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CONCORD and the monopoly on Violence.

Author
Solecist Project
#61 - 2016-08-27 12:52:43 UTC  |  Edited by: Solecist Project
Mark O'Helm wrote:
Ok, another route.

Maybe we all smallbrains do not get, what you really mean. And please excuse me, that i do not have read all your posts here, because maybe you have done it before but...

Please explain to us, how you would change the game, so it

1.fits your believes about law and violence
2.makes the game a fun experience for new players, who do not know anything, when they first log in
3.and also for more experienced players, who still wanne live in empire territory for roleplaying or other reasons
4.and so increases the playerbase to a healthy level(wich i would not dare to define), so that CCP has enough money and drive, to
improve the game more, by maybe even stronger listening to the players
5.and so makes the game last FOREVER! (Fist to the chest, one single tear leaves the eye)

Ah, you took it.

Well, that's what I'd consider a good post. Curiosity! ;)
I like that.

And it's not about small brains, it's about spending more time for digging into deeper thoughts. :)
It's more of applied philosophy combined with both past, present and verly-likely-future history.

I'm not sure I can actually address all of your points here.

1. beliefs. That's an interesting way to word it.
2. Yes, the new player argument. The vast majority that uses it ... uses it wrong. You didn't! Well done. :)

3. Another fair question! I really like that you figured out things that actually matter and are able to express them so properly.
It kind of reads really smoothly, covering possibly everything. ^_^

Anyhow ...

Oh they'll love it! Obviously a slight shift will occur, as is natural due to the nature of the beast! Still, there is a part of the demographic we all often ignore, at least here on the forums. That's the part who doesn't mind and joined because they could get killed. Think of former elite and X players, as examples. Looking for "the bigger one" that's not a single player experience.

Here, though, the primary is that CCP promotes their game as such an environment.
Always has, always will. It's one of their selling points!
And they don't have to share it with any other company out there! :)

As there's only a miniscule amount of people getting ganked ...
... compared to people being around ...
... we can safely assume that the vast majority of people at least doesn't care ...
... or is exactly what they want! (as long as it doesn't hit them personally ;)

I started writing a paragraph about business opportunities emerging, but it's unncessary.

Any extreme idea of permaganking everywhere is - to say the least - silly ...
... because eventually it would be too boring even for the gankers!

As a collective they're smarter than that!

When all that's left are gankers ...
... then no one ganks ...
... because everyone ganks. ;)



Plus! There's people who would fight back!
Even White Knights would start fighting back!

Because they could! It would be ******* glorious! :D

Industrials would have escorts, always ready for the outlier who might attack!
Because there will always be outliers... (:




"What about mission running?"

Ha! Good question, Sol!
- Thank you, Sol! :)


What. About. It. :)


This question leads into the "how" ... and that's another thread. :)

See, the "how" is a huge issue. I'm blindly assuming that the vast majority of the opposition will automatically assuming "drastic change" ... obviously, because it's the worst of all possible ones to pick from.

Luckily that's not how things work.


edit: heh, i clicked POST before I was done somehow.

Did I properly get across what you wanted to know?
Because your questions are really hard to answer.
And actually bullshit questions ruining all the fun in it. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#62 - 2016-08-27 13:18:04 UTC
Thanks for the answer Sol.

Maybe i have overread it, but you did not mentioned the change you would make.

Would you
A: remove concord or/and the faction police entirely?
B: make them tankable again?
C: remove their ability to warpscramble you instantly, after a criminal act (what is ridiculous to begin with)
D: Permaganking? Like Permadeath? I have never thought or write about that.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Solecist Project
#63 - 2016-08-27 13:29:26 UTC  |  Edited by: Solecist Project
Yes, I didn't mention any changes I would make, because that's not how it works.
You try to somehow make this about me, which is nonsense, because I'm not a central figure.

I wouldn't even need to be involved, but it wouldn't hurt!


I noticed you attempted to do that in the other post already.

In some sense are you asking me questions I wouldn't even be able to answer ...
... because that's not how things work.


And you pick specific examples out of your own bias.


It's not how things work and either you'll learn it soon enough or you don't learn it at all.


