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Replace defender missiles with close-in weapon system

Author
Dior Ambraelle
University of Caille
Gallente Federation
#1 - 2016-08-15 22:10:55 UTC
First, I would like to counter every comment about missiles already have been nerfed: if CCP last time "overbalanced" the missiles, that's not this topics problem. Try to focus on the defender missiles only.

So, if what I keep hearing is true, these things the least used weapons in the game. My idea is to simply remove them and introduce the CIWS modules instead.
High-slot modules from S to XL size, they need somewhat more power and CPU than a sort range turret and a decent amount of cap to keep them active. I imagine these similar to the civilian guns with no ammo requirement, but after 10 or so shots they need to cool down, this gives a window in the missile defense. This cool down period also triggers when the module is turned off. Also, only one of this can be fitted on a ship.
They can work either against the missiles that targets the ship equipped with this, or they can target any enemy missile in range.
The small versions can hit any missiles, the medium versions have somewhat decreased accuracy against rockets and small missiles, the large versions can barely hit small missiles and rockets, the capital versions can only hit torpedoes.
In addition large modules may target drones, and capital modules may target drones and fighters too.

Opinions?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Nevyn Auscent
Broke Sauce
#2 - 2016-08-15 22:21:36 UTC
There already is a CIWS, it's called a Missile Disruptor (Ok, so I'm one of those people who think the two disruptors should be one module but hey). Or a smart bomb.
Defender missiles should just be removed. They've never worked well, the only place they 'work' is on NPC's in missions to mess with missile users.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-08-15 23:04:07 UTC
You're asking for a worse smartbomb.
Elenahina
Federal Navy Academy
Gallente Federation
#4 - 2016-08-16 03:25:48 UTC
Nevyn Auscent wrote:
There already is a CIWS, it's called a Missile Disruptor (Ok, so I'm one of those people who think the two disruptors should be one module but hey). Or a smart bomb.
Defender missiles should just be removed. They've never worked well, the only place they 'work' is on NPC's in missions to mess with missile users.


Honestly, this. Between defender missiles and FoF missiles, I can't really decide which one is more uesless.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Slayer Liberator
Fusion Enterprises Ltd
Pandemic Horde
#5 - 2016-08-16 06:02:12 UTC
Why not a point defence system
Lugh Crow-Slave
#6 - 2016-09-04 09:16:11 UTC
so like a crap smart bomb?

Slayer Liberator wrote:
Why not a point defence system


so like a literal smart bomb?
oiukhp Muvila
Doomheim
#7 - 2016-09-04 09:31:15 UTC
Lugh Crow-Slave wrote:
so like a crap smart bomb?

Slayer Liberator wrote:
Why not a point defence system


so like a literal smart bomb?



Smart Bombs are AOE, OP seems to be looking for something else that could be more safely used in Hi Sec.

I would suggest a rework of Defender Missiles would be better, but CCP has never wanted to go down that road for some reason. I'm not sure if it is tech related or game design.
Captain Campion
Campion Corp.
#8 - 2016-09-04 14:33:17 UTC
I think they just need to shoot drones too.
Kalido Raddi
Crown Mineworks
#9 - 2016-09-04 14:36:46 UTC
Having a Smartbomb that was actually Smart would be a start, TBH
Dior Ambraelle
University of Caille
Gallente Federation
#10 - 2016-09-04 18:44:47 UTC
Smartbombs while can be used as a missile-defense system, they are extreme short range offensive weapons, which deal damage to everything except the ship they fitted on, including your fleet members. Also they are "not recommended" to use in hi-sec. The CIWS is clearly a defensive system, you can't use it against anyone.

Quote:
Why not a point defence system

Point defense systems on ships used to be called CIWS.

Quote:
I think they just need to shoot drones too.

In my concept large and capital modules can.
I thought it would be a bit over powered to allow this on small and medium versions too, especially because small and medium guns usually can hit drones just fine. This would need an actual test to decide.

Quote:
Having a Smartbomb that was actually Smart would be a start, TBH

Good point though, why are these called smart bombs exactly? What would do a dumb bomb? Also deal damage to the ship it is fitted on?

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Linus Gorp
Ministry of Propaganda and Morale
#11 - 2016-09-04 19:50:40 UTC
oiukhp Muvila wrote:
[I would suggest a rework of Defender Missiles would be better, but CCP has never wanted to go down that road for some reason. I'm not sure if it is tech related or game design.

