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will PI be ever enjoyable????

Author
Night Mara
Sebiestor Tribe
Minmatar Republic
#1 - 2016-08-15 12:38:03 UTC  |  Edited by: Night Mara
Hello, I did start PI recently and invested alot of training time on 3 characters. And I did a nice amount of ISK with it. But can someone explain to me why it has to be such a clickfest? Because I am at a point where I want to give it up! Also I do not understand: so I have to build those factories real close together to save energy, but If I click one there is that GIANT floating icon over it that blocks all the other factories around and you have to tilt the camera to click the next one etc.. Why does it have to be there and block my view??? This is just annoying as hell. Is CCP working on improving it? Thx for reading!
Ydnari
Estrale Frontiers
#2 - 2016-08-15 14:24:39 UTC
No

--

Echo Mande
#3 - 2016-08-15 14:39:23 UTC
No, not until CCP introduces a power plant pin and chops the extractor controller in half.

So probably never.

Tipa Riot
Federal Navy Academy
Gallente Federation
#4 - 2016-08-15 15:03:12 UTC
The problem is the multiple chars, with one char it's ok. Actually life with one active char (with some care) is much easier in a lot of ways ... Blink

I'm my own NPC alt.

Kalido Raddi
Crown Mineworks
#5 - 2016-08-15 15:05:01 UTC
I enjoy doing it. It could be better, though.
Gianath
Gallentian Legitimate Businessmen
#6 - 2016-08-15 17:46:15 UTC  |  Edited by: Gianath
Computers in the future are apparently incapable (or unwilling) of assisting in automating/streamlining repetitive tasks for humans in this game, so things like Pi, mining, trading, etc get farmed out to the lowly carbon-based lifeforms. I guess human-powered labor is cheaper or something (actually, aren't the humans paying for the privilege of doing these tasks?) and that leaves robots free to do... other things. Secret things.

I don't know. Maybe they are afraid of the evil drones taking over or something if the machines dig too many fingers into our daily lives.
Gaius Clabbacus
Control Alt Delve
Goonswarm Federation
#7 - 2016-08-15 22:21:37 UTC
Gianath wrote:
Computers in the future are apparently incapable (or unwilling) of assisting in automating/streamlining repetitive tasks for humans in this game, so things like Pi, mining, trading, etc get farmed out to the lowly carbon-based lifeforms. I guess human-powered labor is cheaper or something (actually, aren't the humans paying for the privilege of doing these tasks?) and that leaves robots free to do... other things. Secret things.

I don't know. Maybe they are afraid of the evil drones taking over or something if the machines dig too many fingers into our daily lives.


Probably there was a copy of Dune imported into New Eden and in the chaos after the collapse of the New Eden wormhole some people took the Butlerian Jihad so be a historic event?
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2016-08-15 23:04:36 UTC
I think Team PI died-ed when CCP slashed employees post Incarna.
Nikea Tiber
Backwater Enterprises RD
#9 - 2016-08-16 03:56:30 UTC
Gaius Clabbacus wrote:
Gianath wrote:
Computers in the future are apparently incapable (or unwilling) of assisting in automating/streamlining repetitive tasks for humans in this game, so things like Pi, mining, trading, etc get farmed out to the lowly carbon-based lifeforms. I guess human-powered labor is cheaper or something (actually, aren't the humans paying for the privilege of doing these tasks?) and that leaves robots free to do... other things. Secret things.

I don't know. Maybe they are afraid of the evil drones taking over or something if the machines dig too many fingers into our daily lives.


Probably there was a copy of Dune imported into New Eden and in the chaos after the collapse of the New Eden wormhole some people took the Butlerian Jihad so be a historic event?



The PI commodities must flow.







After a lot of clicking.

my other nano is a polycarb

Scotsman Howard
S0utherN Comfort
#10 - 2016-08-17 13:58:28 UTC
Night Mara wrote:
Hello, I did start PI recently and invested alot of training time on 3 characters. And I did a nice amount of ISK with it. But can someone explain to me why it has to be such a clickfest? Because I am at a point where I want to give it up! Also I do not understand: so I have to build those factories real close together to save energy, but If I click one there is that GIANT floating icon over it that blocks all the other factories around and you have to tilt the camera to click the next one etc.. Why does it have to be there and block my view??? This is just annoying as hell. Is CCP working on improving it? Thx for reading!


What you are asking for is a double edge sword.

Make PI easier or more enjoyable (I have no idea how that is possible) and more people will do it.

The more people do it, the less profitable it becomes.

While I hate PI with a passion, it is not that much work to refresh each day. 15 minutes a day total becomes worth it if you produce high enough up the chain.
Vartan Sarkisian
Tannhauser C-Beam
#11 - 2016-08-17 15:10:15 UTC
I just set up 33 planets over 6 characters, I did it over a few days but still my hands and wrists were killing me, getting to started is a horrible horrible thing, thankfully once set up it is easier as long as your sticking to the same product. Also don't click on a "building" if you want to put something next to it
Dan Seavey Allier
Seavy Acquisitions
#12 - 2016-08-18 04:24:21 UTC


I'm running a 6 char 30 planet set up as well.

