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Warfare & Tactics

 
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Strategic black ops fleets

Author
Lugh Crow-Slave
#1 - 2016-08-29 07:40:40 UTC
With the changes to carriers and the upcoming change to the rorq it would seem the major ways to use black ops gangs in warfare have been all but removed. now i could go on to make a thread whining about that but i would rather see if any people smarter than me know of ways to adapt to these changes or other ways to effectively conduct this kind of warfare.

to clarify i'm not talking about one guy camping a system with cyno alt nor am i talking about random drops on targets. I'm talking about using black ops Ganges to get into enemy territory and disrupt their industry/ratting operations with the goal of demoralizing enemy members
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-08-30 00:28:05 UTC
I don't see any reason that these changes will have any huge effect on BLOPS groups or our activities.

In fact, forcing Rorquals out into belts gives us a much better chance of bagging one. Currently, you only catch a Rorq if they're dumb and slowboat out of undefended POS shields. At least, my only Rorq kill came because my scout alt found one slowboating out of his POS shields. In that instance, we threw Attack Battlecruisers through a wormhole to blap it.

Black Ops drops are excellent at providing a constant level of background harassment to AFK ratters and interdictions on alliance level backbone logistical work (eg: dropping on a Jump Bridge refueling freighter out hard at work).

I'm still hoping that we'll get a bit of a balance pass over Battleships in general and Black Ops Battleships in particular sometime Soon(tm). Just a T2 resist profile would be a great improvement to BLOPS.

One thing to remember: if you get into a standup fight in a BLOPS fleet, you're doing it wrong. BLOPS drops are an execution style gank, not An Honorabru Engagement. Bring overwhelming firepower, or don't drop at all.

The changes to carriers have, however, made carrier ratters all but immune to anything but the biggest of BLOPS drops. Your average BLOPS BS will cost the same, if not more than, a cheap ratting carrier.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Yun Kuai
Garoun Investment Bank
Gallente Federation
#3 - 2016-08-30 02:58:16 UTC
Those carriers hurt and with the invulnerability shield on the rorq, you'll need to stick around for a bit. RR legions and proteus, assuming you're armor tanked, to support your blops are great. 2 of those and you're repping about 5.5K EHP every 5.6secs; aka. you can take on carriers no problem.

I'll let you build the fit, but basically you should have over 100k EHP and 6 reppers fit. You've got about 300m3 of cargo space that you can load up with navy 400s and be good to go. Pirate

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Lugh Crow-Slave
#4 - 2016-08-30 03:05:18 UTC
Mephiztopheleze wrote:


One thing to remember: if you get into a standup fight in a BLOPS fleet, you're doing it wrong. BLOPS drops are an execution style gank, not An Honorabru Engagement. Bring overwhelming firepower, or don't drop at all.



this is why the rorq change is such a probblem depending on how long that invuln lasts there is no way you won't get into a standard fight
Lugh Crow-Slave
#5 - 2016-08-30 03:22:51 UTC
Yun Kuai wrote:
Those carriers hurt and with the invulnerability shield on the rorq, you'll need to stick around for a bit. RR legions and proteus, assuming you're armor tanked, to support your blops are great. 2 of those and you're repping about 5.5K EHP every 5.6secs; aka. you can take on carriers no problem.

I'll let you build the fit, but basically you should have over 100k EHP and 6 reppers fit. You've got about 300m3 of cargo space that you can load up with navy 400s and be good to go. Pirate



the carrier itself is not the issue since you can just perma jam the drones the issue we have found is w/o a much bigger fleet you can't chew through the tank on most of them before back up arrives. the thanny you still have a shot at depending on fit but a nid can hold out archon good luck and a deadspace chimera can get over 14M ehp and burst tank over 20M with a passive recharge of over 4kehp/s

still though the RR legions may let us (depending on how big their back up is)
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-08-30 03:54:40 UTC
Lugh Crow-Slave wrote:
this is why the rorq change is such a probblem depending on how long that invuln lasts there is no way you won't get into a standard fight


It remains to be seen what will happen and how it plays out, especially when multiple rorqs are ongrid and cycling shields.

Heck, the Battle Rorq may be just about to become the super-cap fleet's new Must Have support ship! won't that throw the cat amongst the pigeons?

as for avoiding the 'standard fight', BLOPS fleets are always careful about what targets they engage.

my first thoughts, as a blops HK pilot myself, is that prior to engaging a rorq fleet in 0.0, I'd want to bridge in a blockade runner loaded to the gunnels with bubbles and cyno inhibitors to do some serious prep-work, ping burning and scouting before landing tackle, firing the cyno and unleashing all kinds of expensive shenanigans.

