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Nano Active Deimos.... Possible?

Author
Herman Klaus
Touched By Klaus
#1 - 2011-12-21 12:29:33 UTC
Im Sat in work and wondering, could an active nano Deimos work? Or maybe even a Vigilant?

Im thinking for a solo low sec roamer. I could see it being mean against a Drake with its huge Kin resists. For a more camping role can field max skilled booster alts. So that could be an option for you EFT warriors out there. Can this work?

I have no access to any fitting apps in work. Can i see some example fits?

Herm
Skippermonkey
Deep Core Mining Inc.
Caldari State
#2 - 2011-12-21 15:20:37 UTC
http://aurora.evefit.org/fit/start?sgid=bdf6c874edc64dff83ea5d3158079ff2

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Herman Klaus
Touched By Klaus
#3 - 2011-12-21 16:29:52 UTC
Cant get it to work in my work
Hungry Eyes
Imperial Academy
Amarr Empire
#4 - 2011-12-21 19:11:22 UTC  |  Edited by: Hungry Eyes
youre probably thinking of something like this. Ishtar does well with a similar setup, but has more tank and less dps. the issue with dual rep HAC's is that theyre not really that fast. this Diemos goes 1580m/s though.

you cant nano dual rep boats.

[Deimos, solo]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Armor Explosive Hardener II
Medium Armor Repairer II
Medium Armor Repairer II
Damage Control II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Scrambler II
Medium Electrochemical Capacitor Booster I, Cap Booster 25

Heavy Electron Blaster II, Void M
Heavy Electron Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M
5W Infectious Power System Malfunction

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I


Valkyrie II x5





[Ishtar, solo]
Medium Armor Repairer II
Medium Armor Repairer II
N-Type Explosive Hardener I
Energized Adaptive Nano Membrane II
Damage Control II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Medium Electrochemical Capacitor Booster I, Cap Booster 400
Medium Electrochemical Capacitor Booster I, Cap Booster 400
Fleeting Propulsion Inhibitor I
Initiated Harmonic Warp Scrambler I

Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction

Medium Nanobot Accelerator I
Medium Auxiliary Nano Pump I


Ogre II x5
Berserker II x5
Valkyrie II x5
Warrior II x5
Vespa EC-600 x5




this is the nano setup. it's the new Vaga, but who cares? the Vaga sucks. you get about 27k EHP and an impressive 1905m/s, but medium guns and heavy missiles can still **** you when youre zipping around. one wrong move, and you'll get scrammed. you will go down very fast.


[Deimos, kiting]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Nanofiber Internal Structure II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
Large Shield Extender II

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Small Energy Neutralizer II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Valkyrie II x5
Alexa Coates
Center for Advanced Studies
Gallente Federation
#5 - 2011-12-21 23:30:37 UTC
^^ those are some of the worst fits i've ever seen.

That's a Templar, an Amarr fighter used by carriers.

Liang Nuren
No Salvation
Divine Damnation
#6 - 2011-12-22 00:10:26 UTC
I tend to find the Ishtar is actually pretty extraordinary at this. There aren't a lot of other ships that can perma MWD at a good clip and still put out 400+ consistent DPS.

-Liang

I'm an idiot, don't mind me.

Goose99
#7 - 2011-12-22 00:17:36 UTC
Liang Nuren wrote:
I tend to find the Ishtar is actually pretty extraordinary at this. There aren't a lot of other ships that can perma MWD at a good clip and still put out 400+ consistent DPS.

-Liang


Lol@cap stability. And "consistent" dps implies drones don't get killed and blasters stay in range.Roll

Alexa Coates wrote:
^^ those are some of the worst fits i've ever seen.


It's not the fit, it's the ship.Lol
Liang Nuren
No Salvation
Divine Damnation
#8 - 2011-12-22 00:27:48 UTC
Goose99 wrote:
Liang Nuren wrote:
I tend to find the Ishtar is actually pretty extraordinary at this. There aren't a lot of other ships that can perma MWD at a good clip and still put out 400+ consistent DPS.

-Liang


Lol@cap stability. And "consistent" dps implies drones don't get killed and blasters stay in range.Roll

Alexa Coates wrote:
^^ those are some of the worst fits i've ever seen.


It's not the fit, it's the ship.Lol


Please go look up the old nano Ishtar fits. They still work, and none of them had cap issues to speak of.

-Liang

I'm an idiot, don't mind me.

