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with my skills can i fly a bs in L4 missions?

Author
aldhura
Blackjack and Exotic Dancers
Top Tier
#21 - 2016-08-15 23:40:44 UTC
You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones.
Best is to try it on the test server as suggested.
You should go do some lvl4's with a wingman/wingwoman first.
With all my sp and experience, I wouldn't even undock that for a mission.

I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod.
The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away

[Maelstrom, low skill]

800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2

X-Large C5-L Emergency Shield Overload I_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Shield Boost Amplifier II_2
Heavy Capacitor Booster I_2, Cap Booster 800
EM Ward Field II_2

Gyrostabilizer II_2
Gyrostabilizer II_2
Gyrostabilizer II_2
Tracking Enhancer II_2
Tracking Enhancer II_2

Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2



Nikea Tiber
Backwater Enterprises RD
#22 - 2016-08-16 03:28:50 UTC
aldhura wrote:
You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones.
Best is to try it on the test server as suggested.
You should go do some lvl4's with a wingman/wingwoman first.
With all my sp and experience, I wouldn't even undock that for a mission.

I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod.
The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away

[Maelstrom, low skill]

800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2

X-Large C5-L Emergency Shield Overload I_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Shield Boost Amplifier II_2
Heavy Capacitor Booster I_2, Cap Booster 800
EM Ward Field II_2

Gyrostabilizer II_2
Gyrostabilizer II_2
Gyrostabilizer II_2
Tracking Enhancer II_2
Tracking Enhancer II_2

Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2





No.
As i mentioned earlier, the mael lacks the speed, agility, and hull bonuses to make effective use of ACs; especially without a propulsion module. Short range turrets on a BS need either projection (falloff or optimal depending on your race), application (tracking speed), as well as enough on-grid mobility to actually make use of them. The maelstrom has got none of these attributes.
Projection and application just get worse with lower skills. Hitting a fast cruiser with large ACs can be hard enough with motion prediction 5 on a hull without a tracking bonus, let alone a sluggish hull without a propulsion module. Sure, rats will approach you to their optimal range, but at that point you still need a prop mod to reduce the effective radial velocity of the rats orbiting you so you can actually hit them.
An AC mael will spend most of its time chasing rats around grid, applying maybe 50-80% of its max dps due to falloff (anything faster than a BS isn't going to remain close enough to you to be within optimal).
Fit arties and a MJD, even if you need to fit an RCU to do so.

my other nano is a polycarb

aldhura
Blackjack and Exotic Dancers
Top Tier
#23 - 2016-08-16 05:53:14 UTC
Nikea Tiber wrote:
aldhura wrote:
You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones.
Best is to try it on the test server as suggested.
You should go do some lvl4's with a wingman/wingwoman first.
With all my sp and experience, I wouldn't even undock that for a mission.

I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod.
The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away

[Maelstrom, low skill]

800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2
800mm Heavy 'Scout' Repeating Cannon I_2

X-Large C5-L Emergency Shield Overload I_2
Adaptive Invulnerability Field II_2
Adaptive Invulnerability Field II_2
Shield Boost Amplifier II_2
Heavy Capacitor Booster I_2, Cap Booster 800
EM Ward Field II_2

Gyrostabilizer II_2
Gyrostabilizer II_2
Gyrostabilizer II_2
Tracking Enhancer II_2
Tracking Enhancer II_2

Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2
Large Capacitor Control Circuit I_2





No.
As i mentioned earlier, the mael lacks the speed, agility, and hull bonuses to make effective use of ACs; especially without a propulsion module. Short range turrets on a BS need either projection (falloff or optimal depending on your race), application (tracking speed), as well as enough on-grid mobility to actually make use of them. The maelstrom has got none of these attributes.
Projection and application just get worse with lower skills. Hitting a fast cruiser with large ACs can be hard enough with motion prediction 5 on a hull without a tracking bonus, let alone a sluggish hull without a propulsion module. Sure, rats will approach you to their optimal range, but at that point you still need a prop mod to reduce the effective radial velocity of the rats orbiting you so you can actually hit them.
An AC mael will spend most of its time chasing rats around grid, applying maybe 50-80% of its max dps due to falloff (anything faster than a BS isn't going to remain close enough to you to be within optimal).
Fit arties and a MJD, even if you need to fit an RCU to do so.


