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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Zan Shiro
Alternative Enterprises
#1401 - 2016-09-21 01:15:58 UTC  |  Edited by: Zan Shiro
Lugh Crow-Slave wrote:
basically if they took out needing all the leardership skills they would replace them with something else that takes just as long considering the time it takes to fly a t2 BC currently fits between cruiser and BB as it should



I get the time sink factor....its just its looking like CCP painted themselves in a corner here. A prior change is not making as much sense now.

Its me getting hung on the passives lol....they made the pain of leadership trains tolerable imo. Passives gone, now they are time killers with no good reason in at least 2 out of 4 cases for a potential CS booster. I like to make lemons into lemonades...not getting that here with passive removal.

Caveat I am thinking is you get the CS skill with just 2 leaderships. The ones a race would boost. Problem is complexity of having the game recognize player A can fly NH and wouldn't need the say armour. Or the armour booster not having shields but rest. Complex but not impossible. Its requirements just have a bit if then else code tacked on.

If siege and info 5
then CS okay
else if siege and skirmish
then CS okay
etc....

A related concern is I actually want CS as booster to be viable. Been an issue for years. CCP seems to be aware but changes just cement T3's spot as preferred booster. easier CS may be the lesser of 2 evils. yes its more CS on the field since easier to get combat wise. Evil 1 here.

Other evil as I see it its just spam t3 booster even more and CS as booster gets ignored even more.

Cutting off your nose to spite your face a phrase that comes to mind here. And I am usually I walked up the hill for 3 miles in snow with no shoes to school so the youngins can too grumpy old bitter. In this case...not going that route.

T3 is just looking good, if not better in this change. Can't find the exact boosts but iirc CS just gets just mere % increase over t3. CCP tried this in CS rebalance...it didn't work. T3 bonused less and people didn't trade in their boost tengu's for NH's post change. No real reason too. Its the side stuff of t3 and t3 boosts let you pick and choose 1 by 1...or just the 1.

Way I read these changes, this not helping. Range or duration is what these skills give. a few seconds more or a few km's more....t3 is still looking better for the ease of train really. Oh no... I only burst 35 kms and not 38, emo rage quit over this right now as t3 boosts are now crap. Not happening as I can see it. I won't sweat a few km's. Many won't.
Lugh Crow-Slave
#1402 - 2016-09-21 01:22:10 UTC  |  Edited by: Lugh Crow-Slave
lowering the train time will not have a noticeable effect on how many are on field. The big problem with T3 is you take a small 5% hit but can use 3 types of links. that utility is why it is king for boosters. tbh I have no idea why CCP thought it was a good idea to give them this but i can't figure out why they did a lot with T3s


EDIT

that is why everyone flys t3s and this is why even after the changes still no one will fly Command ships
Zan Shiro
Alternative Enterprises
#1403 - 2016-09-21 04:14:33 UTC  |  Edited by: Zan Shiro
Lugh Crow-Slave wrote:
lowering the train time will not have a noticeable effect on how many are on field. The big problem with T3 is you take a small 5% hit but can use 3 types of links. that utility is why it is king for boosters. tbh I have no idea why CCP thought it was a good idea to give them this but i can't figure out why they did a lot with T3s


EDIT

that is why everyone flys t3s and this is why even after the changes still no one will fly Command ships



Yeah I know. Just looking for angles to change that. More I think about, more I know the outcome. Which is fine...I like t3. Just be nice if it wasn't the only viable option.

Like 2 rigs for t2 and 3 for t3 would be the other nail on the coffin. And I don't see this new +1 rig being more than 200 calibration (so many t3 fits as is will just be pull 1 rig if needed). It hurt CS if so. With booster on grid...t3 having 3 slots another why bother with boost running CS really I predict (shooty or tanky rig options among others limited on CS). Is this being looked at CCP? (knows what asking will get me but oh well).

