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Does CAS have a higher retention rate than the others?

First post
Author
Solecist Project
#1 - 2016-08-20 19:29:21 UTC  |  Edited by: Solecist Project
Enquiring minds want to know ...

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2016-08-20 20:34:10 UTC
That's a great question.

The data is there for us as players to be able to answer that, but it's a huge task. Something CCP Quant could do more easily (but still a lot of data to analyse).

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Solecist Project
#3 - 2016-08-20 20:35:56 UTC
Shae Tadaruwa wrote:
That's a great question.

The data is there for us as players to be able to answer that, but it's a huge task. Something CCP Quant could do more easily (but still a lot of data to analyse).
Oh wow!
Where is that data?

And thanks! I try.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#4 - 2016-08-20 20:44:14 UTC  |  Edited by: Shae Tadaruwa
Solecist Project wrote:
Shae Tadaruwa wrote:
That's a great question.

The data is there for us as players to be able to answer that, but it's a huge task. Something CCP Quant could do more easily (but still a lot of data to analyse).
Oh wow!
Where is that data?

And thanks! I try.

Getting the data is why it's a big task for us as players.

Let me get some data and the post the size of the problem back here. Will update in about 2 hours after pulling some of the data.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Solecist Project
#5 - 2016-08-20 21:38:46 UTC
Shae Tadaruwa wrote:
Solecist Project wrote:
Shae Tadaruwa wrote:
That's a great question.

The data is there for us as players to be able to answer that, but it's a huge task. Something CCP Quant could do more easily (but still a lot of data to analyse).
Oh wow!
Where is that data?

And thanks! I try.

Getting the data is why it's a big task for us as players.

Let me get some data and the post the size of the problem back here. Will update in about 2 hours after pulling some of the data.

Cheers! Thanks!
I'll probably be sleeping by then, but i'll check early tomorrow.

At first i thought it would actually be available for us to use... -.-

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Viktor Amarr
#6 - 2016-08-20 22:05:48 UTC  |  Edited by: Viktor Amarr
For an NPC corp CAS is easily the most structured and active with a lot of initiatives from the "natives"... for an NPC corp. While that's good in its own way what it does advocate is "don't join a player corp because scary things happen if you do, you're just better off not joining an actual corp". Not all of them are like that obviously, lots of recruitment happens from the trips they organise. There are however quite a few who explain it that way.

So it's commendable that they do put in a lot of effort but at the same time they sortof send the wrong message.
Solecist Project
#7 - 2016-08-20 22:41:34 UTC  |  Edited by: Solecist Project
Viktor Amarr wrote:
For an NPC corp CAS is easily the most structured and active with a lot of initiatives from the "natives"... for an NPC corp. While that's good in its own way what it does advocate is "don't join a player corp because scary things happen if you do, you're just better off not joining an actual corp". Not all of them are like that obviously, lots of recruitment happens from the trips they organise. There are however quite a few who explain it that way.

So it's commendable that they do put in a lot of effort but at the same time they sortof send the wrong message.


You're a grumpy bittervet, but you mean well. *hugs* :)


Anyhow ...

The most important part, the primary concern, is about having people sub.
Every other concern, before they actually sub, is - or should be - on the back-burner.

Some of these "secondary" concerns actually vanish once he subs ...
... like "how to play the game" ...
... which gains whole new dynamics due to the fact that there's an additional month of playing in front of him.


I came to the conclusion that "learning how to play the game" isn't really something that should be covered in the trials.
Or, well, at least not extensively ...... but that's a different topic and it has no room here.



Isn't it fascinating? :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Leon Hunt
Doomheim
#8 - 2016-08-20 22:51:29 UTC  |  Edited by: Leon Hunt
Viktor Amarr wrote:
For an NPC corp CAS is easily the most structured and active with a lot of initiatives from the "natives"... for an NPC corp. While that's good in its own way what it does advocate is "don't join a player corp because scary things happen if you do, you're just better off not joining an actual corp". Not all of them are like that obviously, lots of recruitment happens from the trips they organise. There are however quite a few who explain it that way.

So it's commendable that they do put in a lot of effort but at the same time they sortof send the wrong message.

The vast majority that I've heard say to hold off on joining a player corp until you feel that the NPC corp is holding you back, and even then, don't just rush in blindly to the first player corp who promises you the stars (Nightcrawler 85's guide is linked often in that case). While there a few people who say to avoid joining player corps entirely, they're generally poo-poo'ed pretty quickly by others.

