These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Milla Goodpussy
Garoun Investment Bank
#541 - 2016-08-30 14:57:19 UTC
Andrea Cemenotar wrote:
Bo Goodwin wrote:
The only thing about this mighty nerfing of off-grid boosting I know for sure is it is getting some really cool people, who just want to help out new people and solo-ers, to leave EVE forever.

Now I subbed a year about 2-3 months ago. I like mining. I like being boosted. I like my booster to be able to relax while playing, not working while playing.

Isn't this game about community? I've played EVE for years now, years apart of course, but every time I come back it seems they keep changing things nobody wants...actually that most people hate.

So if these changes are how you repay and reward long-time players, then CCP,, you have lost touch with your playerbase.

I don't PvP, FW, PI, explore, PvE, incursions or any of that crap. I like to mine some rocks while I chat with friends and not get blown up.

So if these changes go through, you can better believe that many people will cancel their subscriptions, I included.

It's always a sign of game companies that fail when they start to ignore their player base.
Nobody wanted these changes, everyone I know in-game hates these changes, these changes aren't needed.

Do better, CCP, because right now you really suck and I want my money back.

I play this game to mine with my friends, some of those friends can't stare at the screen all ******* day.

Let me add, of all the changes I've seen in this game (since 2005), this is the most asinine.

I truly hope that this is just some sick joke. CCP, and the devs responsible for this BS, you are killing this game.



no offense, but I think you are overreacting a little bit

also please bear in mind that this is not all information we have got on the subject and that the next scheduler blog will talk about rebalancing of orca and rorqual



the info thats came out so far about the rorqual and orca has already impacted current sales of orca and rorquals..they already broke the game..its only going to get worse and once everyone see's how the market will react you will be trying to come up with something else to protect these awful changes..

so with that said... declare war on the market and wreck the market till the only thing they have left is boosting in freaking rookie ships!..
Arrendis
GoonWaffe
Goonswarm Federation
#542 - 2016-08-30 14:58:19 UTC
Bo Goodwin wrote:
Ncc 1709 wrote:
27 pages in 22 hours. surly ccp can see this is something people dont want



They don't care because they always cater to the PvPers who whine and cry louder than any carebear I've ever seen.


Well, then you've clearly not looked very much. Heh.

There's a lot of good concepts here, but much like Aegis Sov was shackled to the FW model that even FW players abandoned for the chance at a war, right now they're tying those good concepts to terrible implementation.

+HP boosts tied to timers - either this is going to make ships blow up if they haven't been repaired up over 20% armor when the buff hits a gap, or it's going to result in effective 'repairs' when it's reapplied. Look for special hilarity to ensue with tackle leaving range just before the buff's reapplied.

Boosts tied to ammo made from ice - Ice products are already, in terms of cubic meters per second of effort, pretty much the most profitable thing you can mine, anywhere. The cluster will now be awash with even more utterly useless Heavy Water (esp as Rorqual use drops), because you know they're going to make this nonsense be made out of Stront. Why Stront? Because it's already needed for all sov warfare, triage, siege modules, bridging... if there's something you can be sure of, it's that since the lost their on-staff economist, CCP will make the most economically bone-headed moves.

The PANIC module - will it include bonuses to local reps so that when the effect finally drops, the Rorq has half a chance to survive? Will it give a weapons timer to prevent refitting, or is every Rorqual going to carry a CEHE, depot, and spare PANIC?

I get what they're trying to do - the burst likely can't auto-repeat because it has a reactivation delay instead of a cycle time. It has the reactivation delay so that you can change ammo while it's counting down. That way, with max skills, a dedicated boosting pilot who is on the ball can supply 2 different buffs for each command burst module on the ship, without either one ever dropping.

That's basically all that pilot will be doing, though, because that will be most useful in small-scale conflicts. In larger fleets, the null blocs will (if they haven't been already) simply be pushing more people toward Command Ships and bringing more boosters. Stay on-anchor and you'll get everything you can hope for. With no limitation to only 1 Wing, 1 Fleet booster applying boosts, there is literally no reason ever for groups that can field a 256-man fleet to not have 4 max-skill command ships applying all of their racial boosts, all the time. Double that number for safety.

