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The end of an era - the T3 nerf thread

Author
Dethahal Khardula
Viziam
Amarr Empire
#41 - 2016-08-12 16:12:20 UTC
ok, so, this is a stripped down version of what I actually wrote (deleted it myseld, duh >.<):
How about if T3c were't actually good in everything, or flexible, but actually even more specialised in one thing than t2 ships, and also should every ship have a very special own identity. Right now, every ship has 4 defense subsystems that are kinda the same, all have the same cloak and interdiction nullificatin subsystem, a cap recharge, a cap amount, a pwg subsystem, and so on.

My idea is that there only a total of, say, 3 subsystems per ship, and those give very strong bonuses to only one task. For example, one legion subsystem could be a heavily tanked (per level: 15% armor hp and 5% armor resistances), very slow (-70% m/s, -40% reduction to speed boost of prop mods), heavily damaging ship. (amarr = slow, heavy tanked laser race) one proteus subsystem could be a very high drone damage, speed, range, hp bonus, and the ship itself gets nearly no tank. (gallente = drone focused race)

not that great examples, indeed, nor well balanced, but how about the idea?
Zan Shiro
Doomheim
#42 - 2016-08-14 12:16:18 UTC  |  Edited by: Zan Shiro
Rivr Luzade wrote:
Well, other ships have many of these things already integrated into the hull, in particular the tanking bonuses. Many bonuses also have no influence on one another: The virus strength bonus and tractor beam bonus have no meaning for PVP. On the other hand, the probe scan strength bonus would take away a high slot, reducing the damage. That takes out 4 bonuses and puts the number of actually useful bonuses closer to Recons. The tank bonuses could be turned into a fixed number of HP, though.


Basically.

And CCP has in the past tried to dial back abilities. To limited or no effect. they nerfed missiles a while back as an example (the tengu/drake the obvious reason), Theory crafters and doctrine planners said well what do we do with missile tengu now?

Put in hybrid sub said a brave and out of the box thinking soul?

that is the stupi.....wait that might work.

And it did. Which then became a problem.

Problem in that the burn tengu crowd wasn't happy since there was the tengu still flying around. Not even all that great in hybrid mode imo. Then there was medium hybrid buff which sadly hybrid tengu took, imo, more of the heat on.

Tengu pilots switched irregardless of this since missiles dorked up. And because in the medium class at this time the rise of the ishtar was in effect...the fact the medium hybrid buff also of benefit to the gallante pilots who didn't use drones primarily was overshadowed. Gallante the drone race rabble rabble burn hybrid tengu now rabble rabble.



that and an underlying issue I have always seen here is CCP can't appease the angry burn t3 mob without potentially wrecking the game a little. Have it so T3 is undesirable to fly vice t1/pirate/t2, sales drop. hard. Problem: t3 production is a major reason WH's exist. Sleeper loot. Lose the carrot...how many will stick around as wh corps profits drop like stones.

Here is the tight rope CCP has to walk. Find a way to put t3 in check...yet keep them viable people still fly them to support WH interests. heard the stance of if you want a has, fly a hac in the start of thread. Fair stance mostly. Problem is if one makes a hac move viable to fly hands down all the time....there goes t3 sales.

How sustainable is WH space when its primary export for sale....is not wanted much anymore.
eVRiAL
Reveka.
Bad-Touch
#43 - 2016-08-14 15:28:12 UTC  |  Edited by: eVRiAL
Why nerf T3, boost T2 cuz they suck at tank/dps/speed per isk.
D'ya all wanna fly sucking ships with paper tank and boring dps?
elitatwo
Zansha Expansion
#44 - 2016-08-14 16:38:59 UTC
eVRiAL wrote:
Why nerf T3, boost T2 cuz they suck at tank/dps/speed per isk.
D'ya all wanna fly sucking ships with paper tank and boring dps?


All t2 ships but black ops have been rebalanced and none of them "sucks". It is that those t3 abominations are too strong at everything they touch.

They bring a brick tank in Recon, cloaky, exploration, logi and dank config and they should fear the base HACs we have now.

While certainly not the best for the task a tengu should fear an Eagle every time. And a Deimos should not be afraid of taking on a proteus or two.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Dethahal Khardula
Viziam
Amarr Empire
#45 - 2016-08-14 17:30:06 UTC
elitatwo wrote:

They bring a brick tank in Recon, cloaky, exploration, logi and dank config and they should fear the base HACs we have now.


