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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Apollo Outamon
Science and Trade Institute
Caldari State
#1181 - 2016-09-13 05:58:31 UTC
Clifffitir Awik wrote:
I dont get why you are changing a system of boosts that works quite well the way it is now. Not to mention industrial pilots have been saying NOPE to rorqs in belts forever. Way to take a page outta SOEs "how to kill a game" book.

Its not to late CCP. You can save yourselves from being the next SOE and eve being the next SWG. Listen to the people who actually use the system you are about to change.


agreed no industrialist wants this
Ginger Naari
Doomheim
#1182 - 2016-09-13 07:44:08 UTC
Apollo Outamon wrote:
CCP Phantom wrote:
Exciting news! For the November expansion the world of fleet boosting will be revolutionized with the removal of passive, off-grid boosters in exchange for new, active, on-grid boosters.

When loaded with the proper ammo and activated, Command Bursts modules will provide time limited, area-of-effect based bonuses to fleet members in range of the ship activating the burst.

For details and numbers, please check out the latest blog Command Bursts and the New World of Fleet Boosting.

This is the first blog in a series, more will follow with additional details!


This is not exciting news to over 3/4 of your industrialist players.In high sec i can see players having on grid mining boosts because of the cost of running POS's or the cost of obtaining a citadel. most of your players aren't rich in game and that includes corps. big alliences and corps do not speak for all of eve. I can see where they would want this.
In null sec on grid boosting is pretty much the death of mining in null sec and possibly large parts of low as well. Any of the boost capable ships will be target number one for pvpers which we will not want to put out just to get yet more pvpers to come to our area because they notice an increase in boost ship kills for that system.

there will be less mining going on in eve. less building. higher prices and eventually less pvp.
i have spoken to many corps, alliences and individual players on this matter and not one of them like this idea. listening to the players for what we want is great. changing an entire system to benefit pvp is not 1 of those great ideas. This changing of the mining boost system is going to cause miners to stop mining in great numbers across eve.




The trouble is that the two main players in this at CCP hate pve in all it's forms. They pay lip service to it, but it's inevitably a nerf somehow, it always is over the last few years.

They are only interested in feeding the wardec/ganking/griefing/hot dropping machine by constantly providing more and juicier targets for them.

They are ONLY interested in providing killmails, nothing else.

It's sad really that they treat a very large portion of their player base this way by just ignoring the way they play the game in favour of others who's sole purpose in game is to **** all over others in any way they can, because they l33t.

I'm at the stage now, like a lot of others it seems, where my sub is only running in hope of some positive changes in industry, citadels were a let down for smaller corps and solo players, now a nerf to mining, what next?

My subs are running hoping for some good to come with the new platforms, but so far it's looking very unlikely they'll support the small guys, again.

Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.
Black Pedro
Mine.
#1183 - 2016-09-13 07:56:59 UTC
Apollo Outamon wrote:
In null sec on grid boosting is pretty much the death of mining in null sec and possibly large parts of low as well. Any of the boost capable ships will be target number one for pvpers which we will not want to put out just to get yet more pvpers to come to our area because they notice an increase in boost ship kills for that system.

there will be less mining going on in eve. less building. higher prices and eventually less pvp.
While I seriously doubt the 'sky is falling' and a noticeable number of miners are going to disappear because their risk-free boosts are going away, I think part of this flood of whining and panic would have been avoided if these boosts were released alongside the Drilling Platform. That structure has to do something, and I wouldn't be at all surprised if it could offset some or all of the reduction in yield some miners may take from the boosting change. Besides, any general hit to yield will mean an increase in ore prices meaning efficient miners will be making the same, if not more ISK/h than before.

There is still a lot of time until November for a devblog detailing how the Drilling Platform is going to work. I suggest all the miners out there worried over this change take a deep breath, calm down, and wait and see how this new mining infrastructure plays out before doing anything rash.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1184 - 2016-09-13 09:10:42 UTC
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game

Laurens Punani
The Scope
Gallente Federation
#1185 - 2016-09-13 09:45:26 UTC
Tsukino Stareine wrote:
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game




Lets say you want to make a few billion isk per month to have enough money for pvp, injectors and some new shiny ships. Lets say you can play 8 hours per week (you do have job and stuff...)

