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EVE New Citizens Q&A

 
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New player, questions about story and questing!

Author
ShahFluffers
Ice Fire Warriors
#21 - 2016-07-30 01:27:08 UTC  |  Edited by: ShahFluffers
Zordon Alpha wrote:
wow so many awesome responses, thank you!

so much to look forward to!

one more question I have though... aside from obvious pilot skill is there a specific class of ship I can obtain or a specific point I can progress to where I can start to look for PvP opportunities? I feel like at this point I have a pretty newbie ship (forgot the name but its this ship ) and Its fitted with just items recieved in the military agent missions.

I dont really know exactly how to read the specs and stuff like this but are there specific numbers or stats I should look for before I start actively seeking out PvP? thanks!

Here is the thing about PvP in EVE...

You can partake in it from day one.

Mind you... you won't be killing anyone in a 1v1. Nor will you be "top damage" on any of the killmails. In fact... it is more likely that you will die in a ball of fire.
But you CAN contribute to a group effort.

How is that possible you may ask?

Well...

There is more to taking out an enemy than simply applying straight damage. There are other factors that can stack the odds more on your side.
Here are some examples:

- no kill can be scored if the target escapes. This means it is important that someone "pin" the target with a Warp Disruptor or Warp Scrambler. All you need is a specific mod on your ship and the speed necessary to get in range.

- Electronic Warfare (see: "de-buffs") is always handy. They are many forms of it... ranging from disrupting damage application (Tracking Disruptors), reducing targeting speed or range (Remote Sensor Dampeners), to zapping the power out of ships (Energy Neutralizers or Nosferatus).

- scouting requires no specific modules. Simply be fast, have a good eye, and understand how to use the Directional Scanner (found on the lower left of your capacitor hud). Intel can mean the difference between a "clean sweep" or "massacre."



As for ships... this is where a bit of experimentation and experience comes into play. Some ships are better than others at certain tasks... while at the same time being REALLY bad at other tasks.

The real questions are...

- what kind of combat do you want to do?
---- Large group?
---- Small/Medium group?

- what appeals to your more?
----- Straight damage?
----- Combat support roles (scouting, debuffs, tackle, etc)?
----- "Healer" (see: Logistics) roles?

- structured combat or "balls to the wall" or "sneaky-sneaky I gots you nao!!"



And finally... do not let the age of a character dissuade you from engaging in combat.

A group of three or four T1-fit frigates that cost about 500 thousand to 1 million isk CAN EASILY overwhelm a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing.
https://zkillboard.com/kill/39793460/ (Condors caught me and ground me down... I only had time to kill one of them)
https://zkillboard.com/kill/38239838/ (all the Breechers in this KM were T1 fit... I could only kill two of them before being nuked)
http://ifw.killmail.org/?a=kill_related&kll_id=27040341 (about ~20 Thrashers (T1 Destroyer) warped on top of my groups' 7-man Confessor (T3 Destroyer) gang... we eventually killed all the Thrashers, but not before losing 3 Confessors. While my group may have won, we lost WAY more ISK than the Thrasher gang did).

Moreover...
A battleship can potentially "one-shot" a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to hit, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.



edit: and yes... I have used a Tristan and use them to this day. In fact, I still use "basic" Tech 1 ships because by and large... they are awesome!
Ralph King-Griffin
New Eden Tech Support
#22 - 2016-07-30 03:15:50 UTC  |  Edited by: Ralph King-Griffin
The tristan is a badass little ship, i have a buddy that would use it to kill battleships in pvp.

He also has a thing for the incurus( the one with a little "lance" on the front of it )

You can start pvping right now if you fancy, newbros are suprisingly dangerous with a little bit of guidance, shah's post above details this a bit more.
edit: here is some excellent reading courtesy of the mad git i learned fromBlink
Wombat65Au Egdald
R I S E
#23 - 2016-07-30 04:25:50 UTC
Zordon Alpha wrote:
wow so many awesome responses, thank you!

so much to look forward to!

one more question I have though... aside from obvious pilot skill is there a specific class of ship I can obtain or a specific point I can progress to where I can start to look for PvP opportunities? I feel like at this point I have a pretty newbie ship (forgot the name but its this ship ) and Its fitted with just items recieved in the military agent missions.

