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Dev blog: Command Bursts and the New World of Fleet Boosting

First post First post
Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#21 - 2016-08-29 16:09:59 UTC  |  Edited by: Rowells
IM SO HARD RIGHT NOW BUT ALSO PICKY ON THE DETAILS A BIT. FC I NEED A TOWEL: STAT.

Quote:
T1 Industrial Core (while active)

+25% bonus to Mining Foreman Burst strength

+50% bonus to Mining Foreman and Shield Command Burst Area of Effect Range

T2 Industrial Core (while active)

+30% bonus to Mining Foreman Burst strength

+100% bonus to Mining Foreman and Shield Command Burst Area of Effect Range


AAAASSAGGHGGHGGHGGGGG DAMNIT WHY CCP WHY
Retar Aveymone
GoonWaffe
Goonswarm Federation
#22 - 2016-08-29 16:10:37 UTC
Annia Aurel wrote:
Will you refund all SP currently allocated in Leadership skills?
Those you still want them are free to reallocate them ...

you can now skillgoop out skills you don't want but you don't get a refund because ccp did something they've talked about for the better part of a decade
Arrendis
TK Corp
#23 - 2016-08-29 16:10:50 UTC
I, for one, am looking forward to watching ships at 20% armor explode the moment the duration on the Armor Reinforcement booster expires and they end up with negative HP.
Triggered Liberal
Offensive Microaggressions
#24 - 2016-08-29 16:11:04 UTC
Querns wrote:
Triggered Liberal wrote:
So RIP my entire community. This seems like a concerted attack on my alliance.

Your community is based on offgrid boosting?


Yup. We mine while we work. The boosts were what brought us together. Now having to have an orca per belt will tear us apart.
Always Shi
t Posting
#25 - 2016-08-29 16:11:16 UTC
Tikktokk Tokkzikk wrote:
Been looking forward to this! Which devblog will explain the counter-play available?


See boosting visual effect -> shoot boosting ship
Smertyukovitch
Caladari CareBear Corporation
#26 - 2016-08-29 16:11:26 UTC
I want to unsee this image: rorq crawling in an ice field just to be in range of barges.
Johnny Galnetty
School of Applied Knowledge
Caldari State
#27 - 2016-08-29 16:11:29 UTC
If I have the math right the AoE range on the links seems super short.

This has a negative impact on the some of the more specialised roles in fleet like tackle (inty/dictor) and EW.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#28 - 2016-08-29 16:12:03 UTC
Arrendis wrote:
I, for one, am looking forward to watching ships at 20% armor explode the moment the duration on the Armor Reinforcement booster expires and they end up with negative HP.

or getting additional armor each boomf as if they were getting repaired!
Yadaryon Vondawn
Vicanthya
#29 - 2016-08-29 16:12:46 UTC
CCP Fozzie wrote:
Yadaryon Vondawn wrote:

  • For the rorqual: Is the Nexus Core applied to non-industry ships aswell? Or has a max amount of people it can protect? Can you attack meanwhile? Can you mine meanwhile? I envision 2K+ people battle with strategic Nexus rorquals to deploy during Doomsdays...any hints on this?[/list]
    • Just industrial ships.
    • Maximum number of targets is simply the fleet size limits.
    • No attacking
    • Yes mining
    • Lots more info about this module and the rest of the Rorqual changes will be in the next blog


    Yadaryon Vondawn wrote:

    Good stuff so far :)

    Glad to hear it :)


    Thanks for the reply, for the last question I have a followup:
    If people can keep mining during the PANIC module isn't this module prone to abuse? Multiple rorquals chain activating it to mine for free forever?
    Oobiedoob Benubi
    CAS Traitors
    CAStabouts
    #30 - 2016-08-29 16:13:50 UTC
    Linus Gorp wrote:
    Oobiedoob Benubi wrote:
    Amazing. You've figured out a way to destroy the entire CASMA community. CCP, you really suck.

    Who is CASMA?

    Senpai Fozzie, when do we get blops rebalance?


    CASMA is/was a mining community in Gallente space. We recruited by offering free boosts in various systems.
    Retar Aveymone
    GoonWaffe
    Goonswarm Federation
    #31 - 2016-08-29 16:14:25 UTC
    Oobiedoob Benubi wrote:
    Linus Gorp wrote:
    Oobiedoob Benubi wrote:
    Amazing. You've figured out a way to destroy the entire CASMA community. CCP, you really suck.

    Who is CASMA?

    Senpai Fozzie, when do we get blops rebalance?


    CASMA is/was a mining community in Gallente space. We recruited by offering free boosts in various systems.

    perhaps you will need to recruit by taking the very tiny effort to actually man the keyboard and warp to belts now
    MidnightWyvern
    Fukamichi Corporation
    SAYR Galactic
    #32 - 2016-08-29 16:17:11 UTC
    Triggered Liberal wrote:
    Querns wrote:
    Triggered Liberal wrote:
    So RIP my entire community. This seems like a concerted attack on my alliance.

    Your community is based on offgrid boosting?