Goose99
#9 - 2011-12-22 00:38:54 UTC
Liang Nuren wrote:
Goose99 wrote:
Liang Nuren wrote:
I tend to find the Ishtar is actually pretty extraordinary at this. There aren't a lot of other ships that can perma MWD at a good clip and still put out 400+ consistent DPS.

-Liang


Lol@cap stability. And "consistent" dps implies drones don't get killed and blasters stay in range.Roll

Alexa Coates wrote:
^^ those are some of the worst fits i've ever seen.


It's not the fit, it's the ship.Lol


Please go look up the old nano Ishtar fits. They still work, and none of them had cap issues to speak of.

-Liang


I agree those were good times, but there are different degrees of "still work."Roll
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#10 - 2011-12-22 03:59:37 UTC  |  Edited by: Fronkfurter McSheebleton
Active Deimos I could see, but not a nano. Armor reppers eat a lot of cap, but don't slow you down. Armor rigs slow you down, and don't help with the cap problem. A nano takes up a low slow that could otherwise be used for resists. So I say, use rigs to help with the cap/pg and mobility issues and leave the tanking to the low slots. Energy grid rigs have no drawback, and the armor amount penalty on astronautics rigs isn't as big of a deal on an active tanked ship.


edit: This isn't optimal by any means, but you get the idea:
edited:

[Deimos, Active]

Heavy Ion Blaster II, Federation Navy Antimatter Charge M
Heavy Ion Blaster II, Federation Navy Antimatter Charge M
Heavy Ion Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Heavy Neutron Blaster II, Federation Navy Antimatter Charge M
Medium Diminishing Power System Drain I

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Fleeting Propulsion Inhibitor I
Warp Scrambler II

Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
N-Type Explosive Hardener I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Semiconductor Memory Cell I
Medium Polycarbon Engine Housing I


Hobgoblin II x5
Hornet EC-300 x5

563dps before heat and drones, 1837m/s, and actually stable with the MWD off and nos running full tilt.

With heat on, it's 647dps (746 with hobgobs), 15m cap life with Nos(MWD will eat into that of course), and 2618m/s with the MWD on and heated.

A DCU uses the same CPU as a mag stab, so you can always drop some dps for resists to make the repper more effective.

There's also the option of dropping the hobgobs for a full flight of medium ecm drones, or even using a full flight of hammerheads (5 hammerheads + void + heat = 881dps moving 2.6km/s)




Ideally, it'll work something like this:
http://www.youtube.com/watch?v=jy2PJpmwoYc&list=FLLVzSB17wwrvw6awfBmmXWg&index=1&feature=plpp_video
(at least 1 ship survives a lot longer than a plated one would due to insufficient incoming dps)

thhief ghabmoef

Herman Klaus
Touched By Klaus
#11 - 2011-12-22 06:31:44 UTC
So, you have made a 'nano' fit that requires you to get in scram web range!
Brotha Umad
Republic Military School
Minmatar Republic
#12 - 2011-12-22 10:21:05 UTC
Herman Klaus wrote:
So, you have made a 'nano' fit that requires you to get in scram web range!

Requires EFT Interfacing IV.
Liam Mirren
#13 - 2011-12-22 12:47:43 UTC
Nano turret ships need their lows for damage mods and TEs, also nanoships tend to be shield tanked for obvious reasons so a turret based/nano/active armor tank combo simply won't work.

The only viable way to make a Deimos work in a nano role (and actually fairly good) is by fitting it something like this, if you shield fit it it's already fairly "nano" but you could swap 3rd magstab for a nanofiber, personal preference.

[Deimos, PVP shield]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Large Shield Extender II
Warp Disruptor II

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I


Hammerhead II x5

Excellence is not a skill, it's an attitude.

vorneus
Hub2
#14 - 2011-12-22 12:51:59 UTC
Liam Mirren wrote:
Nano turret ships need their lows for damage mods and TEs, also nanoships tend to be shield tanked for obvious reasons so a turret based/nano/active armor tank combo simply won't work.

The only viable way to make a Deimos work in a nano role (and actually fairly good) is by fitting it something like this, if you shield fit it it's already fairly "nano" but you could swap 3rd magstab for a nanofiber, personal preference.

[Deimos, PVP shield]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Y-T8 Overcharged Hydrocarbon Microwarpdrive
Large Shield Extender II
Warp Disruptor II

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Small Energy Neutralizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I


Hammerhead II x5


I've been testing out pretty much exactly the above on the test server and like it a lot. Personally I've found a 3rd TE instead of magstab yeilds better effective DPS.