The intent is to put the boosts on-grid and increase the engagement level of those on-grid boosters - to give them something to do and to make them actually have to do it. So it's not surprising that once again Fozzie, who comes from a small-gang FW background, crafts a model that most meets his goals in that scale of engagement. Again, we saw this with Aegis Sov, where the 'orbit button in space for X minutes' model has pretty much been roundly panned by everyone who's had to actually do it as more than just an occassional novelty thing.

The real question is: how do you fix those issues?

I'm not sure there's an easy answer that doesn't just make the boosting module what it was before - turn it on, ignore it, and be doing some other role in the fleet, just less efficiently because you've got a boosting module, not a gun/launcher. That could've been easily achieved by simply changing things so that warfare links have to be on-grid, but Team Five-0 clearly has a more ambitious plan. Ambition's good. We should encourage them to be bold, to take grand steps - but we should also not be afraid to say 'that step goes off a cliff, dude' (and clearly, we're not).

Right now, we don't have enough in the way of specifics to really offer tweaks and fixes to how this will all work. The best way to get around the reactivation delay/cycle time/reload time issue may well be a secondary module that throws the whole model into chaos, or a special non-module boosting slot for the charges to go into - something like the fighter launch tubes on a carrier. Put the ammo/charges/scripts in the boosting slots, and when you activate the Command Burst Projector, it gives those boosts. You'd only need 1 Burst module, but then rigs or modules like the Command Processors could give additional boost slots.

As for the ammo itself... oy. At least make it use Heavy Water, hey guys? That crap just sits around doing absolutely nothing all over New Eden.
elitatwo
Zansha Expansion
Brave Collective
#543 - 2016-08-30 14:58:24 UTC
Woow that are some changes.

First, thanks for listening and not really listening. My idea was to have your links / boosts on grid as a hictor-bubble, not a sabre bubble.

For command ships to really, really (not) shine, how about increasing the signature radius of command ship to 30.000km so that dreads can hit them better.
Than increase the mass of commandships to 1 trillion mass, so they aren't so damn sooper slippery anymore and since they are goodererer now, I propose to increase the required moon materials by 7000% to make more Fereng- errm profit.

My Damnation was way too agile anyway.

Increasing the price to 60 billion won't make much of a difference anyways, since we are all skilled and stuff.

We are all doing incursions all day long, even the one character accounts that aren't logged on all day long.


One minute of sabre bubbles are a joke - an even bigger one since we still don't have Caldari, Gallente or Amarr interdiction destroyers.

The command destroyer pilots will rejoice since they will be renamed to "ever higher priority primary ships" that have a one time, one use with much, much, much ammo and stuff and 5y8m23d17h54m reload and go poof the can even think about "firing" a new boost-bubble.

On a 20km square-grid this almost makes sense.

And why wouldn't you want to fly an 8000km signature Vulture that wanted to be there too?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Noxisia Arkana
Deadspace Knights
#544 - 2016-08-30 15:01:59 UTC
Lug Muad'Dib wrote:
Really disapointed, was really thinking OGB will be gone, at least the skirmish one.

The new system is worst for small gang and FW pvp. Now we will be able to solo pvp in a linked frigate with booster in the next system Roll
The timer need to be very short or very long, or boosting capacity only based on position. The AOE with mid-lenght timers is the worst solution.

Hope CCP get a lot of skin to sell in November, the drop in playerbase won't be funny..



I made this same mistake, apparently changing systems negates the boosts.
KhanidLady
White Knight Social Club
Streamfleet
#545 - 2016-08-30 15:02:00 UTC
Lug Muad'Dib wrote:
Really disapointed, was really thinking OGB will be gone, at least the skirmish one.

The new system is worst for small gang and FW pvp. Now we will be able to solo pvp in a linked frigate with booster in the next system Roll
The timer need to be very short or very long, or boosting capacity only based on position. The AOE with mid-lenght timers is the worst solution.