In fact, t3 logi is quite balanced. Yes, they are tanked, yes, they out the same amout of ehp/s as a logistic cruiser, but they don't have the range, which is a quite okish tradeoff. logi is probably the most balanced out of the roles.
elitatwo
Zansha Expansion
#46 - 2016-08-14 21:38:17 UTC
Dethahal Khardula wrote:
elitatwo wrote:

They bring a brick tank in Recon, cloaky, exploration, logi and dank config and they should fear the base HACs we have now.


In fact, t3 logi is quite balanced. Yes, they are tanked, yes, they out the same amout of ehp/s as a logistic cruiser, but they don't have the range, which is a quite okish tradeoff. logi is probably the most balanced out of the roles.


The the last thing anyone is complaining about.

Our concern is the mothership tank of the hac config and the firepower that comes with it. You get the cake with chocolate frosting and strawberry frosting and all the spoons you want to eat it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenrailae
Center for Advanced Studies
Gallente Federation
#47 - 2016-08-14 22:36:05 UTC  |  Edited by: Kenrailae
Anyone could argue any stance in this thread all day and everyone is going to disagree with it.


There is literally no 'right' answer, as everyone sees and uses T3's differently.

For instance, I'm okay with them keeping some of their current traits, bit of a nerf to EHP or sig or both sure, but most their 'Ship of the line' stats, but would rather just drop the Command ship and scanny roles off them completely. That being said, I'm also a pretty much perfect links character with an absolute perfect links alt, and enjoy command ships.


Rather than arguing 'Oh do this to fix it'(because we're NEVER going to agree on that) it would seem more productive to come up with a list of problems most people agree with that we would like to see fixed with T3's. I'm sure my vote of just delete T3D's won't be on there, but still. Then from there we'll just have to see how CCP resolves it.


For instance, their EHP is too high. Okay, is this a problem with the actual armor HP number, or the combination of low sig and high resists?

Okay so we feel they have too low a sig, with too high resists, enabling them to have a tank they shouldn't have. or whatever.


Their Recon role is too strong. Okay, why? Does reducing their EHP reduce their recon effectiveness? No? Okay, does reducing their range?



Etc


Etc



Etc






Just my 2 isk. Could literally spend here til 2020 all of us with our own opinions on 'fix them in this specific way' arguing back and forth why my way is better than yours and you're an imbecile for thinking that way will work.

The Law is a point of View

The NPE IS a big deal

elitatwo
Zansha Expansion
#48 - 2016-08-14 22:48:19 UTC
Kenrailae wrote:
...Rather than arguing 'Oh do this to fix it'(because we're NEVER going to agree on that) it would seem more productive to come up with a list of problems most people agree with that we would like to see fixed with T3's. I'm sure my vote of just delete T3D's won't be on there, but still. Then from there we'll just have to see how CCP resolves it....


Good point and finally the direction I wanted this to go, so thank you very much!

I will let the audience get into it first and leave the floor for that, if you like you can go right ahead.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kenrailae
Center for Advanced Studies
Gallente Federation
#49 - 2016-08-14 23:09:31 UTC  |  Edited by: Kenrailae
elitatwo wrote:
Kenrailae wrote:
...Rather than arguing 'Oh do this to fix it'(because we're NEVER going to agree on that) it would seem more productive to come up with a list of problems most people agree with that we would like to see fixed with T3's. I'm sure my vote of just delete T3D's won't be on there, but still. Then from there we'll just have to see how CCP resolves it....


Good point and finally the direction I wanted this to go, so thank you very much!

I will let the audience get into it first and leave the floor for that, if you like you can go right ahead.




Fair enough.




T3's are too good at links.

There are very few reasons to use a command ship. CCP has implied these issues will be addressed with the changes they are making to links, the whole AoE thing requiring the links ships to be on the field to give links. When that change happens(soon*TM), this issue will likely be resolved.


T3's are too tanky.