I hear more people say to avoid joining player corps in the Rookie and Help chat than I do in CAS, which, honest, is bloody terrifying. I'd love to be able to report those folks to get them muted (or even banned) from those two channels, because it really is a terrible disservice to make that claim.

Anyway, that's just my own thoughts on it based on what I've heard during my own time in CAS.

e: I'll edit to add that I don't think that the "wait until you feel you're held back" applies to all of the NPC starter corps. Just CAS, since they have a pretty good support system in place. Every other starter corp I've been in has been either a ghost town or has been nothing but bad advice and massive carebears. It would be interesting to try and get similar systems set up in them, but I haven't the RL leadership abilities to try, and I'll be damned before I start saying "someone should go do this" when I can't do it myself.
Solecist Project
#9 - 2016-08-20 23:03:53 UTC
Leon Hunt wrote:
I hear more people say to avoid joining player corps in the Rookie and Help chat than I do in CAS, which, honest, is bloody terrifying. I'd love to be able to report those folks to get them muted (or even banned) from those two channels, because it really is a terrible disservice to make that claim.

Anyway, that's just my own thoughts on it based on what I've heard during my own time in CAS.

Rookie help has always been like that.

The worst is the lack of any standards of communication that leads to people giving half assed advise,
or outright bad advise, like "yellow wreck means don't touch". Indeed terrifying what happens there.

Thank you for your post! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#10 - 2016-08-21 00:08:31 UTC  |  Edited by: Shae Tadaruwa
Solecist Project wrote:

Cheers! Thanks!
I'll probably be sleeping by then, but i'll check early tomorrow.

At first i thought it would actually be available for us to use... -.-

No problems and great that you'll check tomorrow.

This is turning into a all day project.

To obtain data that we can use as players to see if their is any statistical significance in retention differences between the starter Corps, there are a few questions to be answered:

1. How many characters have started in each starter Corp?
2. What percentage of those are still active if still in the starter corp?
3. What number left their starter corp and remained active for a period of the next 3 months?

We could check much later after a character leaves a starter corp, but reasons for staying and/or leaving at that point are probably not influenced much by their starter corp (that's an assumption I'm making to limit the amount of data required).

There is another underlying assumption - that other reasons for staying/leaving (eg. RL financial changes, etc.) are the same across all starter Corps, so the influence of those factors can be ignored in the final result.

Unfortunately as players, we don't have direct access to the status of each character to see if it is currently active or not, so we only have circumstantial data available to see whether a character is active.

These include indicators such as:

1. killmail and/or lossmal activity
2. change of corporation
3. contracts data (I'm still checking if this contains character information)
4. market data (also checking at the moment to see if we can obtain character data from this)

The amount of data is massive and requires accessing data from a number of sites, but by placing some constraints on the amount to be collected, I'm hoping we can obtain a measure that is valid (though that is still to be determined).

That creates another issue - what constraints to put on so that the amount of data is still valid. Obviously I can't 'reasonably' pull data for every character from every currently active corporation, so aside from the starter corporations and other NPC corporations (ie. corps you go to if you leave a player corp), I'm checking the top 50 Corporations as a starting point.

Just the starter corps alone is a huge task because of the total number of characters, most of which are not active at all:

Current number of characters in starter corps

So currently I'm working on filtering the number of characters to check within this number of characters (while trying to be kind to Squizz Caphinator by limiting the number of calls I make to zkillboard and evewho).

The biggest hurdle is to request the data while still being considerate of the servers and my own ISP. Will post an update in another couple of hours.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Solecist Project
#11 - 2016-08-21 00:47:08 UTC  |  Edited by: Solecist Project
Just a quick question before I buzz off again ...
... was too long, didn't read, but will tomorrow ...

Where do you pull the data from?
I have no idea how you would do that!

But I know python!



Edit: Aaahhhh, I get it ..... hmmmm......

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Shae Tadaruwa
Science and Trade Institute
Caldari State
#12 - 2016-08-21 01:04:01 UTC  |  Edited by: Shae Tadaruwa
Solecist Project wrote:
Just a quick question before I buzz off again ...
... was too long, didn't read, but will tomorrow ...

Where do you pull the data from?
I have no idea how you would do that!

But I know python!



Edit: Aaahhhh, I get it ..... hmmmm......

That bit is not difficult. You can just call the Eve api for the corporation sheet.

