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[September] Mining Barge and Exhumer tweaks

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2016-08-22 20:46:42 UTC  |  Edited by: CCP Fozzie
Hey folks! As we first mentioned at Fanfest this year, we have a visual revamp in the works for Mining Barges and Exhumers (along with many other ships) to continue improving EVE's amazing visuals.

This pass on the barges allowed the art team to fulfill a long-standing request from the game design team. Way back in 2012 when CCP Tallest implemented the big tiericide of mining barges the three branches of barges were changed to have similar mining yields and specific specializations (defenses, storage capacity and range/yield). At that time Tallest added role bonuses to the Procurer, Skiff, Retriever, and Mackinaw to bring their effective strip miner count into the same general range. He also asked the art team to make a note that next time the Barges and Exhumers were up for a regularly scheduled visual refresh they should be unified at the same number of strip miner hardpoints. That day has now come!

To compliment the art rework we are completing a light pass on the stats and bonuses of these ships and of the strip miner modules themselves. The balance between the mining ships is in a fairly healthy state right now so we're not making any drastic changes to the relative strengths of the different barges and exhumers.

For a bit of insight into the current usage of the top 7 mining ships, here's the breakdown of mining yield by volume (last 90 days including ore, ice, and gas):
  • Retriever: 23%
  • Mackinaw: 22%
  • Hulk: 21%
  • Skiff: 14%
  • Procurer: 8%
  • Covetor: 7%
  • Venture: 4%
  • Other: 1%

Unsurprisingly the Retriever and Mackinaw are still on top (unchanged from the last time we presented these stats) due to the very high value placed on ore bay capacity among a solid chunk of miners. However we don't feel any need to reduce the power of Retrievers and Mackinaws, as their popularity isn't out of control and other alternatives have their own well-balanced strengths.

The overall mining yields of the Procurer, Skiff, Retriever, and Mackinaw remain unchanged after this pass. The Covetor and Hulk will gain a lowslot which allows some new options and the potential of greater yield (although fittings will be appropriately tight when using three MLUs).

As part of this change we are increasing the yield of all barge-sized strip miners and ice harvesters, which cancels out the changes to hardpoints and bonuses on the Barges and Exhumers. We are also providing a moderate buff to the ORE Strip Miners and ORE Ice Harvesters.

The module changes in full are:
  • All Non-ORE Strip Miners: +25% volume mined per cycle
  • ORE Strip Miner: +30% volume mined per cycle, -10 CPU
  • All Ice Harvesters: -20% cycle time, -20% capacitor use
  • ORE Ice Harvester: -16 CPU

And the ship changes:

Procurer:
Removal of strip miner yield and ice harvester cycle time role bonuses
+1 highslot
+7 PWG
+55 CPU

Skiff:
Removal of strip miner yield and ice harvester cycle time role bonuses
+1 highslot
+8 PWG
+60 CPU

Retriever:
Removal of strip miner yield and ice harvester cycle time role bonuses

Mackinaw:
Removal of strip miner yield and ice harvester cycle time role bonuses

Covetor:
Changed skill bonus for the skill Mining Barge: 2% (was 4%) reduction in strip miner and ice harvester duration per level
New role bonus: 25% reduction in strip miner and ice harvester duration and activation cost
-1 highslot
+1 lowslot
-5 PWG
-15 CPU

Hulk:
Changed skill bonus for the skill Mining Barge: 2% (was 4%) reduction in strip miner and ice harvester duration per level
New role bonus: 25% reduction in strip miner and ice harvester duration and activation cost
-1 highslot
+1 lowslot
-5 PWG
-40 CPU

We're very interested in your feedback and welcome you to try out the new stats (and new ship models) on SISI.
Thanks!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Anoron Secheh
Nevermore.
#2 - 2016-08-22 20:55:04 UTC
What about changes to the Rorqual and Orca?
CCP Fozzie
C C P
C C P Alliance
#3 - 2016-08-22 21:01:26 UTC
Anoron Secheh wrote:
What about changes to the Rorqual and Orca?