Everyone agrees they're too tanky. There are 1,001 different ways we could suggest to fix it. Reducing their tank(Be it through higher sig, lower resists, or plain smaller buffer numbers) would go a long way to resolving their issues in other areas as well. It's less important to argue why it's better to remove their rigs or modify their base stats or whatever than it is to come to an agreement that they are too tanky, and potentially what it is about them that makes them too tanky. For me, I used to have vexor fit I could get to about 20k armor HP(If memory serves). I'm okay with T3's armor number. Personally I think they have too small of a sig radius, letting them sig tank too much incoming damage. I can specifically remember an RVB event where my mouse was playing up, and I was sat still, at 0 on the edge of a dreadnaught cluster(mouse woes). They primaried me, and I just loltanked the RVB fleet and their caps because of sig penalties/resists. Now I'm sure someone else is going to have the opposite opinion. That's fine. More important to come to some sort of agreement on whether they're too tanky in their roles or not, IMO.



I don't have many other problems with T3's. Personally I feel their only real problems are that stupid 4 co-pro cloaky scanny nullified link fit, and they tank too well. That cloaky, nullified scanny fit would be okay if it couldn't also do links on top of it. Everything else about them should 'fall in line' when that tank and links issue is resolved. I'm not going to get into a debate on 'the only way to do it is this way.' That's pointless. I also appreciate that others may have other problems with them. Which is fine. Again, more important to agree on what the problems are with them than to argue why this way is better to fix that problem that no one else may view as a problem. *deposits 2 more isk*

The Law is a point of View

The NPE IS a big deal

Cade Windstalker
#50 - 2016-08-14 23:18:52 UTC
Kenrailae wrote:

T3's are too good at links.

There are very few reasons to use a command ship. CCP has implied these issues will be addressed with the changes they are making to links, the whole AoE thing requiring the links ships to be on the field to give links. When that change happens(soon*TM), this issue will likely be resolved.


This is very much not the case.

T3s provide a lower overall bonus for the trade off of being able to fit three different types of links (on a ship with only 6 high slots). There is almost no reason to link with a T3 if you can instead link with a Command Ship, or better yet a pair of command ships, though honestly Tank + Skirmish generally does it for most fleets/people.
Kenrailae
Center for Advanced Studies
Gallente Federation
#51 - 2016-08-15 02:18:07 UTC
Cade Windstalker wrote:
Kenrailae wrote:

T3's are too good at links.

There are very few reasons to use a command ship. CCP has implied these issues will be addressed with the changes they are making to links, the whole AoE thing requiring the links ships to be on the field to give links. When that change happens(soon*TM), this issue will likely be resolved.


This is very much not the case.

T3s provide a lower overall bonus for the trade off of being able to fit three different types of links (on a ship with only 6 high slots). There is almost no reason to link with a T3 if you can instead link with a Command Ship, or better yet a pair of command ships, though honestly Tank + Skirmish generally does it for most fleets/people.




True. But a command ship can't fit 3, be covert, Nullified, and still provide nearly on par links with command ships. To be able to do all 3 of those things makes them too good at links in my eyes.

The Law is a point of View

The NPE IS a big deal

Nevyn Auscent
Broke Sauce
#52 - 2016-08-15 04:08:09 UTC
Cade Windstalker wrote:


This is very much not the case.

T3s provide a lower overall bonus for the trade off of being able to fit three different types of links (on a ship with only 6 high slots). There is almost no reason to link with a T3 if you can instead link with a Command Ship, or better yet a pair of command ships, though honestly Tank + Skirmish generally does it for most fleets/people.

The 'lower' bonus is about 1% difference in boosts. Nearly all the bonus in links comes from the skills & the implants. The difference in ship bonus is negligible.
Maldiro Selkurk
Radiation Sickness
#53 - 2016-08-15 04:37:08 UTC  |  Edited by: Maldiro Selkurk
I vote we let CCP that has a ton more metrics available to them than you do balance ships !

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nevyn Auscent
Broke Sauce
#54 - 2016-08-15 06:08:22 UTC
Maldiro Selkurk wrote:
I vote we let CCP that has a ton more metrics available to them than you do balance ships !

A ton more metrics and a lot less man hours to number crunch. There is a lot to be said for players number crunching.
Rough estimate, there are 100 Devs, and maybe 250,000 real players (1.5 accounts per player roughly, and maybe 400k accounts.
This means there are 2,500 players per Dev. So even if our number crunching is less efficient, then the sheer volume of it helps make up for it.

And T3's are badly overpowered. And a number of player solutions would have merit in balancing them according to the vision which CCP have presented for where they want T3's to actually belong.
Dracvlad
Taishi Combine
Astral Alliance
#55 - 2016-08-15 08:58:49 UTC
One of the joys of T3's is the ability to use them to move around 0.0, of course the easy kill merchants don't like that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

elitatwo
Zansha Expansion
#56 - 2016-08-15 09:08:59 UTC
Maldiro Selkurk wrote:
I vote we let CCP that has a ton more metrics available to them than you do balance ships !


