These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What single change would encourage you to fly solo in lowsec?

Author
baltec1
Bat Country
Pandemic Horde
#21 - 2016-08-25 18:17:17 UTC  |  Edited by: baltec1
Malcanis wrote:
baltec1 wrote:
T3 nerfed into balance.


Still waiting for that Tengu fit, baltec.

Man we sure see a lot of tengu fleets these day, and no one using Cerbs, so it should be super easy for you to dig out a tengu fit that outranges and outmoves a cerb.


Ok using the soviet Union cerb I get a tengu that wont outrange but comes out a little faster, 100 dps more, 100k more tank and is cap stable while the cerb is not.
chopper14
Emo Rage Quit
#22 - 2016-08-25 19:23:55 UTC
Your Idea sounds cool but isn't going to help. Gankers will easily tank and kill you anyway they can even withstand concord long enough to do that now.

The biggest reason stopping people is experience and fairness. You enter the game skill less, 100% nerfed.

get rid of skill points and the playing field will be leveled and then you will see more fights. Right now it's Like asking a preschooler to walk to school in the ghetto at 3 am and if they happen to see the gang that stole their bike tell them to give it back or else! They would have to be completely ignorant to think that was a good plan. You want people to go to low sec then You need to enable them to go there plain and simple.

I have trained for years and can fly everything from every race and I can fly all my favorites at level 5 same for all supporting skills but I would gladly give up my seniority to see more new players stick around.
Dirty Forum Alt
Forum Alts Anonymous
#23 - 2016-08-25 19:40:03 UTC
chopper14 wrote:
Your Idea sounds cool but isn't going to help. Gankers will easily tank and kill you anyway they can even withstand concord long enough to do that now.

The biggest reason stopping people is experience and fairness. You enter the game skill less, 100% nerfed.

get rid of skill points and the playing field will be leveled and then you will see more fights. Right now it's Like asking a preschooler to walk to school in the ghetto at 3 am and if they happen to see the gang that stole their bike tell them to give it back or else! They would have to be completely ignorant to think that was a good plan. You want people to go to low sec then You need to enable them to go there plain and simple.

I have trained for years and can fly everything from every race and I can fly all my favorites at level 5 same for all supporting skills but I would gladly give up my seniority to see more new players stick around.

So then since we have skill-injectors, and it is profitable to farm/sell them - can we expect the new players taking advantage of this to start showing up solo in low-sec soon?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Toobo
Project Fruit House
#24 - 2016-08-25 19:53:20 UTC
Actually the skill injector talk gives me an idea - would be cool if we can extract SP from pod pilots while holding them pointed, some kinda hacking tool that gives you a skill injector. But then again that would kill the aurum based extractor market. I just like the grotesque idea of a helpless pilot sitting there screaming nooooooo! while his SP is being drained (to some limit). :p

Cheers Love! The cavalry's here!

Pandora Carrollon
Provi Rapid Response
#25 - 2016-08-25 20:04:20 UTC
Toobo wrote:
Actually the skill injector talk gives me an idea - would be cool if we can extract SP from pod pilots while holding them pointed, some kinda hacking tool that gives you a skill injector. But then again that would kill the aurum based extractor market. I just like the grotesque idea of a helpless pilot sitting there screaming nooooooo! while his SP is being drained (to some limit). :p


Forgive the pun, but that makes my head hurt...

I mean, c'mon, think about that one for a second. We're on a thread talking about how people can litterally be lords over systems to the point where a newer pilot has NO desire to go there or get utterly pwned, and you want to add SP removal into the mix?

Yeah, that's a stellar attraction to keeping new players in the game. (sarc- just in case you missed it.)

Skill Injectors are marginally unbalancing to start, debatably so, but still possible. Adding fuel to that fire will definitely make it OP.
Solecist Project
#26 - 2016-08-25 20:06:35 UTC
It would help opening the idea of lowsec to more minds ...
... when it would create the proper wild west feeling beforehand.

Like, from tales and such.

Right how lowsec seems to be the redheaded stepchild of eve online ...
... and i know they might argue that that's a good thing.

Couldn't blame them, they seem quite happy...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Dirty Forum Alt
Forum Alts Anonymous
#27 - 2016-08-25 20:07:36 UTC  |  Edited by: Dirty Forum Alt
Pandora Carrollon wrote:
Toobo wrote:
Actually the skill injector talk gives me an idea - would be cool if we can extract SP from pod pilots while holding them pointed, some kinda hacking tool that gives you a skill injector. But then again that would kill the aurum based extractor market. I just like the grotesque idea of a helpless pilot sitting there screaming nooooooo! while his SP is being drained (to some limit). :p


Forgive the pun, but that makes my head hurt...

