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Adding Instanced PvP missions, like mini alliance tournament battles

Author
Terra Volta
Hysera Innovations
#1 - 2016-07-23 15:41:35 UTC  |  Edited by: Terra Volta
I'm sure I'm gonna get a lot of criticism from this....anyways

We all know Eve is stagnating. Old players leave, and not as many new players join.

One of the problems is getting new subscriptions. Because not everybody likes to wait for 1-2 hours for a fight that may or may not happen. And in a typical alliance/corp, if you want to PvP and there is no fleet, then you are forced to go PvP solo, which can be fun for a while but also gets boring.

So right now PvP is very non-flexible to the individual player's schedule.

Some people might enjoy this, but I think it's safe to say on a percentage basis, a majority of the people don't.
When I say "majority", I mean the gaming population in general.

What if CCP were to add in Instanced PvP missions, with the same rules as Alliance Tournaments? This way we can make sure the fights are relatively fair. Since the PvP mission is instanced, there won't be people who gang up and blob the other team.

This system would also make PvP more flexible to each individual player's schedule. It can also keep track of a player's PvP activity (along with the killboard). So a player's profile can have a history of how many PvP missions they've participated, and now many they've won, etc.

These battles can even scale up to capital ships and supercaps.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2016-07-23 15:56:36 UTC
Then this wouldn't be EVE anymore.
Terra Volta
Hysera Innovations
#3 - 2016-07-23 15:58:14 UTC  |  Edited by: Terra Volta
Danika Princip wrote:
Then this wouldn't be EVE anymore.


The ship losses from the instanced PvP missions can still be permanent. And they can even scale up to capital ship battles.
Jonah Gravenstein
Machiavellian Space Bastards
#4 - 2016-07-23 16:06:51 UTC
Terra Volta wrote:
Danika Princip wrote:
Then this wouldn't be EVE anymore.


The ship losses from the instanced PvP missions can still be permanent. And they can even scale up to capital ship battles.
Regardless, it still wouldn't be Eve; the ability for someone to ruin your day is a cornerstone of Eve, your suggestion is chipping away at that cornerstone.

In short, no.

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#5 - 2016-07-23 16:10:00 UTC  |  Edited by: Terra Volta
Jonah Gravenstein wrote:
Terra Volta wrote:
Danika Princip wrote:
Then this wouldn't be EVE anymore.


The ship losses from the instanced PvP missions can still be permanent. And they can even scale up to capital ship battles.
Regardless, it still wouldn't be Eve; the ability for someone to ruin your day is a cornerstone of Eve, your suggestion is chipping away at that cornerstone.

In short, no.


The current PvP, sovereignty, etc. will still exist unchanged. The Instanced PvP is just another mode. So you can still ruin someone's day.

You can still kill 10 Billion ISK haulers, and 30 Billion ISK PLEX frigates.

People who currently fly ships they cannot afford to lose, will still be flying ships they cannot afford to lose into these Instanced PvP battles.....and you can still kill mission runners who work hard to save up their ISK to fund their ventures (including funding their Instanced PvP battles).

So it doesn't undermine the existing cornerstone of Eve at all...
Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2016-07-23 16:16:13 UTC  |  Edited by: Jonah Gravenstein
Terra Volta wrote:
Jonah Gravenstein wrote:
Terra Volta wrote:
Danika Princip wrote:
Then this wouldn't be EVE anymore.


The ship losses from the instanced PvP missions can still be permanent. And they can even scale up to capital ship battles.
Regardless, it still wouldn't be Eve; the ability for someone to ruin your day is a cornerstone of Eve, your suggestion is chipping away at that cornerstone.

In short, no.


The current PvP, soverignty, etc. will still exist unchanged. The Instanced PvP is just another mode. So you can still ruin someone's day.

You can still kill 10 Billion ISK haulers, and 30 Billion ISK PLEX frigates.

People who currently fly ships they cannot afford to lose, will still be flying ships they cannot afford to lose into these Instanced PvP battles.....

So it doesn't undermine the existing cornerstone of Eve.
How does having an area of the game that is mechanically immune from interference, especially of the kind that ruins peoples day, not undermining that cornerstone?

If you want to organise alliance style tournaments with balanced teams go right ahead and do it, there's nothing preventing you from doing so; however it is up to the organisers to enforce the rules and provide the security to enable it to go ahead. If enforcing rules and organising security isn't to your liking you can use the test server to do it, nobody will interfere there.

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#7 - 2016-07-23 16:20:42 UTC  |  Edited by: Terra Volta
Because you are still losing ships, permanently. The current PvP will still exist.

