These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Now is probably a better time then ever to remove attributes/remaps

Author
Lugh Crow-Slave
#41 - 2016-09-10 11:33:17 UTC
Zan Shiro wrote:
Lugh Crow-Slave wrote:
Bubba Freedom wrote:
I've played in both eras of skill training we've had so far. Ths current system is better than the old one, which is actually relatively simple compared to some I've seen. Yes the system is a pain, however between skill injectors and remaps, if you manage them properly, it's not all that bad of a system. Not to the point personally that it would be worth rewriting half the game.


how would setting all attributes to one number require rewriting half the game?



Set implants would need a rebalance.

Some people buy these for the +4 or +3 aspects for the training.

Example: With several changes the sensor strength effect of say talons has been lessened over the years for me.

CCP removed unprobable (left hard to probe in, more on that later). Removed sig bloom of fury ammo. Introduced sensor skills, Realigned SBA and ECCM into Sig amp and SEBO.

Basically if going for hard to probe one no longer needs HG's. Or even MG's. In my case I run sensor HG's for the training speed at this point. If caught and podded, which would be funny as the talon clone has lived for years...and in 0.0 for a time, and no attributes I'd have no need to buy HG's really.


Had my talons, looking at jackals for some minmatar ideas. I do that they will be HG's as well. For that +4. Clones they go in obviously designed to not die. I try to hide in plain site as it were lol.

Crystals and such fall here. LG or MG as I pyfa them are decent enough for some strong tanks at cheaper price. HG's usually the realm of richer players making a max train speed pve clone.


No attributes....what will CCP do to give us to fill in that void. Its a paid for feature...take something away usually means give something back. Stronger crystals, would we get them? My talons not needing even SEBO anymore for hard to probe?
Will snakes be un-nerfed? As I recall snakes loooong ago, iirc what bitters told me, were faster and had speed bonus lowered for balance reasons.


And will ccp adjust LP costs, the source of these by and large? CCP hasn't even adjusted these in light of the exploration gold rush as it were. The fact more than half the lp items in this game are useless seems to be that subtle clue they are missing change is needed.

Useless in that you can get pith b if not A cheaper for some say shield mods. Who in their right mind would buy CN shield items when pith does it better, and cheaper.


but i was arguing to just set the base attributes the same at that time increasing them through implants i don't see as an issue there is a risk reward there and it doesn't heavily benefit one skill plan over another.
Previous page123