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My point of view of EVE

Author
Doc Fury
Furious Enterprises
#21 - 2016-08-05 15:56:53 UTC
OP definitely seems salty.

There's a million angry citizens looking down their tubes..at me.

Mai Khumm
172.0.0.1
#22 - 2016-08-05 17:59:33 UTC
So, you're upset about things being added/removed that prevent you from getting easy kills?

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2016-08-05 19:01:17 UTC
Brokk Witgenstein wrote:
He's not wrong tho. It IS very very easy to avoid getting killed.


Which then raises the question, WTF are those Bads™ who post here about getting killed doing? Oh yeah, there isn't much you can do about stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Egonieser
Jove Compendium
#24 - 2016-08-05 20:37:57 UTC
So this topic is basically you moaning about not being able to kill everyone at any time and any place without any countermeasures or means to escape?

It's people like you I really hope to **** off the most by making your life as miserable as possible... This game needs less trolls and griefers.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#25 - 2016-08-05 21:08:03 UTC
Brokk Witgenstein wrote:
He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.

Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.

Will monitor this thread closely; some good hints or pointers may yet come out of it.

Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents."

This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work.


So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2016-08-05 21:46:48 UTC
Eternus8lux8lucis wrote:
Brokk Witgenstein wrote:
He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.

Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.

Will monitor this thread closely; some good hints or pointers may yet come out of it.

Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents."

This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work.


So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics.


Good point.

It is funny that people who often tell people to HTFU and learn the game are often the same people to whine about risk aversion...when learning the game so you don't die is in line with being risk averse.

Oh, and just a minor nit to pick...but it is risk averse. No 'd'. Smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#27 - 2016-08-05 21:59:27 UTC
I know this-- I've posted the same myself on several occasions.

Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)

Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.

Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])

Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#28 - 2016-08-05 23:16:13 UTC
Teckos Pech wrote:
Eternus8lux8lucis wrote:
Brokk Witgenstein wrote:
He's not wrong tho. It IS very very easy to avoid getting killed. Wouldn't mind seeing some more targets myself. Targets are usually already POSsed up before my grid is loaded and I can 'shotgun' sites.

Or are you guys maybe saying interceptors online is not actually what is happening? Because it sure looks that way from my end.

Will monitor this thread closely; some good hints or pointers may yet come out of it.

Yet you do understand why this occurs right? Those who stay and learn the game, HTFU, adapt or die style, will invariably learn fairly well. The longer they stay the more they generally know and the safer they can make whatever it is theyre doing thats technically vulnerable, they also can pass on these safety spiels to other corpies by osmosis and just having them watch what someone is doing or actual chats on comms, text or even blogs and eve uni style podcasts. Such articles and sites and information raises the collective gamer IQ in the game and as the years pass by we know more than our collective "parents."

This then gets seen as risk adverse behaviour when its the farthest thing from it. Nevermind risky behaviors are always culled from the herd naturally anyway. You will either learn or leave the game. Eves own version of natural selection at work.


So what you see as risk adverse target lite environments are really players evolving and learning the game. Its funny how its a double edged sword in that respect. The very thing you wanted to do; running all the idiots and noobs out of the game, has amounted to a learned, wary prey that is just as smart if not smarter than you are and you now find them increasingly difficult to catch with the same tactics.


Good point.

It is funny that people who often tell people to HTFU and learn the game are often the same people to whine about risk aversion...when learning the game so you don't die is in line with being risk averse.

Oh, and just a minor nit to pick...but it is risk averse. No 'd'. Smile

Wait what you dont like the big "D"???!?! ShockedBig smile LOL I had to. My bad.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#29 - 2016-08-05 23:20:41 UTC
Brokk Witgenstein wrote:
I know this-- I've posted the same myself on several occasions.

Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)

Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.

Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])

Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone.

Honestly this is the feeling Ive gotten over the years too. Ive talked to a few long term Evers about it as well and it amounts to the same thing you almost have to look for a certain way to die in some cases. I remember low sec being literally feeling like a formula for PvP... X amount of jumps meant Y amount of kills after a while. So I do understand the sentiment there as well. Its really why I branched out towards the more goal oriented game style.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2016-08-06 03:01:41 UTC
Brokk Witgenstein wrote:
I know this-- I've posted the same myself on several occasions.

Doesn't have to imply we're bad hunters or that the prey are a bunch of cowards; all OP was saying (and I happen to agree with him) is that it results in stagnation. Don't ask me how to fix it-- I don't have the answer either. But I can't deny what I witness in-game: ceptors and nullified cloaky T3s everywhere. Ratters POSsed up everywhere. Roaming for 50, 60, 70 jumps to finally end up deliberately taking a fight I knew I was going to lose just to get "a" fight. (was a good fight too btw)

Roaming through empty systems. Camping without traffic. Jumping through empty wormholes. All the +1s are ceptors or cloakies -- and near populated areas you'll find 5 pairs of eyes.

Yup- I could do with a little more action. As soon as I understood what was happening I started flying careless, no scout, just yolo into things and stumble through systems in plain sight-- and even then, my solo Vaga sent three battlecruisers running for their lives. One decided not to jump, the second got off and the third one was biting the dust but I made an unfortunate pilot error and drifted out of longpoint range. (luckily, he ran into friends of mine so it still died eventually [grin])

Not saying everyone should start flying like a total r3tard, but I cannot say in all earnest that OP's assessment is incorrect. Feel free to discuss and throw me a bone.


In equilibrium everything is boring. That is why part of me like the IWI/Imperium war, it shook up the status quo and I got to go on fleets. I don't like being on the losing side, but could be much worse, we could lose and not have fun.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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