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Eve WiS

Author
Noroswen
The Scope
Gallente Federation
#1 - 2016-08-09 04:17:38 UTC
I know WiC has been brought up before but would there be any community support if CCP gives consideration to dropping project Nova and building the WiS content to be something akin to a ME style shooter?

It seems the most flexible means of putting in shooter game play which you can add on all sorts of exploration and PvE things. Hell if revenue is the issue you could even make it accessible by some sort of plex like "permit". (Damn Caldari and their strict gun laws)
Lex Gabinia
Res Repetundae
#2 - 2016-08-09 04:20:00 UTC
This should be fun.
Lulu Lunette
Savage Moon Society
#3 - 2016-08-09 04:32:58 UTC
We can only dream

@lunettelulu7

DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2016-08-09 04:49:25 UTC
CCP might do it in a few years after more players have un-subbed.



DMC
Shallanna Yassavi
Imperial Academy
Amarr Empire
#5 - 2016-08-09 05:16:39 UTC
WiS would have been a slightly interesting pretty thing.

A signature :o

Serene Repose
#6 - 2016-08-09 05:45:36 UTC
LOL!!! WiS. I love it.

We must accommodate the idiocracy.

Nevyn Auscent
Broke Sauce
#7 - 2016-08-09 06:01:01 UTC
CCP are already building a PC shooter
Arkoth 24
Doomheim
#8 - 2016-08-09 07:47:23 UTC
Nevyn Auscent wrote:
CCP are already building a PC shooter

Let's face it: EvE is the only good thing CCP made. You may call it an accident. All other project were just a waste of money or even never came out from development like WoD. And now they are sitting on EvE unable or being too afraid to create anything else.

DUST was closed. Gunjack? It's not even a game. Valkyrie? It would be just another DUST for small bunch of OR-users: launch, make some money, close.

As 'bout WiS - there are too many freaks who will whine constantly 'bout "EvE dyeing" if CCP will even talk 'bout it one more time, so enjoy your Captain's Quarters.
Nana Skalski
Taisaanat Kotei
#9 - 2016-08-09 07:52:49 UTC
They will stick to Nova.

But having an avatar exploration module in EVE would be freaking avesome.

Imagine meeting someone in station in bar, playing roulette, drinking rum. Then he proposes you a deal, because he dont want to go alone to this site he heard about is in wormhole few systems far. Then you both jump in Asteros, and undock.

You go to this wormhole he have bookmarked, and jump thru.

Then imagine docking in some abandoned wormhole structure, exploring with this guy, but he gets shot by someone else who already was there, docked from diferent point, and he dies and its over for him, his spare clone is dead and he have to undock or he can observe by drone camera what is going on, or he can defend the structure from outside. You shoot the killer, then you shoot some more sleeper drones inside, hack a door and get the treasure worth hundreds of milions, escaping trapped room that starts to shrink, by shooting the security modules on walls in certain order.

Then you buy more fancy exploration suit with all this money in some shop, and then you go to bar with strippers and rum.

Better than Star Citizen!
Arkoth 24
Doomheim
#10 - 2016-08-09 08:06:56 UTC
Nana Skalski wrote:
Imagine...

It hurts.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#11 - 2016-08-09 08:35:08 UTC  |  Edited by: Shae Tadaruwa
Together with atmospheric flight, I think WiS is the only true new area of play the game can expand into.

More space that is coming with player built stargates will be great and all, but really just another flavour of what we already have.

I hope CCP put it back on the roadmap at some point, but I'm still happy playing what we have at the moment.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Arkoth 24
Doomheim
#12 - 2016-08-09 09:05:44 UTC
Shae Tadaruwa wrote:
Together with atmospheric flight, I think WiS is the only true new area of play the game can expand into.

More space that is coming with player built stargates will just be great and all, but really just another flavour of what we already have.

I hope CCP put it back on the roadmap at some point, but I'm still happy playing what we have at the moment.

