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Warping

First post
Author
Jothan Endashi
Perkone
Caldari State
#1 - 2016-08-12 20:37:45 UTC
I read the forum rules. No ranting. So I'll try not to.

I'm sure this has been mentioned before. But can someone tell me why I have to spend real life time watching a warp screen and selecting the next jump gate location by hand to make it faster.

PLEASE get rid of warp speeds. What's the problem if I get there too fast? I'm sure the creator is really proud of the warp anim. and I know it's likely been around for the last nine years like dust in the corner of a room...but as a newcomer with a fresh perspective, the warp screen animation and the whole warp speed of each ship is a real world waste my precious time. I don't buy PLEX so that I can sit and watch warp animations and click "jump" on each star gate so that I don't have to wait even longer for the ship to creep at a snails pace toward the jump gate. I buy PLEX to actively play, fight NPC ships, mine for planet resources, explore wormholes etc. I suppose if the kind of customer that CCP is looking for is those who have nothing to do all day but sit in front of their computer and click "jump" after each warpdrive active voice...and not those of us that only have a few hours a day to devote to a game...then they are on the right path.

And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool. Does anyone use autopilot without going to the fridge to make a sandwhich and then stopping by the restroom to take a crap? It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

But I'm a new player so how long will this game keep me interested. Seriously the developers need to realize this may be their life's ambition...to endlessly collect dollar bills for in game excitement...but they better get rid of the boring parts or I won't be renewing my PLEX subscription beyond what I have.
Maekchu
Doomheim
#2 - 2016-08-12 20:40:01 UTC  |  Edited by: Maekchu
Warp speed is part of the balance, that bigger ships are slower than smaller ships.

If you don't like warp speed, fly frigates/dessies like me.

Also, since you are going to unsub anyway... Can I have your stuff?
March rabbit
Aliastra
Gallente Federation
#3 - 2016-08-12 21:23:50 UTC
Eve is built around time sinks. Subscription gives months of game and CCP wants you to spend it as useless as possible so you woud need another one. That's why anything in this game takes time. And it will never change

The Mittani: "the inappropriate drunked joke"

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#4 - 2016-08-12 21:33:23 UTC
OP, can I ask what you're flying?

If it's an Orca, any battleship that is not a Machariel or a Freighter I could understand you... if not, please enlighten me.
ShahFluffers
Ice Fire Warriors
#5 - 2016-08-12 21:34:58 UTC  |  Edited by: ShahFluffers
Jothan Endashi wrote:
PLEASE get rid of warp speeds. What's the problem if I get there too fast?

Simply put, the easier you make it to get around, the following happens:

- people are able to project power around the game more easily. This means that large groups can roll around and claim vast swaths of space more easily... putting smaller groups at more of a disadvantage.
Mind you... smaller groups suffer too from the time sink, but larger groups require more stuff and time to mobilize... meaning that the "time sink" is more of a burden for larger groups

- prices differences narrow or disappear. Why buy marked up products where you are located when you can quickly run to a trade hub and get all that you want for cheaper?
If you do not want to sink the time to get those cheaper prices (see: you are lazy or impatient), you buy the marked up products. This means that hauling and trading are viable professions for some players.

Jothan Endashi wrote:
And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool.

Because then auto-pilot would provide the same level of "reward" as sitting at the keyboard would. And we can't have that.

Plus, it somewhat increases security for vessels. Right now, if you use auto-pilot, having to slowly fly 15km to the stargate/station creates more of a opportunity for nefarious people to do dastardly things to your ship (scan, bump, gank etc).

Jothan Endashi wrote:
It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

You are making the age-old mistake of waiting until you have level 5 in a skill. Do not do that. Go out and experiment with ships and equipment with your skills at level 1-4.

The experience you gain from using ships and equipment will be more useful than getting the extra 5%-10% bonus that level 5 provides.


I should also note that "better" equipment is not necessarily better. Tech 2 ships CAN be beaten by Tech 1 ships.

Hell... there is a famous story about how a Rookie Ship (sub-frigate) caught and ground down a Battlecruiser.
Magmain
Perkone
Caldari State
#6 - 2016-08-12 21:42:50 UTC
Jothan Endashi wrote:
I read the forum rules. No ranting. So I'll try not to.

I'm sure this has been mentioned before. But can someone tell me why I have to spend real life time watching a warp screen and selecting the next jump gate location by hand to make it faster.