People have a choice (they can participate in the current open-universe PvP and the Instanced PvP). They can do both.
It's not like we are removing the current PvP, and replacing it with Instanced PvP.

There are also 2 sides to that coin.
Although there won't be any interference, you also know there won't be any allies coming to help you if you lose.

So if your team loses the battle, your ship is a guaranteed loss. Or perhaps the system can be designed so you can escape, but the "PvP mission history" on your profile will show a loss. But I think it should be a guaranteed permanent loss when your team lose, because they get wiped.
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2016-07-23 16:34:22 UTC  |  Edited by: Jonah Gravenstein
Terra Volta wrote:
Because you are still losing ships, permanently. The current PvP will still exist.
Doesn't matter, instances have no place in Eve, if CCP had wanted to have instances they would have implemented them at the start, just as pretty much every other MMO did, instead they set up a persistent single universe where your actions can affect the entire universe; what you're suggesting is the very antithesis of the concept of the game.

Quote:
People have a choice (they can participate in the current open-universe PvP and the Instanced PvP0). They can do both.
It's not like we are removing the current PvP, and replacing it with Instanced PvP.
You pretty much have that choice now, it's called the test server.

Quote:
There are also 2 sides to that coin.
Although there won't be any interference, you also know there won't be any allies coming to help you if you lose.

So if your team loses the battle, your ship is a guaranteed loss. Or perhaps the system can be designed so you can actually escape, but the "PvP mission history" on your profile will still show a loss.
Basically you want fair fights in a game where finding yourself in a fair fight means one of a couple of things; either you or your opponent screwed up, or it's a prearranged fight.

The mechanics are already available to do most of what you suggest, it's been done multiple times in the past by other players; they enforced their own rules and organised their own security details to mitigate interference and underhandedness, or used the test server.

Why can't you?

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#9 - 2016-07-23 16:42:19 UTC  |  Edited by: Terra Volta
Because the Test Server is not the real server. All of the player's assets are stored on the Real Server, and "winning" or "destroying ISK" on the Test Server doesn't really have any satisfaction.

Things keep changing and evolving....CCP wanted POS towers when they launched the game in 2003, and now the entire system is being overhauled to Citadels, which I think is a great addition to the game.

People are busy these days, many people don't have the time to wait 2 hours for a fight that may or may not happen. And if they just play on the Test Server with no real lasting consequences or results, this will not be enough of a satisfaction. That's one of the reasons you often hear about old players quitting due to IRL issues (and not enough new players join).

Just because they originally launched the game back in 2003 without any instances, doesn't mean they can't change it now.

Anyways I'm just throwing this idea out there, because it's very apparent Eve Online is stagnating, and one of the obvious reasons is, it does not appeal to enough of a mass audience.

Eve is seen more like a game with a "cult following" nowadays. Many players are "cult followers". But unfortunately, "cult following" eventually stagnates and dies.
ShahFluffers
Ice Fire Warriors
#10 - 2016-07-23 16:49:50 UTC  |  Edited by: ShahFluffers
Terra Volta wrote:
People have a choice (they can participate in the current open-universe PvP and the Instanced PvP). They can do both.
It's not like we are removing the current PvP, and replacing it with Instanced PvP.

Technically you are not.

Functionally you are.


Allow me illustrate:

You are getting PvP urges and now have a choice. You can...

- go around hunting other players in an open environment where other players can outmaneuver, outnumber, and outgun you... and there is no set way to fit a ship that will help you in all of those situations.

- go to one of these instanced areas where you know someone will be there, you know they will be alone, and you know that there are only so many ship fits that are truly effective in a 1v1 "arena match."


Guess what... people are going to choose the latter because it is the safest and most convenient option. This means there will be less targets out and about in the "open" environment looking for fights.


Also... controlled environments like arenas or dungeons have this nasty tendency to become "less than newbie" (or "poor player") friendly.

The reason for this is that in an environment with controls (the same controls that keep the combatants safe from others) there are only a few variables that actually matter in a straight 1v1 fight... which results in people min/maxing those variables with the best skills and equipment they can possibly get their hands on.... thus "raising the bar" and competitively "locking out" younger, poorer player.

"Open environments" are more forgiving in that they open up many more variables in combat. So many, in fact, that it is impossible to be prepared for all of them.

This is how you have situations where a small swarm of 1 month old rookies in Frigates can potentially melt a 5 year old veteran in his blingy frigate.
Individually, the rookies don't stand a chance. As an "unfair" and "uncontrolled" mass of variables, they are potentially lethal.


-1 to your idea. It goes against the core ideals of EVE and opens a Pandora's Box of bad gameplay.