    Yup. We mine while we work. The boosts were what brought us together. Now having to have an orca per belt will tear us apart.

    Remember the part of the DevBlog that mentioned the new Porpoise Industrial Command Ship? I'm will to bet that's going to be a BC sized ship that can fit Mining Foreman Links. I'm willing to bet they already expected Orca spam to be untenable and that's why they're adding a new ship to balance that out.

    Obvioulsy that's 100% speculation, but why else would they need to add another Industrial Command Ship?

    Rattati Senpai noticed us! See you in the next FPS!

    Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

    Escobar Slim III
    YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
    #33 - 2016-08-29 16:19:03 UTC
    I truly believe that this will be great for the game and those that are unable to play solo as intended to do so because they need links will have a major shock to the system as they find out what the other class of the player is now to do and always has been and some people out there in our game don't have the mentals strength to play as one player they need link ship on gate or in station bay or in deep safe spot and I believe that our education in the game now will prove that this mechanic was always broken and in places like such as in Amamake and the other lowsec pvp area, everywhere like such as in Ostingjelly and Heydieles, and, I believe that they should now not cry but instead make the effort to come down to the level of the man in the Rifter, of the man in the Atron and fight like true beasts. Now our education with thanks to the Fozzie and the other teams who sometimes don't sleep at night to make our game better and over here in the U.S. should help the players from all around the world and all in EVE because now you will understand and see when a link is doing a boost, and this should help lowsec factional warfare and should help the pvp community who are not the elitist mustwin crew who are not really skilled with a link boost and the Amarrian in pvp with Caldari and Minmatar and Gallente countries, now we see the birth of the greatest chapter of this great game and we will be able to build up our future in pvp. For our clone children, the pilot of the future will come into this game not knowing the pain and suffering of the old mechanics and for this I will openly weep and wash my feet in the water of all that is now going to be great again in November.

    Thnk you CCP.
    Arrendis
    TK Corp
    #34 - 2016-08-29 16:19:16 UTC  |  Edited by: Arrendis
    MidnightWyvern wrote:
    Obvioulsy that's 100% speculation, but why else would they need to add another Industrial Command Ship?


    I'm not sure I'd be willing to speculate on its true porpoise.
    Zanar Skwigelf
    HIgh Sec Care Bears
    Brothers of Tangra
    #35 - 2016-08-29 16:19:35 UTC
    Why were the mining yield boosts replaced by a mining crystal destruction boost?

    Crystals are a dime a dozen, or am I missing something?
    Linus Gorp
    Ministry of Propaganda and Morale
    #36 - 2016-08-29 16:19:45 UTC
    MidnightWyvern wrote:
    Triggered Liberal wrote:
    Querns wrote:
    Triggered Liberal wrote:
    So RIP my entire community. This seems like a concerted attack on my alliance.

    Your community is based on offgrid boosting?


    Yup. We mine while we work. The boosts were what brought us together. Now having to have an orca per belt will tear us apart.

    Remember the part of the DevBlog that mentioned the new Porpoise Industrial Command Ship? I'm will to bet that's going to be a BC sized ship that can fit Mining Foreman Links. I'm willing to bet they already expected Orca spam to be untenable and that's why they're adding a new ship to balance that out.

    Obvioulsy that's 100% speculation, but why else would they need to add another Industrial Command Ship?

    They said already that we're getting an ORE battlecruiser (cost ~40 to 50 million) for exactly that reason.

    When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

    Ripard Teg
    Deep Core Mining Inc.
    Caldari State
    #37 - 2016-08-29 16:19:56 UTC
    Looks really good, with one extremely glaring exception.

    What was the justification for reducing Command Ships from three Links to two, other than forcing gangs to bring multiples?

    Or was this just a typo?

    aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.

    Callic Veratar
    #38 - 2016-08-29 16:20:41 UTC
    Yadaryon Vondawn wrote:
    Thanks for the reply, for the last question I have a followup:
    If people can keep mining during the PANIC module isn't this module prone to abuse? Multiple rorquals chain activating it to mine for free forever?


    I proposed a module similar to this long long ago, and they've talked about it in hints a few times (I think at fanfest?). If the design is still the same, it burns out 100% after a single use. No combat refitting should eliminate endless swapping of backups.
    Retar Aveymone
    GoonWaffe
    Goonswarm Federation
    #39 - 2016-08-29 16:20:50 UTC
    let's say we're working with 60s boomfs

    my fleetmate hits me with a boomf, then 30s later a different fleetmate hits me with the same boomf

    do I have 60s left from when the second fleetmate hit me with the boomf (i.e. getting hit refreshes your timer) or 30s left (i can only get a new boomf bonus when the old one has expired)?
    Tikktokk Tokkzikk
    V0LTA
    WE FORM V0LTA
    #40 - 2016-08-29 16:20:51 UTC
    Ripard Teg wrote:
    Looks really good, with one extremely glaring exception.

    What was the justification for reducing Command Ships from three Links to two, other than forcing gangs to bring multiples?

    Or was this just a typo?


    Probably to match the two utility highslots.