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Dual Prop vs Dual Web

Author
VKhaun Vex
Viziam
Amarr Empire
#1 - 2011-12-21 02:36:47 UTC  |  Edited by: VKhaun Vex
On an aggressive / 1v1 ship setup, short range guns autocannon/blasters.

Assuming you have three mids to play with (point is taken care of, tank is taken care of if shield, etc etc.), is it better to run dual webs and a MWD, then shut off/pulse the MWD once you've webbed the enemy, or is it better to go dual prop and run the AB once you've webbed them? No I do not have a specific ship in mind, it's just a choice I'd like to understand better, so speculate as far as you like.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

DeBingJos
Sebiestor Tribe
Minmatar Republic
#2 - 2011-12-21 11:14:38 UTC
VKhaun Vex wrote:
On an aggressive / 1v1 ship setup, short range guns autocannon/blasters.

Assuming you have three mids to play with (point is taken care of, tank is taken care of if shield, etc etc.), is it better to run dual webs and a MWD, then shut off/pulse the MWD once you've webbed the enemy, or is it better to go dual prop and run the AB once you've webbed them? No I do not have a specific ship in mind, it's just a choice I'd like to understand better, so speculate as far as you like.


Hi VKhaun,

This depends on the purpose of the ship, the weapontype you will choose, gang comp, ...

Ex:
Do you want to use the ship on gates to prevent the target from reapproaching: dual webs.
Do you intend to tackle larger ships: dualprop (mwd for fast approach, ab for speedtanking)
...

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Nalha Saldana
Aliastra
Gallente Federation
#3 - 2011-12-21 13:05:41 UTC
A second web takes their speed down from 40% to 19.1% which isnt huge amounts but can help you in certain situations.
A ab enables you to speed tank and gives you quite a lot of speed when scramed.
What is better? Depends on the ship and target.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#4 - 2011-12-21 13:15:54 UTC  |  Edited by: Wacktopia
AB: If both you and the other ship have web/scram then the AB also affords you a GTFO assuming the other party does not have dual-web or an AB also. AB will also help reduce incoming damage if you orbit them but could also reduce your damage output.

Dual Web: Dual web will allow you to really lay down the DPS heavily on the target and also more likely stop them from escaping. Dual web will also help you tackle and hit smaller targets than you. For example a dual webbing AC-cane could take down cruisers it caught with ease... if it caught them ofc.

Finally, it will also depend on the class of ship you are using. If you are talking about a frigate then I would go dual-prop for GTFO and damage limitation. If we're talking a BS then clearly a dual-web would perform better.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

VKhaun Vex
Viziam
Amarr Empire
#5 - 2011-12-22 03:17:40 UTC
Wacktopia wrote:
AB: If both you and the other ship have web/scram then the AB also affords you a GTFO assuming the other party does not have dual-web or an AB also. AB will also help reduce incoming damage if you orbit them but could also reduce your damage output.

Dual Web: Dual web will allow you to really lay down the DPS heavily on the target and also more likely stop them from escaping. Dual web will also help you tackle and hit smaller targets than you. For example a dual webbing AC-cane could take down cruisers it caught with ease... if it caught them ofc.

Finally, it will also depend on the class of ship you are using. If you are talking about a frigate then I would go dual-prop for GTFO and damage limitation. If we're talking a BS then clearly a dual-web would perform better.



That's very helpful, thank you.

Been looking at battleclinic while at work for a few days now, and I keep seeing shield tanked ships with ridiculous EHP and zero utility. One prop and a disruptor and all other mids full of shield mods.

I can't help thinking that being able to absolutely demand a range with dual webs would be a better tank than tons of HP when y our missiles ignore tracking/range, or even Sansha with pulse laser optimal range on a tracking bonus.

But I'm just an EFT warrior at this point, and I know it, but I think I'm going to try some dual web missile boats.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Liam Mirren
#6 - 2011-12-22 03:23:38 UTC  |  Edited by: Liam Mirren
Battleclinic is perhaps not the best place to get good fits. People who know what they're talking about can't be bothered to post there resulting in unrealistic idiot fits being listed that remain unchallenged and actually gain endorsement, if only as a result of trolling. It can be handy to get an idea or an angle on a specific strategy but for the most part BC is ruled by EFT Warriors, the clueless type.