Just so you can compare how much a miner actualla makes while only playing 32 hours per month:

A miner with 12 Accounts, fielding 8-10b of assets makes as much as:

A carrierpilot, ratting (fielding less than 2b and being able to shoot back)

A ratter with 2 AFK ishtars, fielding 500m isk

If you extract SP and sell them in Jita you would only need 6 or 7 miners, fielding 5b, but hey... risk vs reward does REALLY not work out for a casual gamer :D
FT Diomedes
The Graduates
#1186 - 2016-09-13 10:03:55 UTC
Apollo Outamon wrote:
CCP Phantom wrote:
Exciting news! For the November expansion the world of fleet boosting will be revolutionized with the removal of passive, off-grid boosters in exchange for new, active, on-grid boosters.

When loaded with the proper ammo and activated, Command Bursts modules will provide time limited, area-of-effect based bonuses to fleet members in range of the ship activating the burst.

For details and numbers, please check out the latest blog Command Bursts and the New World of Fleet Boosting.

This is the first blog in a series, more will follow with additional details!


This is not exciting news to over 3/4 of your industrialist players.In high sec i can see players having on grid mining boosts because of the cost of running POS's or the cost of obtaining a citadel. most of your players aren't rich in game and that includes corps. big alliences and corps do not speak for all of eve. I can see where they would want this.
In null sec on grid boosting is pretty much the death of mining in null sec and possibly large parts of low as well. Any of the boost capable ships will be target number one for pvpers which we will not want to put out just to get yet more pvpers to come to our area because they notice an increase in boost ship kills for that system.

there will be less mining going on in eve. less building. higher prices and eventually less pvp.
i have spoken to many corps, alliences and individual players on this matter and not one of them like this idea. listening to the players for what we want is great. changing an entire system to benefit pvp is not 1 of those great ideas. This changing of the mining boost system is going to cause miners to stop mining in great numbers across eve.

http://imgur.com/xsIz6Hj


I for one look forward to mining more profitably. I'm really excited about actually having some gameplay for my Rorqual pilot besides "sit in a POS and boost."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

March rabbit
Aliastra
Gallente Federation
#1187 - 2016-09-13 10:04:31 UTC
Laurens Punani wrote:
Tsukino Stareine wrote:
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game




Lets say you want to make a few billion isk per month to have enough money for pvp, injectors and some new shiny ships. Lets say you can play 8 hours per week (you do have job and stuff...)

Just so you can compare how much a miner actualla makes while only playing 32 hours per month:

A miner with 12 Accounts, fielding 8-10b of assets makes as much as:

A carrierpilot, ratting (fielding less than 2b and being able to shoot back)

A ratter with 2 AFK ishtars, fielding 500m isk

If you extract SP and sell them in Jita you would only need 6 or 7 miners, fielding 5b, but hey... risk vs reward does REALLY not work out for a casual gamer :D

'Casual' gamer is the definition of person who buys PLEX with RL money, sells it and has fun in his play time.
Person who creates and maintains 12 accounts at the same time, and spends his available time mining (to make money for pvp) cannot be called 'casual'. It's quite the opposite.

The Mittani: "the inappropriate drunked joke"

Alpha Bet
Doomheim
#1188 - 2016-09-13 10:08:17 UTC
Tsukino Stareine wrote:
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game



Make that a sanbox game that features industry, planetary interaction, trading and exploration.
Alpha Bet
Doomheim
#1189 - 2016-09-13 10:13:44 UTC
FT Diomedes wrote:
Apollo Outamon wrote:
CCP Phantom wrote:
Exciting news! For the November expansion the world of fleet boosting will be revolutionized with the removal of passive, off-grid boosters in exchange for new, active, on-grid boosters.

When loaded with the proper ammo and activated, Command Bursts modules will provide time limited, area-of-effect based bonuses to fleet members in range of the ship activating the burst.

For details and numbers, please check out the latest blog Command Bursts and the New World of Fleet Boosting.

This is the first blog in a series, more will follow with additional details!


