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Weapons inhibitor

Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1 - 2016-08-19 06:31:57 UTC  |  Edited by: Nana Skalski
High sec deserves more options to PvP. Ganking is a very disputable matter, lets resolve this matter in game, with weapons.

I have an idea.
Name: Weapons inhibitor.
Deployable structure.
Sold on market by CONCORD npc corporation. Available in CONCORD LP store.
Price 20 000 000 ISK on market. ISK sink.

Effects:
in system when deployed - on every player in system - inhibition of unlawful weapon activation agains capsuleer vessels.
Works only in space: 0.5 to 1.0.
Do not affects the lawful use of weaponry against capsuleers - agains wartargets, criminal and suspect flagged players, and does not affect weapon activation on structures.
Destructible.

Attacking it flags player as suspect. Other players then could shoot those attackers. Enough survivability for structure to take at least 15 minutes to destroy it with capped DPS. Mechanism similar to citadels, but no invulnerability windows.

Carebears could then defend their system from gankers, if they want. If they would still be crying that CCP is ebil, you could say to them they have a real impact on ganking, not CCP.

Tadaaaa. \o/
Availability of PvP targets in High sec: over 9000.

Please post suggestions to improve this concept.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-08-19 06:35:57 UTC
Nana Skalski wrote:
Please post suggestions to improve this concept.


Delete it and never post again.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3 - 2016-08-19 06:46:18 UTC
Danika Princip wrote:
Nana Skalski wrote:
Please post suggestions to improve this concept.


Delete it and never post again.

So you are against giving players a choice, against PvP inducing mechanism, against giving player a choice to fight for what they want in game, not on forum?
ShahFluffers
Ice Fire Warriors
#4 - 2016-08-19 06:46:37 UTC  |  Edited by: ShahFluffers
Danika Princip wrote:
Nana Skalski wrote:
Please post suggestions to improve this concept.


Delete it and never post again.

Not empty quoting.

This idea effectively renders people in NPC corporations immune to any sort of unwanted hostile encounter except for bumping... and that is going to be going away soon (see: ships will warp to their intended destination within 4 minutes of initiating warp unless warp disrupted).
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#5 - 2016-08-19 06:49:09 UTC  |  Edited by: Nana Skalski
Quote:
renders people in NPC corporations immune


Only if it is active in the system. Its your choice to attack it and do some destruction.

Destroy it, and it will be gone, and effects of it will be gone.

I am giving you all a choice.
ShahFluffers
Ice Fire Warriors
#6 - 2016-08-19 06:53:16 UTC  |  Edited by: ShahFluffers
Nana Skalski wrote:
Quote:
renders people in NPC corporations immune


Only if it is active in the system. Its your choice to attack it and do some destruction.

Destroy it, and it will be gone, and effects of it will be gone.

If it takes 15 minutes to destroy... there will not be any targets for gankers to kill (they will have run away). And another one can simply be put up as soon as the old one is blown up (because 20 million is chump change).

You are not creating choices for players... you are effectively removing them and creating a new "safety net" to stop unwanted interaction.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#7 - 2016-08-19 06:55:36 UTC
ShahFluffers wrote:
Nana Skalski wrote:
Quote:
renders people in NPC corporations immune


Only if it is active in the system. Its your choice to attack it and do some destruction.

Destroy it, and it will be gone, and effects of it will be gone.

If it takes 15 minutes to destroy... there will not be any targets for gankers to kill. And another one can simply be put up as soon as the old one is blown up (because 20 million is chump change).

You are not creating choices for players... you are effectively removing them.

I am giving you all a choice to fight back and fight on around those and everywhere they are. Exchanging ganking to something else, more desirable. To fight for objectives and freedoms.

Its also an ISK sink.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2016-08-19 06:56:47 UTC
Counter proposal;

A deployable that creates a system wide affect that prevents all capsuleers from shooting npc's or activating mining lasers unless its destroyed. Anyone attacking it goes suspect.

Costs 20mil.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9 - 2016-08-19 06:58:55 UTC
Daichi Yamato wrote:
Counter proposal;

A deployable that creates a system wide affect that prevents all capsuleers from shooting npc's or activating mining lasers unless its destroyed. Anyone attacking it goes suspect.

Costs 20mil.


Doesnt have sense because these are pirates in CONCORD system.

People:

NOT ONLY GANKING. High sec deserves more options to PvP.
ShahFluffers
Ice Fire Warriors
#10 - 2016-08-19 06:59:51 UTC  |  Edited by: ShahFluffers
Nana Skalski wrote:

ShahFluffers wrote:
You are not creating choices for players... you are effectively removing them.

I am giving you all a choice to fight back and fight on around those and everywhere they are. Exchanging ganking to something else, more desirable. To fight for objectives and freedoms.

No... no you are not.

You are creating a new layer of safety (in a very literal sense).

Put one up... no one can be ganked unless someone blows up the anchorable module (which according to you, takes 15 minutes). If someone engages it... run away, grab a new one, put it up as soon as the old one has been blown up. Rinse and repeat.

Again, it effectively renders people (see: everyone in system) immune to unwanted contact from others.



You are removing freedoms.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#11 - 2016-08-19 07:04:09 UTC
ShahFluffers wrote:
Nana Skalski wrote:

ShahFluffers wrote:
You are not creating choices for players... you are effectively removing them.