If you have questions in regards to fits either drop them here or on Failheap.


- edit for content -

Range control with webs is mostly the realm of frigate combat, and allows for 2 strategies:

1 forcing the other into your short range, high dps (and possibly bad tracking) weapons
2 keeping them at range where their faction ammo loaded guns will do jack all, till they realise they're in trouble and (if they bothered to even bring it) switch to T2 range ammo. Most of the times it's too late by then. This works really well with missile frigs (armor Kestrel/Hawk/Hookbil is hilarious against other frigs) and also works quite well if you start the fight with range ammo loaded. Specifically an incursus can pull this trick just fine but others can do it too.

Excellence is not a skill, it's an attitude.

VKhaun Vex
Viziam
Amarr Empire
#7 - 2011-12-22 05:39:45 UTC  |  Edited by: VKhaun Vex
Yeah my hookbill setup got me started looking at dual webs. I love the frigate/small guns size range and I hope to spend my extra isk on overly expensive Hookbill and Malediction loot pinatas. With the great speed difference between say an assault ship on an AB, all the way to an inty on a MWD, I think the dual webs are more than warranted, but we'll see.

Just grab some poor enemy frig and orbit at 10K until the rockets pick them apart. Blown up sig radius and lower EHP might make me vulnerable to destroyers though. I can see some thrasher worth a tenth the ISK two shotting me. :P

Cruor is also interesting, but I have no interest in lasers. Easily two years before I'd skill for them.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Jhagiti Tyran
Caldari Provisions
Caldari State
#8 - 2011-12-22 07:30:46 UTC
On rocket boats like those dual webs are great, if you can afford to lose the speed tanking
DeBingJos
Sebiestor Tribe
Minmatar Republic
#9 - 2011-12-22 07:43:47 UTC
As always, you have to ask yourself: Do I need the extra web? If you fit a single web you can fit something else in that midslot. Extra tank, or E-war (Tracking disruptor, Damp or ECM, ...)

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#10 - 2011-12-22 09:05:03 UTC
Which ever you go for the same rule will always apply for small/solo pvp; you are best off picking a niche and being really good at that instead of trying to create something that performs in every situation - a jack of all trades.

And secondly; there is no substitute to flying a fit and seeing how it and you perform.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

VKhaun Vex
Viziam
Amarr Empire
#11 - 2011-12-22 10:25:45 UTC  |  Edited by: VKhaun Vex
Wacktopia wrote:
Which ever you go for the same rule will always apply for small/solo pvp; you are best off picking a niche and being really good at that instead of trying to create something that performs in every situation - a jack of all trades.

And secondly; there is no substitute to flying a fit and seeing how it and you perform.


For frigate level I agree entirely, purpose-built ships all the way, and I'm putting a lot of train time into spaceship command to make sure I have lots of options, including cheap frigs to live and learn with.

However I'm extremely stubborn about having 'my ship'. I'm trying very hard to carefully select a jack of all trades cruiser on the fast side, with a decent engagement profile, that is useful to a gang. I'm eyeing the heavy interdictor cruisers. Good mix of offensive and defensive bonuses, and the extra flexibility in the mid slots if I use the scripted generator from the high slot as my point.

The Phobos in particular stands out. With four mid slots, armor tanked, and a point in the high slot that's dual prop dual web waiting to happen. Lower cap need than the devoter, and a falloff bonus for blasters is always delightful. The Vigilant could work as well, since one web would be more effective thanks to the bonus and it would add drones... But it's just theory at this point. Expensive theory at that.