This works, try it and get back to me..
Nikea Tiber
Backwater Enterprises RD
#24 - 2016-08-16 19:28:08 UTC
I don't need to. I owned and flew a mael for years, no prop mod and ac's is fail mode, the fact that you think it is okay means you've never flown anything more efficient.

my other nano is a polycarb

aldhura
Blackjack and Exotic Dancers
Top Tier
#25 - 2016-08-16 22:46:15 UTC
Nikea Tiber wrote:
I don't need to. I owned and flew a mael for years, no prop mod and ac's is fail mode, the fact that you think it is okay means you've never flown anything more efficient.


sure buddy...
Velarra
#26 - 2016-08-17 00:21:20 UTC
ergherhdfgh wrote:

Probably at least half of all the level 4 missions can be soloed in a T1 frigate, no easily but it can be done by a competent pilot.


There are a few that can be blitzed. You could probably even dance between all of the T1 frigates and choose the right ship for each mission you're handed. Yet even if you are ancient with a full hard wiring set, have infinite patience... I'd love to see half of eve's L4's completed in a t1 frigate.

Even if one discards AoE in some sites, more than a few do feature ships which can't be broken by frigate dps. You end up just sitting there, orbiting, until you run out of ammo :)

A fleet of T1 frigates? Sure :) absolutely, but 1? :)
Mercury Madullier
Center for Advanced Studies
Gallente Federation
#27 - 2016-08-18 23:27:18 UTC
Sara Starbuck wrote:
I started doing my first level 4s in pretty much similar ship as OP. I think i had BS and Large guns at lvl2-3 when i started, T2 hardeners and meta4 XL booster, cpu/pg, cap etc skills at 3-4,I had 4 T1 drones. Sometimes i used 800mm autocannons iirc.

Its totally doable if you take your time and read http://eve-survival.org/ or some other resource.
Before i bought my Mael, i used passive tanked 650mm arty Hurricane.
Bigger missions take a long time but you will notice the difference when your gunnery and shipskills increase.

All this was way back when there was no talk about mjds or similar modules.

Just be ready to warp out, stay aligned if you are unsure about your tank.
Remove any warp disrupting ships from the field ASAP.



I consider Damsel to be the hardest L4 in the rotation (aside from burner missions). DPR is pretty hard too but being multiple rooms, you can control total incomming damage pretty well.

My point is get familiar with Eve Survival. Use in L3s first. Know that many L4s have ships that will warp scramble you. Use fits/ships that you can kite in first. Train up more skills before anything. There are a few L4 missions where I am still more time efficient in my Dominix than my other mission ship. Skills count towards a mission being doable but , as it has already been stated, they also count with regard to time efficiency as well.
ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2016-08-19 01:56:19 UTC
Mercury Madullier wrote:



I consider Damsel to be the hardest L4 in the rotation (aside from burner missions).

Myabe... but after you "rescue" her, you get to spend some quality "alone time" with her floating around in space before you return her to her father.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2016-08-19 02:04:36 UTC
Velarra wrote:

A fleet of T1 frigates? Sure :) absolutely, but 1? :)

A few years back there was a guy doing just that. His goal was to run every every Level 4 mission solo in a rifter. He blogged about it and my last reading of his blog he had successfully soloed about half of all the level 4's out there.

Granted it was not an easy task. Some of the missions were easier than others. Some of the missions took him more than a week of trying to complete the mission before he was able to get it done.

However regardless of how difficult it is to do the point is that it can be done. I'm not recommending that anyone try it. I more wanted to make the point that you don't have to run Level 4's in a BS. Sure a well fit BS or Marauder is easy mode but easy is not always what you are looking for.

Want to talk? Join Cara's channel in game: House Forelli

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