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CCP, why do you allow Hi-Sec to be a haven for gankers

First post
Author
William Aiderone
The Carolean Army
#121 - 2016-07-25 17:06:22 UTC
Last posts...

What a mature way to argue for your point of view...
Roenok Baalnorn
Baalnorn Heavy Industries
#122 - 2016-07-25 17:08:12 UTC  |  Edited by: Roenok Baalnorn
Vincent Athena wrote:

Ah, so many reasons.

1) Sandbox? Lets look at a real sandbox. When my 4 year old goes and plays in a sandbox, I do not worry that 15 other 4 year olds will suddenly pop up with AK-47's and shoot. Could it happen? I guess its possible. But its not something one has to worry about and prepare for.
That depends on where your sandbox is. If your sandbox is in america where the govt holds your hand, allows you to sue for spilling coffee on your lap( due to your own carelessness of trying to hold said cup between your legs on a car seat and putting sugar and creamer in it), and creates a new law every time some stubs a toe outlawing what they stubbed their toe on...then sure its a safe place to play.

On the other hand if your sandbox is in the middle east or africa, not only might the other kids have ak-47s but a mortar might land on the sandcastle you just built and take the sandcastle and you both out.

You are trying to play in a sandbox located in a war zone but want the same protection afforded to you as if you were living in a bunker in rural America. If you want your sandbox to be a cozy place to call home where your 4 year old can build sandcastles without playing catch with RPGs and Mortars, then its up to you to make your sandbox that way.

Quote:
2) The game already provides 100% safe options: Do not undock, or do not log in. Ganking provides an incentive for players to not undock, or just not log in. CCP Falcon, why do you think its a good thing for the game environment to be set up in a way that such incentives develop? What gain does CCP get from players not logging in?
Yes, we all play a pvp game but dont log in because we MIGHT get ganked. That makes a lot of sense. You either accept you are trying to pve in a pvp game and take the necessary precautions, you accept that its a pvp game and risk it, you accept that its pvp game and dont play it, you dont accept its pvp game and cry when you do get ganked, or you dont accept its a pvp game and try to change it to be space farmville.

Accept the fact that you play a pvp game and pvp happens and then learn to deal with pvp...or dont and stop playing.

Quote:
3) This is not about stopping all player interactions, its about one specific interaction: Ganking. CCP Falcon, why do you find ganking so fantastically valuable to Eve? Ganking must be a tiny part of the total ship loss, so how could its removal cause any major change Eve as a whole? Specifically, what horrid thing do you think would happen if ganking became impossible?
Ganking is good for the game because:
1) It removes loot from the game.
2) It removes ships and modules from the game, which are produced by the same people that usually whine about the pvp aspect. They fail to understand the basic concept that pew pew creates demand for their loot and stuff they make with the 42,000 blueprints they own.
3) It gives people an incentive to leave high sec. Some people dont get that the ideal goal is to leave high sec. The game is set up to encourage you to leave high sec, including the ganking aspect and the corps/alliances that wardec 500 corps/alliances at a time.

Also one of the key features of eve is a player's fist interacting with your face when you dont want wear the appropriate protection(AKA: helmet, AKA:Tank) to prevent that interaction. Also you are not the only one that plays this game. You may not enjoy all the interactions in it but you have a choice: you can accept you will not enjoy all the interactions and play anyway or you can just not play. However this is NOT Burger King, you cannot have it your way. You take it the way it comes or dont take it.

Quote:
That IS NOT the way real world law enforcement is set up. What do you think all those TSA agents are doing at airports? They are not providing consequences for blowing up an aircraft, they are there to stop it from happening in the first place.
Real world law enforcement is reactive not proactive. I would hardly call TSA law enforcement. They are more like glorified security guards on a power trip( and to much power). While they reduce the likelihood of terrorist boarding a plane or a plane going down, they are not a 100% guaranteed preventive measure... Much like a Kevlar vest will not prevent you from dying from a gunshot. It only increases you odds of survival.