Terra Volta wrote:
Anyways I'm just throwing this idea out there, because it's very apparent Eve Online is stagnating, and one of the obvious reasons is, it does not appeal to enough of a mass audience.

Eve is seen more like a game with a "cult following" nowadays. Many players are "cult followers". But unfortunately, "cult following" eventually stagnates and dies.

This is nothing new. EVE was made and touted as a "niche game" from the start.

And you know what? That is what brought people here in the first place!

Lately, we have been getting more and more people like you who are trying to push it more towards "mass audience" appeal.
"Think of the newbies, they must be protected at all costs"
"I don't feel safe anywhere in the game and I want to be able to ignore others."
"We need more ways to make the game predictable!"

And the active numbers have still been going down.
Frankly... even if you make EVE into "another MMO" it will continue to suffer.
CCP isn't a big company. And they historically have not been good at generating "pure PvE" style gameplay that is common in other MMOs. They simply can't pump out World of Warcraft style expansions that some of these players want them to. At least... they can't pump it out without it being completely mastered in 3 months.


If anything... they should go back to their roots and start tearing up restrictions and mechanics to make the game as a whole "less safe," more "chaotic," and easier for players to interact and interfere with each other.
Expansions that introduced more mayhem like that for the entire game typically bumped up the subscriber counts far better than any PvE or SOV style expansion.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2016-07-23 16:59:39 UTC
Terra Volta wrote:
People have a choice (they can participate in the current open-universe PvP and the Instanced PvP). They can do both.
It's not like we are removing the current PvP, and replacing it with Instanced PvP.

You actually do. People are lazy and seek convenience over everything else. Having access to easy, quick and most of all secure PVP areas will draw loads of players out of the open world into these PVP rooms, practically removing every available target from people who would still like to do open world PVP -- not sov warfare, but actual roams, camps, hunts --, which forces more of them into the PVP rooms as well, removing even more targets from the open world. Et viola, EVE PVP removed from the open world.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Terra Volta
Hysera Innovations
#12 - 2016-07-23 17:00:53 UTC  |  Edited by: Terra Volta
ShahFluffers wrote:


Allow me illustrate:

You are getting PvP urges and now have a choice. You can...

- go around hunting other players in an open environment where other players can outmaneuver, outnumber, and outgun you... and there is no set way to fit a ship that will help you in all of those situations.

- go to one of these instanced areas where you know someone will be there, you know they will be alone, and you know that there are only so many ship fits that are truly effective in a 1v1 "arena match."

Guess what... people are going to choose the latter because it is the safest and most convenient option. This means there will be less targets out and about in the "open" environment looking for fights.



ShahFluffers, you have just made my point.

"people are going to choose the latter".

I am proposing an idea that I think will be better for the game in general, to get more subscribers.

While you are looking at this from the perspective of what you personally want.
Giaus Felix
Doomheim
#13 - 2016-07-23 17:05:58 UTC  |  Edited by: Giaus Felix
Terra Volta wrote:
Things keep changing and evolving....CCP wanted POS towers when they launched the game in 2003, and now the entire system is being overhauled to Citadels, which I think is a great addition to the game.
Citadels are an evolution of an existing thing, namely the PoS

Quote:
People are busy these days, many people don't have the time to wait 2 hours for a fight that may or may not happen. And if they just play on the Test Server with no real lasting consequences or results, this will not be enough of a satisfaction. That's one of the reasons you often hear about old players quitting due to IRL issues (and not enough new players join).
3 letters for you:
RvB

Quote:
Just because they originally launched the game back in 2003 without any instances, doesn't mean they can't change it now.

Anyways I'm just throwing this idea out there, because it's very apparent Eve Online is stagnating, and one of the obvious reasons is, it does not appeal to enough of a mass audience.
It'd probably require a complete review and rewrite of substantial parts of the game, break seemingly unrelated parts of the game and generally be extremely annoying and time consuming to achieve; because half the code is undocumented and dates back to 2003.

It was never intended to appeal to a mass audience, the original designers of Eve were "greifers" in pre-trammel UO, a game that was ruined when it changed paths to accommodate the mass audience.

I came for the spaceships, I stayed for the tears.

ShahFluffers
Ice Fire Warriors
#14 - 2016-07-23 17:09:58 UTC
Terra Volta wrote:
ShahFluffers wrote:


Allow me illustrate:

You are getting PvP urges and now have a choice. You can...

- go around hunting other players in an open environment where other players can outmaneuver, outnumber, and outgun you... and there is no set way to fit a ship that will help you in all of those situations.

