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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Dread Red
#1001 - 2016-09-04 18:01:03 UTC
Lugh Crow-Slave wrote:
... you do understand i'm an industrial pilot right?
Will the member corps of your Alliance, mr. diplomat, be as giddy about putting their Orcas in a tight target ball as you seem to be? Seems like some of your alliance corp members advertise Orca support as something they offer to entice membership. Perhaps you should take a poll and show them which side you support on the forums, and see how that works out.

Perhaps they have some concerns you have yet to articulate here.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#1002 - 2016-09-04 19:43:54 UTC
Dread Red wrote:
In combat like the aforesaid "Widow jumping into a fight", his words not just mine, he would have a fifty fifty chance perhaps of beating another combat ship he chose to jump into a fight against. Of course if he chose to attack a cruiser in his rookie ship I'd say he will lose almost all of them, but we are not talking about brain challenged pilots ok.

Spin and play word games if it makes you feel better about your position but everyone playing EVE for longer than a month actually knows the truth, combat ships survive combat better than mining ships.


Actually, I would argue you are talking about challenged pilots. They pick the wrong hull for the job, just like your rookie ship example. They often fit it wrong on top of that. Then they pay no attention to their ship, or even the game.

A Widow that fits pure damage and ecm with no tank, torpedoes against a small ship, jumps in, activates modules and walks away from the computer does not have a "good chance of winning the fight". Surprise, neither does the miner who does the same.

Mining ships of pilots that are not brain challenged as you put it, are selected fit and piloted with the potential of combat in mind. Those ships are not the flying death traps you describe. Regardless, this is not the thread to complain about your Hulk getting suicide ganked in High Sec.

Demortis wrote:

Your posts are backwards my friend yes a miner boosters has about 100 times more risk going out in this upgrade there ship is worth 2Bn and your combat fighter is what 100M to be fair. Come on think a bit before posting we are not talking procurers here we are talking the changes they are proposing to make to our boosters the big isk items in the game. Next time you post think about what your saying it's getting lame.

100 mil buys you a T1 Battlecruiser fitted. You are actually talking about the equivalent of a procurer here, which costs half that.

A combat fit Widow, which is what he was referring to, will easily cost the same or more than a Rorqual. This is a billion isk hull that is almost always faction/deadspace fit. If you are selling them for 100mil each, I'll buy them all. A platinum insured Widow also pays out a net of 200mil. Your uninsured Rorqual pays out a billion isk straight into your wallet when you lose it.
Malcanis
Vanishing Point.
The Initiative.
#1003 - 2016-09-04 20:09:34 UTC  |  Edited by: Malcanis
Man, if some of these guys put half the energy into watching local and intel channels, rolling wormholes and planting drag bubbles that they invest in wailing that not doing these things means they get ganked all the time, then mineral prices would crash and 2nd hand ORE BPOs would be going for pennies on the ISK.

Perhaps it's as well. Sometimes when I've had a hard day at work I like to chill out with a bit of mining, and, just ike it's safer to take a slow fat friend when you go lion-watching, they're the kind of competition I prefer.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lugh Crow-Slave
#1004 - 2016-09-05 00:50:21 UTC
Dread Red wrote:
Lugh Crow-Slave wrote:
... you do understand i'm an industrial pilot right?
Will the member corps of your Alliance, mr. diplomat, be as giddy about putting their Orcas in a tight target ball as you seem to be? Seems like some of your alliance corp members advertise Orca support as something they offer to entice membership. Perhaps you should take a poll and show them which side you support on the forums, and see how that works out.

Perhaps they have some concerns you have yet to articulate here.


yes most of them are excited about it because so many that have trained orca now have a reason to use it not to mention the base buff to the boosts
Harold Mach
Swamp Crew
#1005 - 2016-09-05 09:00:57 UTC
The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.

So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.

Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.
Lugh Crow-Slave
#1006 - 2016-09-05 09:07:22 UTC  |  Edited by: Lugh Crow-Slave
i'm sorry but there will plenty of people bringing orcas to belts in considering there already is a bunch of ppl who put orcas in belts. People put freighters in belts and they get comparable tanks in fact an orca can get a better tank than some freighters... and that is assuming the freighters are tanked


so maybe its not that these things are to risky but you and your corp are too risk averse
Ginger Naari
Doomheim
#1007 - 2016-09-05 09:18:39 UTC
Harold Mach wrote:
The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.

So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.

Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.



You do realise that a Rorqual can't be used in high sec?
Malcanis
Vanishing Point.
The Initiative.
#1008 - 2016-09-05 09:24:07 UTC
Harold Mach wrote:
The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.

So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.

Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.



Tell us more about how you were boosting your HIGH SEC mining operations with a Rorqual.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#1009 - 2016-09-05 09:24:55 UTC
Ginger Naari wrote:
Harold Mach wrote:
The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.

So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.

Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.



You do realise that a Rorqual can't be used in high sec?



I think perhaps he was hoping that we didn't.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lugh Crow-Slave
#1010 - 2016-09-05 09:35:33 UTC
Malcanis wrote:
Ginger Naari wrote:
Harold Mach wrote:
The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.

So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.

Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.



You do realise that a Rorqual can't be used in high sec?



I think perhaps he was hoping that we didn't.



maybe he really has just never used one... and considering he doesn't even think ppl wil bring orcas to belts maybe he hasn't even used one of those?
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1011 - 2016-09-05 10:00:48 UTC
1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects???
2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger???
3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?

