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EVE New Citizens Q&A

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8 Golden Rules for EVE Online

First post First post First post
Seth Rockfeller
Sebiestor Tribe
Minmatar Republic
#121 - 2016-12-14 16:12:00 UTC
Also I'd like ppl to stop using their real life country insignias and act like separated groups "Russians this, germans that, USA TZ blabla..." Here - we should all be citizens of the new EDEN, escape from the real life clutches and embrace the new identity . Either you are Amarr or you are one of the slave nations. No USA or Russia. Earth is long gone, forgotten many generations ago.
That's all it matters in EVE, IMHO :)

Now we're talking!
Ajem Hinken
WarFear Gaming
#122 - 2016-12-23 11:31:26 UTC
Something I've noticed: If you have enough details enabled in the settings, you can see other people's guns. Stay out of range for that subtype, and you're good. Basically, don't go up against a rail gun boat that has a tackler load out. You'll lose if you don't have long range. They'll slow you to get far enough away to fill you with lead. - Ship mounted explosives. Because explosions and Jita chaos.

Ajem Hinken
WarFear Gaming
#123 - 2017-01-05 12:20:51 UTC
Chris Kelvin wrote:

* You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.

The first statement is true. And the second statement is false... Concord is there to protect!!! Before you all lose your minds, please take a moment to read. This is not meant to change the fundamental message...that is, you should not get the impression Concord will in any way be able to protect you if you do not plan for the inevitable confrontation, it is just meant to push back against the notion that it is always the victim's fault. Concord is there for protection but, in much the same way Police work, they often arrive way too late to impact the outcome. That means that even though you may take appropriate precautions such as fitting a strong tank, not carrying too much value in the cargo bay, and even with boosters and/or friends, a smart ganker can plan for and overcome all of these safeguards including the protection of Concord to blow you up. On the other side of that coin though, the smart industrialist/minor/carebear (that last term, carebear is another way of saying people with a conscience but, it is often used as an insult by the same folks that insist it is always the victims fault) can also outthink the smart ganker and use the Concord forces for an effective layer of defense or at the very least make that ganker pay way more isk than your loss is worth. Bottom line, always protect yourself but, don't buy into the myth that when you get blown up, it's somehow your fault! Using a game to justify a persons bad behavior is a reflection of themselves, not you!!!!!ShockedShockedBlinkAttention Have a wonderful day everyone!
CONCORD is there to protect, just not from your own idiocy. If you don't have the sense to run or to be prepared to be attacked by anything, no matter how silly the idea seems (e.g. Preparing to protect yourself vs. a Titan if you're mining in 0.9), you will die. Murphy's Law. Whatever you aren't prepared for will happen. And CONCORD can't get there fast enough to mitigate that.

TL;DR: CONCORD isn't your mother, so don't act like it and you'll be good 97% of the time. - Ship mounted explosives. Because explosions and Jita chaos.

No trouble in the midst
#124 - 2017-01-19 22:14:37 UTC
Winter Archipelago wrote:
CCP Phantom wrote:
Skills that take less than 1 day to train are short skills. Over one week is long.

Oh, my sweet summer child...

Long skills are now at least 30 days +....
Rolling Gigant
Federal Navy Academy
Gallente Federation
#125 - 2017-01-20 01:31:11 UTC
These are really golden rules, am here second time came for confirmation.
STK Scientific
The Initiative.
#126 - 2017-01-24 14:46:29 UTC
Shanti Shanti
#127 - 2017-01-24 14:49:54 UTC
It feels rather unfortunate you should be propagating rules based in fear.
Treat people as kids, they will behave as kids. We're just replicators of the vibes we're exposed to, for most part...

I say fly anything your heart desires, ships you have already earned for you can afford to lose. Fly, fail and fall a lot and be honest in your retrospective of your experiences, they are the strongest foundations you can build your dreams upon.
Plus 10 NV
#128 - 2017-01-24 15:07:49 UTC
CCP Phantom wrote:

* If you logoff in space without a PvP timer, you're only safe after 1 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.

I think the pvp timer makes some sense so new players can sort of expect something like that.