Hope CCP get a lot of skin to sell in November, the drop in playerbase won't be funny..


did you actually read the post? changing systems will remove the buff.
Winter Archipelago
Autumn Industrial Enterprises
#546 - 2016-08-30 15:02:16 UTC
Lug Muad'Dib wrote:
Now we will be able to solo pvp in a linked frigate with booster in the next system Roll

You apparently missed the part where it said that boosts will be canceled by gate travel Roll
Kleb Zellock
Caldari Provisions
Caldari State
#547 - 2016-08-30 15:04:47 UTC
Just had a thought that will most likely be ignored:

Command ships (and only command ships, including industrial command) get a button like T3D's to shift functions. One is for full on grid boosts like the current proposals; the other allows 50% boosts to fleet members in the system at a fuel consumption rate that will burn through a cargo hold in a couple hours. If you want to off-grid it's going to cost you and it's not going to be running all day AFK.

Again, why can't this code be used for cloaking?
Winter Archipelago
Autumn Industrial Enterprises
#548 - 2016-08-30 15:04:57 UTC  |  Edited by: Winter Archipelago
elitatwo wrote:
Woow that are some changes.

First, thanks for listening and not really listening. My idea was to have your links / boosts on grid as a hictor-bubble, not a sabre bubble.

For command ships to really, really (not) shine, how about increasing the signature radius of command ship to 30.000km so that dreads can hit them better.
Than increase the mass of commandships to 1 trillion mass, so they aren't so damn sooper slippery anymore and since they are goodererer now, I propose to increase the required moon materials by 7000% to make more Fereng- errm profit.

My Damnation was way too agile anyway.

Increasing the price to 60 billion won't make much of a difference anyways, since we are all skilled and stuff.

We are all doing incursions all day long, even the one character accounts that aren't logged on all day long.


One minute of sabre bubbles are a joke - an even bigger one since we still don't have Caldari, Gallente or Amarr interdiction destroyers.

The command destroyer pilots will rejoice since they will be renamed to "ever higher priority primary ships" that have a one time, one use with much, much, much ammo and stuff and 5y8m23d17h54m reload and go poof the can even think about "firing" a new boost-bubble.

On a 20km square-grid this almost makes sense.

And why wouldn't you want to fly an 8000km signature Vulture that wanted to be there too?

Your hyperbole makes you sound like an idiot.
Obil Que
Star Explorers
Solis Tenebris
#549 - 2016-08-30 15:05:46 UTC
Bo Goodwin wrote:
The only thing about this mighty nerfing of off-grid boosting I know for sure is it is getting some really cool people, who just want to help out new people and solo-ers, to leave EVE forever.

Now I subbed a year about 2-3 months ago. I like mining. I like being boosted. I like my booster to be able to relax while playing, not working while playing.


A booster isn't "relaxing" while playing. He quite literally is sitting in a POS doing nothing but providing a stats boost to players.

Bo Goodwin wrote:
Isn't this game about community? I've played EVE for years now, years apart of course, but every time I come back it seems they keep changing things nobody wants...actually that most people hate.[/qupte]

It's hard to respond to this without engaging in the exact hyperbole you are using here but it is quite unlikely that *most* people hate this change and it is far from something that *nobody* wants.

[quote=Bo Goodwin]I don't PvP, FW, PI, explore, PvE, incursions or any of that crap. I like to mine some rocks while I chat with friends and not get blown up.


First, nothing changes here. You can mine rocks and chat, you just will be doing it without boosts unless you also choose to bring a boosting ship along. Remember, you are getting a brand new ship for this role. If not, you will still mine, just less efficiently. Does that fundamentally change your gameplay? No. It reduces your yield (and the yield of everyone else in the game that also chooses to not use boosts).