Why did you not just leave everything like it is but force boosters onto the grid????

No clue what these changes are meant for but they are kind of crap!

NCPL (Necromonger of new Eden) will make EVE great again!

Lugh Crow-Slave
#1012 - 2016-09-05 10:09:14 UTC  |  Edited by: Lugh Crow-Slave
GROUND XERO wrote:
1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects???
2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger???
3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?

Why did you not just leave everything like it is but force boosters onto the grid????

No clue what these changes are meant for but they are kind of crap!




1 command ships still give the best boosts they can also move faster than the capitals

2 titans are loosing their passive boost this isn't "extra its a replacement"

3 no idea why they are not just scripts... ccp feel ice prices are to low?

4? because this opens up a larger dynamic and gives a reason to use the different boosting ships available as well as a reason to have more than one of a link on field should you chose.

5? these changes are to add more game play to what used to be just a passive alt mechanic over all it is a good change
Trinkets friend
Sudden Buggery
Sending Thots And Players
#1013 - 2016-09-05 10:23:37 UTC
I riek! I riek very much!

My thoughts
Malcanis
Vanishing Point.
The Initiative.
#1014 - 2016-09-05 10:26:31 UTC
GROUND XERO wrote:
1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects???
2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger???
3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?

Why did you not just leave everything like it is but force boosters onto the grid????

No clue what these changes are meant for but they are kind of crap!




NB: The plural of "bonus" is 'bonuses'

http://www.dictionary.com/browse/bonus?s=t

A bonus isn't a hippopotamus, and it's plural doesn't look like one either.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1015 - 2016-09-05 10:31:52 UTC
Malcanis wrote:
GROUND XERO wrote:
1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects???
2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger???
3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?

Why did you not just leave everything like it is but force boosters onto the grid????

No clue what these changes are meant for but they are kind of crap!




NB: The plural of "bonus" is 'bonuses'

http://www.dictionary.com/browse/bonus?s=t

A bonus isn't a hippopotamus, and it's plural doesn't look like one either.


thx

NCPL (Necromonger of new Eden) will make EVE great again!

GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1016 - 2016-09-05 10:39:33 UTC  |  Edited by: GROUND XERO
Lugh Crow-Slave wrote:
GROUND XERO wrote:
1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects???
2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger???
3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?

Why did you not just leave everything like it is but force boosters onto the grid????

No clue what these changes are meant for but they are kind of crap!




1 command ships still give the best boosts they can also move faster than the capitals

2 titans are loosing their passive boost this isn't "extra its a replacement"

3 no idea why they are not just scripts... ccp feel ice prices are to low?

4? because this opens up a larger dynamic and gives a reason to use the different boosting ships available as well as a reason to have more than one of a link on field should you chose.

5? these changes are to add more game play to what used to be just a passive alt mechanic over all it is a good change



1. But the range is less than carriers or?
2. The extra buff for Titans is a huge thing for the Titan super blobbs.... so even if it is replacing the passiv bonuses ( correct this time?)
4-5. Why is it more gameplay when have this boots compared to an ongrid booster? You have to man this ship and fly it and can´t alt sitter it anyway? Because you have to reload the booster ammo? or to keep in range of your fleet? ...to shine as an elite pilot?

NCPL (Necromonger of new Eden) will make EVE great again!

Lugh Crow-Slave
#1017 - 2016-09-05 10:50:56 UTC
1 yes carriers are slower no? and they are a full 10% weaker

2 no clue will have to see final numbers and how they are used to early to tell

4-5 yes? those would all count as more gameplay than just tucking it in deadspace and maybe moving it if your probbed
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1018 - 2016-09-05 11:03:27 UTC
Lugh Crow-Slave wrote:
1 yes carriers are slower no? and they are a full 10% weaker

2 no clue will have to see final numbers and how they are used to early to tell

4-5 yes? those would all count as more gameplay than just tucking it in deadspace and maybe moving it if your probbed


1. and still nothing should be stronger in strength and range than a command ship!
2. it is written in stone allready
4.-5. by just forcing the booster onto grid you would have got same without benefiting the Titan super blob!

NCPL (Necromonger of new Eden) will make EVE great again!

Lugh Crow-Slave
#1019 - 2016-09-05 11:10:59 UTC
1 why? already there are ships that can boost with more utility and currently there is no reason to put a link on a carrier/fax

2 nothing ccp does is written in stone don't be dramatic

4-5 no the fleet positioning/darting on and of grid/need for multiple boosters would not have been there in nearly the same way. if they just forced them on grid you could do what boosters do now when forced on grid. sit there look pretty make sure not to get out of RR range
GROUND XERO
The Legion of Spoon
Curatores Veritatis Alliance
#1020 - 2016-09-05 12:17:17 UTC


4-5 no the fleet positioning/darting on and of grid/need for multiple boosters would not have been there in nearly the same way. if they just forced them on grid you could do what boosters do now when forced on grid. sit there look pretty make sure not to get out of RR range[/quote]

If you are forced onto the grid it will need more than look pretty .... and even more if there are range limits ... the only thing more is to reload! You allready need 1x fleet booster + 1 for each wing so at leat 6 for a full fleet so i still don´t see the increase of fun .... but i might be blind in this case!

NCPL (Necromonger of new Eden) will make EVE great again!