I think all bears need to watch the movie "Lord of War" and focus on the main character and what he does. THAT is what you do in eve. You are the Lord of War in Eve. Without stuff blowing up, your services are not needed. Sometimes what is blowing up is you.
Bumblefck
Kerensky Initiatives
#123 - 2016-07-25 17:17:15 UTC
William Aiderone wrote:
Last posts...

What a mature way to argue for your point of view...



OP has SP


I want said SP


QED

Perfection is a dish best served like wasabi .

Bumble's Space Log

Nostromo Fidanza
Blueprint Mania
#124 - 2016-07-25 17:19:43 UTC
Vincent Athena wrote:
CCP Falcon wrote:
.....
In a sandbox game that's designed purely around player interaction, cause and effect, action and reaction, why should the game provide you with a 100% safe option, and why should there be a position in EVE where you're isolated from interaction with other players?


Ah, so many reasons.

1) Sandbox? Lets look at a real sandbox. When my 4 year old goes and plays in a sandbox, I do not worry that 15 other 4 year olds will suddenly pop up with AK-47's and shoot. Could it happen? I guess its possible. But its not something one has to worry about and prepare for.

2) The game already provides 100% safe options: Do not undock, or do not log in. Ganking provides an incentive for players to not undock, or just not log in. CCP Falcon, why do you think its a good thing for the game environment to be set up in a way that such incentives develop? What gain does CCP get from players not logging in?

3) This is not about stopping all player interactions, its about one specific interaction: Ganking. CCP Falcon, why do you find ganking so fantastically valuable to Eve? Ganking must be a tiny part of the total ship loss, so how could its removal cause any major change Eve as a whole? Specifically, what horrid thing do you think would happen if ganking became impossible?

CCP Falcon wrote:

I don't see the logic in CONCORD being anything more than a deterrent, the same way as any real world law enforcement agency operates. They're punitive rather than than proactive in their law enforcement, just the same as real world law works.


That IS NOT the way real world law enforcement is set up. What do you think all those TSA agents are doing at airports? They are not providing consequences for blowing up an aircraft, they are there to stop it from happening in the first place.

Even in game you have done so many changes that make ganking harder; increased hit points for freighters, faster CONCORD response times, and so on. CCP has been a little proactive against ganking. CONCORD is also proactive in that it does not allow capital ships into high sec.


Ok the lames are in full force now.

Let's not compare what goes on in a video game to shooting kids with AKs. Please??
Ralph King-Griffin
New Eden Tech Support
#125 - 2016-07-25 17:20:24 UTC
William Aiderone wrote:
Last posts...

What a mature way to argue for your point of view...

Not doing so, i have argued calmly and eloquently on this topic many many times before in many many threads, ingame and at meets . This whine thread doesnt deserve that.
We are just entertaining ourselvs at this point.

This thread was here when i first came to the forums and im certain it will still be here when i leave for the last time.

Nothing new or even remotly usefull was tabled as to why the status quo shouldnt be so and the only usefull thing to come of it at all was another good Falcon quote.
Sonya Corvinus
Grant Village
#126 - 2016-07-25 17:25:21 UTC
William Aiderone wrote:
Thats pretty much how I played the game as well for the 8 months I was subbed. It was great. I have no issues with that what so ever. And yes pvpers in lowsec are great, we allways said gf and sometimes gave eachother tips n tricks. I wouldn't want to change that part at all, as far as I can see it's a great system. That is not what I'm talking about though...


It's 100% the same thing as what you're talking about. My entire point was the community is only toxic to entitled clueless new people who don't want to learn from vets. In pretty much all other MMOs I have played I have been heavily PvE. Adjusting to the fact that PvP is everywhere (yes, including HS) is a learning curve. Get over the curve instead of asking CCP to change the game. That's the point.
Bumblefck
Kerensky Initiatives
#127 - 2016-07-25 17:35:53 UTC  |  Edited by: Bumblefck
This thread is a carbon copy of the dozens that preceded it, and the end result will be exactly the same - no change in the game (for none is ultimately necessary in this case), possibly a couple of cancelled accounts from those that simply cannot accept the way that this game is, and, at the end, things will continue much as they have done, with the hopeful exception that a few people who have read this thread but weren't aware before will now take better precautions in safeguarding their ingame possessions.