This is not exciting news to over 3/4 of your industrialist players.In high sec i can see players having on grid mining boosts because of the cost of running POS's or the cost of obtaining a citadel. most of your players aren't rich in game and that includes corps. big alliences and corps do not speak for all of eve. I can see where they would want this.
In null sec on grid boosting is pretty much the death of mining in null sec and possibly large parts of low as well. Any of the boost capable ships will be target number one for pvpers which we will not want to put out just to get yet more pvpers to come to our area because they notice an increase in boost ship kills for that system.

there will be less mining going on in eve. less building. higher prices and eventually less pvp.
i have spoken to many corps, alliences and individual players on this matter and not one of them like this idea. listening to the players for what we want is great. changing an entire system to benefit pvp is not 1 of those great ideas. This changing of the mining boost system is going to cause miners to stop mining in great numbers across eve.

http://imgur.com/xsIz6Hj


I for one look forward to mining more profitably. I'm really excited about actually having some gameplay for my Rorqual pilot besides "sit in a POS and boost."


Then you better start building a few more.
XxUltradmbxX
Space Colony
Synergy of Steel
#1190 - 2016-09-13 10:14:38 UTC
Nevyn Auscent wrote:
XxUltradmbxX wrote:
rip mining missions thanks ccp

Explain? Don't see any problem with mining missions.


i can now share my boost with other people in the whole system after this patch every one in every mission need his own orca.
i made some buddys with sharing my missions mining orca boost but in the future meeting this way new people will not be possible anymore.

and why rip mining missions is because i use 5 chars a for mining and 1 char for boosting and every character does his own mission, of course you can mine without boost but its pain in the +++++ because asteroids are 50km away in the deadspace pocket.

mining missions are only worth it if get boost (45k m³ 50k away for 4k LP and 1 Mill ISK)
Abadayos
Zebra Corp
Goonswarm Federation
#1191 - 2016-09-13 10:30:56 UTC
As a null sec miner that usually boosts the fleet in my rorq, I will keep on boosting the fleet when required, in my rorq, in the belt.

Here is the reasoning why it's virtually risk free if you set up right:
- If your mining in a fleet, people nearby are ratting too, usually in the same system or 2 jumps out
- your mining location should already of been picked because it is isolated/doesn't see much traffic in the first place.
- cynos...your mining in null, you have access to a metric crapton of 'big toys'...your using a capital already so production is there.
- comms or scouts
- intel channels, again..or scouts
- a max tank fit on your rorq, you can get over 4 million EHP quite easily, enough buffer for FAX's to jump in and rep you
- eventual PANIC button for 5 minutes to get your crap together if you messed up.


If you have that sort of set-up, which any decent nullsec alliance has by default, then you should be pretty much perfectly safe. The only way you can really get screwed is via a WH spewing out a crapton of T3's, but you will have a cyno handy and a PANIC immunity for 5 minutes so you have time to react, even as local spikes with 60+ T3's with your destruction on their mind. Jump in carriers, FAXs and go to town, if it is 60+ T3's...your boned either way really unless you have BFG titans and you have the PANIC up so your immune to the DD damage, they clear tackle..and most of anything else on field, your PANIC drops, you jump out and your mining ships bugger off to your local citadel and you take out apocs (or ship of choice for hole rolling) and roll the hole. Job done.

Sure you will loose stuff, but ah well. In that situation you would loose ships anyways
Resa Moon
New Eden Miners Association
Interplay
#1192 - 2016-09-13 10:36:01 UTC
Abadayos wrote:
As a null sec miner that usually boosts the fleet in my rorq, I will keep on boosting the fleet when required, in my rorq, in the belt.

Here is the reasoning why it's virtually risk free if you set up right:
- If your mining in a fleet, people nearby are ratting too, usually in the same system or 2 jumps out
- your mining location should already of been picked because it is isolated/doesn't see much traffic in the first place.
- cynos...your mining in null, you have access to a metric crapton of 'big toys'...your using a capital already so production is there.
- comms or scouts
- intel channels, again..or scouts
- a max tank fit on your rorq, you can get over 4 million EHP quite easily, enough buffer for FAX's to jump in and rep you
- eventual PANIC button for 5 minutes to get your crap together if you messed up.