The 1 minute timer (as opposed to the ship warping and disconnecting as soon as it registers the dc) and the npc 5 minute timer make very little sense and so they should be explained to new players. Its odd rules like these that make old and new players frustrated.

So you might as well let people know these odd rules are part of the game so if for whatever reason they dc they know their stuff is just going to sit there in the game.

Make faction war occupancy pvp instead of pve

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#129 - 2017-01-24 15:12:25 UTC
Ping it to every new account created Roll

CEO of Lanate Industries

Citizen of Solitude

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#130 - 2017-01-24 15:23:29 UTC
Yuri Oorlov wrote:
This has to be one of the best things i have read from CCP since the Chronicles. they should make this part of the training tutorials.

More like this should be a Star Wars-esque screen crawl as you create your character...
#131 - 2017-01-24 15:41:03 UTC
You should mention "Log off safely" in the final section about log off timers, the only way to know logging out in space didn't leave you dead. Good luck with the login though :P
Emily Solytte
The Scope
Gallente Federation
#132 - 2017-01-24 15:49:08 UTC

"You consent to pvp when you press undock. Yes even in high sec" I figures that out. I also learned some stuff about killrights that day.
#133 - 2017-01-24 16:02:04 UTC  |  Edited by: iain
Cearain wrote:

I think the pvp timer makes some sense so new players can sort of expect something like that.

The 1 minute timer (as opposed to the ship warping and disconnecting as soon as it registers the dc) and the npc 5 minute timer make very little sense and so they should be explained to new players. Its odd rules like these that make old and new players frustrated.

So you might as well let people know these odd rules are part of the game so if for whatever reason they dc they know their stuff is just going to sit there in the game.

These rules have existed in a lot of games for a very long time (well over 15 years at this point). All multiplayer games have an issue where the remote user can just drop the connection, reset the machine, unplug their internet and so on, to simulate a crash and allow themselves to "escape" from a fight.

Many a game doesn't much care about such things, but any game that has an actual penalty for losing stuff, as is the case here in both PVP and PVE, has always had to have a counter to the user simply disconnecting when they're in danger of dying.

It's not uncommon really, even in games where you don't have so significant a death penalty this behaviour is still usually necessary, because if you /dont/ put it in, (and i've known games where you can glitch disconnect and the like), the entire player base will very very quickly cotton on to how to cheat death entirely, and will use it. Until eventually they're forced to patch it out. Seen this in other games long ago before it was 'standard'.

Also, as far as PVE logouts go, rats dont really come scan you down, so you'll emergency warp off into empty space and be "safe" (from rats. probably.). I believe the ship attempts the emergency warp as soon as teh disconnect is known (i.e. immediately if you quit the application, after a necessary delay if you simply lose internet), and then sits at the warpout point for the logout timer. If you disconnect when you're PVE scrammed in a belt/mission and unable to emergency warp out, then you're dead, by design. Cos thats when fake disconnects shouldn't be allowed to save you.
Alexander Bor
Polaris Global
#134 - 2017-01-24 16:05:56 UTC
They mean this banch of rules as something essential and announce them with such a grandiosity (they even call them golden). But in fact this are not rules at all; this is actually an 8 thesises being quite perfect characteristics of what the EVE Online become - boring, senseless, uleavened - that's what they've done to EVE Online.
Farr Arrow
Cry Of Death
Almost Underdogs
#135 - 2017-01-24 16:22:55 UTC
Akita T's and CCP Phantom's "8 Golden Rules" should be included with the EULA that we all are required to sign before we can play this "strangely addicting" game. I think that everyone should be STRONGLY persuaded/forced to take 5 minutes to read the rules before investing any time or energy in learning how to play. Why? Because Eve simply just isn't for everyone and if someone is NOT trying to discover a game designed EXACTLY like this one is, they should be warned before they waste their time

Now please don't ever stand between me and my computer. I gotta log on ASAP, like 2 minutes ago
Marcus Binchiette
Federal Vanguard
#136 - 2017-01-24 16:35:15 UTC  |  Edited by: Marcus Binchiette
Well, in short, this game allows you to be a ****. But, that doesn't mean you cease to be one.