Remember: Perfection is a dish best served like wasabi .

Perfection is a dish best served like wasabi .

Bumble's Space Log

William Aiderone
The Carolean Army
#128 - 2016-07-25 17:39:48 UTC
Sonya Corvinus wrote:
William Aiderone wrote:
Thats pretty much how I played the game as well for the 8 months I was subbed. It was great. I have no issues with that what so ever. And yes pvpers in lowsec are great, we allways said gf and sometimes gave eachother tips n tricks. I wouldn't want to change that part at all, as far as I can see it's a great system. That is not what I'm talking about though...


It's 100% the same thing as what you're talking about. My entire point was the community is only toxic to entitled clueless new people who don't want to learn from vets. In pretty much all other MMOs I have played I have been heavily PvE. Adjusting to the fact that PvP is everywhere (yes, including HS) is a learning curve. Get over the curve instead of asking CCP to change the game. That's the point.


So when five of out five of my friends decide to quit eve partly due to bad mechanics there can't be any improvements to the game/new player experience without killing eve and when I'm giving feedback about this issue I'm entitled and clueless?

Btw you 1-2 guys in this forum who actually calmly argue your points of view instead, well done contributing to something constructive.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#129 - 2016-07-25 17:44:57 UTC
Jenn aSide
Soul Machines
The Initiative.
#130 - 2016-07-25 17:45:49 UTC
William Aiderone wrote:
Sonya Corvinus wrote:
William Aiderone wrote:
Thats pretty much how I played the game as well for the 8 months I was subbed. It was great. I have no issues with that what so ever. And yes pvpers in lowsec are great, we allways said gf and sometimes gave eachother tips n tricks. I wouldn't want to change that part at all, as far as I can see it's a great system. That is not what I'm talking about though...


It's 100% the same thing as what you're talking about. My entire point was the community is only toxic to entitled clueless new people who don't want to learn from vets. In pretty much all other MMOs I have played I have been heavily PvE. Adjusting to the fact that PvP is everywhere (yes, including HS) is a learning curve. Get over the curve instead of asking CCP to change the game. That's the point.


So when five of out five of my friends decide to quit eve partly due to bad mechanics there can't be any improvements to the game/new player experience without killing eve and when I'm giving feedback about this issue I'm entitled and clueless?


Answer: yes

I've had more friends than that try eve and quit. What I learned is that EVE just wasn't for them. There is nothing wrong with that.

What is wrong is the idea that something is wrong with the game rather to the real truth, which is that this kind of thing just won't appeal to many people...and things that DO appeal to many people tend to suck.
Sonya Corvinus
Grant Village
#131 - 2016-07-25 17:48:16 UTC
William Aiderone wrote:
So when five of out five of my friends decide to quit eve partly due to bad mechanics there can't be any improvements to the game/new player experience without killing eve and when I'm giving feedback about this issue I'm entitled and clueless?

Btw you 1-2 guys in this forum who actually calmly argue your points of view instead, well done contributing to something constructive.


If I get behind the wheel of a car and don't stop at a red light, did I get hit because of bad mechanics by the traffic light?

If you ever have a sympathetic ear, it's mine. I have no interest in high sec PvP. I think wardeccing and ganking is an easy way to get kills, and I'd personally rather see people challenge themselves by going after people who fight back.

That being said, I don't want to change EVE just because I personally don't enjoy one aspect of it. I don't like highsec PvP, so I don't live in HS and don't do PvP there. My advice to your friends? Learn the game mechanics. If someone is paying attention to the game, they will never be ganked.

So to summarize if it isn't clear, define bad mechanics. That in and of itself is subjective. To a cap pilot who wants to jump across the map, not letting him/her cyno through HS is a bad mechanic. To a gas miner with no combat skills, having sleepers spawn after 15 minutes is a bad mechanic. To a nullsec carrier ratter, not being able to turn off stargates is a bad mechanic. You have to look at all playstyles before you say what is and isn't a bad mechanic.
Cien Banchiere
Extrinsic Arcadia Distribution
#132 - 2016-07-25 18:04:48 UTC
William Aiderone wrote:
Sonya Corvinus wrote:
William Aiderone wrote:
Thats pretty much how I played the game as well for the 8 months I was subbed. It was great. I have no issues with that what so ever. And yes pvpers in lowsec are great, we allways said gf and sometimes gave eachother tips n tricks. I wouldn't want to change that part at all, as far as I can see it's a great system. That is not what I'm talking about though...