If you have that sort of set-up, which any decent nullsec alliance has by default, then you should be pretty much perfectly safe. The only way you can really get screwed is via a WH spewing out a crapton of T3's, but you will have a cyno handy and a PANIC immunity for 5 minutes so you have time to react, even as local spikes with 60+ T3's with your destruction on their mind. Jump in carriers, FAXs and go to town, if it is 60+ T3's...your boned either way really unless you have BFG titans and you have the PANIC up so your immune to the DD damage, they clear tackle..and most of anything else on field, your PANIC drops, you jump out and your mining ships bugger off to your local citadel and you take out apocs (or ship of choice for hole rolling) and roll the hole. Job done.

Sure you will loose stuff, but ah well. In that situation you would loose ships anyways



Or put another way, anom mining in a Rorq is perfectly safe, in a perfect world.
Ginger Naari
Doomheim
#1193 - 2016-09-13 10:36:30 UTC
Tsukino Stareine wrote:
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game




Finished trolling yet?

In HS it'll make very little difference as you always see Orca's on grid anyway...I'd just carry on regardless.

In low/null though it's a different story, put out a nice juicy target and try to defend it with a single account? And halve your income that you need to sell or use for manufacturing.

Or just don't bother anymore? Not everyone is in massive alliances or have their own defense fleet. I'm talking about a small guy, try getting some reading comprehension...he will always lose out with these changes.

Khan Wrenth
Viziam
Amarr Empire
#1194 - 2016-09-13 10:54:32 UTC
Ginger Naari wrote:
Finished trolling yet?

In HS it'll make very little difference as you always see Orca's on grid anyway...I'd just carry on regardless.

In low/null though it's a different story, put out a nice juicy target and try to defend it with a single account? And halve your income that you need to sell or use for manufacturing.

Or just don't bother anymore? Not everyone is in massive alliances or have their own defense fleet. I'm talking about a small guy, try getting some reading comprehension...he will always lose out with these changes.

Yes, in an MMO, the advantage goes to the bigger army. And you know why? Because if something is advantage to one guy, the bigger army will have every guy doing it so you STILL lose.

This is an MMO, and there is literally not a single thing that is designed in this game, or CAN be designed in this game, to favor one person over a group. Think running relic sites (or exploration in general) is a solo activity? The pair of guys with a PvP Proteus/relic Proteus is going to have enormous advantages over a single guy in a Stratios. The alliance that maintains a tight control over their space to better keep intruders out, and let their own guys run the sites, is much more well off than your average day-tripper from highsec.

I agree in principle that there should be limited avenues for solo work in most professions. Lo and behold, that's already the case. You can mine abundantly solo or small group, and scale your risk factor based on your judgment of the surrounding areas. Plus, solo/small miner outfits just got a boon - the Porpoise. CCP heard your call for a more affordable low-level booster, and you've gotten it. This was a good call on all sides - there was a lacking for a low-level mining booster, and now you have it. You have exactly what you want and need.

It's never been a better time to be a miner than now. Why on Earth are you still complaining?
Laurens Punani
The Scope
Gallente Federation
#1195 - 2016-09-13 11:15:12 UTC  |  Edited by: Laurens Punani
Khan Wrenth wrote:
Ginger Naari wrote:
Finished trolling yet?

In HS it'll make very little difference as you always see Orca's on grid anyway...I'd just carry on regardless.

In low/null though it's a different story, put out a nice juicy target and try to defend it with a single account? And halve your income that you need to sell or use for manufacturing.

Or just don't bother anymore? Not everyone is in massive alliances or have their own defense fleet. I'm talking about a small guy, try getting some reading comprehension...he will always lose out with these changes.

Yes, in an MMO, the advantage goes to the bigger army. And you know why? Because if something is advantage to one guy, the bigger army will have every guy doing it so you STILL lose.