You have to use your brain ...
... and wait just like everyone else!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#64 - 2016-08-27 13:43:29 UTC
Look at that, I got a donation! :D

1 billion ISK!
Thank you, Galvanized! :D

http://i.imgur.com/4iz0OrZ.png

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Mark O'Helm
Fam. Zimin von Reizgenschwendt
#65 - 2016-08-27 14:00:47 UTC
Solecist Project wrote:
Yes, I didn't mention any changes I would make, because that's not how it works.
You try to somehow make this about me, which is nonsense, because I'm not a central figure.

I wouldn't even need to be involved, but it wouldn't hurt!


I noticed you attempted to do that in the other post already.

In some sense are you asking me questions I wouldn't even be able to answer ...
... because that's not how things work.


And you pick specific examples out of your own bias.


It's not how things work and either you'll learn it soon enough or you don't learn it at all.


You have to use your brain ...
... and wait just like everyone else!

Why then complaining, how things are, when you don't have ideas, how to change the system.

That is how revolution works. In case you want to start one.

If not, then i don't get the point of this thread other then ranting.

Ok, ok, i guess i have to read the whole thread again to understand it. But later. Now i have to sleep, so i can work tonight.

Good day.

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Solecist Project
#66 - 2016-08-27 16:46:04 UTC
Look who skipped the "you have to wait" part completely.

Sleep... sleep is good.
Take your time.

Change and Revolution aren't the same things.
The latter brings the former, but the former doesn't need the latter.

Ttyl!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Soel Reit
The Scope
Gallente Federation
#67 - 2016-08-27 16:53:26 UTC  |  Edited by: Soel Reit
Solecist Project wrote:
Look who skipped the "you have to wait" part completely.

Sleep... sleep is good.
Take your time.

Change and Revolution aren't the same things.
The latter brings the former, but the former doesn't need the latter.

Ttyl!


so what happened to your avatar? Change or revolution? you change it so often that my mind can't keep it up.
literally worse than a woman Roll
Solecist Project
#68 - 2016-08-27 17:00:25 UTC
Soel Reit wrote:
Solecist Project wrote:
Look who skipped the "you have to wait" part completely.

Sleep... sleep is good.
Take your time.

Change and Revolution aren't the same things.
The latter brings the former, but the former doesn't need the latter.

Ttyl!


so what happened to your avatar? Change or revolution? you change it so often that my mind can't keep it up.
literally worse than a woman Roll

What exactly can your mind not keep up with?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Soel Reit
The Scope
Gallente Federation
#69 - 2016-08-27 17:05:05 UTC
Solecist Project wrote:
Soel Reit wrote:
Solecist Project wrote:
Look who skipped the "you have to wait" part completely.

Sleep... sleep is good.
Take your time.

Change and Revolution aren't the same things.
The latter brings the former, but the former doesn't need the latter.

Ttyl!


so what happened to your avatar? Change or revolution? you change it so often that my mind can't keep it up.
literally worse than a woman Roll

What exactly can your mind not keep up with?


a lot of things actually! *seriously, sad face*
but on topic changing so many times the avatar can be considered in many ways!
who knows! maybe aliens hacked your account and took your place! Shocked

i think i'll submit a ticket to ccp to investigate this eventuality Shocked
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#70 - 2016-08-27 20:08:08 UTC
Solecist Project wrote:

Evolution means you either adapt or you die. Without Pain there is no evolution ...
... and without evolution there is no moving forward.


Who should hold the monopoly on violence?

And why don't we take it back?

Just because you're moving along doesn't mean you're advancing.

You're eerily on-spot though.

Why we don't take it back? Because IRL we're outnumbered by bears. Bears in numbers are really really scary. Believe me, I tried.
Dornier Pfeil
Caldari Provisions
Caldari State
#71 - 2016-08-27 20:42:15 UTC
Solecist Project wrote:
I can conclude this with two questions:


Who should hold the monopoly on violence?

And why don't we take it back?


TLDR;
"If I hurt someone I have to pay the price for my crime and I don't like it!!! Waahhh!"

Some time back I was trying to think how bounties could be made genuinely useful and that led to an idea you may like. The idea, though, had exploits and workarounds large enough to fly a Leviathan through, so I haven't bothered writing it up. Maybe cleverer people than myself can make the flaws go away. I'll message it to you for comment before I post it.
Dornier Pfeil
Caldari Provisions
Caldari State
#72 - 2016-08-27 20:56:57 UTC  |  Edited by: Dornier Pfeil
Brokk Witgenstein wrote:
Solecist Project wrote:

Evolution means you either adapt or you die. Without Pain there is no evolution ...
... and without evolution there is no moving forward.


