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Back after six years with some pvp questions ...

Author
Valkorsia
State War Academy
Caldari State
#1 - 2016-08-10 03:05:01 UTC  |  Edited by: Valkorsia
Ok, so lots has changed. That's an understatement!

My ceptors are immune to bubbles *noted*

My SB's no longer have cruise missiles *check*

My HAC'S now seem worthless. Unless they're in a small gang, why bother? These Tech III's are where it's at, apparently. Is my Deimos even worth undocking anymore ...or should I just refine it? My Cerberus is just off .. haven't yet figured it out, but something changed.

Without training and buying all these new Tech III's on three pvp characters, just a few questions ...

What's the top speed on these new Tech III cruisers, assuming maxed skills and a pilot who knows how to fit his/her ship? Is there a list of speeds? (Same question for Tech III destroyers).

Anyone have some footnotes on major attributes worth noting?

What am I up against against one of these Tech III cruisers vs. a HAC?

I'm seeing a lot of Minmatar Tech III's destroyers in pvp, so I'm guessing they haven't been nerfed *yet*? Svipul's everywhere. Is Minmatar Tech III the ship to own now, both cruiser and destroyer? Are Assault Frigates a thing of the past?
--
I did dig this up, and it seems like I might as well put Tech III skills on training and come back in six months?

Holy unbalance.

Tech III cruisers

Tough tanks. All T3s can have very high resistances and very tough buffer or active tanks (the Loki is probably the most fragile, but then again its ability to shield or armour tank keeps the enemy guessing).
Covops-style cloaking. All T3s can be fitted to warp while cloaked like a covops or a force recon ship.
Bubble immunity. All T3s can be fitted to ignore warp disruption bubbles.
Difficult to probe. The difficulty of probing a ship down is based on the ratio of its signature radius and sensor strength. Although they must make fitting sacrifices, T3s can achieve very high sensor strengths and small signature radii, and thus become possible to probe only with the highest of probing skills.
Fat command bonuses. The dedicated Fleet Command ships come with a hull bonus of 3% per level to the effect of racial warfare links. The T3s can't fit as many warfare links at once as a Fleet Command ship, but with the right subsystem they can have a 5% per level bonus to the effect of racial links.
Slow-cooking. All T3s have a per-level reduction in the heat damage you take when overheating modules, which lets them overheat for much longer than most other ships.
Achieving any of these requires trade-offs and sacrifices, of course. But that point itself touches on what might be T3 ships' strongest point: since they're so customisable, when the enemy see one on scan it's hard for them to know what it's fitted to do.
---

Is there anything a Tech III cruiser can't do?
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#2 - 2016-08-10 04:40:21 UTC
They are expensive, slow, have no range for the most part and are unengageable, also they cant use rlmls (due to no real bonus at all). And you lose sp if you buy one. A legion with subs is about 390 mil, a mach is 360 mil and a vindi is 411. Both of those are vastly superior ships for almost everything bar very specialized fleet pvp in specific regions of space. If you factor in the sp you lose as those are now isk - they cost more in reality then a fitted pirate BS for just the hull.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2016-08-10 05:08:53 UTC
I wouldn't use a T3 for soloing unless it's a tengu.

Deimos and vagabond have new extremely tough tanks now with the buffs to cap batteries. Both can permanently rep upwards of 1k dps and can even do it under a medium neut.

A tactical destroyer on the other hand is great fun, cheap (relatively) and very powerful and you've noticed the king of them already: the svipul.

It's beyond broken but it seems CCP doesn't know what to do with it so I say just join the crowd until it gets nerfed.
Roenok Baalnorn
Baalnorn Heavy Industries
#4 - 2016-08-10 06:43:20 UTC
W0lf Crendraven wrote:
They are expensive, slow, have no range for the most part and are unengageable, also they cant use rlmls (due to no real bonus at all). And you lose sp if you buy one. A legion with subs is about 390 mil, a mach is 360 mil and a vindi is 411. Both of those are vastly superior ships for almost everything bar very specialized fleet pvp in specific regions of space. If you factor in the sp you lose as those are now isk - they cost more in reality then a fitted pirate BS for just the hull.

T3 cruisers arent really slow. I have a legion that hit at 100km and a tengu that can hit at 200km. A prot that does nearly 1100 dps. And you only lose sp in one level of your highest level subsystem IF you lose the ship..not if you buy one. Not to mention they can tank like a BS.


OP: Cerbs are very popular for fleet pvp right now. T3 cruisers have a lot of versatility so are more the swiss army knife of eve. t3 destroyers are good and fairly cheap( about 60-90 mil t2 fitted). They dont have the versatility of t3 cruisers, But they are one of the most fun classes of ships to fly right now. The svipul and confessor are the most popular( no surprise as minmatar and amarr tend to be the favorites for pvp since ive been playing) .