I dont really know exactly how to read the specs and stuff like this but are there specific numbers or stats I should look for before I start actively seeking out PvP? thanks!


There are no specific PvP ships and no specific PvE ships, except maybe mining and cargo hauling ships. Even then, the Venture which is a basic mining ship has been used in PvP, although more for the humour value of PvPing in a cheap mining ship than anything else.

Any combat ship in the game can PvP or PvE, it's mostly about what sort of modules you equip the ship with. Some modules are not worth fitting for PvE because NPC pirate ships are immune to certain modules (capacitor neutralisers), or the NPC pirate ships don't behave in certain ways (NPC pirates don't try to run away from a fight with a player, so a "warp scrambler" is useless against NPC ships).

As ShahFluffers pointed out, you don't need years, or months, or even weeks of experience to PvP in Eve. With the right advice on how to equip a ship, and how to use it in a PvP fight, a new player is capable of performing a genuinely useful role in a PvP fight. Trying to 1 v 1 as a new player will be tough, you should try to find a player "corporation" that welcomes new players and helps train them (there are quite a few player corporations in the game that do this). Expect to lose a bunch of ships early on as you learn how to PvP. Most of the player corporations that welcome new players have some sort of "free ships" program where you don't have to buy your own ships or equipment. Each player corp that has a program like that will have it's own specific rules about what ships and equipment they supply for free.
Memphis Baas
#24 - 2016-07-30 04:49:41 UTC  |  Edited by: Memphis Baas
Zordon Alpha wrote:
aside from obvious pilot skill is there a specific class of ship I can obtain or a specific point I can progress to where I can start to look for PvP opportunities?


This game is balanced so that newbies can go up against veterans and have a chance. There's none of that crap other MMO's have where you can't even hit the L60 guy if you're 10 levels below him.

This game's ships are balanced to be useful for veterans too. You'll see us fly the frigates you're flying, as well as other ships. You're supposed to accumulate a whole hangar of ships, and just jump into whichever is the best suited for what you want to do at that particular point in time.

That said:

Frigates - cheap, fast, agile, no real armor or shields. Well suited for scouting, electronic jamming, or tackle (if you don't use a warp disruptor on an enemy when you start shooting, they can just warp away and laugh at you). Most people use frigates as throw-away ships, because losing even 10-15 of them is not a big deal.

Destroyers - good for killing frigates, also cheap and relatively fast, but their bigger dimensions make them vulnerable to the weapons on bigger ships.

Cruisers - medium priced, slower, but can actually install a "tank" defense (be it armor-based or shields-based). A lot of the cruisers are extremely versatile, you just change the modules you've fitted to the cruiser and you can do something else with it.

Battlecruisers - more firepower than the cruiser, still somewhat acceptable in terms of movement. They're a bit glass cannon, as they can have more weapons than cruisers but not more defenses.

Battleships - slow, sluggish, serious firepower, and serious tank (you have room for several armor or shield resistance modules, in addition to the armor or shields). Most people prefer not to use battleships currently, because they can do the same job with the more advanced Tech 2 or Tech 3 ships.

Tech 2 ships are "advanced" versions of the above; however, they are super-specialized. They have high prerequisites for skills that must be trained, and they are expensive. They take one aspect of the base ship to the extreme, and ignore all the others. For example, interceptors go VERY fast, and can be used for tackle, but they are paper-thin, so if they get caught or if they stay still even for a moment, they're dead.

You're supposed to figure out what you want to do while you play with the base (Tech 1) ships, and then if you REALLY like a style of PVP, you can super-specialize into a corresponding Tech 2 "advanced" ship.

Tech 3 ships are even more advanced and more expensive; they have built-in special abilities.

Capital ships are NOT solo ships; you need another player to provide a beacon for you to land on, to even move the ship around. They are so expensive that only large corps or alliances can afford to give them to their members for use. They're used for the large scale warfare in 0.0 space, as they have huge damage, doomsday weapons, or other large scale abilities and attacks.

You should think of each ship as a tool that allows you to perform a role. You should ask questions, read guides, and train a little bit of everything, so you can figure out what you like. Once you've figured out, pick a few ships and train their associated skills to high level, and fly the ships to get experience.