Bombers, great thumping swarms of Bombers, would also form a critical part of my planning at this stage of the game.

oooh, can't wait. this could turn out to be great fun.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Yun Kuai
Garoun Investment Bank
Gallente Federation
#7 - 2016-08-31 07:56:23 UTC  |  Edited by: Yun Kuai
Lugh Crow-Slave wrote:
Yun Kuai wrote:
Those carriers hurt and with the invulnerability shield on the rorq, you'll need to stick around for a bit. RR legions and proteus, assuming you're armor tanked, to support your blops are great. 2 of those and you're repping about 5.5K EHP every 5.6secs; aka. you can take on carriers no problem.

I'll let you build the fit, but basically you should have over 100k EHP and 6 reppers fit. You've got about 300m3 of cargo space that you can load up with navy 400s and be good to go. Pirate



the carrier itself is not the issue since you can just perma jam the drones the issue we have found is w/o a much bigger fleet you can't chew through the tank on most of them before back up arrives. the thanny you still have a shot at depending on fit but a nid can hold out archon good luck and a deadspace chimera can get over 14M ehp and burst tank over 20M with a passive recharge of over 4kehp/s

still though the RR legions may let us (depending on how big their back up is)


How many do you constantly drop for a gank? If we're talking 2-3 Blops BS, then yeah that's gonne be difficult. Would bombs or artillery alpha strikes help break their burst? The other option is going full neut legions. They're like mini bhaalgorns and quiet fun as well.

Again, I'm not sure how many numbers you have and how many extra you could afford to bring in RR legions and neuting legions, but the options are still there

*EDIT* Just played with a fit for a neuting legion and if you're willing to spend the isk on HG Talismans and a few extra implants, you can get a neuting legion 54.5% cap stable (it can take a few neuts on it just fine and still keep powering through) that is neuting 1,620GJ (270 cap*6 neuts) every 7.43secs. 13,082 cap every 1min. Might be very useful for quickly killing an active tanked carrierPirate

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Lugh Crow-Slave
#8 - 2016-08-31 13:00:17 UTC
except the archon can get over 5M tank w/o using cap and a chimera can manage it's tank with 0 cap so long as it has one cap booster. tbh i don't know of any carrier fits that are dependent on cap considering they are passive and buffer tanks.

normally the largest our fleets get is 10
Yun Kuai
Garoun Investment Bank
Gallente Federation
#9 - 2016-08-31 17:18:29 UTC
Lugh Crow-Slave wrote:
except the archon can get over 5M tank w/o using cap and a chimera can manage it's tank with 0 cap so long as it has one cap booster. tbh i don't know of any carrier fits that are dependent on cap considering they are passive and buffer tanks.

normally the largest our fleets get is 10


Can you please link some of the kills you've gotten where the archon has a 5million tank without using any cap? I don't understand anyone who would just use a straight buffer fit for nullsec rating....most people in my alt's old alliance had very active, but max dps carrier fits to min/max the sites.

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Lugh Crow-Slave
#10 - 2016-08-31 17:43:12 UTC
lol thats just it we were not able to kill them (since the change we have managed to kill a few thannies and one nid)

the ones we see flying archons do it for the tank other wise they use chimeras <- max dps fit still gets a monster of a tank ~9mill on the ones we use.

asking around some things we have found that will work for smaller groups like mine (again other than random drops on random ppl) is either hunting non rorq miners and non-carrier ratters. while it stinks that carriers will be off limit for the most part and we will not be able to take out rorq fleets anymore. we should still be able to cause disruption and that is all i was really worried about ^.^
Christopher Mabata
Northern Accounts and Systems
#11 - 2016-09-10 17:52:50 UTC
Im concerned about the rorqual changes as well, i've been out of the black ops game a while now, im looking to get back in, but like you said theres no way to BLOPS a rorqual and not wind up in a fight unless you bait it into using the invulnerability and then come back for it after the timer is up assuming they dont swarm it with HAC's and AF's to protect it. Or assuming stupid but thats in the realm of Renji

Carriers are going to be fun but like he said RR T3's can deal with their DPS and let you kill them pretty much the same as its always been, just a little bit more effort involved, try supplementing your drop with bombers or a nuet legion/grim if you can.

The real plus i see to this is a chance as well to drop on Orcas and this Porpoise thing they were talking about as well as more exhumers than just skiffs post balance pass. which while they arent rorquals are still good kills and can throw a wrench in operations and morale

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Lugh Crow-Slave
#12 - 2016-09-10 17:59:23 UTC
thats a good pont i forgot about orcas and the new booster. for some reason i was thinking everyone who had the numbers would be using a rorq in null but after reading the thread it seems most don't want to put effort into defending them anyway.


as for carriers the carrier dps isn't the issue (fighters are a snooze to jam) just the time it takes we can't seem to manage to take them down b4 local spikes lol. but carriers may just no be doable anymore in small numbers and that's fine it will give us a reason to get bigger ^.^
Christopher Mabata
Northern Accounts and Systems
#13 - 2016-09-10 18:22:14 UTC
Yeah I Still cant see the rorqual going into belts even after this change, it has to sit still while deployed and these days you can compress elsewhere, the invulnerability is nice but probably still not worth it, and why risk the white whale of mining when you can just use the Orca instead?