Don't make this about changing your gameplay or lifestyle or whatever else. It is nerfing yield for those that choose to continue to prefer risk free behavior and that is what you are upset about.
Noxisia Arkana
Deadspace Knights
#550 - 2016-08-30 15:06:48 UTC  |  Edited by: Noxisia Arkana
Kleb Zellock wrote:
Just had a thought that will most likely be ignored:

Command ships (and only command ships, including industrial command) get a button like T3D's to shift functions. One is for full on grid boosts like the current proposals; the other allows 50% boosts to fleet members in the system at a fuel consumption rate that will burn through a cargo hold in a couple hours. If you want to off-grid it's going to cost you and it's not going to be running all day AFK.

Again, why can't this code be used for cloaking?


Like the first half. Nullsec stop making every thread about afk cloaking. We get that you don't like neutrals in system.

EDIT:
@Obil - i've never met a boosting char that was somebody's main account. Chances are good that the person is actively doing something, mining / pve / pvp. Dual boxing in any of those situations (actively) is ok but lets not pretend that there are 100s of boosting alts that guys are flying around as a main character. So while they are doing nothing, someone on the same computer is likely active. Seems like a useless argument. On grid - Yes, I would like that. Annoying on grid / reloading / range issues/ other junk - not really.
Bo Goodwin
Center for Advanced Studies
Gallente Federation
#551 - 2016-08-30 15:07:20 UTC
Lonan O'Labhradha wrote:
Noxisia Arkana wrote:
@Lonan - I mean people play the game for different reasons. If you gave PVPers a way to generate killmails and post them to zkill to get their isk efficiency up without undocking there would be a ton of shittlers just plugging away at the I win button and rubbing their epeen.

Lets face it, our of the two PVE is the more monotonous. It's frankly a blessing that people are willing to mine an asteroid for the type of engaging game play it creates.


I mentioned in my first post that the Rorqual changes don't address the mindnumbing annoyance of warping between belts collecting rocks for 15 hours.

My point was that PVE has a tendency to prefer changes to the system which provide them with greater convenience which means that @Bo would probably be interested in the "Rorqual Tower" structure as a solution to the problem but doesn't want to admit it.

Improvement to PVE Mining content is a difficult thing to do... If mining was fun, minerals would be plentiful and not worth mining. The boringness of the activity inherently creates its value

Also @Bo, I'm not a mindless ganker. I've never ganked anything, actually. I'm more of a support ship pilot--I tend to favor stealth, command ships and logi which is why this thread interests me.


Sorry, man. I've had a rough week. I'm sure my ganker comment was well-warranted, but poorly aimed. My apologies.

I had thought of a 'station-esque' as a workaround, like the 'rorq tower' you mentioned. Such would not be needed if the rang eon boosters were adequate. The very first thought when i heard about all of this was to have a 2AU(total shot in the dark) range on boosters, so they would have to be near, but not 'on-grid'.

I also have been looking into command/logi paths.

--

To that other comment about asteroids...I've played other aspects of the game, PvP, FW, PvE, WHs, etc.. but mining asteroids is the single most enjoyable thing...to me. How truly blessed am I?
Noxisia Arkana
Deadspace Knights
#552 - 2016-08-30 15:14:06 UTC
Bo Goodwin wrote:
[
To that other comment about asteroids...I've played other aspects of the game, PvP, FW, PvE, WHs, etc.. but mining asteroids is the single most enjoyable thing...to me. How truly blessed am I?


Very, I couldn't do it. Different strokes. Back to the matter at hand - your thoughts are 1-2 AU boosts for industrial purposes?
SurrenderMonkey
The Exchange Collective
Solyaris Chtonium
#553 - 2016-08-30 15:19:42 UTC
Lug Muad'Dib wrote:
Really disapointed, was really thinking OGB will be gone, at least the skirmish one.

The new system is worst for small gang and FW pvp. Now we will be able to solo pvp in a linked frigate with booster in the next system Roll


I like you. Some people might have chosen to make this post a simple inquiry, but you decided to go full bore with the criticism and condescension.

