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[Proposal] Planetary Interaction 2.1 - [PI Future Vision Roadmap]

First post
Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#41 - 2011-12-27 15:14:08 UTC  |  Edited by: Asuka Solo
Ingvar Angst wrote:
The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.

Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity.


So go make POS fuels with your 20 separate industrial networks only.

Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0.

Enjoy clearing them one at a time for the rest of days as well.

I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ingvar Angst
Nasty Pope Holding Corp
#42 - 2011-12-27 16:17:44 UTC
Asuka Solo wrote:
Ingvar Angst wrote:
The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.

Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity.


So go make POS fuels with your 20 separate industrial networks only.

Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0.

Enjoy clearing them one at a time for the rest of days as well.

I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me.


If the existing remains the same (or at least the level of work for the end results) that would be one thing... but would CCP really have a "one way or the other" thing? Even when they try that with the PCOs they screw up the taxes so badly that the original isn't really a viable option.

Six months in the hole... it changes a man.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#43 - 2011-12-27 20:47:38 UTC  |  Edited by: Asuka Solo
Ingvar Angst wrote:

stuff.


CCP have already allowed a "one way or the other thing" by allowing players a choice between:

NPC corps & Player corps
Player corps and alliances
Alliances and napfest coalitions
sub-caps, capitals and supers
player owned towers and outposts
NPC tax and player tax
NPCCOs and POCOs
manufacturing on outposts and towers
researching on outposts and towers
ratting in belts, ratting on gates, ratting in anoms, ratting in signature sites, ratting in missions and ratting in incursions
mining ore and buying ore

or none of the above if you just can't be asked to invest the time or isk for any of it.

So yes, CCP will have many 1 way or the other approaches and I don't see the problem with that at all.

If you think the current tax system sucks, setup a POCO or two and charge nothing. Problem solved.

I would like my PI to mean something more in the bigger picture than just resetting and spamming POS fuels, even if you don't want that.

I'm prepared to spend billions to upgrade it into something better, when your not.

I'd love to spend more time building PI into a viable economic target that would make the news if it were ever lost like the titans of old, where as you wouldn't.

I know allot of guys who think nursing 1 planet is too much effort. I currently nurse allot more across a crapton of accounts. So your arguments of time investment and isk and mouse clicks are not really holding allot of water here. More so in light of the fact that you've been asking me questions about side effects which were discussed in pain staking length in the pdf document.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Natasha Sykova
Doomheim
#44 - 2011-12-27 21:14:03 UTC
This is just the kind of thing that EVE is missing, This extremely in depth addition to the game. This is awesome, took me about 2 hours to read this thing (Very slow reader)

but i love this idea and support it 100%.
Tinuelena
The Destined
#45 - 2011-12-28 03:01:12 UTC
+1
Baneken
Arctic Light Inc.
Arctic Light
#46 - 2011-12-28 13:27:28 UTC
I fully support this idea, especially the automated NPC-fleets moving your stuff from the planets.
J Kunjeh
#47 - 2011-12-30 18:44:41 UTC  |  Edited by: J Kunjeh
Two step wrote:
As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.


I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them.

Edit: I recall this original idea from another thread and I supported it then, so I can't imagine why I wouldn't now. Thanks for putting it all together into a PDF, I'll digest it over the next few days if I can. I'll give a pre-emptive +1 based on what I recall from the original thread. Great work!

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#48 - 2011-12-30 19:24:21 UTC
J Kunjeh wrote:
Two step wrote:
As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.


I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them.

Edit: I recall this original idea from another thread and I supported it then, so I can't imagine why I wouldn't now. Thanks for putting it all together into a PDF, I'll digest it over the next few days if I can. I'll give a pre-emptive +1 based on what I recall from the original thread. Great work!


Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself.

Even the ships we ended up getting were player designed.