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

Khrage
#12 - 2011-12-22 11:14:18 UTC
VKhaun Vex wrote:
Yeah my hookbill setup...


my alt's hookbill fit rocks dual prop AND dual web, along with scram. sacrifice tank, but the fit also puts out a 150% - 200% dps of other hookbill fits with a MSE. with the dual prop, dual webs, and the good range on rockets - you can choose, catch, and kite targets; dictate range; & hit them with full frig melting dps while taking fractions of theirs.

you don't have to choose between them/settle. just fyi :)
Dalts
Out of Focus
Odin's Call
#13 - 2011-12-22 15:45:15 UTC
I think the simplest way to put it is as follows.

Since the mechanics of Eve mean that you both share the same transversal, and if you are able to hit better at higher transversal than your opponent you are either in a missile/drone boat or you are using smaller/tracking bonused guns, then the following broadly applies:-

If you are going to have a greater DPS to opponent EHP ratio than the opponent you expect has to you, then fit dual webs and just go pedal to the metal as you are happy for transversal to be low as you will win the gank race.

If you are going to have less DPS to opponent EHP than the opponent has to you (smaller ship or longer range guns usually) then go dual prop as you can still stop them escaping with one web and can keep transversal up because of your faster speed or keep range better.

Of course sometimes having dual webs means your applicable DPS goes up which can mean your DPS to opponent EHP ratio is better and so you can duke it out with them.
Liam Mirren
#14 - 2011-12-22 15:52:25 UTC
Dalts wrote:
I think the simplest way to put it is as follows.

Since the mechanics of Eve mean that you both share the same transversal, and if you are able to hit better at higher transversal than your opponent you are either in a missile/drone boat or you are using smaller/tracking bonused guns, then the following broadly applies:-

If you are going to have a greater DPS to opponent EHP ratio than the opponent you expect has to you, then fit dual webs and just go pedal to the metal as you are happy for transversal to be low as you will win the gank race.

If you are going to have less DPS to opponent EHP than the opponent has to you (smaller ship or longer range guns usually) then go dual prop as you can still stop them escaping with one web and can keep transversal up because of your faster speed or keep range better.

Of course sometimes having dual webs means your applicable DPS goes up which can mean your DPS to opponent EHP ratio is better and so you can duke it out with them.


The only reasons to have dual webs is to not have ppl run away, to lower their speed for your tracking/explosion velocity or to control range because of weapon types/ammo.

Excellence is not a skill, it's an attitude.

Diomidis
Pod Liberation Authority
#15 - 2011-12-23 00:00:28 UTC
Depends on the initial engagement range etc, and your aggressiveness:
Are you faking it so that he will come for you from afar? Will you burn for him? Will the fight start really close ? 3-5km, maybe on an un-docking spot etc?

Dual web or AB is not the question when you have 3x slots to play with - as you say.
That means that you have a MWD + Web in the "fixed" 2 slots, and you need to decide on the 3rd.

The most detrimental speed reduction module in frig pvp, is scram. If you have an opponent with MWD and you don't, the 2x webs won't help you unless he is scrammed (unless say you are a pulse coerser, a DD or something equally mean that will pwn the other frig before it manages to burn out, and given that he is bubbled/pointed by others etc and cannot insta-warp out).

So the optimal combo for speed dictation in scram / web range, is AB / Scram / Web.

Without MWD, you cannot pursue much stuff. Unless the fight starts really close or they come after you, usually there is no fight.
So usually "aggressive" players go for MWD / Scram / Web, or Dual Prop + Scram.

Dual Web is better when you have a long(er) range weapon to play with, so fighting 1v1 to another ship in your class that you out-range will help you keep him far away. Etc rocket boats, barrage boats, pulse boats, vs. say a blaster boat or low dmg AC boat. But that assumes that you already have a prop mod yourself, and a scram, so 2x webs are limited as an option to ships with at least 4x med slots.

In boats with 3x med slots, the AB is a better option, as your speed advantage for closing in or gaining range is bigger when you have an AB than single-webbing your opponent - thus dual prop ranis is popular: it doesn't have the range, nor tank to outlast the opponent in a kiting game - it's move in for the kill or nothing.

4x med slot boats get the option for 2x webs, or web + TD, given you don't care for physically tanking with your meds (technically ewar is tank when you are out-ranging your opponent).

"War does not determine who is right - only who is left." -- Bertrand Russell