These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Pretagos Omilas
Made in Wormhole Space
#641 - 2016-08-30 19:50:24 UTC  |  Edited by: Pretagos Omilas
Tau Cabalander wrote:
(...)
* "super weapon" that only postpones destruction


Couldn't your corp mates just use that time to reship into pvp ships and fight for your safety? Or would that be too much work and you just want to have a risk free reward (like possed mining boosts)?
Tau Cabalander
Retirement Retreat
Working Stiffs
#642 - 2016-08-30 19:51:40 UTC
Pretagos Omilas wrote:
Tau Cabalander wrote:
[quote=Krystyn](...)
* "super weapon" that only postpones destruction


Couldn't your corp mates just use that time to reship into pvp ships and fight for your safety?

Not if your corpmates are frozen in mining ships.
Jack 0'Neal
Furry Footed Felons
Brack Regen
#643 - 2016-08-30 19:51:48 UTC
Why are command ships being nerfed down to providing less boosts and needing to sacrifice half of their rig slots to give the same boosts they currently could without any command processors?

Also it would be nice to shorten the aggression timer to 30 seconds so gangs on the run from blobs could use speed boosts to burn through bubbles without sacrificing their boosting ship.

The current max range is also a bit short for anything smaller than n+1 orbit the anchor gameplay.
Pretagos Omilas
Made in Wormhole Space
#644 - 2016-08-30 19:53:35 UTC
Tau Cabalander wrote:
Pretagos Omilas wrote:
Tau Cabalander wrote:
[quote=Krystyn](...)
* "super weapon" that only postpones destruction


Couldn't your corp mates just use that time to reship into pvp ships and fight for your safety?

Not if your corpmates are frozen in mining ships.


Sorry but what do you mean with 'frozen in mining ships'?
Tau Cabalander
Retirement Retreat
Working Stiffs
#645 - 2016-08-30 19:55:08 UTC  |  Edited by: Tau Cabalander
Pretagos Omilas wrote:
Tau Cabalander wrote:
Pretagos Omilas wrote:
Tau Cabalander wrote:
[quote=Krystyn](...)
* "super weapon" that only postpones destruction

Couldn't your corp mates just use that time to reship into pvp ships and fight for your safety?

Not if your corpmates are frozen in mining ships.

Sorry but what do you mean with 'frozen in mining ships'?

The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.
Pretagos Omilas
Made in Wormhole Space
#646 - 2016-08-30 20:04:09 UTC
Tau Cabalander wrote:
(...)

The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.



Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#647 - 2016-08-30 20:09:28 UTC
Pretagos Omilas wrote:
damn it, can any native speaker please tell me if 'affecting' is correct here?


When in doubt use impact instead of affect or effect
Rowells
Blackwater USA Inc.
Pandemic Horde
#648 - 2016-08-30 20:13:51 UTC
Pretagos Omilas wrote:
¹ damn it, can any native speaker please tell me if 'affecting' is correct here?

Native speaker here.

...

I have no idea if it's right or not.
Tau Cabalander
Retirement Retreat
Working Stiffs
#649 - 2016-08-30 20:23:41 UTC
Pretagos Omilas wrote:
Tau Cabalander wrote:
(...)
The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.

Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.

If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.
Rowells
Blackwater USA Inc.
Pandemic Horde
#650 - 2016-08-30 20:27:09 UTC
Pretagos Omilas wrote:
Tau Cabalander wrote:
(...)

The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.



Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.

From the sound of it, the barges won't be able to do anything except mine (ironically). And your suggestion raises a big issue with the module, it's more optimal to not get stuck in the lockdown in the first place. Aside from skiffs and procurers, none of the barges are designed for combat. So the logical choice is to remove them from that situation.

It's much more like a reinforcement timer for a ship(s). Hopefully giving you enough time to call for help. And even for some of the more responsive groups out there, 10 minutes is really difficult time frame to manage. Especially if many of your other corpmates are already out taking advantage of their own isk-making activities.
Milla Goodpussy
Garoun Investment Bank
#651 - 2016-08-30 20:27:22 UTC
Pretagos Omilas wrote:
Tau Cabalander wrote:
(...)

The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.



Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.



because if its hot dropped on.. 9 out of 10 times they'll have tackle with the drop..

here's another fiasco ccp is avoiding to discuss.. the miner-fighter drones.. will the rorqual be able to field those while this panic-button is hit? i doubt it cause they honestly believe 5 funky fighters will be enough to defend it..
Lonan O'Labhradha
Deep Core Mining Inc.
Caldari State
#652 - 2016-08-30 20:28:33 UTC
Tau Cabalander wrote:
...
If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.


If they're not AFK miners (which is a big if, mind you) the ships will be gone before you get there. Capital ships in the belt will usually have all entrances to the constellation monitored and be at least 2-3 jumps in. Of course, you can catch the stupid ones, but you already can catch those and always will be able to...
Pretagos Omilas
Made in Wormhole Space
#653 - 2016-08-30 20:29:08 UTC
Tau Cabalander wrote:
Pretagos Omilas wrote:
Tau Cabalander wrote:
(...)
The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.

Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.

If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.


I see what you mean, but if you're not able to warp off in time having local (I assume we're talking about k-space¹), than you're already doing something wrong in my eyes. Or are we talking about being (semi-)afk? Because anyone being afk deserves to loose the ship.