I also don't bother with hammerheads - they're only for EFT warrioring DPS numbers on a fit like this. I'm going to fly it solo, so 5 x Medium Vespa EC's for me.

-Ed

This one time, I like, totally did some stuff.

Liam Mirren
#15 - 2011-12-22 13:00:36 UTC  |  Edited by: Liam Mirren
vorneus wrote:
I've been testing out pretty much exactly the above on the test server and like it a lot. Personally I've found a 3rd TE instead of magstab yeilds better effective DPS.

I also don't bother with hammerheads - they're only for EFT warrioring DPS numbers on a fit like this. I'm going to fly it solo, so 5 x Medium Vespa EC's for me.

-Ed


TE instead of magstab gives slightly more dps at orbit ranges/speeds, mag stab gives more survivability due to higher dps would something grab you. Personal preference, both options make sense.

ECMs can make full sense, it's just that some people dislike using them (or rather, having to fight against them) and apart from that due to fighting far into falloff the effectiveness of scout drones is much more than would you fight in scram range with antimatter. But ECMs can free you would you get scrammed. Personal preference, both options work.

And yeah the ship performs fine in that role, it's quite agile if a bit undertanked.

Excellence is not a skill, it's an attitude.

Cheshire Katt
Pyramid Celestial
#16 - 2011-12-22 13:25:21 UTC
Liam Mirren wrote:


TE instead of magstab gives slightly more dps at orbit ranges/speeds, mag stab gives more survivability due to higher dps would something grab you. Personal preference, both options make sense.

ECMs can make full sense, it's just that some people dislike using them (or rather, having to fight against them) and apart from that due to fighting far into falloff the effectiveness of scout drones is much more than would you fight in scram range with antimatter. But ECMs can free you would you get scrammed. Personal preference, both options work.

And yeah the ship performs fine in that role, it's quite agile if a bit undertanked.

Confirming that you should always take pvp advice from no-named forum alts with no killboard history. Bear
Suleiman Shouaa
The Tuskers
The Tuskers Co.
#17 - 2011-12-22 15:14:46 UTC
Kiting Drone boats don't work vs anyone decent, or if you're fighting a gang solo.

To the OP, a Deimos without a plate is fast enough for this purpose. You will need to focus on tank in the lows rather than gank in order to be able to deal with common setups out there today.

P.S. Perma running MWD Ishtar makes me chuckle.
Vanessa Vale
Republic Military School
Minmatar Republic
#18 - 2011-12-22 15:31:40 UTC
Cheshire Katt wrote:

Confirming that you should always take pvp advice from no-named forum alts with no killboard history. Bear


"Ships, Modules & Ad Hominems"
Liam Mirren
#19 - 2011-12-22 15:41:57 UTC
Cheshire Katt wrote:
Liam Mirren wrote:


TE instead of magstab gives slightly more dps at orbit ranges/speeds, mag stab gives more survivability due to higher dps would something grab you. Personal preference, both options make sense.

ECMs can make full sense, it's just that some people dislike using them (or rather, having to fight against them) and apart from that due to fighting far into falloff the effectiveness of scout drones is much more than would you fight in scram range with antimatter. But ECMs can free you would you get scrammed. Personal preference, both options work.

And yeah the ship performs fine in that role, it's quite agile if a bit undertanked.

Confirming that you should always take pvp advice from no-named forum alts with no killboard history. Bear


- is alt with nothing but losses

Excellence is not a skill, it's an attitude.

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#20 - 2011-12-22 15:43:48 UTC  |  Edited by: Gorki Andropov
Cheshire Katt wrote:
Liam Mirren wrote:


TE instead of magstab gives slightly more dps at orbit ranges/speeds, mag stab gives more survivability due to higher dps would something grab you. Personal preference, both options make sense.

ECMs can make full sense, it's just that some people dislike using them (or rather, having to fight against them) and apart from that due to fighting far into falloff the effectiveness of scout drones is much more than would you fight in scram range with antimatter. But ECMs can free you would you get scrammed. Personal preference, both options work.

And yeah the ship performs fine in that role, it's quite agile if a bit undertanked.

Confirming that you should always take pvp advice from no-named forum alts with no killboard history. Bear




Oh, really? Perhaps you suggest we take advice from shiptoasting PVP failtards such as yourself?


I love how people like this come out to brighten up my day!


To the OP: Keep on touching!


e: that character is either an alt by the look of things, or just really really crap...either way, I wouldn't shout around the forums hectoring others when you look this bad, fyi
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