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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Regan Rotineque
The Scope
Gallente Federation
#1521 - 2016-10-11 22:12:52 UTC
Ezekiel Bonaparte wrote:
Where are the mining boost BPOs? I have the other 12....



You and me both.....flying all over the place still no luck
Lugh Crow-Slave
#1522 - 2016-10-11 22:22:51 UTC
have you tried ORE stations?
Regan Rotineque
The Scope
Gallente Federation
#1523 - 2016-10-11 22:40:39 UTC
Lugh Crow-Slave wrote:
have you tried ORE stations?



There are no Ore stations in high sec that I am aware of...... did CCP put them into ORE null only ?
SurrenderMonkey
State Protectorate
Caldari State
#1524 - 2016-10-11 22:46:18 UTC  |  Edited by: SurrenderMonkey
Edit: Nvm, didn't read it all. Hmm. Haven't looked for mining yet...

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lugh Crow-Slave
#1525 - 2016-10-11 22:53:17 UTC
Regan Rotineque wrote:
Lugh Crow-Slave wrote:
have you tried ORE stations?



There are no Ore stations in high sec that I am aware of...... did CCP put them into ORE null only ?



could be
Nyx Viliana
Doomheim
#1526 - 2016-10-13 20:51:17 UTC  |  Edited by: Nyx Viliana
So the rigs I want are now an item on sisi, but they are not purchasable, nor do they have listed attributes.
Also, I thought command ships were able to fit two burst moduels, I can only fit one :(

Thanks CCP.

Can you at least tell me the attributes between t1 and t2
Small Grey
GoonWaffe
Goonswarm Federation
#1527 - 2016-10-14 20:06:33 UTC
I can't find the mining burst BPOs either. I found the other 12 easy enough. They're available via PC sales but not NPC. But they must be somewhere :-(

Small
El 1974
Green Visstick High
#1528 - 2016-10-15 18:35:27 UTC
As I'm typing this I'm in a fleet somewhere in hisec with a guy I never met before. I invited him into fleet so we would both have a small bonus. In future there is no point for us to fleet up. I'm not going to fly a fleet boosting ship so I can boost a guy I don't know. Let me keep my small bonus pretty pls. And I'll continue to try to answer all the questions the random guys have I invite into my fleets.
Nevyn Auscent
Broke Sauce
#1529 - 2016-10-15 19:36:15 UTC
El 1974 wrote:
As I'm typing this I'm in a fleet somewhere in hisec with a guy I never met before. I invited him into fleet so we would both have a small bonus. In future there is no point for us to fleet up. I'm not going to fly a fleet boosting ship so I can boost a guy I don't know. Let me keep my small bonus pretty pls. And I'll continue to try to answer all the questions the random guys have I invite into my fleets.

Why not fly a boost ship? They mine pretty well on their own anyway, so if you want to share boosts with random people you aren't sacrificing much personal yield and you can stay in the belt longer due to larger ore holds on the boost ships.
Strykr X
University of Caille
Gallente Federation
#1530 - 2016-10-15 19:49:45 UTC
"Make On-Grid Great Again"

Oh, you cheeky bastards... Lol
Sean Crees
Sean's Safe Haven
#1531 - 2016-10-15 21:56:01 UTC  |  Edited by: Sean Crees
Are you planning on changing the skill requirements for the slot 10 T2 and faction boosting implants? Currently they all require level 5 in the spec skill that they affect. Since you're lowering the skill requirement to use T2 boosting modules, are you also looking into lowering the skill requirement for the slot 10 implants as well?

Currently, and even under the new system, there will be a huge boosting power difference between spec 4 and spec 5 because spec 5 unlocks these implants. I thought higher levels in skills were supposed to give diminishing returns so vets didn't have such an advantage over newer players? Doesn't this go counter to that mindset?
Roza Noman
Sebiestor Tribe
Minmatar Republic
#1532 - 2016-10-17 06:26:19 UTC
My only concern is that reloading and then turning boosts on again is a really tedious addition to the new system. My only thoughts as to why this might have been added was since to make sure the person is not afk but since he is already ongrid he needs to be active since things might come to kill him or he needs to broadcast for shields or armor. If the ammo has to stay (imo does not have much purpose except being tedious) can we not choose how long we want boosts to cycle for instance instead of the 60sec cycle and 135sec boosts can we let it cycle 130sec instead to conserve ammo? Or make a enduring version of the script that lasts 60sec but allows the burst to hold 50 charges (ends with doing the same thing) I already do ongrid boosts currently and all I now need to do is turn it on when I warp somewhere but now I need to factor in when it will run out to reactivate it. Could it also not have been a script to pick which boost you want?
HandelsPharmi
Pharmi on CharBazaar
#1533 - 2016-10-17 08:00:57 UTC  |  Edited by: HandelsPharmi
Quote:
...we are planning for very large ammo capacities on the Burst modules themselves, so boosting characters will not need to reload often unless they are changing boost types...