The code for that bit is here:

https://gist.github.com/shaetads/a774f39e015ac20db5d961a8994fd3d7

Getting the player Corps is also not that difficult as Squizz Caphinator has a great summary on evewho:

https://evewho.com/corp/

That provides a good start, to identify active corporations (both in and not in an Alliance) to then look at their members to see if there is a statistically significant difference in the starter corporation (though I'm still not sure if that is a valid approach, and will figure that out through some testing).

It's also relatively easy to pull the list of Corporations in Alliances from the Eve api, but then finding the top 50 is a bit slower as all Corporation Sheet for each one needs to be requested and the member count obtained individually. That's about 4500 Corporation sheets.

In total there are over 350,000 Corps (both active and closed), so I'm not going to pull the data for all of them from the eve api.

After that, to obtain the details of activity, there is are several sources (eg. eve api, zkillboard api, evewho api, eve-icsc alliances xml, etc.). For example, to pull kill/loss data for a Corp from zkillboard, the api call is:

https://zkillboard.com/api/corporationID/98388312/ (for Pandemic Horde Inc.)

zkillboard has a response limit of 200 records, so to pull additional data '/page/X/' is requred (where X is the page number).

From each set of 200 records, it's easy to obtain the characterID of the victim and each of the attackers.

So by requesting a substantial amount of data over time (I have emailed Squizz to let him know), it's easy to build up a list of characters from each Corp that is currently active as an attacker and or victim, which provides an indication of activity based on pvp.

Obviously pvp activity doesn't capture all activity. So from there it's on to pulling data based on Corporation changes of membership and anything else that shows a signs of activity by a character.

It's a matter of digging for data from several places that indicate activity of characters and then comparing that back to their starter corp, then looking to see if there is a statistically significant different between the starter corps.

In 2014, there was an average of 420,000 unique players active per month and there is an average of 1.5 accounts per player. The number of logins is lower now, but even a rough calculation suggests that the amount of data for even the last month of activity across different activity types is going to be large.

The big concern is being polite about the number of requests required to pull a representative sample of that data; and ensuring that the requests and responses meet the requirements of the server owner (eg. requesting gzipped data from zkillboard). It's going to take a while., but writing the code is easy.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

DeMichael Crimson
Republic University
Minmatar Republic
#13 - 2016-08-21 03:19:01 UTC  |  Edited by: DeMichael Crimson
Leon Hunt wrote:

e: I'll edit to add that I don't think that the "wait until you feel you're held back" applies to all of the NPC starter corps. Just CAS, since they have a pretty good support system in place. Every other starter corp I've been in has been either a ghost town or has been nothing but bad advice and massive carebears. It would be interesting to try and get similar systems set up in them, but I haven't the RL leadership abilities to try, and I'll be damned before I start saying "someone should go do this" when I can't do it myself.

Considering there's 12 different starter corps I highly doubt you or anyone else knows how their chat is and what's said in it.

First of all, just exactly what do you mean when you say 'Support System'? Are you talking about giving new players free ship replacement? Giving them free modules? Free ISK? Advice on skill training and proper fitting? Explanation of game mechanics, rules of engagement and piloting tactics? Hell the list goes on and on.

That type of 'Support System' would require a lot of ISK and time responding to questions, basically cutting out your time to actually play the game.

In my opinion you're just spouting BS propaganda and restating second hand hearsay crap when you say CAS is the best while putting down all of the other NPC starter corps at the same time.

As for starter corp chats being more of a ghost town now, you can thank CCP for that.

RUN Corp chat barely has up to 100 members now. I remember the first few years of playing this game RUN corp had well over 600, damn near 700 members in corp. Chat was very active with a lot of older members who not only shared good advice and info, but also sponsored Mining and Mission Fleet Ops as well as Low / Null Sec PvP Fleet Ops.

I myself use to sponsor Exploration Fleet Ops with new players in fleet. While I was scanning I'd have the fleet run Anomalies in system. After locking down a few Cosmic Signatures, I'd join the fleet and we'd run the sites as well as chase down the expeditions. Back then Ore sites were Cosmic Signatures which was bookmarked and passed along to various Mining Fleet Ops.

Course due to CCP changing game mechanics and corp chat being infiltrated by intel alts relaying info to griefers specializing in suicide ganking, mission invasion and exploration site blitzing, those starter corp Fleet Ops just became a memory like Scotty The Docking Manager.

