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Stop the wars !!! I want to do my own thing !!!

First post
Author
Lex Gabinia
Res Repetundae
#21 - 2016-07-23 01:16:54 UTC
DeMichael Crimson wrote:
Read the OP and agree with the general intention.

Yeah, pay Concord a monthly fee to be taken off the WarDec list and suffer penalties across the board on everything from increased fees to lower stats.

However forming a Player Corp and having a POS structure go hand in hand. Maybe limit it to only being able to access and own small POS structure.

Anyway, +1 to the OP for sharing his viewpoint.



DMC


What if another corp wants to anchor their POS where this corp, let's call it Invincicorp, anchored their POS?

Also, Ininvicorp has just become an untouchable supply chain provider for corps that are at war. How is this different from neutral logi or ganking about which I hear so much teeth gnashing?

Spoiler: In case you do not know the answer there is one major difference. In this scenario there is only one counter that I can think of to stop Invincicorp from providing logistical assistance to a corp that may be my enemy - ganking. You can shoot neutral logi and you can avoid ganking.

Fine you say, there is a counter, however the counter is grossly inconsistent with other counters - i.e. you lose your ship employing it - guaranteed, every time. You may lose your ship by engaging neutral logi and you may lose your ship by a large gank overwhelming your tank, but it is not an absolute.

Ok, you say, so then Invincicorp is further restricted by, what, only trading amongst themselves? So should we just give Invincicorp their own system? Should we seed the market for them as well so they do not have to interact with others at all? Should their system get all the finest sites and rats and roids as well?

At some point it comes down to the fact that EVE is one, big, dysfunctional family on one server on which anyone can interact with anyone at anytime. This game was not designed or envisioned to allow a person or group to separate themselves from the rest of the family (unless you can make a line and prevent people form crossing it, or going under it, or blowing it all to hell).
Shae Tadaruwa
Science and Trade Institute
Caldari State
#22 - 2016-07-23 01:34:02 UTC  |  Edited by: Shae Tadaruwa
As Marsha wrote in the first reply, the concept of a 'social corp' is probably what you are looking for. Hopefully CCP revisit the idea.

I don't disagree with the OP's overall sentiment, however the idea of paying CONCORD a protection fee is not the way to go IMO.

In the OPs proposal:

1. A corp pays a protection fee to CONCORD to be free from wardecs
2. Said Corp members can still gank, go pvp in lowsec or null, etc.

That is, it's a one way transaction despite the disadvantages of higher taxes, lower yields, etc.

If a pvp focused Corp, or a group of gankers - who never intend to PvE - want protection from being wardecced, then they can use the proposed mechanic to limit ways in which others can respond to their activities, but still be free to play how they want regardless.

It's a concept that only works ok for purely PvE Corps that will never take part in pvp, ever.

I'm not really expressing that properly as the obvious example of NPC Corps is like what the OP wants, but with the additional benefits of social tools.

But overall, removing tools from people isn't the way I think this should be done.

Give people more tools that provide them with new ways to play how they want. Don't put in mechanics that restrict other people's choices just so you can play how you want.

So IMO, just provide the social tools that anyone can use, no matter if they are in a player run Corp, or an NPC owned Corp. There's nothing wrong with have more ways to socialise in the game.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lex Gabinia
Res Repetundae
#23 - 2016-07-23 01:38:42 UTC  |  Edited by: Lex Gabinia
Shae Tadaruwa wrote:
I'm not really expressing that properly as the obvious example of NPC Corps is like what the OP wants, but with the additional benefits of social tools.

So IMO, just provide the social tools that anyone can use, no matter if they are in a player run Corp, or an NPC owned Corp. There's nothing wrong with have more ways to socialise in the game.


So......a.....chat channel and a shared wallet?

Seriously, I can not think of anything else a corp offers. I guess you can shoot at each other, but as that is the polar opposite of the reason this thread started, I do not see that as a selling point.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#24 - 2016-07-23 01:41:14 UTC
Lex Gabinia wrote:
Shae Tadaruwa wrote:
I'm not really expressing that properly as the obvious example of NPC Corps is like what the OP wants, but with the additional benefits of social tools.

So IMO, just provide the social tools that anyone can use, no matter if they are in a player run Corp, or an NPC owned Corp. There's nothing wrong with have more ways to socialise in the game.


So......a.....chat channel?

No, the concept of the social corps that was discussed a couple of years ago.

If you think social tools are simply a chat channel, you are an idiot.

The concept that was discussed included things like, shared fittings so public fleets could provide access to fittings to people easily, shared contracts which also help people fit ships and provide them easily to people in the social group, shared calendar so events could be scheduled, etc. A lot more than just a chat channel.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Sitting Bull Lakota
Poppins and Company
#25 - 2016-07-23 01:43:26 UTC
Dave Day wrote:
... aren't into pvp...
...been around since... 2003. 13 years...
...voice.
... not everyone... pvp... original...CD box... shelf... "be anything I want to be"
... left in peace... build... mine... friends... won't allow that.