I am giving you all a choice to fight back and fight on around those and everywhere they are. Exchanging ganking to something else, more desirable. To fight for objectives and freedoms.

No... no you are not.

You are creating a new layer of safety (in a very literal sense).

Put one up... no one can be ganked unless someone blows up the anchorable module (which according to you, takes 15 minutes). If someone engages it... run away, grab a new one, put it up as soon as the old one has been blown up. Rinse and repeat.

Again, it effectively renders people (see: everyone in system) immune to unwanted contact from others.



You are removing freedoms.

You are forgetting every such attempt to destroy structure, makes perpetrators suspects. Everyone can shoot those.
I am not taking away the freedoms, I am giving them back with every shoot on those structures. Freedom to PvP in High sec.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2016-08-19 07:05:21 UTC
Nana Skalski wrote:
Daichi Yamato wrote:
Counter proposal;

A deployable that creates a system wide affect that prevents all capsuleers from shooting npc's or activating mining lasers unless its destroyed. Anyone attacking it goes suspect.

Costs 20mil.


Doesnt have sense because these are pirates in CONCORD system.

People:

NOT ONLY GANKING. High sec deserves more options to PvP.


And? Makes about as much sense as your idea.

These are carebears in a pvp game. My idea is giving them a better option to boring carebearing. Hi-sec deserves better options to pve.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#13 - 2016-08-19 07:06:28 UTC  |  Edited by: Nana Skalski
Daichi Yamato wrote:

These are carebears in a pvp game. My idea is giving them a better option to boring carebearing. Hi-sec deserves better options to pve.

That in another thread.
Here we discuss the availability of PvP targets in High sec, by fighting back evil carebears.
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-08-19 07:10:33 UTC
Nana Skalski wrote:

That in another thread.
Here we discuss the availability of PvP targets in High sec.


But thats exactly what my idea does. Wanna pve? Well you have to be a pvp target first.

Jobs done.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#15 - 2016-08-19 07:11:40 UTC  |  Edited by: Nana Skalski
Daichi Yamato wrote:
Nana Skalski wrote:

That in another thread.
Here we discuss the availability of PvP targets in High sec.


But thats exactly what my idea does. Wanna pve? Well you have to be a pvp target first.

Jobs done.

But you have to fight evil carebears, what can be more fun?
And my idea is more straightforward.

Wanna PvP? You will be a PvP target.

And your idea dont have sense because this is High sec.

The structure you are talking about, would have much more sense in Null.
ShahFluffers
Ice Fire Warriors
#16 - 2016-08-19 07:17:12 UTC
Nana Skalski wrote:

ShahFluffers wrote:

You are creating a new layer of safety (in a very literal sense).

Put one up... no one can be ganked unless someone blows up the anchorable module (which according to you, takes 15 minutes). If someone engages it... run away, grab a new one, put it up as soon as the old one has been blown up. Rinse and repeat.

Again, it effectively renders people (see: everyone in system) immune to unwanted contact from others.



You are removing freedoms.

You are forgetting every such attempt to destroy structure, makes perpetrators suspects. Everyone can shoot those.
I am not taking away the freedoms, I am giving them back with every shoot on those structures. Freedom to PvP in High sec.

Because miners and haulers have historically taken the time and effort to use the current ships and mechanics to fight back rather than run away and "wait it out." *eyeroll*


You do know what happens in null-sec when a hostile enters a system... right? Everyone docks up or logs off until they leave.
And they have the option shoot on sight, reship to something more combat oriented, and/or call friends.

No... the way you have the system set up, it will simply be easier to run away and put up a new structure... and keep putting up new structures until hostiles get tired of spending the time to destroy them (15 minutes a pop).


You will also find this structure in every trade hub, mission running hub, research hub, etc.
Being invulnerable in any way, shape or form is simply too powerful in high-sec.
Shallanna Yassavi
qwertz corp
#17 - 2016-08-19 07:17:57 UTC
This game becomes seriously boring without piracy and conflict and just withers away quietly.

A signature :o

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#18 - 2016-08-19 07:20:29 UTC  |  Edited by: Nana Skalski
Shallanna Yassavi wrote:
This game becomes seriously boring without piracy and conflict and just withers away quietly.

I would like to see all of you fighting around these structures in space, to get your freedoms. Every one of you.

Fight against ebil CONCORD and ebil carebears!

Why are you so apathetic?
Solecist Project
#19 - 2016-08-19 07:27:06 UTC  |  Edited by: Solecist Project
You must be trolling.

This does not add options, it effectively replaces what was there already.
Replacement by definition isn't Addition.

Furthermore is "15min", worse as suspect, not an adequate amount of time in pretty much every environment, worse where more are around. The suspect HAS to sit there and shoot it, rendering it impossible to ever reach his goal in the first place. Either people would pile up to shoot him, or his target would just leave!

It would make even PvPers use it, because it'd be dumb not to!
It would also make mining and mission ships completely immune unless they use autopilot!
It would make station traders who sit in shuttles at regional gates immune as well

Literally everyone who sits at gates or in space for literally any possible reason.


This seriously deserves nothing but a lock.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#20 - 2016-08-19 07:30:06 UTC
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