Maybe they have some ace up the sleeve for this. Not betting the farm on it.
Lugh Crow-Slave
#1404 - 2016-09-21 04:32:06 UTC
what CCP needs to do is a pass on the CBCs they were skipped when they did the T1 BCs they should have more tank (even shield CBCs are losing tank now that the processor is a rig) Would be nice if the caldari/amarr were just bricks some tank and spank then gal/minm just a bit less tanky but fast enough to keep pace with ABCs. the current hulls currently have these themes just not to a level that makes them a viable choice (well i'm sure we will still see sleipnir out of all of them probably the most viable)



EDIT:

as well the damnation probably doesn't need much more tank but it could use a bit of DPS if it want to be picked over a t3
Drago Shouna
Doomheim
#1405 - 2016-09-21 11:47:32 UTC
Just for those who haven't seen this yet.......


https://forums.eveonline.com/default.aspx?g=posts&t=493696&find=unread

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Donmadefy
Mogu Heavy Industry
Fraternity.
#1406 - 2016-09-21 16:46:22 UTC
Raivi was a blober
CCP Fozzie is a carebear in other words.

The blob, CCP just loves the blob. No idea how to give love to anything but NPC and blobwarfare
Laurens Punani
The Scope
Gallente Federation
#1407 - 2016-09-21 16:51:07 UTC
Drago Shouna wrote:
Just for those who haven't seen this yet.......


https://forums.eveonline.com/default.aspx?g=posts&t=493696&find=unread



nice -.- so mining with maximum boost (the only proper way of mining) will only be something for the big alliances then...

i mean, you could get two citadels to save a few billions on the rigs, but otherwise you'll need to invest more than 50 billion just to keep mining :D

wp CCP
Lugh Crow-Slave
#1408 - 2016-09-21 18:20:19 UTC
Laurens Punani wrote:


nice -.- so mining with maximum boost (the only proper way of mining)



and that type of thinking is your problem.



also please remember large industrial arrays and drilling platforms will not be near as expensive as citadels
Laurens Punani
The Scope
Gallente Federation
#1409 - 2016-09-21 19:12:57 UTC
Lugh Crow-Slave wrote:
Laurens Punani wrote:


nice -.- so mining with maximum boost (the only proper way of mining)



and that type of thinking is your problem.



also please remember large industrial arrays and drilling platforms will not be near as expensive as citadels



dude... try in mine in a venture without boosts :D you'd be happy to make 1 million isk per hour. you clearly dont know what you are talking about .

+ where did you see the price for those platforms? i did not see any on the market... and until i see them i wont believe that they are cheap.
Lugh Crow-Slave
#1410 - 2016-09-21 19:48:17 UTC  |  Edited by: Lugh Crow-Slave
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort
Laurens Punani
The Scope
Gallente Federation
#1411 - 2016-09-22 06:47:45 UTC
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1412 - 2016-09-22 08:46:25 UTC
Laurens Punani wrote:
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.


Maybe people mining don't need top dollar, just a way to eat away time, who says it has to compete with other game elements?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Laurens Punani
The Scope
Gallente Federation
#1413 - 2016-09-22 09:37:15 UTC
TheSmokingHertog wrote:
Laurens Punani wrote:
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.


Maybe people mining don't need top dollar, just a way to eat away time, who says it has to compete with other game elements?



yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid
Sgt Ocker
What Corp is it
#1414 - 2016-09-22 10:15:18 UTC
Laurens Punani wrote:
TheSmokingHertog wrote:
Laurens Punani wrote:
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.


Maybe people mining don't need top dollar, just a way to eat away time, who says it has to compete with other game elements?



yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid

What's stupid is someone telling someone else they are playing "their" game wrong.
Eg; as requested, 4 characters mining ice = roughly 180 mil p/h, without boosts. It's just under 300 mil p/h with max boosts (and I watch netflix while earning isk)

You may pay 500 p/m to run your missions at 40 mil p/h - I plex my miners and still have enough isk to buy what I want for my other characters.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1415 - 2016-09-22 11:22:17 UTC
Laurens Punani wrote:
TheSmokingHertog wrote:
Laurens Punani wrote:
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.