... excluded from wardecs. Please read... flame button:
...great idea...CCP... no pvp corp... peace.

I know....join an NPC corp then
... Concord... bribes... don't want to fight...

If you... fighting... plenty of players... you fight...
But... just want... mine... chat... build... sell things... casual, peaceful corp
...play for a month... quit... falling subscriptions... CCP... don't... fighting?
You might as well have entitled this thread "One More Nerf" for all the clichés you fired off.
Quote:
I wonder if the community has a view on my suggestion? (Social corps that can't be decced)

Just one:
CCP Falcon wrote:
I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.
I don't want to see EvE stray further from the dystopia described above, but I fear CCP cares more about appeasing you than me.
Lex Gabinia
Res Repetundae
#26 - 2016-07-23 01:49:02 UTC
Shae Tadaruwa wrote:
Lex Gabinia wrote:
Shae Tadaruwa wrote:
I'm not really expressing that properly as the obvious example of NPC Corps is like what the OP wants, but with the additional benefits of social tools.

So IMO, just provide the social tools that anyone can use, no matter if they are in a player run Corp, or an NPC owned Corp. There's nothing wrong with have more ways to socialise in the game.


So......a.....chat channel?

No, the concept of the social corps that was discussed a couple of years ago.

If you think social tools are simply a chat channel, you are an idiot.

The concept that was discussed included things like, shared fittings so public fleets could provide access to fittings to people easily, shared contracts which also help people fit ships and provide them easily to people in the social group, shared calendar so events could be scheduled, etc. A lot more than just a chat channel.


And this needs to be a special group because...why?

Forgive the question, apparently I am an idiot.

To prove that fact, I admit that I do not understand why I would share a contract with anyone.

I believe I can invite anyone to a calendar event.

Oh and I can share fittings with anyone with a drag and drop to a, wait for it, chat channel.
Lex Gabinia
Res Repetundae
#27 - 2016-07-23 01:53:40 UTC
Lex Gabinia wrote:
Shae Tadaruwa wrote:
Lex Gabinia wrote:
Shae Tadaruwa wrote:
I'm not really expressing that properly as the obvious example of NPC Corps is like what the OP wants, but with the additional benefits of social tools.

So IMO, just provide the social tools that anyone can use, no matter if they are in a player run Corp, or an NPC owned Corp. There's nothing wrong with have more ways to socialise in the game.


So......a.....chat channel?

No, the concept of the social corps that was discussed a couple of years ago.

If you think social tools are simply a chat channel, you are an idiot.

The concept that was discussed included things like, shared fittings so public fleets could provide access to fittings to people easily, shared contracts which also help people fit ships and provide them easily to people in the social group, shared calendar so events could be scheduled, etc. A lot more than just a chat channel.


And this needs to be a special group because...why?

Forgive the question, apparently I am an idiot.

To prove that fact, I admit that I do not understand why I would share a contract with anyone.

I believe I can invite anyone to a calendar event.

Oh and I can share fittings with anyone with a drag and drop to a, wait for it, chat channel.



But hey, I am not unreasonable, go ahead and have your Invincicorp - with one little twist. Your corp can not be wardecced; however, individual members can be wardecced. We can even restrict it so no more than 50% of corp members can be decced at one time.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#28 - 2016-07-23 02:00:25 UTC  |  Edited by: Shae Tadaruwa
Lex Gabinia wrote:
And this needs to be a special group because...why?

Forgive the question, apparently I am an idiot.

To prove that fact, I admit that I do not understand why I would share a contract with anyone.

I believe I can invite anyone to a calendar event.

Oh and I can share fittings with anyone with a drag and drop to a, wait for it, chat channel.

Who said it needs to be a special group? It's just more tools that people can use.

And yes, you clearly are an idiot.

So take your situation for example, you are in a player Corp and have access to the social aspects provided to a player Corp. That's great.

But say you also want to take part in Spectre Fleet Roams, Affirmatives roams, or major annual roams like Waffles Birthday roams, etc.

Currently, to find out anything about those events, third-party tools are needed. Posts to r/eve, external websites, posts in the in game events forum (which as a subsection of the forum, has few players reading it) and other tools external to the game are used to spread the word, get people involved, provide information about fittings, etc.

If FCs in those roams want to use a specific doctrine, generally the departure of the fleet ends up being delayed as people buy their stuff when they turn up (and usually have to fly around a bit first). If someone dies mid fleet and is podded back to the start point, it's difficult with the current systems to have contracted, fitted ships they can quickly jump into. Often with large events, some people end up dual boxxing so ships can be handed out by a station sitting alt, etc. The current in game tools could be improved so that people who want to help generate content in the game have some assistance.