Who should hold the monopoly on violence?

And why don't we take it back?

Just because you're moving along doesn't mean you're advancing.

You're eerily on-spot though.

Why we don't take it back? Because IRL we're outnumbered by bears. Bears in numbers are really really scary. Believe me, I tried.


This is what carebears create.
This is what PvP'ers create.
I know which one actually promotes civilization (IRL).
Without creation there can be no destruction. You need carebearing* as much as you think the bears need destruction.



*Please note I used the gerund form. Creation does not necessarily demand carebears. It's just that destruction is vastly more efficient than creation. The Twin Towers that required many months to ascend were brought down in mere minutes. That disparity in efficiency makes vast numbers of bears almost obligatory.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#73 - 2016-08-27 21:32:21 UTC
... those links don't open?
Shallanna Yassavi
qwertz corp
#74 - 2016-08-27 21:45:00 UTC
Bears aren't all idiots. Some of them are actually smart, and a few of them are political.

I like to think I'm the second type.
The third type will demand CCP ruin the game, giving them idiot-proof set-and-forget tools to block out piracy.

The third type won't believe the truth until that rubicon isn't even visible in the rear-view mirror.

A signature :o

Solecist Project
#75 - 2016-08-27 23:20:42 UTC
Dornier Pfeil wrote:
Brokk Witgenstein wrote:
Solecist Project wrote:

Evolution means you either adapt or you die. Without Pain there is no evolution ...
... and without evolution there is no moving forward.


Who should hold the monopoly on violence?

And why don't we take it back?

Just because you're moving along doesn't mean you're advancing.

You're eerily on-spot though.

Why we don't take it back? Because IRL we're outnumbered by bears. Bears in numbers are really really scary. Believe me, I tried.


This is what carebears create.
This is what PvP'ers create.
I know which one actually promotes civilization (IRL).
Without creation there can be no destruction. You need carebearing* as much as you think the bears need destruction.



*Please note I used the gerund form. Creation does not necessarily demand carebears. It's just that destruction is vastly more efficient than creation. The Twin Towers that required many months to ascend were brought down in mere minutes. That disparity in efficiency makes vast numbers of bears almost obligatory.

I wrote a huge post and now it's all gone.
Haha, **** this ****! -.-

I'll condense.

You're nuts for saying carebears create and PvPers destroy.
PvPers also mine and do PvE! You apply carebear logic!
PvPers also create. Carebears NEVER destroy!

Notgonnarewritethewholeshitagaingrmlgrml X

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#76 - 2016-08-27 23:56:19 UTC
Dornier Pfeil wrote:

This is what carebears create.
This is what PvP'ers create.
I know which one actually promotes civilization (IRL).
Without creation there can be no destruction. You need carebearing* as much as you think the bears need destruction.



*Please note I used the gerund form. Creation does not necessarily demand carebears. It's just that destruction is vastly more efficient than creation. The Twin Towers that required many months to ascend were brought down in mere minutes. That disparity in efficiency makes vast numbers of bears almost obligatory.

The comparison between RL and gameplay is always difficult, since many people who play Eve as primarly pvpers, could easily be building structures you linked above (there is a large percentage of Engineers based on CCP statistics).

So saying pvpers just destroy has its limitations, since nothing real is actually destroyed in Eve. In RL terms, a database entry on a server in the UK changes when something blows up. That's all that really happens.

However, why do people play games?

Principle in answers to that question are emotions - people play because it feels good, for enjoyment, to have a sense of success or defeat (eg. see these random Quora answer - they are all based around how the game makes them feel).

If the core reasons we play games are more about how the game makes us feel than what the specific mechanics are, then pvpers are on an equal footing with pveers; and there might be an argument that pvpers generate more emotion/feeling than pveers.

In the end I think both create, just in different ways.

There is just as much created in destroying a citadel as there is in building one, but the emotions created are different.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#77 - 2016-08-28 00:47:05 UTC
Solecist Project wrote:
Dornier Pfeil wrote:
Brokk Witgenstein wrote:
Solecist Project wrote:

Evolution means you either adapt or you die. Without Pain there is no evolution ...
... and without evolution there is no moving forward.


Who should hold the monopoly on violence?

And why don't we take it back?

Just because you're moving along doesn't mean you're advancing.

You're eerily on-spot though.

Why we don't take it back? Because IRL we're outnumbered by bears. Bears in numbers are really really scary. Believe me, I tried.