If only you had read the blog, you wouldn't look like a complete fool right now, because you would have seen the bit where session changes remove the boost, and refrained from making your completely incorrect post in such an obnoxious tone.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lug Muad'Dib
Funk'in Hole
#554 - 2016-08-30 15:23:28 UTC  |  Edited by: Lug Muad'Dib
Winter Archipelago wrote:
Lug Muad'Dib wrote:
Now we will be able to solo pvp in a linked frigate with booster in the next system Roll

You apparently missed the part where it said that boosts will be canceled by gate travel Roll


Oh yes, sorry, good news ! But don't fix the problems at all, i will still be able to fight linked now with a cloacked alt. And blob will still get a bigger numerous advangtage.

Timers need to be very short.
JoAnnaBeth
Room for Improvement
Good Sax
#555 - 2016-08-30 15:26:19 UTC  |  Edited by: JoAnnaBeth
JUst when you thought CCP was doing something cool ,you find out they just reinvented the way of reaching all the way around their backside just to scratch their elbow. Seriously,what were you trying to fix...fleet boosts ?cause people hate trying to figure out where they fit in inside the fleet? this is something you learn as you play and play with others,perhaps 'Explain' things a bit better for us undereducated folks,either way just another tickmark on the CCP Ship, THese burst modules will proably do good out in Null sec, but anywhere else i just dont see them being that helpful .Using them in High sec just means You became the primary,just seconds before the rest of your fleet get rolled over the belts ,this would be anywhere maybe out in null fleets will last longer ok their hitting the booster warp out (cause there is a counter for that right?)((or how about that fleet accouncement thingie collecting dust,like DUST)) . besides this is stuff a new character wouldnt even be bothered with unless it was an alt . For our alts that wasted all that time just to get a booster to help them,you gave us what...oh yeah extractors and injectors and auruim (sp?) Oh my,CCP was clever with this one,you shoot up this tengu,loki or just about any high end ship and you got character days old inside something "beyond his years" , skill points do not make up for experience,maybe stablize your ship more ,yay people wasted money to sit inside something they could have used another ship for ,this hasnt changed at all CCP once again you definitely all about that buck...hey spread the wealth a bit,fix our combat logs to show NPC kills differently ,its kinda bland Ship Kills->Losses. Umm how about take the middleppl out of this do up a table like the way any spread sheet that updates like with any api,perhaps , oh yeah there is probly a reason you havent done this...stop sipping on your lattes',ok back to these updates.the 'Fleet boosting should allow counterplay by enemies' section is not reveling enough,we can assume a sizeable number of CCP devs dont play like the rest of us,ship pops boosts are down ( even with the boosting duration,),why are we adding to this again?your going to take someone off grid but allow the boost to last? (where is this making on grid better?) Sorry as i read this blog all i can see is negative,the thought of a new ship would have made most cream their pants,now all i feel is why do I still play this , for pvp(oh wait we call this content...why?its player verus player,content would imply the gamemaker have done something to add to said game) , for PVE (CCP can always make a bigger NPC ship to top drifters)..(storyline is even gotten to the point its recycled),for Mining,yeah you killed that one again with this blog. CCP why are we playing this game of yours? You have nerfed just about everything to the game you have takened most of our modules turned them into something low grade all except for t2,faction mods,you cant even get decent reprocessing out of a wreck,took skill training skills out,attribute enhancers are soon to be gone,Trading skills dont really matter,Leadership skills pointless now,Social skills are being kept for what reason now,even the fun,More of the game is played outside than inside.KIllboards?you got ppl padding it left and right now to the point its not even a realiable way to judge a target.Half the thrid party programs are delayed and dont really give actual pricing,Forums are endless,apis to everyone,you almost have to have a government background check to get into a big alliance to get to said place to do all this "New and Great" stuff. Its funny,you want more people to pay to play(pay to win as well) ,dont care if they play or not but now if they are using alts its bad? CCP it definitely looks like your trying to do stuff,bravo on posting updates,you keep only counting ships destroyed as the only fun, you gotten us to this point to where it pointless to have alts now,so no need to keep them subbed,right , well it is august,you still have time this year to pull something out that is actually great. Whereever your doing the testing for how your stuff works server is failing you cause you have a narrow audience,even more so now,Your real feedback is from your numbers, which are based on ???ships loss,(this is suppose to be fun?) really at any given time there is roughly at least 10k+ on the server,who perform the main stuff of the game,pvp,pve,mining, and you want to drop that down to what 5k? i dont know what the purpose of this game is anymore so why log in now ,CCP you been doing this for what 13 years,i have seen ten of that ,this wasnt the biggest disappointment so far thats good. In my opinion since you have "so many great" third party tools,just make one called "Local" some chat based on your location (another API thing for people to use however they see fit),Take local out of the game,since you dont even care to use the eve chat or update it,this way you can keep users "logged in" since they would need a character on both sides of gates like wormhole space,(cause the option of playing with local up and running is just sooo cool and informative with spam,scams,and bully people talking foul language and aggressive natures. Why does CCP keep all this negative stuff? Who is actually telling CCP this stuff works,who at CCP is believing it, i know you think you got something going on similair to departments or sections,how about a department to sort this meat grinder ,all this stuff you got coming in and all that is coming out is not a very nice word. and for what we pay for the said bad word can provide a better christmas on a console .I hope you got your Do Not Fire List made up cause this one will cost you a few jobs but hey at this rate i wont be worrying of EVE soon.i can go back and play something easier on the eyes similiar to WOW.Good Luck CCP,use what you got of this year and fix yourself.
Oradric Cube
Center for Advanced Studies
Gallente Federation
#556 - 2016-08-30 15:27:26 UTC
I would like to comment on the changes to mining boosts only. I do not have any opinion at this time about the combat boosts changing.