It's 100% the same thing as what you're talking about. My entire point was the community is only toxic to entitled clueless new people who don't want to learn from vets. In pretty much all other MMOs I have played I have been heavily PvE. Adjusting to the fact that PvP is everywhere (yes, including HS) is a learning curve. Get over the curve instead of asking CCP to change the game. That's the point.


So when five of out five of my friends decide to quit eve partly due to bad mechanics there can't be any improvements to the game/new player experience without killing eve and when I'm giving feedback about this issue I'm entitled and clueless?

Btw you 1-2 guys in this forum who actually calmly argue your points of view instead, well done contributing to something constructive.


But is it bad mechanics if it's working as intended. See the other dozen posts in this thread alone at how to avoid being ganked. If your friends won't learn or refuse to learn then yeah...
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#133 - 2016-07-25 18:09:23 UTC  |  Edited by: MidnightWyvern
These threads are cancer.

Has everyone in the gaming community just lost any interest in danger? In excitement? I've been jumped on gates and lost more than the OP and the salt just made me hungry for blood. In some cases I even managed to kill them back using my Kill Rights, and that made it feel worthwhile.

I mean, Elite: Dangerous community made a Private Group called Mobius that kicks anyone who attempts to PvP, and their membership is in the tens of THOUSANDS.

What is with this modern mindset of "lay me in the no-PvP cradle and rock me to sleep while singing lullabies"? How is that in any way fun?

Without the ever-present risk of ganks I'd just be bored. Danger = Excitement = FUN.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Dibz
Doomheim
#134 - 2016-07-25 18:10:54 UTC  |  Edited by: Dibz
Brokk Witgenstein wrote:
So yes... there are some things You can do.


I didn't say there weren't. But thanks for your answer.
Saelyth
STK Scientific
The Initiative.
#135 - 2016-07-25 18:12:47 UTC
William Aiderone wrote:

Btw you 1-2 guys in this forum who actually calmly argue your points of view instead, well done contributing to something constructive.


Been a few more than 1-2. I certainly tried, even down to offering suggestions on what to do or where to go (Null or WH space). HS isn't "safe" and that's what people need to realize. In some cases, it's more unsafe than Null or WH space due to the constant exposure to people who want to blow up your space pixels. You can find periods of relative lulls outside empire space, and the payouts are better, too.
William Aiderone
The Carolean Army
#136 - 2016-07-25 18:24:39 UTC
Sonya Corvinus wrote:
William Aiderone wrote:
So when five of out five of my friends decide to quit eve partly due to bad mechanics there can't be any improvements to the game/new player experience without killing eve and when I'm giving feedback about this issue I'm entitled and clueless?

Btw you 1-2 guys in this forum who actually calmly argue your points of view instead, well done contributing to something constructive.


If I get behind the wheel of a car and don't stop at a red light, did I get hit because of bad mechanics by the traffic light?

If you ever have a sympathetic ear, it's mine. I have no interest in high sec PvP. I think wardeccing and ganking is an easy way to get kills, and I'd personally rather see people challenge themselves by going after people who fight back.

That being said, I don't want to change EVE just because I personally don't enjoy one aspect of it. I don't like highsec PvP, so I don't live in HS and don't do PvP there. My advice to your friends? Learn the game mechanics. If someone is paying attention to the game, they will never be ganked.

So to summarize if it isn't clear, define bad mechanics. That in and of itself is subjective. To a cap pilot who wants to jump across the map, not letting him/her cyno through HS is a bad mechanic. To a gas miner with no combat skills, having sleepers spawn after 15 minutes is a bad mechanic. To a nullsec carrier ratter, not being able to turn off stargates is a bad mechanic. You have to look at all playstyles before you say what is and isn't a bad mechanic.