This is what carebears create.
This is what PvP'ers create.
I know which one actually promotes civilization (IRL).
Without creation there can be no destruction. You need carebearing* as much as you think the bears need destruction.



*Please note I used the gerund form. Creation does not necessarily demand carebears. It's just that destruction is vastly more efficient than creation. The Twin Towers that required many months to ascend were brought down in mere minutes. That disparity in efficiency makes vast numbers of bears almost obligatory.

I wrote a huge post and now it's all gone.
Haha, **** this ****! -.-

I'll condense.

You're nuts for saying carebears create and PvPers destroy.
PvPers also mine and do PvE! You apply carebear logic!
PvPers also create. Carebears NEVER destroy!

Notgonnarewritethewholeshitagaingrmlgrml X


I can't help but notice that your posts have taken on a surreal and bizarre nature.

In the end, I'll just reiterate the following:

You are wrong. CONCORD does not have a monopoly on violence in HS. CODE. and other ganking groups prove this each and every day.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Solecist Project
#78 - 2016-08-28 01:17:30 UTC
Teckos Pech wrote:
Solecist Project wrote:
Dornier Pfeil wrote:
Brokk Witgenstein wrote:
Solecist Project wrote:

Evolution means you either adapt or you die. Without Pain there is no evolution ...
... and without evolution there is no moving forward.


Who should hold the monopoly on violence?

And why don't we take it back?

Just because you're moving along doesn't mean you're advancing.

You're eerily on-spot though.

Why we don't take it back? Because IRL we're outnumbered by bears. Bears in numbers are really really scary. Believe me, I tried.


This is what carebears create.
This is what PvP'ers create.
I know which one actually promotes civilization (IRL).
Without creation there can be no destruction. You need carebearing* as much as you think the bears need destruction.



*Please note I used the gerund form. Creation does not necessarily demand carebears. It's just that destruction is vastly more efficient than creation. The Twin Towers that required many months to ascend were brought down in mere minutes. That disparity in efficiency makes vast numbers of bears almost obligatory.

I wrote a huge post and now it's all gone.
Haha, **** this ****! -.-

I'll condense.

You're nuts for saying carebears create and PvPers destroy.
PvPers also mine and do PvE! You apply carebear logic!
PvPers also create. Carebears NEVER destroy!

Notgonnarewritethewholeshitagaingrmlgrml X


I can't help but notice that your posts have taken on a surreal and bizarre nature.

In the end, I'll just reiterate the following:

You are wrong. CONCORD does not have a monopoly on violence in HS. CODE. and other ganking groups prove this each and every day.

https://en.wikipedia.org/wiki/Monopoly_on_violence

Quote:
The monopoly of the legitimate use of physical force, also known as the monopoly on violence
(German: Gewaltmonopol des Staates)


CONCORD has the monopoly on violence in highsec.

Someone else who commits violence will be punished through violence ...
... yet is not allowed to defend himself.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Teckos Pech
Hogyoku
Goonswarm Federation
#79 - 2016-08-28 03:53:38 UTC
Solecist Project wrote:

https://en.wikipedia.org/wiki/Monopoly_on_violence

Quote:
The monopoly of the legitimate use of physical force, also known as the monopoly on violence
(German: Gewaltmonopol des Staates)


CONCORD has the monopoly on violence in highsec.

Someone else who commits violence will be punished through violence ...
... yet is not allowed to defend himself.



Yes, I am acutely aware of these things. However, CONCORD does not have a monopoly. If somebody does something that will elicit a response from CONCORD I to can also respond if I am in the vicinity. The only difference is that CONCORD is obligated to respond and will do so where I can respond or not.

The inability to fight back in the face of the overwhelming force CONCORD can bring does not make them a monopoly. It makes them extremely powerful, but that power is also extremely limited by the mechanics CCP has set up. There is a response time and as such players who are well aware of the mechanics can use that to their benefit.

Another example is war decs. In HS this allows players to use violence against other players at their discretion without interference from CONCORD.

There are also other timers that can allow players to "legally" use violence against another player as well.

CONCORD does not have a monopoly on violence. If anything they have an obligation to use violence against those who use violence illegally.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#80 - 2016-08-28 06:12:29 UTC
Solecist Project wrote:

PvPers also create. Carebears NEVER destroy!

Critical mistake. They destroy the very thing I hold dearest of all: FREEDOM!