These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
FionnNZ
Pandemic Horde Inc.
Pandemic Horde
#1481 - 2016-11-13 07:13:45 UTC
Bit disappointed as I was looking forward to getting my son into EvE.
Doesn't look like this will be possible at present moment.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#1482 - 2016-11-13 10:25:32 UTC
That is an interesting point CCP,
I started playing EvE in the military at one of the onbase rec centers, cant imagine how many players wont be able to play at the same time because of 1 alpha player trying out the game.

These rec centers have multiple computers with your game already installed on them, but that will be useless if its truly by location and not by device for logging in.
Spc One
The Chodak
Void Alliance
#1483 - 2016-11-13 17:49:58 UTC
Max Deveron wrote:
That is an interesting point CCP,
I started playing EvE in the military at one of the onbase rec centers, cant imagine how many players wont be able to play at the same time because of 1 alpha player trying out the game.

These rec centers have multiple computers with your game already installed on them, but that will be useless if its truly by location and not by device for logging in.

Yea, that's what i am asking, is it strictly per ip or per device, we still don't know because it says location.
In my mind location means alot of things, not just same IP address.

Little more clarification would be nice to get.
Leandra Stormbreaker
Absolute Order XVIII
WE FOWM W0LTA
#1484 - 2016-11-14 09:56:29 UTC
Spc One wrote:
Max Deveron wrote:
That is an interesting point CCP,
I started playing EvE in the military at one of the onbase rec centers, cant imagine how many players wont be able to play at the same time because of 1 alpha player trying out the game.

These rec centers have multiple computers with your game already installed on them, but that will be useless if its truly by location and not by device for logging in.

Yea, that's what i am asking, is it strictly per ip or per device, we still don't know because it says location.
In my mind location means alot of things, not just same IP address.

Little more clarification would be nice to get.


I'm also very interested in this question.
One would only think it logical that you wouldn't be able to run multiple alphas on the same computer, but at least have a son/friend try out an alpha while you're on your omega.
Voxinian
#1485 - 2016-11-15 14:25:52 UTC
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.
Legatus Colossus
Imperial Shipment
Amarr Empire
#1486 - 2016-11-16 23:37:43 UTC
Voxinian wrote:
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.



Yup. Im Amarr and i love my Dragoon. Logged in today after 3 years without playing. Tried to use my missiles... I cant. Tried to use my drones... I cant.

Bye again Eve Online.
Carl Kowalski
Doomheim
#1487 - 2016-11-17 11:45:16 UTC
Some skills are missing from the alpha clone skillsets:
- Auto Targeting Missiles for the missile factions (at least for Caldari to counter ECM rats)
- Mining and Salvage drones for all factions (afaik the requirements are fullfilled)

And a question: what can Amarr and Gallente chars use with only Missile Launcher Operation I? Light missiles and Rockets require more skills; probe launcher and scanner probes don't require this skill.

Looking for assignment: have missiles, will travel ...

Nevyn Auscent
Broke Sauce
#1488 - 2016-11-17 11:53:29 UTC
Voxinian wrote:
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.

Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills.
So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free.
Voxinian
#1489 - 2016-11-17 14:24:58 UTC
Nevyn Auscent wrote:
Voxinian wrote:
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.

Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills.
So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free.


It's more about preference than having to buy a ship from an other faction to fly with. I personally only fly missle boats ever since I started playing. And now when I checked back in EvE I find myself stuck with Amarr ships that I don't like to fly with. They should have given the choice with the first login after the update to pick the faction ships you want to fly with.
Teckos Pech
Hogyoku
Goonswarm Federation
#1490 - 2016-11-17 20:03:43 UTC
Voxinian wrote:
Nevyn Auscent wrote:
Voxinian wrote:
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.

Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills.
So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free.


It's more about preference than having to buy a ship from an other faction to fly with. I personally only fly missle boats ever since I started playing. And now when I checked back in EvE I find myself stuck with Amarr ships that I don't like to fly with. They should have given the choice with the first login after the update to pick the faction ships you want to fly with.


I see where you are coming from, but I think you represent a small minority of players. I think the bulk of older players are pretty diversified in the types of ships they can fly. I can use all factions frigs, cruisers, assault frigs, assault cruisers, etc. I learned early on that as CCP tries to balance things being dedicated to just one weapons system, race, etc. often left one with some sub-optimal choices. So if I ever let this account go Alpha, no problems. Maybe they'll iterate on the Alpha clones and that option will pop up down the road...best you can hope for I think, barring extracting skills and injecting where you need them.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Voxinian
#1491 - 2016-11-18 01:27:44 UTC
Teckos Pech wrote:


I see where you are coming from, but I think you represent a small minority of players. I think the bulk of older players are pretty diversified in the types of ships they can fly. I can use all factions frigs, cruisers, assault frigs, assault cruisers, etc. I learned early on that as CCP tries to balance things being dedicated to just one weapons system, race, etc. often left one with some sub-optimal choices. So if I ever let this account go Alpha, no problems. Maybe they'll iterate on the Alpha clones and that option will pop up down the road...best you can hope for I think, barring extracting skills and injecting where you need them.


Maybe I am a minority that is too attached to flying missile boats, but thats a part of EvE for me. I identify myself as Caldary (roleplay) that flies fhips doing 'swoosh swoosh' instead of doing 'pew pew', but alas I chose the Amarr faction 7 years ago when I first touched EvE. I can fly any faction ship, but I don't want to Pirate
Carl Kowalski
Doomheim
#1492 - 2016-11-18 11:27:32 UTC
Since the central "handle" of your pilot, which is known to the world, is the name, it should be possible to modify faction and appearance. Maybe CCP should offer every Omega pilot falling back to Alpha status a once in a lifetime option to change the faction.