Until the CREST end points for fittings were available, gaining information about standard fittings for different groups was a PITA, and there are still difficulties in running those public groups that cross the boundaries we normally put around ourselves when we join a player Corp or choose to stay in an NPC Corp.

Getting the information out, organising ships, etc. falls on a few people doing quite a bit of extra work. Instead, by providing additional tools to people, it would be possible for you to sign up to all of those groups and be able to access information anytime you are on, even if the organisers of the groups are not online.

It doesn't take much intelligence to see how actually providing more tools in game (as opposed to nerfing choices of people as proposed in the OP) can help people form additional social connections, all of which will help contribute to 'meaningful experiences' that CCP view as important indicators of long term retention in the game.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lex Gabinia
Res Repetundae
#29 - 2016-07-23 02:23:22 UTC  |  Edited by: Lex Gabinia
Shae Tadaruwa wrote:
Lex Gabinia wrote:
And this needs to be a special group because...why?

Forgive the question, apparently I am an idiot.

To prove that fact, I admit that I do not understand why I would share a contract with anyone.

I believe I can invite anyone to a calendar event.

Oh and I can share fittings with anyone with a drag and drop to a, wait for it, chat channel.

Who said it needs to be a special group? It's just more tools that people can use.

And yes, you clearly are an idiot.

So take your situation for example, you are in a player Corp and have access to the social aspects provided to a player Corp. That's great.

But say you also want to take part in Spectre Fleet Roams, Affirmatives roams, or major annual roams like Waffles Birthday roams, etc.

Currently, to find out anything about those events, third-party tools are needed. Posts to r/eve, external websites, posts in the in game events forum (which as a subsection of the forum, has few players reading it) and other tools external to the game are used to spread the word, get people involved, provide information about fittings, etc.

Until the CREST end points for fittings were available, gaining information about standard fittings for different groups was a PITA, and there are still difficulties in running those public groups that cross the boundaries we normally put around ourselves when we join a player Corp or choose to stay in an NPC Corp.

Getting the information out, organising ships, etc. falls on a few people doing quite a bit of extra work. Instead, by providing additional tools to people, it would be possible for you to sign up to all of those groups and be able to access information anytime you are on, even if the organisers of the groups are not online.

It doesn't take much intelligence to see how actually providing more tools in game (as opposed to nerfing choices of people as proposed in the OP) can help people form additional social connections, all of which will help contribute to 'meaningful experiences' that CCP view as important indicators of long term retention in the game.


Feeling pretty superior I see. Always a good attitude to take with someone you do not know.

The OP said it needed to be a special group. Your points taken in the vacuum that is only your posts in this thread seem perfectly good ideas. However, the entire thread is about forming a "special group" to avoid wardecs. Perhaps you can now understand my confusion.

Or you can just call me an idiot again.

To respond to your ideas about more social tools and to stray further off topic: If there are current methods for achieving these goals then why should a game development company shift or add resources to duplicate those inside the game environment? Is this time not better spent maintaining and growing actual game play?

Oh and I've been part of incursion groups that do all of these things with in game tools.
Lex Gabinia
Res Repetundae
#30 - 2016-07-23 02:25:28 UTC  |  Edited by: Lex Gabinia
Idiot double post
Shae Tadaruwa
Science and Trade Institute
Caldari State
#31 - 2016-07-23 02:28:57 UTC  |  Edited by: Shae Tadaruwa
Lex Gabinia wrote:


Feeling pretty superior I see. Always a good attitude to take with someone you do not know.

The OP said it needed to be a special group. Your points taken in the vacuum that is only your posts in this thread seem perfectly good ideas. However, the entire thread is about forming a "special group" to avoid wardecs. Perhaps you can now understand my confusion.

Or you can just call me an idiot again.

To respond to your ideas about more social tools and to stray further off topic: If there are current methods for achieving these goals then why should a game development company shift or add resources to duplicate those inside the game environment? Is this time not better spent maintaining and growing actual game play?

Oh and I've been part of incursion groups that do all of these things with in game tools.

And yet, when you responded suggesting what I wrote just meant a chat channel, you responded to my post.

If you wanted it to be in relation to the OP, then you probably should have addressed him. Since you quoted me and asked if that just meant a chat channel, I responded accordingly, because it isn't like any of this information is secret.

It's all public if you just took the effort to go read it. Unfortunately, you took the lazy way of assuming something different, so you got the response you asked for.