I mean, c'mon, think about that one for a second. We're on a thread talking about how people can litterally be lords over systems to the point where a newer pilot has NO desire to go there or get utterly pwned, and you want to add SP removal into the mix?

Yeah, that's a stellar attraction to keeping new players in the game. (sarc- just in case you missed it.)

Skill Injectors are marginally unbalancing to start, debatably so, but still possible. Adding fuel to that fire will definitely make it OP.

To be fair, people used to lose SP just getting podded (if they were idiots) - so it isn't *that* far-fetched.

edit: As long as the process was obvious and took at least, say....2-3 minutes? I'd actually be OK with the skill-stealing mechanic.

#1 you shouldn't ever get your pod caught unless you lag or you are inside a bubble in 0.0 - and #2 it would still give the aware player plenty of time to trigger self destruct to save their SP.

However - I think the fact that you can't even lose SP by suicide-podding over and over and over again is probably an indication of how likely CCP is to implement it P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Toobo
Project Fruit House
#28 - 2016-08-25 20:17:29 UTC
Yeah was just a wacky idea lol. But people have been asking for 'salvaging implants from corpse' for many years though, so it fits that hard spirit. But yes, you are right, this is probably off topic as I don't see this could attract people to come to low sec (to get extracted lol).

Cheers Love! The cavalry's here!

Solecist Project
#29 - 2016-08-25 20:18:33 UTC
Toobo wrote:
Actually the skill injector talk gives me an idea - would be cool if we can extract SP from pod pilots while holding them pointed, some kinda hacking tool that gives you a skill injector. But then again that would kill the aurum based extractor market. I just like the grotesque idea of a helpless pilot sitting there screaming nooooooo! while his SP is being drained (to some limit). :p

Holy ****, that idea is amazing! O:
Stealing life-time, literally!

OMFG!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

chopper14
Emo Rage Quit
#30 - 2016-08-25 20:21:05 UTC
I know it hurts to entertain the thought of having to fight newcomers fairly but after eight years I'm starting to think it's the only way. And no injectors cost to much for the masses it just needs to be instant. It would probably be ok to keep specialization skills around but other than that it's time to man up and stop hiding behind seniority.
I don't know if you have noticed but it's not as busy around here as it used to be.
Dirty Forum Alt
Forum Alts Anonymous
#31 - 2016-08-25 20:36:37 UTC  |  Edited by: Dirty Forum Alt
chopper14 wrote:
I know it hurts to entertain the thought of having to fight newcomers fairly but after eight years I'm starting to think it's the only way. And no injectors cost to much for the masses it just needs to be instant. It would probably be ok to keep specialization skills around but other than that it's time to man up and stop hiding behind seniority.
I don't know if you have noticed but it's not as busy around here as it used to be.

SP is overrated, and not the main obstacle to solo players in low-sec...

Actual skill at playing the game is pretty much a requirement for *solo* PvP work - in large part because you need to be able to, at a glance, size up your opposition and either A) Attack them *correctly* to defeat their battle strategy or B) Run the **** away.

You also, and I'm sorry to have to say it, need to have fast reflexes. I didn't used to think this mattered much... But I've been in too many fleets and watched too many other people playing in person or on streams now... And it is physically painful to me to see the "average" reaction time of EVE players... I know much of it is due to short attention spans and getting distracted...but regardless of the reason if you can't react in *less than half a second* to things, you are not going to make it solo.

You can *partially* compensate for failings in these areas by throwing even more money at the problem - getting high-grade implants and maxed out off-grid boosts - but even then it is only *partial* compensation.



Additionally if you want to fight anything much bigger than a T3 destroyer or a faction cruiser (or do much PvP outside of FW complexes in general)... You pretty much need to be in a group like PL so that they are too scared to drop their capital/supercapital fleet on you if you start killing them. It is the sad truth of the modern EVE.

Now again - you can partially compensate for this by *knowing* who is who, and who can field such a trap - or by getting your time down so you can get the kill and still escape/etc... But these are not things one can reasonably expect from a *new* player.