GAWD I really hate seeing these types of threads. Their hidden agenda and ultimate goal is to get NPC corps removed from the game because they don't like players staying in NPC corps.



DMC
DeMichael Crimson
Republic University
Minmatar Republic
#14 - 2016-08-21 04:29:33 UTC
Solecist Project wrote:
What the ****?

i confirm that other starter corps are mostly ghost towns ...
... and you have no, abso - ******* - lutely NO ground to speak on!

Unless YOU have been in all twelve starter corps you can NOT know how it's like!


The ONLY one with an agenda are people like YOU and DRAC who can not stop spreading their disgusting bitterness and bullshit sense of superiority literally everywhere, as if it's their ******* LIFE!!


Keep your bitterness out of my threads!
I highly doubt you've been in all 12 starter corp chat channels so how can you confirm they are mostly ghost towns?

I have plenty of ground to stand on since I belong to RUN starter corp and I know exactly how it is in corp chat.

Why did you create this thread anyway, was it to incite rage or to stealth promote the removal of NPC starter corps?


DMC
Shae Tadaruwa
Science and Trade Institute
Caldari State
#15 - 2016-08-21 05:50:06 UTC  |  Edited by: Shae Tadaruwa
@DMC

I don't see any underlying motivation to **** can any of the NPC Corps. From my perspective, it's more an interesting question.

If there is something about CAS that increases the retention of new players, then that's a good thing for CAS, not a negative about any other starter Corp.

With all new players starting in one of the 12, if one of them provides an environment that new players find engaging then:

1. there's something for CCP to look at in terms of fixing their failed attempts so far at increasing retention; and
2. there's things that players looking to help increase retention, can implement in other starter corps.

It may be that is there is no identifiable statistical difference, in which case, it's all just an interesting question, however anecdotally it seems to be a widely held view that CAS is more active/engaged than other starter Corps. It would be good to know if that is true, then does it lead to increased retention.

Serene Repose wrote:
..I don't know what is.

Another statement of the bleeding obvious.



Edit:
If anyone is interested in the data too, the first set of data can be found at the link below. It's 17MB compressed (162MB uncompressed) and is the last 5000 killmails of each starter corp (so 30,000 killmails total):

https://www.dropbox.com/s/dhaz3jdbb207ve0/killmails.zip?dl=0

More data to come before the final set to analyse is complete.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Viktor Amarr
#16 - 2016-08-21 07:31:30 UTC
DeMichael Crimson wrote:
Considering there's 12 different starter corps I highly doubt you or anyone else knows how their chat is and what's said in it.



Some of us have, or had in my case, alts everywhere and for various reasons. That means we get to experience many/most of the NPC corps. Two of them stand out for being quite active (for an NPC corp), CAS and SWA and generally that's a positive thing. Most others are either quiet, filled with Russians or the usual memes and insecure jokes nonsense.
Leon Hunt
Doomheim
#17 - 2016-08-21 13:17:28 UTC
Post 1 of 2 because the full text contains too many quotes.

DeMichael Crimson wrote:

Considering there's 12 different starter corps I highly doubt you or anyone else knows how their chat is and what's said in it.

I have 20 accounts with all 60 slots filled (lots of industry and cynos). I've been in every starter corp, and with many of my miners, they STAY in the starter corp, because wardecs. They are, for the most part, ghost towns or filled with bad advice.

DeMichael Crimson wrote:
First of all, just exactly what do you mean when you say 'Support System'? Are you talking about giving new players free ship replacement? Giving them free modules? Free ISK? Advice on skill training and proper fitting? Explanation of game mechanics, rules of engagement and piloting tactics? Hell the list goes on and on.

While giving freebie fish can help, TEACHING them how to fish is more important. Most importantly, however, would be patient players.

DeMichael Crimson wrote:
That type of 'Support System' would require a lot of ISK and time responding to questions, basically cutting out your time to actually play the game.

It's a distributed effort that should never fall to one single person. No successful group puts all of their expectations on one single person. Expecting one single person to do so in this case is silly. It can be started by one person, but they won't have the support system right away. What one person CAN provide is to go out on fleets, answer questions, provide links and references, etc.

DeMichael Crimson wrote:
In my opinion you're just spouting BS propaganda and restating second hand hearsay crap when you say CAS is the best while putting down all of the other NPC starter corps at the same time.

