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Return all ships to at least 3.0 AU warp speed. Dev PLEASE read.

Author
Maraner
The Executioners
#1 - 2016-08-15 23:16:01 UTC  |  Edited by: Maraner
Can I get a Dev comment on this please?

Who was it that thought flying around at less than 3.0AU is immersive or rewarding in any form?

I believe most of the player base had no problem with smaller tackle ships and cruiser size hulls warping around faster than the larger hulls.

But seriously the time in warp for larger sub cap ships is RIDICULOUS. How was it that one day all the sub caps went at 3.0 and the next day all of a sudden BS and other T1 warships were nerfed into the ******* ground to move slowly. I realize that you want us to all fly expensive t3 to burn isk but the cost of this has been a profound nerf to roaming gangs of larger ship types, many of them some of the most iconic ships in the game.

How in a game is this supposed to be fun? Where is the sense of pace or urgency when we fly around in larger ships like some form of fricken space snails. Perhaps cap ships should be warping around at 2.5 or so. I appreciate that CCP gave us a clone set and rigs so we could nerf the crap out of our ships to warp around at a reasonable speed but seriously WTF.

I am a 10 year+ vet and I literally cannot bring myself to undock anymore to warp around in a BS at the ridiculous speeds that now apply in the game. I used to do an 1-3 hour roam almost every night of the week , post the warp speed changes that died as the time needed to cover territory to give even a slight chance of running across something to kill went up too far.

It has killed roaming gangs using larger hull sizes almost totally, was this by design?

Maybe we should all sit in stations with alt accounts running around to then blops or WH drop on someone but FFS please return he warp speeds to larger sub caps to something useable. Spending hours in warp is I believe genuinely bad for the game.

Think about how new players to the game experience it. How do you think they find the amount of time spent in warp? as an exciting or immersive experience? or a throw back to a style of gaming that has died out.

Industrial ships should also have their AU warp speeds looked at. There was a time when commerce ships were fast as warships or faster they did not have weapon and armor on board. Perhaps if freighters and other ships moved with speed it would give us more time to expend on the interesting elements of the game.
Arya Regnar
Darwins Right Hand
#2 - 2016-08-15 23:37:21 UTC
Warp rigged ascendancy bowhead with warp speed lows get 6.2 au/s, the landing caps at 6.

I don't see a problem.

As for freighters you can get them over 3 too.

Deal with it some ships are naturally slow.

EvE-Mail me if you need anything.

baltec1
Bat Country
Pandemic Horde
#3 - 2016-08-15 23:42:42 UTC
If I can figure out how to get a Megathron to run around like an assault frigate you can get a BS to warp at 3 au/sec.
Maraner
The Executioners
#4 - 2016-08-15 23:45:57 UTC
baltec1 wrote:
If I can figure out how to get a Megathron to run around like an assault frigate you can get a BS to warp at 3 au/sec.


With a tank? ******. Did you read the full post?
Maraner
The Executioners
#5 - 2016-08-15 23:49:09 UTC
Arya Regnar wrote:
Warp rigged ascendancy bowhead with warp speed lows get 6.2 au/s, the landing caps at 6.

I don't see a problem.

As for freighters you can get them over 3 too.

Deal with it some ships are naturally slow.



No ships are 'naturally slow' this is a choice that CCP are placing on us. Which universe would you prefer to inhabit, one where you warp around quickly or at least reasonably or one where it takes 2 minutes in a freighter to cross the system.

I'm not asking for interceptor speed for BS and BC hulls. I am asking for a return to how the game ran for nearly 10 years. It wasn't broken then.

Does anyone actually like warping around at these speeds in large ships? ask yourself would the game be more fun and exciting if warp time was reduced or not.
Kenrailae
Center for Advanced Studies
Gallente Federation
#6 - 2016-08-16 00:38:16 UTC
You mean before Phoebe and capitals being able to use gates, right?



also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense.

The Law is a point of View

The NPE IS a big deal

jiujitsutou
The Scope
Gallente Federation
#7 - 2016-08-16 00:39:53 UTC
Kenrailae wrote:
You mean before Phoebe and capitals being able to use gates, right?



also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense.



caps would be an obvious exception to this
Kenrailae
Center for Advanced Studies
Gallente Federation
#8 - 2016-08-16 00:40:58 UTC
jiujitsutou wrote:
Kenrailae wrote:
You mean before Phoebe and capitals being able to use gates, right?



also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense.



caps would be an obvious exception to this



Yet Freighters are the example he keeps using.