This game has many skills. Unlike other games, where you have 20-40 main abilities (skills), in this game you can have 200-300 skills trained, and each skill gives 5% bonus here, 5% bonus there, with the idea that once you add up all the bonuses you get a serious boost in the performance of whatever ship you're flying at the moment, and its weapons, defenses, and special abilities. Here's a guide. You buy skill books from the market, you inject them into your head, and queue them to train, and they train in real time, even if you log off. Which is nice.
ergherhdfgh
Imperial Academy
Amarr Empire
#25 - 2016-07-30 05:41:35 UTC
there is a youtube channel called eveiseasy . He flys cheap frigate into PvP on day's old alts and wins up against veterans on years old characters. I believe he's got a video for at least one ship for every race. He goes over the strengths and weaknesses of the ship and how you should fly it and who you should fight and who you should not. That might be a good place to get an intro into your favorite ship.

Want to talk? Join Cara's channel in game: House Forelli

Kitty Bear
Deep Core Mining Inc.
Caldari State
#26 - 2016-07-30 15:15:33 UTC
Zordon Alpha wrote:
wow so many awesome responses, thank you!

so much to look forward to!

one more question I have though... aside from obvious pilot skill is there a specific class of ship I can obtain or a specific point I can progress to where I can start to look for PvP opportunities? I feel like at this point I have a pretty newbie ship (forgot the name but its this ship ) and Its fitted with just items recieved in the military agent missions.

I dont really know exactly how to read the specs and stuff like this but are there specific numbers or stats I should look for before I start actively seeking out PvP? thanks!


the general advice given is
From day 1, in a frigate.

you will however die a lot, an awful lot.

different groups favour different things
in Nul-sec (sov fights) it's called a Doctrine (eg all in Abaddons with Curse & Guardian support)
in random roams .. it can be kitchen sink fits
etc etc

until you've joined a specific group it can be hard to know which way to go.
for your pve goals I would suggest staying in faction until you can fit a battleship to a decent standard
for your pvp goals, initially I would say look into Tech 3 Destroyers as they seem to have replaced AF's for the most part in small gang stuff.
look into joining a player run corp when you feel that the time is right for you
Lucy Lollipops
State War Academy
Caldari State
#27 - 2016-07-30 15:47:39 UTC
Eveiseasy youtube channel is really awesome, I suggest it to you too.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#28 - 2016-07-30 23:21:05 UTC
Train any old frig to level V (should be about 7 days or so).

Train the appropriate small weapons to V, so that you get the benefits of T2 ammo.

At that point, you're ready to PvP: your ship will no longer crank out some mediocre 50 DPS but a whopping 150-200. You'll have decent tracking and range.

All you'll need is experience; once you get the hang of it, progress into other races frigs (for pirate frigates), maybe T3 Destroyers or cruisers, depending on where you live and with whom you roll.



Basic skills you'll always need are the gunnery support skills (to level IV is enough), those under the Engineering branch (especially weapon upgrades) and a few basic Navigation/Electronics skills. The modules themselves will tell you what you need; no reason to go beyond level IV at first as the V trains are long and not usually required for small stuff.



After that, you should have an idea of what you're doing and you'll figure the rest out from there.
Alaric Faelen
Republic Military School
Minmatar Republic
#29 - 2016-08-06 15:08:50 UTC
Like others said...there are lots of story arcs and if you read the mission descriptions, there really is a rich universe of lore in Eve.

But there are also things you can do just for immersion. For example-- take a pilgrimage to the Eve Gate. It's out in low sec, so you have a chance to experience emergent gameplay along the route.
There are many interesting locations scattered around the map, and there was even a couple YouTube videos of people just sightseeing. Some really cool and exotic stuff exists out in the void.

Experience various PvE for the lore rather than the grind. Sleepers, Rogue Drones, and pirate factions all have different ship types and AI to check out. One of the best content generators in the game is the probe scanner. It opens up Wormholes, hacking sites, and can move you around the map quickly to find new content. Being a space gypsy is rewarding and it only gets better with friends.

Have fun with it. Eve is a gigantic sandbox, and you never know where you will find opportunity in your travels.
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