For mining boosts:
Quote:
The burst charges themselves are planned to have a volume of 0.01 m3, and the modules themselves will have a capacity of 3 m3. This means that if you don't want to change ammo types you can boost for 5 hours continuously without reloading.
Arronicus
State War Academy
Caldari State
#1534 - 2016-10-17 08:47:53 UTC
Balder Verdandi wrote:
Lugh Crow-Slave wrote:
Sgt Ocker wrote:

You believe highsec ore mining is an AFK venture?
You don't know much about highsec mining..

Most belts in highsec have rocks so small your lucky to get 1 full cycle out of them (can't afk when having to change rocks every 1 min 2 seconds), miner bumping is a common thing, you can't afk when bumpers are around or you end up mining nothing at all.



who are you trying to fool there is a guy in my corp who AFK mines in HS with 10 alts




Sorry but I'm throwing the BS flag. He's not AFK mining because:


You can only target 5 ice/ores at a time.

Once those first 5 ice/rocks are mined, how is he targeting new ice/ores?

How does he start a new cycle with a new piece of ice or ore?

If using mining crystals and one gets replaced, how is he starting a new cycle?

With boosts, I can fill a Procurer in 4 cycles on rocks and 6 cycles on ice. Where is he dumping them once he's full?



There is no way he's AFK mining unless he's using a bot, or ISK Boxer, or some tool to automate all the stuff I've noted above.

That also means you've just let the CCP devs know someone in your corp is botting. Good job!!!


Please, tell us all about how ISboxer is an automation tool. *gets popcorn*
Toobo
Project Fruit House
#1535 - 2016-10-17 12:34:34 UTC
It depends on the definition of AFK mining. If it means mining non stop for 23:30 hours while being AFK, then yeah it is likely a bot.

But if you 'AFK' for set periods of time intervals and come back to click every now and then, sure you can 'kind of' AFK mine for long time while doing other things, requiring only a few inputs here and there.

But it will never be as efficient as actively micro managing the whole fleet while paying attention, but that's efficiency only in terms of ore volume mined, efficiency in terms of 'effort' is a different matter.

Cheers Love! The cavalry's here!

Balder Verdandi
Wormhole Sterilization Crew
#1536 - 2016-10-17 15:52:56 UTC
Arronicus wrote:


Please, tell us all about how ISboxer is an automation tool. *gets popcorn*





https://forums.eveonline.com/default.aspx?g=posts&t=387571

TheSmokingHertog
Julia's Interstellar Trade Emperium
#1537 - 2016-10-17 22:12:20 UTC
CCP Fozzie wrote:
Some of you have expressed concern that the "Mining Equipment Preservation" burst isn't valuable enough. I'll start out by saying that not every link needs to be of equal power and that the consolidation of cycle time and cap use into one link is a big buff even if the new 3rd link isn't something you'll always use. However we are interested in hearing from you about what kinds of bonuses you think would be interesting as a replacement for the Mining Equipment Preservation effect. We'll give consideration to your ideas and see if a better option comes up.


How about temporary Ore hold optimization for all affected parties? So, a bigger ore hold on your miners?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

TomyLobo
U2EZ
#1538 - 2016-10-19 23:09:43 UTC
So overall boost got a little nerf it seems. Since the warfare specialist skill doesn't give bonuses to boost amount anymore you end up with subpar boosts compared to what we had with warfare links. Just great!
DiDDleR
Center for Advanced Studies
Gallente Federation
#1539 - 2016-10-20 10:51:07 UTC
TheSmokingHertog wrote:
CCP Fozzie wrote:
Some of you have expressed concern that the "Mining Equipment Preservation" burst isn't valuable enough. I'll start out by saying that not every link needs to be of equal power and that the consolidation of cycle time and cap use into one link is a big buff even if the new 3rd link isn't something you'll always use. However we are interested in hearing from you about what kinds of bonuses you think would be interesting as a replacement for the Mining Equipment Preservation effect. We'll give consideration to your ideas and see if a better option comes up.


How about temporary Ore hold optimization for all affected parties? So, a bigger ore hold on your miners?


How about an invulnerability burst for a short period of time - say 30 seconds? This could be used to combat high-sec gankers.
Je'ron
The Happy Shooters
#1540 - 2016-10-20 21:48:07 UTC
MAS0RAKSH wrote:
yes, please do reduce the leadership skills required for getting into a command ship so people can just focus on the warfare they want and not every one. I'd love to just get a claymore/sleipnir, but not willing to have time sucked up by info and armor skills.

with the new bursts putting command ships right in the thick of combat, any plans to give the cyclone/claymore a 6th launcher?


Yeah, I was hoping CCP fixed this. Unfortunately on Sisi the Command skill still requires Armored Command V, Information Command V, Skirmish Command V and Shield Command V