The Law is a point of View

The NPE IS a big deal

Maraner
The Executioners
#9 - 2016-08-16 01:15:48 UTC  |  Edited by: Maraner
Kenrailae wrote:
jiujitsutou wrote:
Kenrailae wrote:
You mean before Phoebe and capitals being able to use gates, right?



also, Yeah, some ships are slower than others, and for them to not be so would not make a lick of sense.



caps would be an obvious exception to this



Yet Freighters are the example he keeps using.



To be honest it is warships that I would prefer see have the increased AU speed. But This is computer spaceship pixels we are talking about so any of them could go at any speed. It is a game play / game experience thing.

Is it fun to plod around at 1.5 AU? Also if you want to use a real world analogy then WW 2 battleships were often the fastest ships at sea. Freight ships such as tea clippers and other large bulk vessels have in the past been some of the fastest ships on the ocean.

Added to that no one felt that the game was broken when everything pretty much went at 3.0AU. I'm not asking for a game changing buff to all ships although I do genuinely believe that it is warranted, I am asking for some sense to allow larger ships to roam space without the sacrifice required by warp speed rigs and clones.

It is an easy change to larger ships that just don't get taken on roams. Or do we all have to sit waiting on a titan / wormhole or for the blops cyno to go up.
Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2016-08-16 03:23:12 UTC
Maraner wrote:
Can I get a Dev comment on this please?

Probably not. But good luck.

Maraner wrote:

Who was it that thought flying around at less than 3.0AU is immersive or rewarding in any form?

Who thought flying faster than that was immersive and/or fun? There are people in both camps - the I wanna get there now group prefers higher warp speeds. The I want Eve to feel large prefer the slower ones. For the record, I fall into that second group.

[quote=Maraner]
I realize that you want us to all fly expensive t3 to burn isk ...
Quote:


citation needed

[quote=Maraner]
How in a game is this supposed to be fun? Where is the sense of pace or urgency ...


This is really the part I wanted to talk about. Personally, I feel like slowing the pace of fleets actually increases the sense of urgency. You've got to form faster, move with more efficiency, and find ways to shave seconds that your opponent might not so you can have the better field position. If anything, I think capital ships warp too fast.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Maraner
The Executioners
#11 - 2016-08-16 04:41:05 UTC  |  Edited by: Maraner
Thanks for the input and the positive criticism, it is most welcome.


My main concern is the time it takes to travel 20-30 jumps in subcaps particularly the larger older T1 ships in the game, namely the BC and BS class.

There used to be large numbers of small fleets roaming looking for trouble, that has become a rare thing unless you run across fleets of T3D's or other fast moving ships.

The warp speed nerf reduced to vanishingly rare BS fleets or mixed ship type gangs that used to be a fairly common sight. CCP clearly felt it was not game breaking to allow people to use bubble immune, rigged and module fit interceptors to cross from one side of the map to the other in hour or so. (In fact does anyone know what the record is?).

I am just asking them to reconsider the nerf to larger sub cap ships in the game. They have already done this to some degree with the BC hulls I believe. I just would very much like to see roaming gangs of ships return to the game in numbers and I believe that the warp speed is a direct reason why they are not a more common sight.
Nevyn Auscent
Broke Sauce
#12 - 2016-08-16 04:59:28 UTC
For EVE to be larger we need more content per system is the issue. Not the slowness of warp, but the fact that systems are so small and limited. A single system should be full of life and things to do, not have maybe 3 or 4 (or in a very busy WH maybe 15) anoms & sigs. And only more if they are 'instanced' missions. (Yes people can join them by scanning you but they don't exist in general).
Maraner
The Executioners
#13 - 2016-08-16 05:04:21 UTC
My point is that when we have to travel for content the time taken reduces our options to find something (someone) to engage with.

Following the 3.0AU nerf the roams that I led went no where near as far in the same period of time. This is the crux of my argument. if you spend too much time traveling in sub caps then content opportunities are lost. Or you look at the map and say, that is too far to go, or there is no WH network that lets me reach where I want to go.

Outcome less fleets to find, less opportunity for a fight.

Again, not asking BS and BC to move like interceptors, just asking for a buff to 3.0AU to enable a return to small gang roaming.
Rawketsled
Generic Corp Name
#14 - 2016-08-16 06:14:44 UTC
No, bombers reduced the large number of battleships roaming about.

