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Calculating PI Output Question

Author
Pixel Piracy
Native Freshfood
Minmatar Republic
#1 - 2016-08-14 05:50:10 UTC
Okay so I will preface this question by stating flat out I am abysmal with math, so I understand if this comes across as a stupid question. I apologise for this from the get-go.

Alright with that out of the way, what I want to know is whether or not the formulae I am using to calculate my PI output is correct.

If it takes 3000 units of P0 to create 20 units of P1, can this be determined by the following:

(P0_TOTAL) / 3000 x 20?

I'm just trying to knock up a spreadsheet where I can dump my total P0 yield as per ECU survey estimate and get a readout of expected P1 profit by (in theory) multiplying the outcome of the above by the current market value.

Am I on the right track, or has my ability to grasp basic math failed me yet again?
Do Little
Bluenose Trading
#2 - 2016-08-14 08:10:46 UTC
3000 units of P0 is required to produce 20 units of P1 every 30 minutes.
40 units of P1 are required to produce 5 units of P2 every hour.
It gets a bit more complicated as you move to P3 and P4. As usual Eve University to the rescue! http://wiki.eveuniversity.org/Planetary_Commodities
Pixel Piracy
Native Freshfood
Minmatar Republic
#3 - 2016-08-14 08:36:14 UTC
Do Little wrote:
3000 units of P0 is required to produce 20 units of P1 every 30 minutes.
40 units of P1 are required to produce 5 units of P2 every hour.
It gets a bit more complicated as you move to P3 and P4. As usual Eve University to the rescue! http://wiki.eveuniversity.org/Planetary_Commodities


Yes, in order to produce 20 units of P1 3000 units of P0 are required. So by taking the total P0 yield over the duration of the program as quoted by the ECU, dividing that number by 3000 and then multiplying it by 20, that should give me the total output of P1? (this is the question)

I can then use that number to calculate the projected profit based on market data.
Do Little
Bluenose Trading
#4 - 2016-08-14 08:59:16 UTC
The accuracy of the estimate is dependent on the planetology and advanced planetology skills. It also depends on the number of other players harvesting the same resource. The owner of the POCO can change the tax rate whenever they want. Market pricing is dynamic - I sell some surplus P2 and have seen 25% price swings in a day.

There will probably be considerable variance between projected and actual profit!



Pixel Piracy
Native Freshfood
Minmatar Republic
#5 - 2016-08-14 09:19:32 UTC
Ah well, still nice to get a ballpark figure. I'm training PI across my three characters to generate passive income. Neck deep in my degree at the moment so basically all I'm doing is mining while studying.
Joe Dante
The Caymens
#6 - 2016-08-23 00:13:37 UTC
I use 6 Basic Industry Processors for P0 - P1. My PI skills are at level 4 so not even max CPU/Power from my command center.

for this to remain running with no gaps you need a total of 2,592,000 P0 material from your ECU(s) on a 3 day program.

I'm in a WH so the yields are good.

I do check in as leaving it the full 3 days creates more than the launchpad can store, so takes a launch into the customs office to not cause a backlog within that 3 day cycle.
Mephiztopheleze
Laphroaig Inc.
#7 - 2016-08-23 02:23:46 UTC
Do Little wrote:
There will probably be considerable variance between projected and actual profit!


^
THIS.

Don't count the ISK until it's in your wallet. Many things can happen, from price crashes due to oversupply through to getting ganked hauling product to market.

Depending on how many alts you have running PI, I'd also suggest making a couple of different PI products to diversify a little. For example, I recently rejigged my PI chains to produce a P3 and a P2 output as a change from my previous chain of 3x P2 outputs.

protip: Fuel Block and Nanite Repair Paste inputs are always in demand.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Kalido Raddi
Crown Mineworks
#8 - 2016-08-23 13:05:39 UTC
I find it's easier to calculate backwards from output.

I am running 2 Broadcast Node processors; each requires 6 P3 processors - 3 sets of 2 each - to run 24/7.

Those 12 processors each require 2 kinds of inputs form P2 processors, on a 2:1 basis for each input (so 4 P2 processors per P3). That means 48 P2 processors - 6 types of 8 each.

P1:P2 is one processor of each P1 input type to a P2 processor. So that's 96 Basic Processors, in 12 varieties (actually 9 varieties, but twice as many for Silicon, Oxidising Compound and Industrial Fibres.

8 Basic Processors requires 8*48*3,000=1,152,000 R0 input (2,304,000 for the varieties I need twice).

13,824,000 R0, 158 Processors. That runs the whole operation for 24 hours.