I have seen these new capital Excavator drones somewhere might have been SISI or a related thread but even then still not really a belt worthy ship, it needs something BIG to justify the Risk. Carriers have great tank and DPS balance, Dreadnoughts can wreck face, FAX machines bring the rep love but what does the rorqual get? Nada save for a big target on its head.

what i am wondering though is if the invulnerability dissallows drone combat from barges and the rorqual, because if it does you could just anchor bubbles around it and wait out the timer, and with the 500km warp bubble change you could make reaching it take a little bit longer but probably not enough time either way.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Lugh Crow-Slave
#14 - 2016-09-10 18:28:14 UTC
no rorqs defiantly have a place corps just need to be willing to defend them 5 minutes is a lot of time to get a def fleet there and it means a small roaming gang is not going to be enough to kill a rorq any more b4 help shows up. and yes combat drones are turned off its basically a "time out" button

not to mention they still get better boosts than the orca and dont need to siege to do it. they only need to do that if they want the next level higher

over all i think its a good change
Yun Kuai
Garoun Investment Bank
Gallente Federation
#15 - 2016-10-06 09:15:56 UTC  |  Edited by: Yun Kuai
Christopher Mabata wrote:
Yeah I Still cant see the rorqual going into belts even after this change, it has to sit still while deployed and these days you can compress elsewhere, the invulnerability is nice but probably still not worth it, and why risk the white whale of mining when you can just use the Orca instead?

I have seen these new capital Excavator drones somewhere might have been SISI or a related thread but even then still not really a belt worthy ship, it needs something BIG to justify the Risk. Carriers have great tank and DPS balance, Dreadnoughts can wreck face, FAX machines bring the rep love but what does the rorqual get? Nada save for a big target on its head.

what i am wondering though is if the invulnerability dissallows drone combat from barges and the rorqual, because if it does you could just anchor bubbles around it and wait out the timer, and with the 500km warp bubble change you could make reaching it take a little bit longer but probably not enough time either way.


The risk is definitely worth the reward now. The Rorq using the industrial core is replacing 6 pilots now; i.e. it mines as much as 5 exhumers and has the ore hold to manage hauling just fine. That's not to mention it is still giving massive mining boost to anyone else on the field with it.

The problem is, as others have mentioned, how do you kill it with a BLOPs gang when it can go invluln for 5-7.5mins? BLOPS aren't meant to be on field for 5-7.5mins UghUgh

*Edit*
Forgot to add this little tidbit about the Rorq's combat prowess:
Max DPS (no Industrial Core): ~1000 dps
Max DPS (with Industrial Core): ~2000 dps

I think the Rorq will do just fine on the field. It's pumping out 2,000 DPS in "siege" and is tanking like a champ. If **** hits the fan, it activates the PANIC button which increase your shield recharge like a boss so it will go back to full shields, can reload any ASBs, repair any heat with nanite paste and essentially be at 0 again for the next round of fighting. The same goes for any and all ships within the PANIC sphere. A Rorq/orca/skiff mining fleet is going to be doing a metric fuckton of DPS and have the reps/tanks to hold out quite a bit before they go invuln for 5-7.5mins, which if they were smart means a support fleet is on the way well before that timer runs out.

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Olmeca Gold
The Free Folk
#16 - 2016-10-22 19:23:32 UTC
With carrier changes its almost impossible to hero tank a carrier with a blops, but doable with special fit armor blopses as well. The question as you have pointed out is how fast the support arrives. The thing is while you can get more tank in a tanked fit after the capital changes, most ratting carriers do not fit tank, which end up with less ehp compared to before the patch. So while only special fit blopses will be able to tank carriers, those blopses are generally better off vs carriers now.

If you wanna keep dropping on carriers with 2-3 people, and if you got balls and ISK, you can go supers. I know ppl who like to do that. Its gonna be even better after the changes since they are getting better range.

If you have 8-10 people, a bomber fleet (especially with focused void bombs) works wonders. A properly fit bomber is the same dps with a blops with much less risk taken. 6-7 bombers plus a falcon is enough to kill a carrier before backup arrives in most regions.

Personally I cant wait for Rorq changes since we can field 70-100 man on grid and deal with most of the response fleets people can get in 5 minutes in any region. If you have proper sized fleet with proper EWAR sup (4 falcons, at least 1 rapier an arazu) you can easily start taking `real fights` vs peoples response fleets. We even take most of the baits these days.

You guys can always come to Bombers Bar fleets to see how a proper blops whaling fleet works and have some NPSI fun. I dont think blops will cease to be fun after the rorq changes. For big groups its even better, for small groups rorquals never left their poses anyway. And if you are worried that people are able to save their miners, usually when we do small blops we dont find a few procurers worthy of dropping our blopses anyway.

Covert Cloaky FC. Sustainable Whaler.

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