¹ If we're talking about w-space, than it's not much different.... collapse all non-static holes, crit (or not jump your new) static, bubble it and have eyes there (both times, k- and w-space: watch dscan/sigs and stay aligned).
Tau Cabalander
Retirement Retreat
Working Stiffs
#654 - 2016-08-30 20:35:51 UTC  |  Edited by: Tau Cabalander
Pretagos Omilas wrote:
Tau Cabalander wrote:
Pretagos Omilas wrote:
Tau Cabalander wrote:
(...)
The "super weapon" (a.k.a. panic button) affects all mining ships in the fleet with the Rorqual.

Last I heard anyways.

During that time (10 minutes), they are invulnerable and can't move.

Ok, so how about activating the "super weapon" _after_ (most of) your mining ships warped out? And if someone didn't warp out in time he can always eject and warp back in a pod.

If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.

I see what you mean, but if you're not able to warp off in time having local (I assume we're talking about k-space¹), than you're already doing something wrong in my eyes. Or are we talking about being (semi-)afk? Because anyone being afk deserves to loose the ship.

¹ If we're talking about w-space, than it's not much different.... collapse all non-static holes, crit (or not jump your new) static, bubble it and have eyes there (both times, k- and w-space: watch dscan/sigs and stay aligned).

I lived in w-space for nearly my first 3 years of EvE. I built my first Rorqual in a C2. I bought a replacement Rorqual after self-destructing, when we moved into a C5. I still have that Rorqual (docked in lowsec at the moment). I know all about w-space life. I still habitually spam d-scan, and don't trust local Blink

You seem to be recommending NOT using the "super-weapon", which helps point out what a stupid idea it is.
Drago Misharie
The Scope
Gallente Federation
#655 - 2016-08-30 20:39:51 UTC
Lonan O'Labhradha wrote:
Tau Cabalander wrote:
...
If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.


If they're not AFK miners (which is a big if, mind you) the ships will be gone before you get there. Capital ships in the belt will usually have all entrances to the constellation monitored and be at least 2-3 jumps in. Of course, you can catch the stupid ones, but you already can catch those and always will be able to...

2-3 jumps? Ever heard of cepter fleets? You have 10-15 secs before tackled
Lugh Crow-Slave
#656 - 2016-08-30 20:44:15 UTC
Jack 0'Neal wrote:
Why are command ships being nerfed down to providing less boosts and needing to sacrifice half of their rig slots to give the same boosts they currently could without any command processors?

Also it would be nice to shorten the aggression timer to 30 seconds so gangs on the run from blobs could use speed boosts to burn through bubbles without sacrificing their boosting ship.

The current max range is also a bit short for anything smaller than n+1 orbit the anchor gameplay.


no you need to give up the rig slot to give LESS Boosts almost all the ones i looked at have the max values nerfed
Raido Kudonen
O C C U P Y
#657 - 2016-08-30 20:44:48 UTC
Drago Misharie wrote:
Lonan O'Labhradha wrote:
Tau Cabalander wrote:
...
If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.


If they're not AFK miners (which is a big if, mind you) the ships will be gone before you get there. Capital ships in the belt will usually have all entrances to the constellation monitored and be at least 2-3 jumps in. Of course, you can catch the stupid ones, but you already can catch those and always will be able to...

2-3 jumps? Ever heard of cepter fleets? You have 10-15 secs before tackled


Only if you forgot to be 2-3 jumps in. It might be 15 seconds between when ceptors spike a system and shotgun anoms and when they land on you, if it's a small system. But it takes around 30 seconds to warp gate to gate in a typical nullsec system, so if you are watching the entrance to your bearing constellation and you're 2-3 jumps in you have at least 75-90 seconds to work with.

In short, don't be afk and bear while aligned.
Lugh Crow-Slave
#658 - 2016-08-30 20:45:07 UTC
Drago Misharie wrote:
Lonan O'Labhradha wrote:
Tau Cabalander wrote:
...
If you pounce on a mining fleet, what's the first thing you are going to do?

Especially knowing that everyone you let go will potentially re-ship into combat ships?

Prevent everyone from warping away.


If they're not AFK miners (which is a big if, mind you) the ships will be gone before you get there. Capital ships in the belt will usually have all entrances to the constellation monitored and be at least 2-3 jumps in. Of course, you can catch the stupid ones, but you already can catch those and always will be able to...

2-3 jumps? Ever heard of cepter fleets? You have 10-15 secs before tackled

even cepters cant make 2 jumps in 15 seconds
Pretagos Omilas
Made in Wormhole Space
#659 - 2016-08-30 20:48:10 UTC
Tau Cabalander wrote:
(...)
I still habitually spam d-scan, and don't trust local Blink

Haha, I know the feeling.... I keep spamming dscan in low/null and it normally takes me like 10 minutes to realized that I'm the only one in local and only have to watch that What?

Tau Cabalander wrote:
(...)

You seem to be recommending NOT using the "super-weapon", which helps point out what a stupid idea it is.


I think I recommend using the "super-weapon" at the right time/situation. And I indeed do think that committing a capital for its benefits should be well-considered and you should have a plan B beforehand if **** hits the fan.

Are the ships under the influence of the "super-weapon" still able to fight and just not moving? If that's the case I see fun baits coming soon with a Rorqual and a bunch of procurers, killing everything attacking them. I'd love to see/do that... might even start on training mining skills for that Big smile
Lugh Crow-Slave
#660 - 2016-08-30 20:50:35 UTC
no the ships can keep mining but they can't fight if they are shielded