This is an MMO, and there is literally not a single thing that is designed in this game, or CAN be designed in this game, to favor one person over a group. Think running relic sites (or exploration in general) is a solo activity? The pair of guys with a PvP Proteus/relic Proteus is going to have enormous advantages over a single guy in a Stratios. The alliance that maintains a tight control over their space to better keep intruders out, and let their own guys run the sites, is much more well off than your average day-tripper from highsec.

I agree in principle that there should be limited avenues for solo work in most professions. Lo and behold, that's already the case. You can mine abundantly solo or small group, and scale your risk factor based on your judgment of the surrounding areas. Plus, solo/small miner outfits just got a boon - the Porpoise. CCP heard your call for a more affordable low-level booster, and you've gotten it. This was a good call on all sides - there was a lacking for a low-level mining booster, and now you have it. You have exactly what you want and need.

It's never been a better time to be a miner than now. Why on Earth are you still complaining?



BULLSHIT

Mining is the only PVE profession in which 50% of your income depends on boost/having a boosting char

forcing every single miner in eve to get a boosting ship and even forcing them on grid is the biggest nerf you could possibly throw at the industrial part of the game. I personally think its okay to bring expensive ships on grid, but just imagine the shitstorm if you cut all ratting income by 50%, unless you anchor an ESS that can only be shared every 5 minutes, but gets a panic button that locks all the ratters in place and disables their weapons.... PL would not care since they can just jump in 10 titans that always wanted to use their doomsday, but i am pretty sure that isk generation by ratting would concentrate even more on such big entities and others would just start doing incursions....

would you call THAT the best time to be a ratting-carrier pilot?


EDIT: If they remove sieging from the indu core i would even say you are not completely bonkers, but until we get the next dev-blog you should probably assume things are changing for the worse... i really hope that i am wrong, but noone should rejoice before we even know WHAT they are changing for industriialists. If they keep all the bad parts of the current system and still force rorquals on grid, at least half of the miners would earn a lot less or even stop mining while big entities would earn shittons of money
Draden Alderland
Khanid - Industries
#1196 - 2016-09-13 11:15:59 UTC
Thank for the feedback Broken

I don't want immunity for the Industry teams, but I do want them to have a fighting chance to enjoy the game.
Your idea of supplying fighting capable ships is certainly and option that could help established corps with experienced players, yet I am not sure it will always help with the young players just getting into eve. Remember these are players who are looking forward to their first barge or first 100 million in ISK being pounded on by guys who have been playing for years. They are not players who can just hop into any cruiser they like; T2 fit it and go take the fight to them. Nor would they likely be capable of fitting a modified mining barge either.
You have a huge gap in capabilities here. Guys with several years of experience or more can easily out gun a new player down pretty quickly, especially one who has focused on industry skills.
Why I understand the concept of allowing people to war deck in HS I believe it has become simply so easy to do that it functionally grinds young industrialists to a halt.
I don't want CCP to make this completely go away but I would like them to bring additional options to the table that allow the CEO and corps to have more options then paying mercenary corps or trying to get players to train combat in place of industry just to survive.
Capabilities to hire NPC militaries to fight for them in a single system would be an option. This would ensure that corps have some amount of real protection. Today as it is, many mercenary corps are simply collecting payment for very little support and are in some cases the ones initiating the War Deck's to simply make free ISK.
Another option would be for CCP to review the player base of both the initiating corp. and target corp. and determine a better war deck cost. IE a corp. who’s avg. pilot age of say 5 years with 400 members taking on a 10 man corp. with the avg. pilot age of 6 months would be charged far more than if the two corps where more evenly matched.
Again these are just ideas to start a thought process by CCP to think about young players and ways to entice them to stay.
Ginger Naari
Doomheim
#1197 - 2016-09-13 11:18:05 UTC
Khan Wrenth wrote:
Ginger Naari wrote:
Finished trolling yet?

In HS it'll make very little difference as you always see Orca's on grid anyway...I'd just carry on regardless.

In low/null though it's a different story, put out a nice juicy target and try to defend it with a single account? And halve your income that you need to sell or use for manufacturing.

Or just don't bother anymore? Not everyone is in massive alliances or have their own defense fleet. I'm talking about a small guy, try getting some reading comprehension...he will always lose out with these changes.