The reason I didn't propose any values for subsystems other than slots is that I don't want to get into that. We have a CSM with enough good and competent pilots this year whom can address those.

Fact is that we can still all agree that t3 class is outclassing everything that is supposed to be better in its field of specialization.

Look at the most favored t3, the proteus.

That boat is a cloaky, recon, uber-dank-tank-uber hac. with 208592 bajillion ehp, nullified.

So unless the Deimos gets a rapid-not light- 5-doomsday murder-death-rays with 5 gazillion ehp tank, the proteus needs a nerf.

And so on.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#57 - 2016-08-15 09:10:12 UTC
Dracvlad wrote:
One of the joys of T3's is the ability to use them to move around 0.0, of course the easy kill merchants don't like that.


There are other ships to move around in. Fly them.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Morrigan LeSante
Perkone
Caldari State
#58 - 2016-08-15 10:18:51 UTC  |  Edited by: Morrigan LeSante
Nevyn Auscent wrote:
Cade Windstalker wrote:


This is very much not the case.

T3s provide a lower overall bonus for the trade off of being able to fit three different types of links (on a ship with only 6 high slots). There is almost no reason to link with a T3 if you can instead link with a Command Ship, or better yet a pair of command ships, though honestly Tank + Skirmish generally does it for most fleets/people.

The 'lower' bonus is about 1% difference in boosts. Nearly all the bonus in links comes from the skills & the implants. The difference in ship bonus is negligible.



Wait until links are on grid. A boosting T3 will be non existent entirely.

Why? Because it is a defensive sub with no defensive bonus.



Ed: I'm also apparently in the minority in that I don't mind T3s. They've expensive to fit correctly, have SP loss and are still nowhere near as ubiquitous as older "problem" hulls ever were. Something is always "best", these have decent trades imo. I've said it repeatedly before: If you nerf T3Cs the heavyweights are going to roll into command ships instead and then you'll have people moaning about them.
Nevyn Auscent
Broke Sauce
#59 - 2016-08-15 11:09:42 UTC  |  Edited by: Nevyn Auscent
Morrigan LeSante wrote:

Ed: I'm also apparently in the minority in that I don't mind T3s. They've expensive to fit correctly, have SP loss and are still nowhere near as ubiquitous as older "problem" hulls ever were. Something is always "best", these have decent trades imo. I've said it repeatedly before: If you nerf T3Cs the heavyweights are going to roll into command ships instead and then you'll have people moaning about them.

Cost is never a good balancing option. Especially now that SP loss (A bad mechanic to begin with that should have never been implemented as an excuse for OP ships) is simply a cost via skill injectors anyway.

Command ships come with a set of downsides, namely mobility problems. And baring one particular CS don't have the same sort of tank as a T3 in tank mode anyway (and that one has terrible DPS instead), especially once Sig is taken into account. So it's nowhere near as much of an issue if people jump into command ships instead of T3's.

Especially if T3's get put where they are meant to be which is versatile in space. The current subsystem arrangement does not create a versatile ship since it's so hard to refit in space. If the subsystems gave access to tactical modes, then you would be looking at a more suitable versatile in space ship, that should be between T1 & T2 at a particular role when in the right mode, at T1 power level when in the wrong mode, but since it can change modes it's more adaptable than any particular T2 to the current need. That is the slot CCP placed T3's in on their desired power/versatility chart. And still leaves reasons to fly a T3, but also to fly a T2.
Kenrailae
Center for Advanced Studies
Gallente Federation
#60 - 2016-08-15 11:15:10 UTC
Nevyn Auscent wrote:
Cost is never a good balancing option. Especially now that SP loss (A bad mechanic to begin with that should have never been implemented as an excuse for OP ships) is simply a cost via skill injectors anyway.





4 years or so ago when Plex were still under 300m, L4's were the 'way' to make isk for the average Eve player and incursions hadn't been around, AND you could still lose skills by not updating your clone and have no easy way to replace them, maybe it worked then. But especially in today's Eve where it's just soooooooo easy to make isk, or at least attain it, cost is definitely a horrid balancing point. I remember paying 1.2b or so for my first Vindi hull. Now they're what? 500m? something like that.


The Law is a point of View

The NPE IS a big deal