This game is whatever you choose to make of it, and you are what you choose to be. Some people play NBSI, and others play NRDS. Some like to build communities and alliances, and others take the criminal path. The game does allow great freedom and flexibility in what you can be. There are many paths to take and none is any more valid than any other.

Sometimes I find the hyper-aggressive kill or be killed approach to be very limiting and senseless. The game is indeed devoid of politics or consequence to a large degree. As those adverse consequences are largely mitigated in favour of the senseless violence. If you truly want the EVE experience, then, do away with alternate characters and multi-boxing.
Mangerela Echerie
Followers of Neptune
#137 - 2017-01-24 17:06:42 UTC  |  Edited by: Mangerela Echerie
Can a CCP employee propose general conclusions about the rules of a game with 20 years of development and 80,000 players?

Was he going to comply with these golden rules, if the physical offices of CPP were under real threat?

If the gambling experiences were very bad, the economic income would be adversely affected. Would the golden rules apply equally?

First is stated golden rules, then be warned that it is our fault for the lost. This forum is in high sec.

The staff of CCP Games, was developed in a null. They use weapons in the office. Are they all being beaten all the time?

Throughout the world, in real and virtual life, we need a place to develop ourselves. If you die right after birth, nothing exists then.


Original Spanish

¿Puede un empleado CCP proponer conclusiones generales acerca de las reglas de un juego con 20 años de desarrollo y 80000 jugadores?

Iba a cumplir con dichas reglas de oro, si las oficinas físicas de CPP estaban bajo la amenaza real?

Si las experiencias de juego eran muy malas, los ingresos económicos se verían afectados negativamente. Serían las reglas de oro aplicarse por igual?

En primer lugar se indica reglas de oro, a continuación, se advierte que es nuestra culpa por los perdidos. Este foro está en alta seg.

El personal de CCP Games, se desarrolló en seg nula. Utilizan armas en la oficina. Son todos ellos son agredidos todo el tiempo?

En todo el mundo, en la vida real y virtual, necesitamos de un lugar donde desarrolarnos. Si mueres justo despues de nacer, nada existe entonces.

Srg Wild
State War Academy
Caldari State
#138 - 2017-01-24 17:19:49 UTC
Updated Friday at 05:23
Getting started in EVE Online can be somewhat daunting for new players or rookies. A number of systems in which new players typically start are deemed 'Rookie System' and in these systems (listed below) a measure of protection is offered to new players.

This protection also extends to systems in which 'Career Agents' are located and as well as to systems associated with The Blood Stained Stars - Sisters of EVE Epic Arc.

Attempting to abuse a new players lack of knowledge of the game and its mechanic for your personal gain or simply for their harm is prohibited in these solar systems. This includes, but is not limited to; tricking new players into situations where you or others may open fire on them freely or scamming ISK or assets from them. Players are advised to reconsider any aggressive action against new players in the following systems:

Starter Systems




Career Agent systems





Sisters of EVE Epic Arc

Given the variety of systems this arc can take place in, players are asked to refrain from any form of griefing to rookie players (30 days old or less) in mission sites and systems associated with the arc. Such griefing involves but is not limited to; destroying, stealing or ransoming mission critical items.

This Epic Arc mainly leads rookies to the following systems:

Disregarding warnings to cease such behavior from authorized CCP personnel is considered to be in violation of section 6 of the Terms of Service. Any player who violates the Terms of Service may be subject to disciplinary action.

On the topic of consenting to pvp the second you click undock, do not get it twisted. Picking on newbies that are minutes old in starter systems WILL GET YOU BANNED.
Rhalina Sedai
#139 - 2017-01-24 17:22:10 UTC
This is why we love Eve, undock at your own peril. Chaos at its finest...

FSOP (Free Systems of Panorad)

Jenn aSide
Soul Machines
The Initiative.
#140 - 2017-01-24 17:26:08 UTC
Mangerela Echerie wrote:
-snipped out the crazy $%^&-

What ever country the above poster comes from has THE best drugs in the world.