Yes, in an MMO, the advantage goes to the bigger army. And you know why? Because if something is advantage to one guy, the bigger army will have every guy doing it so you STILL lose.

This is an MMO, and there is literally not a single thing that is designed in this game, or CAN be designed in this game, to favor one person over a group. Think running relic sites (or exploration in general) is a solo activity? The pair of guys with a PvP Proteus/relic Proteus is going to have enormous advantages over a single guy in a Stratios. The alliance that maintains a tight control over their space to better keep intruders out, and let their own guys run the sites, is much more well off than your average day-tripper from highsec.

I agree in principle that there should be limited avenues for solo work in most professions. Lo and behold, that's already the case. You can mine abundantly solo or small group, and scale your risk factor based on your judgment of the surrounding areas. Plus, solo/small miner outfits just got a boon - the Porpoise. CCP heard your call for a more affordable low-level booster, and you've gotten it. This was a good call on all sides - there was a lacking for a low-level mining booster, and now you have it. You have exactly what you want and need.

It's never been a better time to be a miner than now. Why on Earth are you still complaining?



We have Command Destroyers now we can use, albeit with a lot less boost and bugger all fitting room.

What we'll have after is a lot of redundant Rorqs and Orcas in a lot of areas(and redundant skills), yes we have the Porpoise coming, I'm just not holding out a lot of hope for it.

Yes I'll have to suck up the changes and the nerf, but that doesn't mean I'll have to like it.
Abadayos
Zebra Corp
Goonswarm Federation
#1198 - 2016-09-13 11:23:30 UTC
Resa Moon wrote:
Abadayos wrote:
As a null sec miner that usually boosts the fleet in my rorq, I will keep on boosting the fleet when required, in my rorq, in the belt.

Here is the reasoning why it's virtually risk free if you set up right:
- If your mining in a fleet, people nearby are ratting too, usually in the same system or 2 jumps out
- your mining location should already of been picked because it is isolated/doesn't see much traffic in the first place.
- cynos...your mining in null, you have access to a metric crapton of 'big toys'...your using a capital already so production is there.
- comms or scouts
- intel channels, again..or scouts
- a max tank fit on your rorq, you can get over 4 million EHP quite easily, enough buffer for FAX's to jump in and rep you
- eventual PANIC button for 5 minutes to get your crap together if you messed up.


If you have that sort of set-up, which any decent nullsec alliance has by default, then you should be pretty much perfectly safe. The only way you can really get screwed is via a WH spewing out a crapton of T3's, but you will have a cyno handy and a PANIC immunity for 5 minutes so you have time to react, even as local spikes with 60+ T3's with your destruction on their mind. Jump in carriers, FAXs and go to town, if it is 60+ T3's...your boned either way really unless you have BFG titans and you have the PANIC up so your immune to the DD damage, they clear tackle..and most of anything else on field, your PANIC drops, you jump out and your mining ships bugger off to your local citadel and you take out apocs (or ship of choice for hole rolling) and roll the hole. Job done.

Sure you will loose stuff, but ah well. In that situation you would loose ships anyways



Or put another way, anom mining in a Rorq is perfectly safe, in a perfect world.


No-where did I say it was perfectly safe. What I was saying was with a good group and organization the risks are greatly reduced and when the worst should happen you already have in place contingency plans (ratting carriers/supers/titans..the cyno, being near your ratters and some people like to have FAX alts logged in just incase a cap/super gets tackled.

In a perfect world, your Rorqual is perfectly safe docked up in an NPC station and your account un-subbed to further prevent the loss of the rorqual..but that's hardly perfect now is it?
Khan Wrenth
Viziam
Amarr Empire
#1199 - 2016-09-13 11:54:45 UTC
Laurens Punani wrote:
BULLSHIT

Mining is the only PVE profession in which 50% of your income depends on boost/having a boosting char

forcing every single miner in eve to get a boosting ship and even forcing them on grid is the biggest nerf you could possibly throw at the industrial part of the game. I personally think its okay to bring expensive ships on grid, but just imagine the shitstorm if you cut all ratting income by 50%, unless you anchor an ESS that can only be shared every 5 minutes, but gets a panic button that locks all the ratters in place and disables their weapons.... PL would not care since they can just jump in 10 titans that always wanted to use their doomsday, but i am pretty sure that isk generation by ratting would concentrate even more on such big entities and others would just start doing incursions....

would you call THAT the best time to be a ratting-carrier pilot?