See above, re: 20 accounts, 60 chars, lots of chars staying in their starter corps because there's no incentive for those specific type of chars to leave (primarily miners and cynos).
Leon Hunt
Doomheim
#18 - 2016-08-21 13:18:26 UTC
Post 2 of 2 because the full text has too many quotes.

DeMichael Crimson wrote:
As for starter corp chats being more of a ghost town now, you can thank CCP for that.

RUN Corp chat barely has up to 100 members now. I remember the first few years of playing this game RUN corp had well over 600, damn near 700 members in corp. Chat was very active with a lot of older members who not only shared good advice and info, but also sponsored Mining and Mission Fleet Ops as well as Low / Null Sec PvP Fleet Ops.

I myself use to sponsor Exploration Fleet Ops with new players in fleet. While I was scanning I'd have the fleet run Anomalies in system. After locking down a few Cosmic Signatures, I'd join the fleet and we'd run the sites as well as chase down the expeditions. Back then Ore sites were Cosmic Signatures which was bookmarked and passed along to various Mining Fleet Ops.

Course due to CCP changing game mechanics and corp chat being infiltrated by intel alts relaying info to griefers specializing in suicide ganking, mission invasion and exploration site blitzing, those starter corp Fleet Ops just became a memory like Scotty The Docking Manager.

I have no clue how you were running them, but CAS still have a lot of success with doing similar ops. There are occasional troubles, nobody will deny that. A part of EVE is teaching people how to prepare for them and how to react to them once they show up. If your fleets rolled over and died and "became a memory" it sounds like you were too focused on efficiency.

DeMichael Crimson wrote:
GAWD I really hate seeing these types of threads. Their hidden agenda and ultimate goal is to get NPC corps removed from the game because they don't like players staying in NPC corps.


I, for one, have absolutely no desire to see NPC corps go. I would love to see a bit more structure available (the "social corps" that have been discussed in the past) as a transitional half-way point between NPC corps and Player corps. Channels and mailing lists don't always cut it.

CAS has a lot of good going on, including a variety of sub-groups dedicated towards specific areas of play (nullsec, mining, wormholes, etc). If that can be replicated across the other starter corps, it can only be good for the game. Unfortunately it will end up coming down to needing people able to take the lead to set up things in those groups. I said before that I would love to do it myself but don't have the (RL) leadership abilities to do it.

Nobody in this thread mentioned anything about getting rid of NPC corps except you.
Decaneos
Casalt Corp
CAStabouts
#19 - 2016-08-21 19:24:02 UTC  |  Edited by: Decaneos
The reason why a lot of people stay in CAS is because it is one of the few starter corps that orginize events for new players , many of the older players find enjoyment from helping out people new to the game such as me.

We also have a base from which we stage in NPC null for which people from new player corps are more than welcome as long as you can get a invite. We do not care if you are a old player or a only a 1 day old looking to get out there and join the fun.

We have as i have said many things avalible for people in CAS, including CASMA which is our mining operations group, CCG which is out null sec oprations as well as CAS incursions, we also used to own a wormhole before someone kicked out CASHOLES :P

We seek not to hold people back from corps at all, in fact we have a entire allience which people can join if they want to try the corp life. Also this allience has a AT team which managed last year to win Skins and this year hopes to do better.

so as you can see with many things avalible for new players to try and do they might not feel the need to leave a Newb corp right away.
Solecist Project
#20 - 2016-08-21 19:41:08 UTC
Decaneos wrote:
The reason why a lot of people stay in CAS is because it is one of the few starter corps that orginize events for new players , many of the older players find enjoyment from helping out people new to the game such as me.

We also have a base from which we stage in NPC null for which people from new player corps are more than welcome as long as you can get a invite. We do not care if you are a old player or a only a 1 day old looking to get out there and join the fun.

We have as i have said many things avalible for people in CAS, including CASMA which is our mining operations group, CCG which is out null sec oprations as well as CAS incursions, we also used to own a wormhole before someone kicked out CASHOLES :P

We seek not to hold people back from corps at all, in fact we have a entire allience which people can join if they want to try the corp life. Also this allience has a AT team which managed last year to win Skins and this year hopes to do better.

so as you can see with many things avalible for new players to try and do they might not feel the need to leave a Newb corp right away.


Just a slight correction:
The reason why a lot of people stay in CAS, it's because it's active.
Events are a consequence of the activity.

Another reason is the environment you just don't want to leave ...
... or you'll plant an alt there just so you can stay.

Thank you for your input. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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