Also a proteus is very effective at solo pvp.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#5 - 2016-08-10 06:59:57 UTC
Thats for beam legions and rail tengus, both of whcih are **** in everything bar very specialized fleets. Not to menton that theres cheaper better versions. A prot does 1.1k dps with no way of applying that outside of scram range, it also comes with bs mobility and agility but without the broken bs mods such as heavy neuts, grapplers and mjds. Just to compare, a gila does 800 dps to 60km which actually apply while being able to kiter perfectly well.

For anything that isnt fleet work (where pirate bs fleets usually perform better for less) they suck. You can reallly solo in any of them bar maybe the 100mn legion. A 200k ehp ship doing 1k dps isnt good if it cant move fastr then 1km/s and doesnt do damage past 10km. It just gets ignored.

Pirate cruisers and hacs are either superior (orthrus, gila, phantasm) or are as good but much easier to use (deimos, vagabond, cerb).


The only place they do very well is in instalocking camps and for bombing pods (which is why there are so much used on killboards).



T3s arent wtfbbqpwnmobiles, they generally are pretty bad.
Valkorsia
State War Academy
Caldari State
#6 - 2016-08-10 07:32:31 UTC
I was in a rotten mood today when I wrote this, so apologies for sounding like I know anything about Eve anymore.

I really feel like I have to just look at the game as a total newbie now and forget everything I ever learned. New modules, new ships, new attributes ... just a bit frustrated. It's like starting over and I didn't expect that after the time I put in this game.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#7 - 2016-08-10 11:24:22 UTC
To answer non t3 questions, hac are pretty good atm. The ishtar while not being the best ship in game anymore is still quite good, the vaga and deimos are both insane, cerb is very strong. At least in solo and small scale pvp, but for anything large youll be forced to fly doctrine ships anyways, so you dont really need to know about them.

Bs are very good on grid and horrible offgrid (i.e warp speed, agility, locking etc), bcs are pretty much never used anymore. Rlmls are the best missile system in the game, all others suck bar rhmls and rockets/lmls. Drones are op and droneships are op as well, gila, vni for example. The new cynabal is the orthrus.

Afs suck (if you like them anyways, check out http://failheap-challenge.com/showthread.php?21461-HOW2PLAY-Solo-Roaming-in-Assault-Frigates).

T3ds are amazing, the svipul and confessor are totally broken and op.

Links are everywhere. People are super lame.

Damps are the new ecm just in infinitly better at everything (bar ganking solo stuff).
Roenok Baalnorn
Baalnorn Heavy Industries
#8 - 2016-08-10 13:16:53 UTC
Valkorsia wrote:
I was in a rotten mood today when I wrote this, so apologies for sounding like I know anything about Eve anymore.

I really feel like I have to just look at the game as a total newbie now and forget everything I ever learned. New modules, new ships, new attributes ... just a bit frustrated. It's like starting over and I didn't expect that after the time I put in this game.
I was in a similar situation once. I just started out slow doing the basics such as hauling some of my stuff , moving my ships through high and running some anoms/ sites in high sec. I skimmed dev blogs and patch notes, did a few searches on the forums etc. After a week or so( about 8 -10 hours of playing) i was feeling pretty comfy with the basics and after 2-3 weeks i was comfy with the new version of the game mostly.

Relearning the game is far faster than learning it from scratch.
Valkorsia
State War Academy
Caldari State
#9 - 2016-08-11 05:22:52 UTC
W0lf Crendraven wrote:
Rlmls are the best missile system in the game.


I just loaded my Cerb with em'. Had torps on. Holy crap, it has changed everything. But, what's up with the 35-sec reload time? I'm guessing people bitched and CCP tried to nerf them?
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#10 - 2016-08-11 06:08:02 UTC  |  Edited by: W0lf Crendraven
Yeah, they tried to nerf them with that. They used to do way less upfront dps but be regular weapon systems (i.e normal reload), which meant they were even better. You had caracals, scythe fleets, cerbs etc everywhere because they did really good dps with extremely good application. The they did that change to control them, but it hasnt worked. This, the drone buffs and scorch changed a lot about the meta

To take up the cynabal from another thread, the guys cynabal which you linked does sustained the same dps as a caracal at 28kms (before that he does slightly more, without drones though). Without reload factored in the caracal does more dps from 10km onwards. This basicely means that in terms of dps the caracal is better in most cases cause if you ever leave 30km or so the cynas dps goes down the drain, the caracal doesnt care (and this is using faction ammo, with t2 its even more dps on paper).