If they're going to give you a reason, it will be legacy code. You'd never know if that's the real reason or just an excuse.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#12 - 2016-09-04 20:39:13 UTC
Delete defender missiles, no one uses them, no one will miss them.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

FT Cold
FT Cold Corporation
#13 - 2016-09-04 23:25:05 UTC
Nevyn Auscent wrote:
There already is a CIWS, it's called a Missile Disruptor (Ok, so I'm one of those people who think the two disruptors should be one module but hey). Or a smart bomb.
Defender missiles should just be removed. They've never worked well, the only place they 'work' is on NPC's in missions to mess with missile users.


I agree that they should have been condensed into a single module.
elitatwo
Zansha Expansion
#14 - 2016-09-04 23:36:26 UTC
Dior Ambraelle wrote:
Smartbombs while can be used as a missile-defense system, they are extreme short range offensive weapons, which deal damage to everything except the ship they fitted on, including your fleet members. Also they are "not recommended" to use in hi-sec....


What is your intended purpose if you cannot keep 3km distance to whatever might get hurt?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dior Ambraelle
University of Caille
Gallente Federation
#15 - 2016-09-05 10:17:11 UTC
elitatwo wrote:
Dior Ambraelle wrote:
Smartbombs while can be used as a missile-defense system, they are extreme short range offensive weapons, which deal damage to everything except the ship they fitted on, including your fleet members. Also they are "not recommended" to use in hi-sec....


What is your intended purpose if you cannot keep 3km distance to whatever might get hurt?

Okay, here is a situation:
I'm doing pve sites, hope to get an escalation. The pirates using missiles. I turn my safety to red, so I can use my missile defense system. Someone else warps in and lands in my smartbomb's range. I become a criminal and concord kills me, even if I had absolutely no intention to do anything bad.
Please explain me how this isn't broken at all!

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Nevyn Auscent
Broke Sauce
#16 - 2016-09-05 11:15:34 UTC
elitatwo wrote:

What is your intended purpose if you cannot keep 3km distance to whatever might get hurt?

Research this thing called..... Firewalls for fleets.
Lugh Crow-Slave
#17 - 2016-09-05 11:56:24 UTC
Nevyn Auscent wrote:
elitatwo wrote:

What is your intended purpose if you cannot keep 3km distance to whatever might get hurt?

Research this thing called..... Firewalls for fleets.

... do you need to firewall in HS? and outside of HS damaging your friends is one of the only limiting factors to the density of the firewall
DrysonBennington
Eagle's Talon's
#18 - 2016-09-05 16:27:40 UTC
Maybe a missile defense field would be better. A missile defense field would be a Mid Slot module in one of the four types of damages. You could fit only one Missile Defense Field Module to a ship. The module would have a cycle time similar to shield and armor reppers that could be reduced with training and rigs. When activated the module would project a field starting out at 5 km around the ship. Any missile matching the field type of the defense module would have a chance to be destroyed based on other skills trained. The percentage that a missile would be destroyed would top out at 75% and deflected and considered a miss topping out at 80%. A destroyed missile would cause damage to the module itself compared to a deflected missile that would not cause any damage to the module.
elitatwo
Zansha Expansion
#19 - 2016-09-05 18:00:29 UTC
Jeebus not this again!

You know where you can put your "missile hurt mah feeling, need new module" ideas. We have an archive you can read that is full of whine threads like yours.

How about we fix medium sized missiles instead so we would have a viable short range and long range option for regular ships.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Deckel
Island Paradise
#20 - 2016-11-04 05:34:26 UTC
The main use for defender missiles should not be damage mitigation for yourself, but damage mitigation for your fleet. Tackle and control ships that do very little damage anyway should be able to fit them to allow increased safety for fleetmates and themselves as they shoot down missiles. Since missiles basically always hit they would be the only real system to make it possible for total damage mitigation. It's function could be seen as similar to a Missile Disruptors but, as with auto targeting missiles, no targeting is necessary, allowing the ship to completely focus on their tackle target, and situation. Since these tacklers need many of their mid slots for their role, the fact that these use high slots instead makes this especially possible.

Correct me if I'm wrong, but currently I think defender missiles only hit missiles that are inbound for yourself, and with linked volleys they never hit all missiles in the volley, either due to a miss percentage or multiple missiles targeting to destroy the same missile, so total damage mitigation is essentially impossible. Obviously to become worthwhile they would need a standby mode so that they can auto shoot at missiles that come into range, and their intelligence needs to be increased to ensure that only 1 missile targets a missile. As for miss percentages, if the bugs of the system can be worked out to actually make them usable, then having 50% hit rate, that can increase to 75% with skills seems roughly valid.
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