- go to one of these instanced areas where you know someone will be there, you know they will be alone, and you know that there are only so many ship fits that are truly effective in a 1v1 "arena match."

Guess what... people are going to choose the latter because it is the safest and most convenient option. This means there will be less targets out and about in the "open" environment looking for fights.



ShahFluffers, you have just made my point.

"people are going to choose the latter".

I am throwing out an idea that I think will be better for the game in general, to get more subscribers in General.

While you are looking at this from the perspective of what you personally want.

Just because something is going to be popular... it does not mean it is a good or healthy idea for the game overall.

I outlined why in my post above. As a "safer choice," it will kill effectively "kill" the other.
Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2016-07-23 17:22:41 UTC  |  Edited by: Jonah Gravenstein
Terra Volta wrote:
Because the Test Server is not the real server. All of the player's assets are stored on the Real Server, and "winning" or "destroying ISK" on the Test Server doesn't really have any satisfaction.
Let me get this straight...

You want a mechanic that allows you to separate yourself from the rest of the universe for the purposes of PvP?
When offered a means of getting exactly what you want, you claim it has no meaning because it's separate from the rest of the universe?

Off is the direction in which you should perambulate while performing the act of fornication.

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#16 - 2016-07-23 17:44:06 UTC  |  Edited by: Terra Volta
Jonah Gravenstein wrote:
Terra Volta wrote:
Because the Test Server is not the real server. All of the player's assets are stored on the Real Server, and "winning" or "destroying ISK" on the Test Server doesn't really have any satisfaction.
Let me get this straight...

You want a mechanic that allows you to separate yourself from the rest of the universe for the purposes of PvP?
When offered a means of getting exactly what you want, you claim it has no meaning because it's separate from the rest of the universe?

Off is the direction in which you should perambulate while performing the act of fornication.


I knew the sarcasm will eventually start at some point by the cult followers....

No, what I'm proposing is not a mechanic that separates yourself, because the instanced PvP will be connected within Tranquility.
When you lose a ship in instanced PvP, you lose a ship on Tranquility. When you kill someone in instanced PvP, you kill someone on Tranquility. Tranquility stores your progress.

Not everything have to be "black or white", either one extreme or the other. The instanced PvP can function fully well within Tranquility.

Here's the difference - when you lose or kill a ship on Singularity, it does not happen on Tranquility. And the Singularity server gets wiped every now and then because its used for testing. Singularity does not store your progress.
Jonah Gravenstein
Machiavellian Space Bastards
#17 - 2016-07-23 18:11:05 UTC  |  Edited by: Jonah Gravenstein
Terra Volta wrote:
I knew the sarcasm will eventually start at some point by the cult followers....

No, it is not a mechanic that separates yourself, because the instanced PvP will be connected within Tranquility.
When you lose a ship in instanced PvP, you lose a ship on Tranquility. When you kill someone in instanced PvP, you kill someone on Tranquility. Tranquility stores your progress.

Not everything have to be "black or white", either one extreme or the other. The instanced PvP can function fully well within Tranquility.

Here's the difference - when you lose or kill a ship on Singularity, it does not happen on Tranquility. And the Singularity server gets wiped every now and then because its used for testing. Singularity does not store your progress.
That's not sarcasm, it's a genuine question.

In Eve terms an instance would be an area of space that a group of players can enter in the game world, probably through some type of restricted access gate. They would then be essentially cut off from the rest of the players in the universe in that only people who are in the group when the group passes through the gate will be able to enter the area with them.

Other groups may enter the instance, but will not encounter the first group, hence they are in a copy of the instance. The use of instances would allow players to avoid the risk of unwanted aggression from other players looking to interfere in their game play.

Would I be right in saying is that this is the gist of what you're proposing?

An instance by its very nature is not, and can't be, part of a single persistent universe, it's a completely separate copy of a very small part of it.

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#18 - 2016-07-23 18:21:58 UTC  |  Edited by: Terra Volta
Jonah Gravenstein wrote:
Terra Volta wrote:
I knew the sarcasm will eventually start at some point by the cult followers....

No, it is not a mechanic that separates yourself, because the instanced PvP will be connected within Tranquility.
When you lose a ship in instanced PvP, you lose a ship on Tranquility. When you kill someone in instanced PvP, you kill someone on Tranquility. Tranquility stores your progress.

Not everything have to be "black or white", either one extreme or the other. The instanced PvP can function fully well within Tranquility.

Here's the difference - when you lose or kill a ship on Singularity, it does not happen on Tranquility. And the Singularity server gets wiped every now and then because its used for testing. Singularity does not store your progress.
That's not sarcasm, it's a genuine question.