PLEASE get rid of warp speeds. What's the problem if I get there too fast? I'm sure the creator is really proud of the warp anim. and I know it's likely been around for the last nine years like dust in the corner of a room...but as a newcomer with a fresh perspective, the warp screen animation and the whole warp speed of each ship is a real world waste my precious time. I don't buy PLEX so that I can sit and watch warp animations and click "jump" on each star gate so that I don't have to wait even longer for the ship to creep at a snails pace toward the jump gate. I buy PLEX to actively play, fight NPC ships, mine for planet resources, explore wormholes etc. I suppose if the kind of customer that CCP is looking for is those who have nothing to do all day but sit in front of their computer and click "jump" after each warpdrive active voice...and not those of us that only have a few hours a day to devote to a game...then they are on the right path.

And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool. Does anyone use autopilot without going to the fridge to make a sandwhich and then stopping by the restroom to take a crap? It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

But I'm a new player so how long will this game keep me interested. Seriously the developers need to realize this may be their life's ambition...to endlessly collect dollar bills for in game excitement...but they better get rid of the boring parts or I won't be renewing my PLEX subscription beyond what I have.


I know you said you weren't going to rant....and maybe its the beer...but that sure read like a rant.

You're asking for CCP to remove a key part of the game (warp speend/time). This isn't an arcade space shooter/miner/trading game. You aren't supposed to be able to insta warp away from those actively looking to kill you. Part of the tactical nature of eve is being able to know how fast a certain ship can move from point A to B and being able to counter it. Any feature that cannot be countered is usually considered an exploit of some kind and promptly (or not) fixed.

Also, Auto pilot. Again, why would CCP build a feature that allows you to warp straight from gate to gate and instantly jump? That would be the same as botting and having the game play itself. Also, that feature would also be so OP that you couldn't very well counter it. You'd have to get super lucky to hit that single server tick to be able to catch that ship as it came out of warp to jump.

Basically what you're asking for us the CCP to build something more in line with Elite, Star Citizen or NMS. That isn't what EVE is.

Shameless Plug: Oils By Eryn

Vortexo VonBrenner
Doomheim
#7 - 2016-08-12 22:31:20 UTC
Roll

I read the forum rules. No personal attacks. So I'll try not to.

You failed at not ranting....sir.

Different warp speeds of ships have a very definite purpose. It's a big one, too.



Well...bye...


Lex Gabinia
Res Repetundae
#8 - 2016-08-12 22:44:54 UTC  |  Edited by: Lex Gabinia
Jothan Endashi wrote:
I read the forum rules. No ranting. So I'll try not to.

I'm sure this has been mentioned before. But can someone tell me why I have to spend real life time watching a warp screen and selecting the next jump gate location by hand to make it faster.

PLEASE get rid of warp speeds. What's the problem if I get there too fast? I'm sure the creator is really proud of the warp anim. and I know it's likely been around for the last nine years like dust in the corner of a room...but as a newcomer with a fresh perspective, the warp screen animation and the whole warp speed of each ship is a real world waste my precious time. I don't buy PLEX so that I can sit and watch warp animations and click "jump" on each star gate so that I don't have to wait even longer for the ship to creep at a snails pace toward the jump gate. I buy PLEX to actively play, fight NPC ships, mine for planet resources, explore wormholes etc. I suppose if the kind of customer that CCP is looking for is those who have nothing to do all day but sit in front of their computer and click "jump" after each warpdrive active voice...and not those of us that only have a few hours a day to devote to a game...then they are on the right path.

And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool. Does anyone use autopilot without going to the fridge to make a sandwhich and then stopping by the restroom to take a crap? It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

But I'm a new player so how long will this game keep me interested. Seriously the developers need to realize this may be their life's ambition...to endlessly collect dollar bills for in game excitement...but they better get rid of the boring parts or I won't be renewing my PLEX subscription beyond what I have.

A prime example of the casual player that some of our group seem so intent upon retaining and recruiting.

To the OP: You are flying a spaceship in space which is a pretty big place. This game is a virtual world bordering on a simulation. Players are supposed to feel the scope of the game. That scope includes time. Time spent traveling and learning. If you are waiting to engage in the game until you "level up" to the top level, then you misunderstand the game and it may always disappoint you. That is ok, better to figure this out at the beginning.
TigerXtrm
KarmaFleet
Goonswarm Federation
#9 - 2016-08-12 23:14:43 UTC
Jothan Endashi wrote:
I read the forum rules. No ranting. So I'll try not to.

I'm sure this has been mentioned before. But can someone tell me why I have to spend real life time watching a warp screen and selecting the next jump gate location by hand to make it faster.

PLEASE get rid of warp speeds. What's the problem if I get there too fast? I'm sure the creator is really proud of the warp anim. and I know it's likely been around for the last nine years like dust in the corner of a room...but as a newcomer with a fresh perspective, the warp screen animation and the whole warp speed of each ship is a real world waste my precious time. I don't buy PLEX so that I can sit and watch warp animations and click "jump" on each star gate so that I don't have to wait even longer for the ship to creep at a snails pace toward the jump gate. I buy PLEX to actively play, fight NPC ships, mine for planet resources, explore wormholes etc. I suppose if the kind of customer that CCP is looking for is those who have nothing to do all day but sit in front of their computer and click "jump" after each warpdrive active voice...and not those of us that only have a few hours a day to devote to a game...then they are on the right path.