Please take into consideration the negative effect this will have on the new player experience. I am part of an in-game community where veteran players volunteer their orca boosters free of charge to help new players. These established players are very often afk and gain nothing for this. If they were at the keyboard they would probably do something profitable with their time instead. Could you please design these changes so that these selfless individuals can continue to help newer players that want to mine?

Here is my idea to make it possible:
Make it so that the new bursting boost modules stay active between warps for mining boosts. That way an afk booster can be dragged belt to belt via the existing "Warp Squad" mechanism without breaking the boosts. I don't think that this violates the risk vs reward design principle. If they're in the belt then they're at risk. They have very little personal reward. If they choose to afk then why not let them?


Please also take into consideration what this will mean for players that only have 1 account. If I'm a miner with only 1 account then I can only get boosts from someone else. Why would someone invite me? Burst boosts will mean that I will always be in the same belt as them, mining the same asteroids as them, slowing them down. I think the net result of the burst boost change will be that single account players will be invited far less frequently.

Here is my suggestion to address this issue:
Make "boost with dedicated hauler" mining operations easier to run. That will make it so more people run them and in that way single account players can also hopefully benefit from burst boosts.
How?
Change the fleet history tab to be more granular for ores & ice. Right now fleet history cannot be used to reliably determine who mined how much because mining 1 unit, kicking it to a jetcan, then looting it will sum up to 2 units "looted" in the fleet history. If you simply separated "mined" and "looted" into 2 separate aggregation buckets it would solve this problem. That would make boost & haul mining operations much easier to track.
(I'd actually prefer a fleet history mode that would record each event as its own transaction. A mode with no aggregation whatsoever. That wouldn't solve the problem directly, though, because we would still need a way to differentiate between "mined" and "looted".)


This is sort of a corollary to the previous point. It relates to the boosters themselves. If I'm a single account player and I want to be a Burst Booster for other players then what's in it for me? Why would I want to be active all the time if I'm making no isk? You can already pay folks for access to their boosts, but in practice few do because it's so easy to be scammed (IE: pay for 3 hours and the booster leaves early or kicks you out but keeps your isk). Even when it's not a scam it's a hassle to keep track of.