So give them all the SP/equipment in the universe if you like - it isn't going to change the fundamental problems. I highly recommend that new players get out of high-sec and get into PvP ASAP. However I can not in good conscience recommend that the vast majority of them attempt any *solo* PvP of any kind - they should find a good *group* and fly in *fleets*.

There are of course exceptions to this - there will always be those with a natural talent for the game who can still handle solo combat even early in their game experience - but they are an increasingly rare exception, and even they won't be hurt by some time learning the basics of fleet/small gang warfare before they branch off to pursue a glorious solo PvP career.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Pandora Carrollon
Provi Rapid Response
#32 - 2016-08-25 20:36:40 UTC
I'm personally starting to drift toward the idea of dumping SP entirely for a different process, perhaps an ISK based one, like the first ship you buy of a given class costs you triple the amount but comes ready to fly. Thereafter you can buy or get contracted ships of the same class without additional cost. The extra ISK just vaporizes in an ISK sink.

However, not married to any idea there at all. SP is an issue that CCP needs to address at some point, while the injectors have some SP sink built into them, they are just another currency system for the game now. It can be removed and put back to ISK.
Dirty Forum Alt
Forum Alts Anonymous
#33 - 2016-08-25 21:28:59 UTC
Pandora Carrollon wrote:
I'm personally starting to drift toward the idea of dumping SP entirely for a different process, perhaps an ISK based one, like the first ship you buy of a given class costs you triple the amount but comes ready to fly. Thereafter you can buy or get contracted ships of the same class without additional cost. The extra ISK just vaporizes in an ISK sink.

However, not married to any idea there at all. SP is an issue that CCP needs to address at some point, while the injectors have some SP sink built into them, they are just another currency system for the game now. It can be removed and put back to ISK.
Not an awful idea if we were designing a new, replacement game - but 13 years in is a bit late to change the fundamental systems upon which the entire game is built. P

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

D3LTTA
TURN LEFT
#34 - 2016-08-25 22:27:58 UTC  |  Edited by: D3LTTA
I did a lot of solo stuff in low sec with bc's and Bs and did Some video's when faction warfare was just released into the game.
For me this was the golden age for low sec because of the following reasons.

1. No T3 destroyers
2. No blops
3. No carrier/superdrops
4. Boosting alts where far less seen. ( sadly all the alts back then where mainly falcons )
5. No Bombers, astero's, stratios or recons you can't seen on D scan

I Would love to go back to roaming low sec but Every time I Look up kills on any low sec pocket there is Either
Lowsechneya, snuffbox, shadowcartel, or another random group dropping blops on everything bigger then a cruiser.

If you go into the recruitment forums you we will see 9/10 times that Every low sec corp or allaince is looking for blops pilots.

Another big thing is that the people in eve these days have way to much isk. Loosing a battleship or a t2 schip could be quiet a blow to the Wallet for people ack in the dag.These days with incursions and wormholes Getting isk is just to easy.

After the faction warfare release ccp just slowly kept adding and changing stuff that hurted the solo pvpers which Will never be heard by ccp because where such a small group. Hell I really hoped for good stuff when kil2 joined ccp but all They did was bring stuff down even more for solo or small gang pvpers. Classic example in my opinion is the removal of the free high slot on some battleships like the megathron.

In my eyes the only viable option for solo pvp these days is mainly kiting and thats just gets Boring for me at Some point. Done that enough the last years. Thats probably why I am slowly stopping to login finding it hard to adapt to all these changes.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#35 - 2016-08-25 23:04:07 UTC
Elenahina wrote:
Sonya Corvinus wrote:
I have no problem going into lowsec as it is, and don't do a lot of solo, but get rid of OGB so that a solo fight is actually solo


That's apparently slated for sometime in November/December timeframe to coincide with the Rorqual and Orca changes. Personally, I expect to see a bunch of link alts put through the Skill extractors and then biomassed.

What? You think those people will just start honest solo work?

No.

Those link alts will be repurposed to the old falcon on standby. If you need to decloak it you warp off to preserve the "solo" killboard and if not then leet pvp ensues.

If I had to guess those link alts are already training into falcons if this was not their original purpose a long time ago.

Reality has an almost infinite capacity to resist oversimplification.

Dirty Forum Alt
Forum Alts Anonymous
#36 - 2016-08-25 23:14:30 UTC
Valleria Darkmoon wrote:
Elenahina wrote:
Sonya Corvinus wrote:
I have no problem going into lowsec as it is, and don't do a lot of solo, but get rid of OGB so that a solo fight is actually solo


That's apparently slated for sometime in November/December timeframe to coincide with the Rorqual and Orca changes. Personally, I expect to see a bunch of link alts put through the Skill extractors and then biomassed.

