These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

[CCPlease]Orca balance

Author
XxUltradmbxX
Space Colony
Synergy of Steel
#1 - 2016-08-20 09:47:32 UTC  |  Edited by: XxUltradmbxX
So after the Rorqual gets a nice rebalance i think the orca needs a rebalance too.

-Because 50k ore hold is a joke i know there are two more hangars but wtf its annoying to spit the ore between the corphangar and normal hangar its a bad game mechanic.
the Ore hangar should be bigger you can make the normal hangar smaller.

-PS why it gets 5%carco bonus per skill? i tought this is a ore industrial ship for mining

-The Orca needs at least ONE more HIGHSLOT to play out his tractor beam bonus
Do Little
Bluenose Trading
#2 - 2016-08-20 14:24:53 UTC  |  Edited by: Do Little
Scriptable links may free up a high slot depending on the relationship between boost duration and module cycle time. Orca is commonly used for roles other than mining boosts. As a hauler it fits neatly between the basic T1 industrials and a freighter. Some people use them as a support ship for security missions - providing boosts, cleanup and refit.

If CCP decides the Orca needs a buff, I hope they give it a role bonus to fit an industrial core. Ore compression will solve the capacity issue. Given that it costs a high slot plus the drawbacks of the siege cycle and every Citadel in the game can or does offer compression service it doesn't seem too overpowering.
XxUltradmbxX
Space Colony
Synergy of Steel
#3 - 2016-08-20 23:19:13 UTC
after introducing the bowhead (high sec assembled ship transport),
freigters that can now things from jetcans in space,
or the miasmos with his big ore hold the orca feel so underwhelming in his role.
the ony good thing is the boost ability.