Changes to the Rorqual and Orca are currently planned for November (rather than September for these mining barge changes). We'll be discussing those more as we get a bit closer.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Morn Hylund
Center for Advanced Studies
Gallente Federation
#4 - 2016-08-22 21:05:41 UTC  |  Edited by: Morn Hylund
I don't get it.

It looks like you're taking away one of the Mining lasers with the Hulk (so more active switching by a miner to go do what is already an extremely tedious activity in Eve and reducing mining yield by a 1/3rd) - while boosting it by 25% (1/4) in other areas with perhaps more boosting in the low slots? Which comes out to about even except again - anyone mining with a Hulk has to be switching Asteroids more often??

How is this not just make mining even more a boring less lucrative activity (especially with the planned mineral price nerf changes)?


I mean come on ...
First you have Citadels that are absolutely useless to defend unless you happen to have a fleet on your beck and call (so much for POS equivalency, especially for wormhole manufacturing), now you screw over mining with more ludicrous hand waving - and silly do nothing upgrades ...

No wonder Eve subscriptions are dropping - and people are jumping ship for more entertaining games like Star Citizen, No Man's Sky, Elite Dangerous etc.

Wake the F*** Up.
Querns
Science and Trade Institute
Caldari State
#5 - 2016-08-22 21:07:20 UTC
Will the procurer/skiff receive some more cap regen to compensate for their added strip miner/ice harvester?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Anoron Secheh
Nevermore.
#6 - 2016-08-22 21:07:36 UTC
Sweet, thanks!
Kalido Raddi
Crown Mineworks
#7 - 2016-08-22 21:08:01 UTC
I think you've overdone it on the reduction to the Hulk's CPU. I understand you want to make the fit "tight", but you've actually made it impossible.

Also, could you please implement a reduction in Mining Crystal damage for the Hulk?
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2016-08-22 21:12:27 UTC
Another look at the new updated visuals for each one, courtesy of the o7 Show.

CCP, roll that beautiful bean footage!

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Noxisia Arkana
Deadspace Knights
#9 - 2016-08-22 21:13:26 UTC
Looks like a pretty neutral change... while giving an increase to active mining. *shrugs* Looks good.

Are you teeing this up to see if it changes mining ship usage in the future, and if not coming back to look at the other ships? If updating art helps make these changes come about; anything on assault frigates?

Thanks for the update.
Stralisemiai
Federal Navy Academy
Gallente Federation
#10 - 2016-08-22 21:18:19 UTC  |  Edited by: Stralisemiai
Exciting changes - thank you for the information.

Can we have a different skins too.. Quafe ones would be nice. Lol
Rob Kaichin
Aliastra
Gallente Federation
#11 - 2016-08-22 21:18:46 UTC
I'm guessing the increased tank for the Hulk and Covetor with a DCU in the low is negligible at best?
Vincent Athena
Photosynth
#12 - 2016-08-22 21:23:33 UTC
I have to second the extra cap for the Skiff. My fit is just barely cap stable now. Add another strip and it will fail.

Morn: If you are using a Skiff, the extra strip means less switching, so for some of us, its a good change. Averaged across all the miners, it balances out. Also, the Hulk yield is not changing: It gets a 25% boost, and the strips get a 25% boost, together that cancels out the loss of a strip.

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Autism Intensifies
some random local shitlords
#13 - 2016-08-22 21:33:40 UTC
Skiff has same yield as a Mackinaw, same lowslots, +1 midslot, +50m³ dronebay, +50% drone damage, and three times? Four times? the EHP of a Mackinaw.

In return, the Mackinaw has that super cool orebay, which is really important, sooo important! (It is, but only if you multibox so many Mackinaws that you can't empty the orebays of your Skiffs or Hulks as fast as they fill up.)

CCPLS.
Kueyen
Angharradh's Aegis
#14 - 2016-08-22 21:42:57 UTC
sorry for singling you out, but...
Stralisemiai wrote:
Exciting changes - thank you for the information.
There is no way I could come up with a mechanical implementation of having 2 stripminers on every barge or exhumer that could be *less* exciting than this. For a few days, something vaguely interesting was visible on Singularity: a 25% role bonus to yield for the Retriever and the Mackinaw. Now, those vessels have NO role bonus. None. Feel free to read that as "this ship has no role".