So this CCP adopting and implementing player ideas thing does happen....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#49 - 2011-12-31 16:43:31 UTC
Maximun idea. Amazing, refreshing, multiplying the in-game things to do and awesome.
+ lots of likes
tankus2
HeartVenom Inc.
#50 - 2012-01-02 04:10:04 UTC
Asuka Solo wrote:
J Kunjeh wrote:
Two step wrote:
stuff


more stuff


Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself.

Even the ships we ended up getting were player designed.

So this CCP adopting and implementing player ideas thing does happen....


This is one idea CCP should also consider adopting, though probably after DUST gets sorted out :d.

Where the science gets done

Daemon WolfeReign
Doomheim
#51 - 2012-01-04 20:30:44 UTC
This looks amazing!! +1000

Devs we know you are out there and some feedback or thoughts on this would be great. or at least an acknowledgement that you have seen and read this.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#52 - 2012-01-06 07:12:25 UTC
Endovior wrote:
Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in.


After giving it some much needed thought, I believe your right.

It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

tankus2
HeartVenom Inc.
#53 - 2012-01-06 16:46:45 UTC
not to mention it would keep people from creating alts, moving the isk elsewhere (say, to another alt or their main), then biomassing their alt.

Where the science gets done

Xantos Semah
#54 - 2012-01-07 09:51:11 UTC
+10

REMOVE LOCAL !!!

Endovior
PFU Consortium
#55 - 2012-01-07 23:23:28 UTC
Asuka Solo wrote:
Endovior wrote:
Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in.


After giving it some much needed thought, I believe your right.

It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances.


Well, new players... who are legitimately new players, and not purpose-created alts... can gain access to funding soon enough, once they subscribe. That said, there should be absolutely no magic isk faucets in the proposal; the system should be a game-mechanically formalized means of transferring isk between players, not a way to abuse the system to game isk from nothing (say, by taking out 'loans' with unusued alts, giving the isk back to their mains, then having the loan expire, putting them into negative balance, then forgetting about the alt forever, or even biomassing them). I think it'd be fine if unpaid loans could show up on your profile, in the same way as failed contracts would. If some alliance is free enough with their cash that players can use the loan system to make off with money they can't, or don't intend to, pay back, that's the fault of the alliance in question, and not something CCP should be reimbursing (as per the negative isk thing).
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#56 - 2012-01-15 08:14:56 UTC
Over the past few days, I've been getting inspiration for a proposal for Sovereignty 2.0 from all the ideas I've put into this one.

Might start penning it down.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

corvus acanum
State War Academy
Caldari State
#57 - 2012-01-18 13:22:02 UTC
+1 I would like to see more done with PI

PI was an amazing idea making it so newer players can get into a industry nich not taken up by 0.0 alliances that control every single moon.

I would like to see some big additions added on to PI to make it do more then just make some parts and this sounds like a good idea.
+ . . . 1 . . . (lots of 0's)
Borg Stoneson
SWARTA
#58 - 2012-01-22 09:01:02 UTC
I support this idea, +1
Martyri Sunstride
The Scope
Gallente Federation
#59 - 2012-02-28 10:57:10 UTC  |  Edited by: Martyri Sunstride
Absolutely fantastic proposal.

Friendly bump.

To the pessimistic CSM Member: If CCP wanted to leave their game development to their game devs, you wouldn't be CSM because there would be no CSM, there would be no Features & Ideas discussion, it would look like all the other MMORPG's out there that are dying. have a little faith in the powers that are.

And concerning the comment about how EVE's game devs are better thinktanks than the general public may be true in the wider spectrum, but as an artist, and as any great artist will tell you, the best ideas and inspiration come from not within, but from without.

Surely, I think, if CCP does take on this proposal, it will have to be run through their game developers to fit in with a criteria that we are all clueless about, which may burn the concept down to some core elements, but hell, if only 20% of this proposal gets accepted I will be a happy camper.


+1 to EVE's evolution.
Jace Errata
Caldari Provisions
Caldari State
#60 - 2012-03-01 10:04:31 UTC
This is an excellent idea. +1

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