If you want to bring a BS around quickly, find a w-space connection to do it.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2016-08-16 11:27:03 UTC
Agreed.

Battleships and battlecruisers should be moving as fast as a fleet ship. They are fleet ships. Since the classes of ships in EVE are modelled on terran ocean going ships it makes no sense for them to be ridiculously slow.

IRL Battleships and battlecruisers all throughout history were very fast, in many cases they were a lot faster than their escorts. CA (cruisers), CV (carriers) and BB (Battleships) had to be since they were so expensive and were designed to run with a fleet.

What they were not was agile, they have very poor agility due to mass but huge engines for speed.

In terms of EvE battleships and battlecruisers should warp and move as fast as cruisers but have crappy agility.

The nerf to warp speed was almost the final nail in the coffin for larger sub-cap ships and there was very little to no reasonable explanation as to why they needed to warp so slowly given they were hardly being used anyway.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Robert Caldera
Caldera Trading and Investment
#16 - 2016-08-16 12:26:39 UTC  |  Edited by: Robert Caldera
I feel your pain. Same for me, as I cba to move cyno chars to 15 different locations, just to move from place a to place b, this sucks massive balls and the reason why I rather picked to better stay logged off and dont give a fck about this game so much anymore.
Maraner
The Executioners
#17 - 2016-08-16 22:54:45 UTC
Rawketsled wrote:
No, bombers reduced the large number of battleships roaming about.

If you want to bring a BS around quickly, find a w-space connection to do it.



In low sec? perhaps in 0.0 where bombing runs are a thing. I think CCP have made a mistake by increasing the travel time for larger sub caps. And I believe that it is a serious one.

Groups of 10-15 size roams out looking for a fight are becoming very very rare.

This is bloody serious as it makes people less and less likely to just go out for a roam to see what they come across. This is a ****** way to let the game head.

Reverse the warp speed nerf now, buff the older t1 hulls and let us get back to roaming gangs where random and exciting **** happens instead of waiting for something to happen and then sending out a ping to form up and drop.

This inability to move around larger sub caps quickly is a genuine threat to the game.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2016-08-16 23:07:25 UTC  |  Edited by: Danika Princip
One rig and one slot 6 implant.

Sorted.

Or fly a mach.


Also, why do you think warp speed changes are the reason no-one flies battleships, not T3 cruisers that do everything battleships can do but better, or T3ds, which do everything very cheaply?
Kenrailae
Center for Advanced Studies
Gallente Federation
#19 - 2016-08-16 23:10:35 UTC
Maraner wrote:
Rawketsled wrote:
No, bombers reduced the large number of battleships roaming about.

If you want to bring a BS around quickly, find a w-space connection to do it.



In low sec? perhaps in 0.0 where bombing runs are a thing. I think CCP have made a mistake by increasing the travel time for larger sub caps. And I believe that it is a serious one.

Groups of 10-15 size roams out looking for a fight are becoming very very rare.

This is bloody serious as it makes people less and less likely to just go out for a roam to see what they come across. This is a ****** way to let the game head.

Reverse the warp speed nerf now, buff the older t1 hulls and let us get back to roaming gangs where random and exciting **** happens instead of waiting for something to happen and then sending out a ping to form up and drop.

This inability to move around larger sub caps quickly is a genuine threat to the game.




Actually, ass hats who always drop/bring 3 to 4 times your number who don't ever take fights, only farm kills are most of the reason people don't roam in large things anymore. No point. You want fights? Stop being an ass hat and actually take fights. Yeah, you might lose a few ships from time to time. But no, people don't roam because of the mentality of certain groups to either blob/upship the crap out of you or not even undock.

The Law is a point of View

The NPE IS a big deal

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#20 - 2016-08-17 04:33:26 UTC  |  Edited by: Infinity Ziona
Danika Princip wrote:
One rig and one slot 6 implant.

Sorted.

Or fly a mach.


Also, why do you think warp speed changes are the reason no-one flies battleships, not T3 cruisers that do everything battleships can do but better, or T3ds, which do everything very cheaply?

Id like to see a battlecruiser or battleship that can keep up with the current ship meta.

Baltec1s Mega can but at 400dps before sig tracking penalties and 70k ehp you may as well use a cruiser.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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