In Eve terms an instance would be an area of space that a group of players can enter in the game world, probably through some type of restricted access gate. They would then be essentially cut off from the rest of the players in the universe in that only people who are in the group when the group passes through the portal will be able to enter the dungeon with them.

Other groups may enter the instance, but will not encounter the first group, hence they are in a copy of the same space. The use of instances would allow players to avoid the risk of unwanted aggression from other players looking to interfere in their game play.

Would I be right in saying is that this is the gist of what you're proposing?


What I'm proposing is designated pvp matches based on the Players' free will. They can do it when they want, based on their schedule.

Where you have people fighting to the death just for entertainment. Just like how the alliance tournaments are set up. Players have the option of joining the alliance tournament, but they don't have to. The consequences and losses from the alliance tournament have real impact on Eve economy and players. (also the alliance tournament does not offer players the freedom to PvP on their schedule).

Does the alliance tournament affect the Eve Online universe? Yes, it injects these so called "AT Ships" into the economy, and also rewards ISK to winners. The losses are permanent.

If you want this to be "lore" based, they can be designated safe areas within Empire Space, kind of like "The Hunger Games", or Gladiator Arena in ancient Rome. The Eve Online lore is already pretty Dystopian as it is.

The reward for participating in instanced PvP matches can be whatever they think is best...either just the e-peen for having a good PvP record, or financial incentives.

In real life, do games and competition affect real people and economy? Yes they do. They are also arranged and separated from interference. For example the college sports and professional sports, as well as the MMA Fighting competition. Even staged wrestling entertainment like WWE affect the economy and people in real life. I understand you have to qualify to participate in these events, so if they insist, they can even add qualification restrictions, or matchmaking for PvP instances. Like how boxers and wrestlers compete against their own weight.
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2016-07-23 18:35:10 UTC  |  Edited by: Jonah Gravenstein
Terra Volta wrote:
What I'm proposing is designated pvp matches based on the Players' free will.
You can already do this, see the other comments in this thread.

Quote:
Where you have people fighting to the death just for entertainment. Just like how the alliance tournaments are set up.
This already happens, and has been happening for years.

Quote:
Players have the option of joining the alliance tournament, but they don't have to. However, consequences and losses from the alliance tournament has real impact on Eve economy.
The AT isn't held in an instance, it's held in CCPs backyard, not a copy of CCPs backyard. That the backyard is impenetrable without CCPs permission is irrelevant, it's an official annual event.

Quote:
Does the alliance tournament affect the Eve Online universe? Yes, it injects these so called "AT Ships" into the economy, and also rewards ISK to winners. The losses are also permanent.
The AT is special, as above it's an official annual event held entirely at the whim of CCP.

Quote:
If you want this to be "lore" based, they can be designated safe areas within Empire Space, kind of like "The Hunter Games", or Gladiator Arena in ancient Rome. The Eve Online lore is already pretty Dystopian as it is.
There is no safe space in Eve. I can point you to official sources that say exactly that if you're in any doubt.

The whole universe is a Darwinian gladiatorial arena, that's kind of the point.

What you want is to have your cake and eat it.

In the beginning there was nothing, which exploded.

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Terra Volta
Hysera Innovations
#20 - 2016-07-23 18:39:50 UTC  |  Edited by: Terra Volta
Jonah Gravenstein wrote:


The AT isn't held in an instance, it's held in CCPs backyard, not a copy of CCPs backyard. That the backyard is impenetrable without CCPs permission is irrelevant, it's an official annual event.

The Instanced PvP can be held in Empire Space backyard...and it can also be impenetratable without the Empire's permission.

Jonah Gravenstein wrote:

The AT is special, as above it's an official annual event held entirely at the whim of CCP.

I am not proposing to remove the Alliance Tournament, the AT will still be important. It is equivalent to the Playoffs for the NBA.
The Instanced PvP is more like regular season games, or Exhibition games for fun. Also, any change that's made to the game is CCP's decision, not just the Alliance Tournament.

Jonah Gravenstein wrote:


There is no safe space in Eve, that's kind of the point. I can point you to official sources that say exactly that if you want.

What you want is to have your cake and eat it.

Then what about CCP's Backyard that you just mentioned in your first point? If there is no safe space in Eve, then CCP's back yard should be vulnerable to player access and interference, even during Alliance Tournament competition.

So what I am proposing, is for the Instanced PvP to take place in one of the Empire Faction's back yard that's invulnerable from player interference, just like "CCP's Backyard" used in the alliance tournament.

I think I just made a very valid point right here.
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