I've avoided burnout by running 8 day + 6 hour cycles.

It's just enough to fill the allotted storage, so roughly once a week I spend an EVE session resetting timers, and
moving product to Barren manufacturing planets and stations.

For 2 hours a week, I can literally earn enough ISK a month to plex my two accounts if I so choose.

Two hours a week is reasonable, I figure but any more and It would drive me bat ****.
(And I know, because this is my third go at it.)


Treat it as supplemental income and you will be ok. If you need it to afford the plex, then it's a job and it will suck.



As ever, if you don't want to tire of EVE, keep mixing it up on a regular basis. Try something new every 90 days.
Eventually the stuff you burn out on becomes intriguing again.


Dan

Honey Never Sleeps. - John Russell

Mephiztopheleze
Laphroaig Inc.
#13 - 2016-08-18 05:15:09 UTC
Having just rewired 36 planets across seven characters, I've come to the conclusion that CCP are major shareholders in Logitech or other gaming mouse manufacturers and PI is a cunning ploy to increase wear & tear on mice so we need to keep buying new ones.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Vartan Sarkisian
Tannhauser C-Beam
#14 - 2016-08-18 09:08:33 UTC
Dan Seavey Allier wrote:


I'm running a 6 char 30 planet set up as well.

I've avoided burnout by running 8 day + 6 hour cycles.

It's just enough to fill the allotted storage, so roughly once a week I spend an EVE session resetting timers, and
moving product to Barren manufacturing planets and stations.

For 2 hours a week, I can literally earn enough ISK a month to plex my two accounts if I so choose.

Two hours a week is reasonable, I figure but any more and It would drive me bat ****.
(And I know, because this is my third go at it.)


Treat it as supplemental income and you will be ok. If you need it to afford the plex, then it's a job and it will suck.



As ever, if you don't want to tire of EVE, keep mixing it up on a regular basis. Try something new every 90 days.
Eventually the stuff you burn out on becomes intriguing again.


Dan



I run 4 day 1 hour timers, I know that the time for each cycle goes up at certain points, but what is the advantage of doing such a long timer? are you in a wormhole?
Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
#15 - 2016-08-22 13:19:13 UTC  |  Edited by: Zerzzes Markarian
Vartan Sarkisian wrote:


I run 4 day 1 hour timers, I know that the time for each cycle goes up at certain points, but what is the advantage of doing such a long timer? are you in a wormhole?


I run 7 day 12 hours. The only advantage is that I don't burn out Yes, doing shorter cycles will be much more efficient, but I rather do something more fun with my play time. So I have one PI-day per week and that's enough.
Lulu Lunette
Savage Moon Society
#16 - 2016-08-22 18:35:15 UTC
I love PI. I've also taken my setup and built it starting from the top-down so as i click down the chain and link them together the popup building animation doesnt get in the way.

A guide i followed when learning how to do PI had me building from left to right before

@lunettelulu7

Carly Mae Starclasher
Doomheim
#17 - 2016-09-03 02:42:22 UTC
I run 2 pilots, 6 planets each. I make P1's, P2's, and P3's.

Right now I set my extractor to 1 day cycles because I actually don't mind the 15 to 20 minutes it takes to swap commodities around and lets me chat and see what's happening in alliance. Then I just undock and go die or something fun :D

Not sure what returns you guys are seeing with 4 and 7 day cycles, but right now I can safely say I'm around 60 to 70mil ISK value per day based on local markets after I pull my P3's, P2's, and excess P1's back to station. I'm happy with that for passive ISK. Though I can see it becoming tedious.

And as it was mentioned before, I don't want it to be easier, then more people will do it and my time will be less valuable.
Krysenth
Saints Of Havoc
#18 - 2016-09-03 05:06:23 UTC
Carly Mae Starclasher wrote:
I run 2 pilots, 6 planets each. I make P1's, P2's, and P3's.

Right now I set my extractor to 1 day cycles because I actually don't mind the 15 to 20 minutes it takes to swap commodities around and lets me chat and see what's happening in alliance. Then I just undock and go die or something fun :D

Not sure what returns you guys are seeing with 4 and 7 day cycles, but right now I can safely say I'm around 60 to 70mil ISK value per day based on local markets after I pull my P3's, P2's, and excess P1's back to station. I'm happy with that for passive ISK. Though I can see it becoming tedious.

And as it was mentioned before, I don't want it to be easier, then more people will do it and my time will be less valuable.

There's ways to make it easier without such a large negative impact of profit from it. Hell, if they gave us the ability to offline/online buildings, it'd be far easier. Imagine being able to offline all your adv facilities to allow you to online some basic facilities and an extractor or two, allowing you to do some quick harvesting before turning them off, and the adv facilities back on.