On the other hand will a succesful company never not nudge the customer into paying for stuff Cool

Looking for assignment: have missiles, will travel ...

Sgt Ocker
What Corp is it
#1493 - 2016-11-18 12:10:24 UTC
Teckos Pech wrote:
Voxinian wrote:
Nevyn Auscent wrote:
Voxinian wrote:
The limitation on race and ships for alpha clones really need to looked at again.

Returning player scenario:

Old player has a Gallente toon that he/she trained to fly Caldari ships. Player comes back to EvE to check it out and can't fly any of the ships he still has in his hangar, because his character is originally Gallente. Old returning player logs out to never return again.

Old player wouldn't have come back anyway, so this is not a net loss. Old player also isn't prepared to invest 2 days and 10 million isk into being able to fly Gallente ships reasonably and buying some Gal Frigs. Since you know, unless they extracted the skills (In which case they aren't long unsubscribed) they have Gal Frigate 3 in your example already, plus some Gal weapon skills.
So not seeing why the old player needs pandering to in this case when they are that impatient and throwing a wobbly that they can't use their previous FOTM ships for free.


It's more about preference than having to buy a ship from an other faction to fly with. I personally only fly missle boats ever since I started playing. And now when I checked back in EvE I find myself stuck with Amarr ships that I don't like to fly with. They should have given the choice with the first login after the update to pick the faction ships you want to fly with.


I see where you are coming from, but I think you represent a small minority of players. I think the bulk of older players are pretty diversified in the types of ships they can fly. I can use all factions frigs, cruisers, assault frigs, assault cruisers, etc. I learned early on that as CCP tries to balance things being dedicated to just one weapons system, race, etc. often left one with some sub-optimal choices. So if I ever let this account go Alpha, no problems. Maybe they'll iterate on the Alpha clones and that option will pop up down the road...best you can hope for I think, barring extracting skills and injecting where you need them.

I think if you look back through the thread (and bother to talk to a few returning players - many who don't end up returning due to new limitations from a decision made 6 or 7 years ago) you'll find it is a pretty large minority.
I can fly all factions up to capitals on most of my accounts but that isn't to say I would be happy to be locked into flying amarr ships for X activity when I know Gallente is a better option. In fact Amarr would be last choice for most activities in cruisers and below without T2 fittings, which unfortunately means most of my accounts would be pretty useless to me as Alpha's.

Then you have new players selecting, for example Caldari and finding a week or two later, Caldari just doesn't cut it for X activity and so they stop logging in.

Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Nevyn Auscent
Broke Sauce
#1494 - 2016-11-18 12:14:37 UTC
Sgt Ocker wrote:


Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.

Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)
mkint
#1495 - 2016-11-18 14:19:41 UTC
Nevyn Auscent wrote:
Sgt Ocker wrote:


Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.

Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)

Balance doesn't mean all ships are equally good at everything. It means all factions are equally good at something. The problem is that most of the time, the something isn't very worthwhile. The locked in faction thing also means that those guys who got lucky and chose the *right* faction will be pissed off at the next inevitable balance pass and their entire Alpha career is retroactively rendered worthless.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#1496 - 2016-11-18 20:11:41 UTC
Is there any statistics on the first few days of new players joining or percentage of increase from normal
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#1497 - 2016-11-18 20:15:38 UTC
Nevyn Auscent wrote:
Sgt Ocker wrote:


Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.

Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)


I've actually always picked ships based on looks lol. My two favorite gallente ships were exequror (pre logistics/skin change) and celestis.
I started Caldari in 2009 for character portrait, immediate went gallente ships cause Caldari ships were ugly. But now they fixed the moa, blackbird, raven, scorpion and the new destroyer and bc look good. They just need to reskin all the others.
Also I like amarr for the maller/oracle/abbadon/apocalypse best looking ships in the game right there.
Nevyn Auscent
Broke Sauce
#1498 - 2016-11-18 23:46:35 UTC
mkint wrote:

Balance doesn't mean all ships are equally good at everything. It means all factions are equally good at something. The problem is that most of the time, the something isn't very worthwhile. The locked in faction thing also means that those guys who got lucky and chose the *right* faction will be pissed off at the next inevitable balance pass and their entire Alpha career is retroactively rendered worthless.

Locked in factions mean at those levels all the factions should be equally good at all common choices. They should have been that way even before alpha clones anyway for good balance.
Ship choice for a generic activity, ala Frigate PvP should never be faction biased. If you start getting down to the nitty gritty of 'I want to speed kite PvP' then sure it's going to get specialised, but all the factions should be equally viable for the generic activity. And yes, they aren't currently, and that is a big issue overall.
Teckos Pech
Hogyoku
Goonswarm Federation
#1499 - 2016-11-19 03:39:49 UTC
Nevyn Auscent wrote:
Sgt Ocker wrote:


Maybe ALL Alpha's should have the option to fly ships from 2 factions, so a mistake early on doesn't mean a wasted, less than desirable experience.

Or we could finally balance a lot of those ships properly..... Just a thought. Rather than perpetuate FOTM (Or Decade in some cases)


That seems like the best option...but also probably the hardest to do. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Helio Anthus
Viziam
Amarr Empire
#1500 - 2016-11-26 21:35:37 UTC
Really, we are calling this free to play. This is like when Warcraft started letting you play Oh, but wait only to 20, and then half the game was off limits. This is still a trial, not a time limit one true, but its still a trial.

Free to play means that, well, your free to play. I like training slower, things more difficult, pay to get past grinding parts. But free to play means you can play the whole game. Call it what it is a trail account with limited skills. to play you have to pay.