One possible solution:
Make tipping your booster more convenient. Facilitate the transacting of boosts as a service. Build an in-game mechanism that would allow a player to voluntarily pass X amount of isk (of their choosing) to a particular booster every time they get hit by a boost burst tick from that person. Then give the booster a readout of some sort. I'd love a line graph showing isk per burst on the Y axis on a 30 minute or 60 minute period over the X axis. Each person could be a different color line so that the booster could easily, at a glance, see if someone stops paying (and who). I'd like to be also able to tell visually the difference between someone not paying because the burst didn't hit them vs someone turning off their payment and still getting hit by boost (leeching). Perhaps a broken line vs a line that stays continuous but is drawn at 0. Either that or drawing the line to 0 vs -1.
Red lensman
BlackSky inc.
#557 - 2016-08-30 15:27:54 UTC  |  Edited by: Red lensman
hi sec Mining this will ruin it as mining fleets of more than 1 booster +2-3barges + 1 hauler can strip 1 belt in 10-30mins or so mins so for fleets of more you need the the boost the cover more than 1 belt as in the past I've run fleets of 20+ covering 5+ belts in large systems. so this system is not very useful for more than 3barges as the booster will need to be in Constance warp to refresh the boost in all the belts or you need a booster in each belt which increases the need for boosters,
I used to run a 23/7 hour booster fleets with up to 30 people dropping in and out which will be imposable under new system
KhanidLady
White Knight Social Club
Streamfleet
#558 - 2016-08-30 15:28:03 UTC
Lug Muad'Dib wrote:
Winter Archipelago wrote:
Lug Muad'Dib wrote:
Now we will be able to solo pvp in a linked frigate with booster in the next system Roll

You apparently missed the part where it said that boosts will be canceled by gate travel Roll


Oh yes, sorry, good news ! But don't fix the problems at all, i will still be able to fight linked now with a cloacked alt. And blob will still get a bigger numerous advangtage.

Timers need to be very short.


you wont gain anything to make the blob weaker per se. but you gain things like "pulling people out of boost range". which with proper flying can net you kills more easily. also straggler might not have boosts anymore and are easier to kill.
Bo Goodwin
Center for Advanced Studies
Gallente Federation
#559 - 2016-08-30 15:30:53 UTC
Noxisia Arkana wrote:
Bo Goodwin wrote:
[
To that other comment about asteroids...I've played other aspects of the game, PvP, FW, PvE, WHs, etc.. but mining asteroids is the single most enjoyable thing...to me. How truly blessed am I?


Very, I couldn't do it. Different strokes. Back to the matter at hand - your thoughts are 1-2 AU boosts for industrial purposes?



I would have to look at the positions of all the asteroid belts in all systems. But if the range was close to 2AU, how many belts would that cover in your average system?

It would still allow for boosting to several belts or fighter wings or whatever, but perhaps excluding several key areas.
At worst it would require one extra boosting ship?

Maybe if each boosting ship created a big boosting field, so if there are two boosters and only one is at max everyone within the field would still get max boosts?

As far as PvP or WH logistics, I can say I do not know enough to make a decision.
Thogn
Republic Logistics II
#560 - 2016-08-30 15:36:22 UTC
(( My German is way better than my English ))

I'll try to stay super-calm.

There are many open points with boosting itself - so I'm astonished ... CCP is already jumping.

1.) I think, the basic idea is good. To hide a booster in nowhere - didn't really make sense to me.
2.) I'm positive to some of the changes coming, but here are my issues :

Assumed :
a) you are a single customer with two ( 2 ) hands and two ( 2 ) accounts.
b) you invested a lifetime to come up with one charcter for small gang PvP and another one for support.
The support character is a perfect booster. ( Fleet Command 5 is missing ... Rest is T2-fully there. )
Up to now you could "park" your booster in the skies of New Eden and give continuous boosts to your fleet.
c) if this is no longer valid - and the boosts have only a few kilometers reach on grid - that's interesting - because
d) the booster is then proud to shout : " I am the primary target."
e) Therof follow 2 things :
e1) if fielded - the booster himself will raise more acceptance and
e2) because of d) the booster pilot might be quite busy - right ?

Here comes the joke : because of a)
... it will be impossible to a single customer to run his 2 accounts simultaneously and therefor
... a customer in the above constellation will consolidate his 2 accounts to one. ( at least )

o7

You need more thinking on the issues.