Even F2P Star Trek crap got FPS-like missions, planet landing, walking in ship, and WiS of course. And it works: people like it.
Nana Skalski
Taisaanat Kotei
#13 - 2016-08-09 09:11:37 UTC  |  Edited by: Nana Skalski
Just when I think about that now, everything what I have wrote earlier about this avatar exploration module, could be used in Nova as a mixed PvE/PvP mode, but the space flight would be presented only with cutscenes. The thing about identyfying sites and their availibility: It would be acquired from capsuleer NPC as missions, and they would spawn the same mission location for many players.
Nevyn Auscent
Broke Sauce
#14 - 2016-08-09 09:27:30 UTC
Dust was actually quite an enjoyable experience, and to my understanding did actually turn a slight profit for CCP by it's end of life. It wasn't exactly a blockbuster sure, but it was a solid game, most of the disappointment came from the far reaching features they wanted to put in and failed to put in.

As for Star Trek, it works because that's what people expect from star trek. EVE is not Star Trek nor should it attempt to replicate it just for the sake of 'well they have it so we should'. I'm not against meaningful WiS, but right now it's not integrable into EVE without breaking a lot of suspension of disbelief. For example, if you were to away mission to a planet, what would really happen in EVE is you would have your ship blown up while you were on the planet, making it somewhat pointless. Not that you can actually get out of your pod currently while in a ship anyway.

So, lets see where CCP go with the Shooter, if it's got any open world aspects we'll see if it's got nice promise, or if it's just a lobby shooter.
Arkoth 24
Doomheim
#15 - 2016-08-09 09:43:45 UTC
Nevyn Auscent wrote:
Dust was actually quite an enjoyable experience...

It was a shooter for console. Shooter. For console.

Nevyn Auscent wrote:
As for Star Trek, it works because that's what people expect from star trek. EVE is not Star Trek nor should it attempt to replicate it just for the sake of 'well they have it so we should'.

WiS got nothing with Star Trek, with New Eden, with any other crap. It's just a way to gain experience and people interaction.

Nevyn Auscent wrote:
I'm not against meaningful WiS, but right now it's not integrable into EVE without breaking a lot of suspension of disbelief. For example, if you were to away mission to a planet, what would really happen in EVE is you would have your ship blown up while you were on the planet, making it somewhat pointless. Not that you can actually get out of your pod currently while in a ship anyway.

Oh, c'mon. What happens with your ship when it's docked and you're out of pod? Common sense - use it.
Nana Skalski
Taisaanat Kotei
#16 - 2016-08-09 09:44:51 UTC
Maybe they could put at least a social module as a lobby for capsuleers and mercenaries. A joining point for two games.

And some games there and strippers. Usual pleasure hub stuff.

But its all a wishfull thinking I am afraid...
Nana Skalski
Taisaanat Kotei
#17 - 2016-08-09 09:45:59 UTC  |  Edited by: Nana Skalski
Arkoth 24 wrote:

Oh, c'mon. What happens with your ship when it's docked and you're out of pod? Common sense - use it.

Is docked inside. Invulnerable. And you would use a spare clone installed in exploration bay module in ship.

After death of the spare clone the ship could be moved out of dock.

You would never leave capsule. Your mind would be journeying between clones.

With all those "would be" is one issue, CCP is capable of thinking, but they would need cash. Lots of it. Pirate
Geronimo McVain
The Scope
Gallente Federation
#18 - 2016-08-09 09:53:27 UTC
IMHO they should "abuse" the players more. Give them something like an SDK for missions or making interior for citadels. Corp painting for ships? The talent is out there, they just need to use it. Missions need to be approved by CCP but more boring then the actual ones is next to impossible.
Lan Wang
Knights of the Posing Meat
#19 - 2016-08-09 10:00:11 UTC
yes we need more excuses to stay docked in stations

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arkoth 24
Doomheim
#20 - 2016-08-09 10:20:07 UTC  |  Edited by: Arkoth 24
Nana Skalski wrote:
Arkoth 24 wrote:
Oh, c'mon. What happens with your ship when it's docked and you're out of pod? Common sense - use it.
Is docked inside. Invulnerable. And you would use a spare clone installed in exploration bay module in ship.

I know the answer. But Nevyn Auscent doesn't even try.

Nana Skalski wrote:
CCP is capable of thinking, but they would need cash. Lots of it.

They need to learn how to not throw it away for console, mobile, VR, and other "fast cash" projects. If they need easy cash - kick out the guy who's recoloring same dressing gowns for years, and make some new cool outfits for cash store.

Lan Wang wrote:
yes we need more excuses to stay docked in stations

Better be docked than grind hundreds of the same beacons for a candy in the can.
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