Maybe people mining don't need top dollar, just a way to eat away time, who says it has to compete with other game elements?



yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid


If you want to be as competitive as other methods then you have to put the effort in.

Again, you don't understand the concept of economics. If mining because easy or "standardised" for everyone as you want it to be, you would not get more ISK per unit of effort you put into the game, so literally your ideas will do nothing.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#1416 - 2016-09-22 11:58:51 UTC
Laurens Punani wrote:
TheSmokingHertog wrote:
Laurens Punani wrote:
Lugh Crow-Slave wrote:
i know plenty of people mine w/o boosts all over eve let alone max boosts



as for the prices they stated citadels would be by far the most expensive intended to be used as HQs and markets


most recent prices puts the large at about 1/2 price of a fort



so thats 40 billion for the fleet/cita/drilling platform than :D

I bet there is noone who makes money while mining without boosts. Give me an example of how to make 40 million an hour (easyly made while ratting in a cruiser) without boosts.


Maybe people mining don't need top dollar, just a way to eat away time, who says it has to compete with other game elements?



yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid



Lol, are we playing the same game?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1417 - 2016-09-22 19:58:26 UTC  |  Edited by: Tyberius Franklin
Laurens Punani wrote:
yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid
Isn't your entire argument predicated on the idea of shooting rocks for several hours so you can buy the item that gives you more time to shoot rocks? How can you even attempt anything resembling an intellectual high ground over someone who actually plays the game to enjoy it, as is the intent of the game?
Balder Verdandi
Wormhole Sterilization Crew
#1418 - 2016-09-23 05:46:55 UTC
Laurens Punani wrote:


yeah sure, you just want to pay 500€ a month to shoot rocks. get it. you are stupid





I had hoped you wouldn't stoop to name calling, and clearly I was wrong.

This is why I said good day to you in a previous post. Now I will tell you what my friends from the UK would say:



Jog on.




Malcanis
Vanishing Point.
The Initiative.
#1419 - 2016-09-23 07:29:13 UTC
Lugh Crow-Slave wrote:
what CCP needs to do is a pass on the CBCs they were skipped when they did the T1 BCs they should have more tank (even shield CBCs are losing tank now that the processor is a rig) Would be nice if the caldari/amarr were just bricks some tank and spank then gal/minm just a bit less tanky but fast enough to keep pace with ABCs. the current hulls currently have these themes just not to a level that makes them a viable choice (well i'm sure we will still see sleipnir out of all of them probably the most viable)



EDIT:

as well the damnation probably doesn't need much more tank but it could use a bit of DPS if it want to be picked over a t3


One might note that there are two Command Ships for each race. There's space for a "tanky" minmatar and a "fast" amarr CS.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lugh Crow-Slave
#1420 - 2016-09-23 08:16:53 UTC  |  Edited by: Lugh Crow-Slave
Malcanis wrote:
Lugh Crow-Slave wrote:
what CCP needs to do is a pass on the CBCs they were skipped when they did the T1 BCs they should have more tank (even shield CBCs are losing tank now that the processor is a rig) Would be nice if the caldari/amarr were just bricks some tank and spank then gal/minm just a bit less tanky but fast enough to keep pace with ABCs. the current hulls currently have these themes just not to a level that makes them a viable choice (well i'm sure we will still see sleipnir out of all of them probably the most viable)



EDIT:

as well the damnation probably doesn't need much more tank but it could use a bit of DPS if it want to be picked over a t3


One might note that there are two Command Ships for each race. There's space for a "tanky" minmatar and a "fast" amarr CS.



I would rather one be tank the other be DPS.


so slep would be speedy but the cyclone would pack a bigger punch type thing

each should be able to do both but shine better in one of the two similar to how HACs work.


otherwise you won't see the "fast" amarr/caldari be used because fast for a cal/amarr ship is still slow lol