Stralisemiai wrote:
Can we have a different skins too.. Quafe ones would be nice. Lol
  • Morphite Shine (red and bluish brown)
  • Digmaster Blazon (yelloworange and bluegreen brown)
  • Paydirt Prospector (blue and brassy brown)
  • ORE Developer (already exists now, but redone as white and black)

CCP Fozzie wrote:
ORE Strip Miner: +30% volume mined per cycle, -10 CPU
The ORE Ice Harvester has a cycle time identical to the T2 Ice Harvester; A T2 Strip Miner with T2 crystals has a yield of 16.667% that of a T1 Stripminer. This new Ore Strip Miner, at 4% better than a T1 Strip Miner, will be going as unused as the old one. Not that any semi-intelligent human being would ever fit any on the death traps that is any non-Skiff/Procurer miner, of course, nor would they turn the latter two into gank magnets by fitting them on those...

The artwork is pretty decent, but these changes... thouroughly disappointing. Go read the ideas of Baltec1 in this thread. I don't agree with all of them, but at least there was the possibility of some excitement.

Until all are free...

Autism Intensifies
some random local shitlords
#15 - 2016-08-22 21:45:25 UTC
Give the ORE Strip Miner the Capital Gun Treat: If it's faction, it can use T2 Ammo.

Then, make it haul 3-5% more than a T2 one.
Autism Intensifies
some random local shitlords
#16 - 2016-08-22 21:47:01 UTC
Morn Hylund wrote:
How is this not just make mining even more a boring less lucrative activity (especially with the planned mineral price nerf changes)?


Citation needed!
exiik Shardani
Imperial Spacedrill and Logistics
#17 - 2016-08-22 21:56:04 UTC  |  Edited by: exiik Shardani
What miners wants:

  • any barge or exhumer ship with utility HI-slot... There is still needed to sacrifice one strip miner :-(
  • +5PG for Retri and Macki, its so boring to try fit T2 med shield extender
  • ORE BAY capacity optimalization RIGS
  • ORE BAY capacity extenders low slot modules
  • bigger mining ship (mining BC or BS)
  • any mobile structure which can be effectively use at belt by mining ships (current mobile things are not)
  • more faction mining things (but not so overpriced as ORE things)

sry for my English :-(

Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#18 - 2016-08-22 22:06:03 UTC
Morn Hylund wrote:


No wonder Eve subscriptions are dropping - and people are jumping ship for more entertaining games like Star Citizen, No Man's Sky, Elite Dangerous etc.



I wouldn't put Star Citizen in the same league as EVE. Also, NMS is 'a tad less' than what the developers promised. And when I say 'a tad less' I mean: it sucks balls. Big ones.

However, I do understand and agree with your concern and these changes are rather baffling.

Any change should reflect a necessary change for the improvement of the dynamic in the system and I don't see how removing one mining pylon on a Hulk is going to make it a better activity.

The last pass was uncomfortable at first but then I saw the sense behind it and those changes were actually quite good. It made the barges something you wanted to have instead of having ship like the Procurer that was essentially worthless.

Now we get a different set of changes, the use of which does not make a lot of sense to me.

CCP Fozzie, friend, why is this happening?

Why did you not do something that would propagate throughout the New Eden demesne in the way minerals were added to the ship-building experience as described, by myself, here: Ore acle

I support innovations, I want to support good innovations.
XxUltradmbxX
Space Colony
Synergy of Steel
#19 - 2016-08-22 22:12:16 UTC
why there are no modules for the medium slots (more range or less cap maybe more ore bay?)
and why there are so less medium slots on the barges but procure/skiff.

pvp ships have a choice in fitting barges only have the choice on which barge you use.
Grath Telkin
Amok.
Goonswarm Federation
#20 - 2016-08-22 22:20:42 UTC
Thread full of angry miners, honestly who's shocked.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

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