What? You think those people will just start honest solo work?

No.

Those link alts will be repurposed to the old falcon on standby. If you need to decloak it you warp off to preserve the "solo" killboard and if not then leet pvp ensues.

If I had to guess those link alts are already training into falcons if this was not their original purpose a long time ago.

Or they will just bring the boosts on grid in the form of combat destroyers.

Since many (most?) of them target exclusively small, easy kills anyway (aka: solo pvpers or 2-3 ratters) it isn't like their prey is going to be able to scramble a counter to on-grid boosts.

Removing Off-Grid-Boosts will have a much larger impact in fleet warfare than solo - though it will at least make it more obvious who feels they absolutely need them and who doesn't I guess.



It may also just lead to more of them sitting inside FW plexes, with the booster pre-flown out to a few THOUSAND kilometers off the beacon, since modern grids are ridiculously large, and you can be "on grid" and still be 100% untouchable for all practical intents and purposes.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Piugattuk
Litla Sundlaugin
#37 - 2016-08-25 23:33:35 UTC
From a carebear, gate camps, if gates werent camped so much I'd risk going in to search out anoms and WH, gas and stuff but alas I quiver in my rubber rain boots.
Reinhardt Kreiss
TetraVaal Tactical Group
#38 - 2016-08-25 23:41:21 UTC  |  Edited by: Reinhardt Kreiss
This is my in game bio: "The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time", and is effectively the answer to why most people don't PVP in the first place and the ones that do mostly hide in large numbers instead of doing it solo. It's a fear of dying combined with a lack of understanding of specific game mechanics.

Most people don't like being the underdog, they're unwilling to accept the "well you're going to die a few times but you will get kills to make up for it" way of thinking. People unwilling to PVP solo are no different from people who do pvp but are unwilling to not have a (massive) advantage like camping in their home system, being in a fleet that's way too big for the area they're in, having gang links and whatnot. It's all a result of not actually want to end up in a competition where they might lose. That is what it means to be a carebear.

The best thing you can do to a newbie is to remove the stigma associated with dying by making it into a learning experience and a logical part of combat. Once they accepted that train of thought then they're truly free and you'll see those folks have great fun, even if they lose at times, while others (incapable of acting or risking) stand at the sidelines wondering why they're so bored and where it all went wrong.
Pandora Carrollon
Provi Rapid Response
#39 - 2016-08-25 23:43:10 UTC
Dirty Forum Alt wrote:
Not an awful idea if we were designing a new, replacement game - but 13 years in is a bit late to change the fundamental systems upon which the entire game is built. P


Oh, from a traditional perspective it's a horrible idea, entirely agree there.

However, once there was a 'market' price set between ISK and SP, thanks to Skill Injectors, it just has a calculable cost and could be done away with.

If you wanted to do a direct replacement idea... amount per amount, I can do some basic maths here... BASIC mind you but you get the idea:

Full SP injector is (for arguments sake) 1 Billion ISK. 500,000 SP's per Injector. That's 2000 ISK per Skill Point.

So, now apply ISK in that ratio to everything Skill Point based, you can even keep the training system 'curve' for the various levels of training. You just buy the skill.

Also, you get a certain amount of ISK over time that is equal to skill points earned over time.

Thus if a skill costs 10,000 SP to train to Level 2, it would cost 20 Million ISK to train. You buy it, poof, you have it. It's the Matrix "I know Kung Fu" moment. Keep in mind that you'd be getting tons of ISK per day for free.

It would have a large impact on market costs but eventually everything would self level since you can now directly trade for anything and everything.

SP's go away, and welcome to pure ISK-ville. It's possible, but again, a horrible idea for traditions sake.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#40 - 2016-08-26 00:00:40 UTC
Here is what I wish they would do with low sec. Make it where you make and smuggle booster and maybe other contraband. I started out way back when there was even a "smuggling skill". It never worked and is now gone from the game. Let me set up some sort of structure that is designed just to let you make boosters. Maybe even add some sort of DEA like Concord thing to periodically sweep systems to keep it interesting. The "police" could come by your "drug lab", offline it and confiscate any inventory.

Lets make low sec outlaw space!

The other thing I would add there are comets you could mine that would that would yield moon materials.