While I don't agree with the analogy about the red light... We can agree that the whole bad mechanic part is subjective. For instance if we take OP's example. Those highsec gankers most likely think that it's a great mechanic that they can steal loot for billions of ISK free of risk and with little effort. And certainly it gives a feeling of danger in HS which I don't want to kill. And obviously from many others players perspective it's a bad mechanic.

But regardless of perspective... And even though everyone know where I stand, if I refrain from saying one or the other is right... Is it that far fetched that this is probably causing a lot of players to quit, who could've loved eve for it's awesome pvp? I know atleast a few of my friends would've thrived in eve, atleast in lowsec. Must it all be all black and white, can there be no improvements for new players and HS residents without killing eve? I find that hard to belive.

Anyway, I just wanted to give my feedback about what I saw as a deterrent for new players, or atleast it was for my friends. I've lingered in these forums longer than I had planned. Gl and have a nice day everyone.
Jenn aSide
Soul Machines
The Initiative.
#137 - 2016-07-25 18:26:18 UTC
MidnightWyvern wrote:
These threads are cancer.

Has everyone in the gaming community just lost any interest in danger? In excitement? I've been jumped on gates and lost more than the OP and the salt just made me hungry for blood. In some cases I even managed to kill them back using my Kill Rights, and that made it feel worthwhile.

I mean, Elite: Dangerous community made a Private Group called Mobius that kicks anyone who attempts to PvP, and their membership is in the tens of THOUSANDS.

What is with this modern mindset of "lay me in the no-PvP cradle and rock me to sleep while singing lullabies"? How is that in any way fun?

Without the ever-present risk of ganks I'd just be bored. Danger = Excitement = FUN.



Welcome to the modern "no stress" Western World. Aka The fall of Rome Mk II.
Jenn aSide
Soul Machines
The Initiative.
#138 - 2016-07-25 18:30:39 UTC
William Aiderone wrote:
Is it that far fetched that this is probably causing a lot of players to quit, who could've loved eve for it's awesome pvp?


If they couldn't stand the loss of some ship, what makes you think they'd like pvp?
Ralph King-Griffin
New Eden Tech Support
#139 - 2016-07-25 18:31:12 UTC
Snowflake generation incomming , man the cats and the nados!
Fit the ishkurs for sig tanking ,prep your tear buckets ladies and gentlemen GO GO GO!!!!
Teckos Pech
Hogyoku
Goonswarm Federation
#140 - 2016-07-25 18:36:37 UTC
Ageanal Olerie wrote:

Looking at a list of kills two ganker characters (and at least two or three support characters) had made over the course of a day ganking small industrials , they had made at least 2 - 3 billion ISK in dropped cargo (not including the losses from destroyed items).

They got me, and I did everything you can do including cloaking up at burning away from the gate when I saw them sitting on the gate. One of their support characters used some technique (perahps automated) , to see me in the brief second I appeared before my cloak engaged and zipped straight toward me in a remarkably fast ship, which stopped once my cloak engaged, but they were able to then manually hit their thrusters and get within range to decloak me. Frankly I don't see this being done and so very effectively wihout some sort of automated assistance.

With two Vexors they had my tanked gallente industrial destroyed in mere seconds. Well before CONDORD arrived in a 0.9 system.

At any rate, not only are they able to make billions from the hard effort many of these other players put in over days (I lost 300 million in minerals that took me many days to mine, and some others lost considerably more), but they were doing this in 0.8 and 0.9 systems! Systems where they could then immediately dock up after CONCORD destroyed their ships to wait out their timers, get into fresh ships, and head back to the gate for their next victim.

It's long past time you put your foot down CCP and make this sort of ganking in High-sec considerably less viable. Including things like CONCORD podding the gankers, the NPC stations being off limits to them (including if they have medical clones there, which if they do, that clone will be automatically moved to a low or null sec system).






Decloaking in a fast moving ship, usually an interceptor, is indeed a thing.

Sorry for loss, but...working as intended.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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