And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool. Does anyone use autopilot without going to the fridge to make a sandwhich and then stopping by the restroom to take a crap? It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

But I'm a new player so how long will this game keep me interested. Seriously the developers need to realize this may be their life's ambition...to endlessly collect dollar bills for in game excitement...but they better get rid of the boring parts or I won't be renewing my PLEX subscription beyond what I have.


Like you said, you're a new player. And your post makes it very clear you have no understanding of how this game works at all. Which is fine, since you're new. So let me sum it up for you so you can better understand and perhaps even appreciate the fact that warping takes time.

1. Everything you do in EVE is done in the same universe, on the same server and in real time. EVE is built as a living and breathing universe where the act of traveling through space comes with its own set of dangers, pro's and cons. If you're not smart about how you travel through New Eden you will fall victim to its traps. It is an important part of the game, since you are playing with/against thousands of others players at a time, at all times.

2. Travel time from point A to point B is a tactical choice/restriction within EVE's combat system. If a fleet is 30 jumps away from a pirate gang attacking your corp member, they will not get there in time to save him no matter how fast their ships are. Being able to jump from one end of the universe to the other in the blink of an eye because people find the travel boring would unbalance the entire game.

3. Travel time affects the economy in such a complex number of ways I won't even be able to get into it. But to name an example, people will happily buy a product at a premium simply because they're too lazy to travel to a station where they can get it cheaper.

In short, EVE Online at its very core is designed to be the ultimate alternate universe that in many MANY ways mirrors real life. Time investment and travel is part of that. It's designed this way on purpose and that's a good thing. It's one of those things that sets EVE apart from anything else.

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Yang Aurilen
State War Academy
Caldari State
#10 - 2016-08-12 23:19:22 UTC
Jothan Endashi wrote:
I read the forum rules. No ranting. So I'll try not to.

I'm sure this has been mentioned before. But can someone tell me why I have to spend real life time watching a warp screen and selecting the next jump gate location by hand to make it faster.

PLEASE get rid of warp speeds. What's the problem if I get there too fast? I'm sure the creator is really proud of the warp anim. and I know it's likely been around for the last nine years like dust in the corner of a room...but as a newcomer with a fresh perspective, the warp screen animation and the whole warp speed of each ship is a real world waste my precious time. I don't buy PLEX so that I can sit and watch warp animations and click "jump" on each star gate so that I don't have to wait even longer for the ship to creep at a snails pace toward the jump gate. I buy PLEX to actively play, fight NPC ships, mine for planet resources, explore wormholes etc. I suppose if the kind of customer that CCP is looking for is those who have nothing to do all day but sit in front of their computer and click "jump" after each warpdrive active voice...and not those of us that only have a few hours a day to devote to a game...then they are on the right path.

And if that isn't an option for some reason. How about making autopilot worth pressing by making it jump the next location not show up 30km away. What a useless tool. Does anyone use autopilot without going to the fridge to make a sandwhich and then stopping by the restroom to take a crap? It's bad enough that training level 5 take 19 days for some things...but at least I can go play another game for 19 days and come back to EVE to finally have that training done...

But I'm a new player so how long will this game keep me interested. Seriously the developers need to realize this may be their life's ambition...to endlessly collect dollar bills for in game excitement...but they better get rid of the boring parts or I won't be renewing my PLEX subscription beyond what I have.


If you can watch this without blanking out you are a true eve player otherwise GB2WoW

Post with your NPC alt main and not your main main alt!

Lex Gabinia
Res Repetundae
#11 - 2016-08-12 23:24:49 UTC
Pandora Carrollon
Provi Rapid Response
#12 - 2016-08-12 23:50:51 UTC
You've gotten all the salient points but you can also be dropped OUT of warp. So that time going from point A to point B is not pointless. You have to be on your toes if you are in Null Sec and if you get yanked out of warp, ready to cloak /and or fight.

Part of the game is understanding the mechanics of WHY things work the way they do. There are reasons why warps and jumps are the way they are.

Just wait until you get into a ship that takes 30 seconds to align and warp... then it's real fun to watch, especially if you are about to be in combat... RollShocked
Serene Repose
#13 - 2016-08-13 00:39:52 UTC  |  Edited by: Serene Repose
Dear OP. You've heard the know-it-alls. Now hear the truth.

