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For the love of the Game - Exploring a virtual culture

Author
Robby Rova
Doomheim
#21 - 2016-07-31 23:46:15 UTC
Nana Skalski wrote:
I am disappointed. Its like a longer panegyrical post. Where is ethnographic part in it?
Describing a culture should be more methodical:
Should describe demographic, behaviors, rituals, language, preferences, products of that culture. Not only players but also developers.

For example CSM. Its a product of that culture. Ruined Monument in Jita is a product of that culture. Why they were created? What can be said about people who created it.


You're right , but that was also my focus. I believe I did touch base with a few aspects of an ethnographic representation of the community we are apart of. But, i do see where it is lacking on that standard. When I began to write the paper i aimed more for answering this question: "How do I accurately represent the majority of the player base to someone who has never heard of this game before?". I view it more like an introduction than a complete case study.
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#22 - 2016-08-02 01:56:09 UTC
Just got done reading, you not only brought us HONOR, but DIGNITY as well. I don't think anybody else can describe so well as you did in this virtual home we all call and claim as our home.
Robby Rova
Doomheim
#23 - 2016-08-02 07:52:22 UTC
Ashlar Maidstone wrote:
Just got done reading, you not only brought us HONOR, but DIGNITY as well. I don't think anybody else can describe so well as you did in this virtual home we all call and claim as our home.


Thank you, i really appreciate your compliment.
Robby Rova
Doomheim
#24 - 2016-08-04 18:22:08 UTC
going to shoot this back to the top, i hope more people read it.
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