EDIT: If they remove sieging from the indu core i would even say you are not completely bonkers, but until we get the next dev-blog you should probably assume things are changing for the worse... i really hope that i am wrong, but noone should rejoice before we even know WHAT they are changing for industriialists. If they keep all the bad parts of the current system and still force rorquals on grid, at least half of the miners would earn a lot less or even stop mining while big entities would earn shittons of money

"Forcing".

You instantly lost the debate right there. Who forces what? Did a clown car of CCP devs drive to your house in the middle of the night, force you to boot your computer, log into EvE, and warp a Roq to a belt? No? Well, what's the forcing involved then? You aren't forced to do a single thing. You can mine perfectly fine without boosts. You can use an Orca or a Porpoise. You can risk the Roq or decide against it. You can also quit mining and go to a more profitable profession at any time.

You can try to form a league of miners that charge more for their minerals. You can try to convince traders at Jita to up their prices. You can take part in the ganking of highsec miners, or hunting nullsec ones. You can increase demand for your minerals by helping blow stuff up or decreasing supply.

But what you can't do, is assume or demand CCP give you all the isk in the world because your profession is some special snowflake. You get M^3 and bring it to market, by whatever means you have available. Players set the prices. CCP could double your yields and you'd still end up with the same isk at the end of the day because what you mine is important only in regards to other sources of mineral income and mineral destruction. Everything else balances itself out.

If Isk were tremendously harder to get, by your example, prices would drop due to a dearth of circulating isk in the economy. That includes, especially, your precious minerals. When isk is easy to get, like now, prices rise due to the lack of scarcity of the currency. You'd recognize those concepts as inflation and deflation, obviously tremendously simplified for this discussion.

You're comparing the generation of currency, to the generation of a resource that only has value relative to the currency. Apples and oranges.


Also, last I checked, CCP did nerf nullsec bounties to encourage use of the ESS. Not 50%, granted, but it did happen. People complained then, too. Then they adapted. In due time, you will adapt, and the discussion will no longer be about your persecution complex.

Oh and I'm positive ratters, especially capitals, would rejoice if they had a panic button they could use to buy time for reinforcements to arrive. The difference is the crowd of people in combat ships expect losses, work together for support and backup, etc. Maybe you should try that? Don't mine where you can't expect backup, don't field assets you and your friends can't defend, and learn from your mistakes. Every carrier ratter that gets caught and killed made those mistakes and paid for it with their multi-billion-isk assets, why should you be immune from it?
Inovy Dacella
Empire Assault Corp
Dead Terrorists
#1200 - 2016-09-13 11:59:22 UTC
Tsukino Stareine wrote:
Ginger Naari wrote:
Come November a guy with say 3 accounts and enjoys the indy side will have a ***** of a choice to make, keep running with an Orca and 2 miners, or use one as a defence for the booster, which cuts his mining income by 50% instantly.

Do we risk the booster like CCP obviously want us to do, or do we forget the boosts and put out a third miner with a shared can to pick up the ore later?

Whichever way you look at it, it's 2 bad choices to pick between.


God forbid you have to defend your operation in a pvp game


I don't think any competent pvp fleet would have the patience to guard a mining op for untold hours. I would love to gank a Rorqual and similar ships, but lets be fair, protecting them would be a major task that few could accomplish. That invulnerability thingy the Rorqual is supposed to have may help but I don't think it would change the outcome for smaller alliances which cannot have a pvp fleet lying around for rescue. Unless it lasts for hours and bores the gank fleet (and the mining fleet) to death. In any case the gank fleet is %100 committed to ganking, whereas the mining fleet would have to commit resources to mining and fighting! The economically feasible defense for miners is to run, not to fight.

Bottom line is, I don't think this new system will work for miners, and If we over hunt our prey we will starve too.