All the previous posts are inspired by the notion that the brain is an infallible computer, so by applying what is laughingly called "reason" whatever result comes forth is the truth, however unfounded or ridiculous.

Imagine if you will the olden times of video games...much like the times when EVE was developed. You have huge maps, yes. However, you have no computers that can draw the huge maps all at the same time. So, your huge maps are divided into sections comprising a grid. You then move from block to block. Your computer only has to draw one block at a time.

In order to get from block to block, the highly-inventive graphics designers come up with a transition animation or screen. This way you don't "lose immersion" while you wait for the next block of the map to be drawn with you in it. Boo hoo. Boo hoo. There are games today that seem to have conquered this. Lord of the Rings Online is a notable example of a "world" with no transitional borders. However, get real, too. By comparison LOTRO is infinitesimally wee compared to EVE.

Yes. Some of the rationalizations about the spot at which your auto-pilot leaves you have a shred of truth. The main reason you're left some distance from the gate on auto-pilot is to prevent people from auto-piloting "safely." We just don't like the idea of people going afk and "playing" EVE. Sue us. (Judging by your dietary practices...fridge/toilet/fridge/toilet...never mind on that.)

The upshot to your complaint is, it's not really widely shared as a complaint. It's a quaint quirk about our game here we all come to deal with in our own fashions. You can even see by some of the responses you've gotten, strategic and tactical techniques have grown up around the nature of this mechanic with regard to inter-system travel. With regard to intra-system warping, the warp mechanic is rather woven into the method of play to such a degree it's doubtful anyone's even considering significant changes to it.

I wish I could say I feel your pain, but like most EVE players I'm a dyed-in-the-wool sociopath and I don't sympathize
with anyone at all. Alas. Alack.

We must accommodate the idiocracy.

Doc Fury
Furious Enterprises
#14 - 2016-08-13 00:50:49 UTC
Jothan Endashi wrote:


PLEASE get rid of warp speeds.


So, it has come to this...


There's a million angry citizens looking down their tubes..at me.

Nikea Tiber
Backwater Enterprises RD
#15 - 2016-08-13 00:56:26 UTC  |  Edited by: Nikea Tiber
Wow... where to even start on this.
Maybe we should begin with a base assumption that the astronomical scale of the eve cluster is that of a small galaxy. The fact you have a ship that warps at 3 AU/sec is magic. Light takes 500 seconds to travel 1 AU. The distances between solar systems are sufficiently large enough to take months at warp were it possible to force a session change without the use of jump gates or cyno, so you've already got your desired feature where it actually matters; travel between solar systems.

I know that I'll draw disagreement from this, but between the original implementation of warp speeds as a core mechanic (t1 vs t2 hulls), and recent warp speed changes, the various speeds in warp is a well implimented core mechanic.

Aside from core fitting skills, having a relevent skill at 4 vs 5 wont make as big as an impact as you and your gang actually knowing what you are doing.

I'll refrain from referencing how life was pre warp to zero.

my other nano is a polycarb

Caco De'mon
The Conference Elite
The Conference
#16 - 2016-08-13 01:11:48 UTC  |  Edited by: Caco De'mon
CCP, please add an EASY button and/or an Entitled Mode.

Thanks.

*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."

Rain6637
GoonWaffe
Goonswarm Federation
#17 - 2016-08-13 02:32:59 UTC
wow, get rid of warp speeds is a new one. I love surprises like this.

Vortexo, it used to be that every ship entered warp at the same speed, which was a lot worse. Frigates and capitals and everything in between.

When they made smaller ships enter warp faster, it almost gave me whiplash it was so fast.
Rain6637
GoonWaffe
Goonswarm Federation
#18 - 2016-08-13 02:34:35 UTC
man you guys have no appreciation for innocent newbie questions

March rabbit wrote:
Eve is built around time sinks. Subscription gives months of game and CCP wants you to spend it as useless as possible so you woud need another one. That's why anything in this game takes time. And it will never change


There should be a 1-week warp option to travel straight from, say, jita to amarr. lol. People would do it just to avoid Niarja
Chopper Rollins
Republic Military School
Minmatar Republic
#19 - 2016-08-13 03:07:42 UTC
I CAN'T EVEN

Goggles. Making me look good. Making you look good.

Yang Aurilen
State War Academy
Caldari State
#20 - 2016-08-13 03:16:28 UTC
Rain6637 wrote:
man you guys have no appreciation for innocent newbie questions

March rabbit wrote:
Eve is built around time sinks. Subscription gives months of game and CCP wants you to spend it as useless as possible so you woud need another one. That's why anything in this game takes time. And it will never change


There should be a 1-week warp option to travel straight from, say, jita to amarr. lol. People would do it just to avoid Niarja


This kills the tradehubs

Post with your NPC alt main and not your main main alt!

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