The only weapon systems able to compete are heavy pulse lazors cause scorch is amazing, the omen navy in particular is basicely the new turret cynabal https://www.youtube.com/watch?v=YtdmlHcyV9I (from 3min onwards or so) and drones, drones are also quite broken, the gila and worm while nerfed recently are still super strong and the vexor navy also is extremely good.

Taking the cynabal again, 200dps at 28km or so, a vni does that with light drones, but more importantly it does way more with geckos. Geckos were one of a kind drones put into the game, they are very expensive now but they are basicely heavy drone dps with medium drone speed and tracking making them op.


Then ccp decided in its infinite wisdom that the cynabal sucked, so they released a new pirate ship line - the mordus legion. They decided it was smart to create a ship as fast and agile as the cynabal with a point and scram range bonus which in itself is amazing, but then they also thought giving it absurd bonuses to rlmls was smart as well. This meant you had a ship which did up to 900 dps with rlmls, dps that applied to frigates perfectly. It also was super fast and agile and could point past 70km with links - and since rlmls cost nothing to fit it also was extremely tanky.

So far a time the orthrus was totally broken, they nerfed its dps pretty hard (it now barely does 800dps) but its still an extremely strong ship. Its big brother, the barghest is the strongest subcap in the game, at least for solo pvp. The frig one, the garmur isnt that strong but its very cancerous.


Now, they recently buffed dictors, giving us a small meta consisting of lml dictors, worms and a few afs. But then ccp came in again and decided that afs sucked, so they have us a new af, a t3d which was basicely a af in the same way a orthrus is a cynabal. The two good ones did cruiser dps, tanked better then cruisers, could instawarp and had 0 problems fitting a 10mn ab which worked perfectly well. This meant that for everything a t3d was best.

It still is although at least fw lowsec has somewhat recovered as they cant enter small fw plex anymore.



On mods that changed, ancillary reps are one of a kind reps you see everywhere, they work similar to rlmls, they rep a ton at the start and then almost nothing with a 60 second reload (the shield version just has the reload without being able to run while repping almost nothing). Since most fights are over quite quickly everyone is using those.

Mjds are mods you activate, you then cant pilot for a few seconds cause your course is locked on and then you jump 100km into the direction you are pointing, this ignores all tackle bar scrams.

Cds (command dessies) are destroyers that are super strong in pvp as pvp ships but they also can give links and can aoe jump peopel like mjds. This lead to a very funny period where nullsec pvers undocked their blinged bs and sat at station at 0 never leaving docking range if an enemy came, as they have always done, to then get blinked 100km away and die.

Damps are the new ewar to counter everything, a linked maulus can put a guardians lockrange to 2kms (which is why everyone always carries seboes) which makes them super strong, a orthrus is op but if it cant lock past 2km it wont do much.


Now the meta was (and still is) quite cancerous, everyone flew kiting ships and brawling on non frigate level was basicely dead bar for a very few ships (deimos, vaga). CCP didnt like that so they changed carriers, wich then were able to oneshot a full ehp cynabal 300km off within seconds. Locking faster then most cruisers. The nerfed that slightly but carriers still totally wrecks subcaps.
Liang Nuren
No Salvation
Divine Damnation
#11 - 2016-08-11 18:47:41 UTC
A question I haven't seen asked: what kind of PVP do you want to engage in? How big is the gang you want to be in? The answers are very different for high sec, low sec, WH space, NPC null sec, and sov null sec.

-Liang

I'm an idiot, don't mind me.

Nikea Tiber
Backwater Enterprises RD
#12 - 2016-08-13 02:40:51 UTC
Re: sensor damps.

Sensor damps have always been stupid strong in basically all situations. Most people have failed to notice since they couldn't past their nose. FoF missiles are a solution for a missile ship, but target selection goes out the window.

my other nano is a polycarb

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#13 - 2016-08-13 10:36:31 UTC
Arent fofs still broken (i.e so bugged that they dont work)?
Nikea Tiber
Backwater Enterprises RD
#14 - 2016-08-13 20:56:57 UTC
I'm pretty sure is they just target whichever hostile is closest to you in space. I've seen them on kill reports, but i am not a missile user so i cannot comment on first hand knowledge. It is possible they are working as intended, but exploding on a mwding drone or frigate fast enough to laugh at missiles. If you are under the effects of sensor damps or ecm you cant really tell with any certainty what is happening past what is visually on fire or exploding. I suppose a quick parse of your combat logs would let you know, but like i said, I am a gunner and dont generate combat logs involving my own missiles.

my other nano is a polycarb