If you didn't want that, then go do some reading first before replying like an idiot.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Sustrai Aditua
Intandofisa
#32 - 2016-07-23 02:36:53 UTC  |  Edited by: Sustrai Aditua
Of course, the sociopaths have rushed to exclaim "something something KILL KILL KILL". However, since the vast majority of gamers would pay real money to play a game where the one eye-browed knuckle-draggers could only diddle with each other...and since a lot of gaming companies who went t!ts up and broke at the clamoring this PvP minority felt they just had to create (just to survive as a group...not all stupid, eh?) it would behoove a company to ignore the sociopathic, yet very loud minority (who largely pay in PLEX) and listen to those who actually use MONEY...in terms of enlightened self-interest and seriously consider the OP's point.

But, they won't. This proves my theory that everybody in the world (except me) has lost their minds.

If we get chased by zombies, I'm tripping you.

Lex Gabinia
Res Repetundae
#33 - 2016-07-23 02:39:25 UTC
Shae Tadaruwa wrote:
Lex Gabinia wrote:


Feeling pretty superior I see. Always a good attitude to take with someone you do not know.

The OP said it needed to be a special group. Your points taken in the vacuum that is only your posts in this thread seem perfectly good ideas. However, the entire thread is about forming a "special group" to avoid wardecs. Perhaps you can now understand my confusion.

Or you can just call me an idiot again.

To respond to your ideas about more social tools and to stray further off topic: If there are current methods for achieving these goals then why should a game development company shift or add resources to duplicate those inside the game environment? Is this time not better spent maintaining and growing actual game play?

Oh and I've been part of incursion groups that do all of these things with in game tools.

And yet, when you responded suggesting what I wrote just meant a chat channel, you responded to my post.

If you wanted it to be in relation to the OP, then you probably should have addressed him. Since you quoted me and asked if that just meant a chat channel, I responded accordingly, because it isn't like any of this information is secret.

It's all public if you just took the effort to go read it. Unfortunately, you took the lazy way of assuming something different, so you got the response you asked for.

If you didn't want that, then go do some reading first before replying like an idiot.



You keep using that word. I do not think it means what you think it means.

I may be ignorant of something proposed "a couple of years ago" that has little relevance to the topic at hand I will admit. I may be naïve to expect posts in a certain topic to be on topic - which you are saying yours was not.

But I am certainly an idiot to believe for one second that I can actually change anyone's mind on an internet forum.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#34 - 2016-07-23 02:40:49 UTC
The price of peace could be to hire a merc corp to fight for you.
Lex Gabinia
Res Repetundae
#35 - 2016-07-23 02:43:57 UTC  |  Edited by: Lex Gabinia
Sustrai Aditua wrote:
Of course, the sociopaths have rushed to exclaim "something something KILL KILL KILL". However, since the vast majority of gamers would pay real money to play a game where the one eye-browed knuckle-draggers could only diddle with each other...and since a lot of gaming companies who went t!ts up and broke at the clamoring this PvP minority felt they just had to create (just to survive as a group...not all stupid, eh?) it would behoove a company to ignore the sociopathic, yet very loud minority (who largely pay in PLEX) and listen to those who actually use MONEY...in terms of enlightened self-interest and seriously consider the OP's point.

But, they won't. This proves my theory that everybody in the world (except me) has lost their minds.


Wow such abuse of terms - idiot, sociopath. Words have meaning people and proper usage. Dictionaries are free and online these days.

Oh and PLEX=Money to CCP. As has been oft cited in these forums - someone bought that PLEX with hard currency that went to CCP. That person then sold it for iskies in game to the knuckle-dragging, sociopaths.

Also there are PLENTY of games where PvP is restricted. Why does this have to be one? Why can't it be different?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#36 - 2016-07-23 02:45:27 UTC  |  Edited by: Shae Tadaruwa
Lex Gabinia wrote:


I may be ignorant of something proposed "a couple of years ago" that has little relevance to the topic at hand I will admit. I may be naïve to expect posts in a certain topic to be on topic - which you are saying yours was not.

But I am certainly an idiot...

My post was on topic, as the mechanisms the OP proposed have been discussed previously, and proposed by CCP:

https://forums.eveonline.com/default.aspx?g=posts&m=5443410#post5443410 (and discussed with the CSM)

and CCP apparently still plan on implementing the idea in one form or another:

http://i.imgur.com/TAn95ZG.png (note, that is not from 27 days ago as indicated. The screenshot is a bit older than that).

As to the last bit quoted, it's good we agree.

Why (in the wrong forum) propose something that CCP has already considered in a slightly different form that will achieve the same outcome? Marsha's initial reply was perfectly on topic as was mine, which argued that what the OP proposed is not the right way and there is another proposal already on the table - all of which is perfectly on topic as any non-idiot would realise.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lex Gabinia
Res Repetundae
#37 - 2016-07-23 02:52:31 UTC
Shae Tadaruwa wrote:
Lex Gabinia wrote:


I may be ignorant of something proposed "a couple of years ago" that has little relevance to the topic at hand I will admit. I may be naïve to expect posts in a certain topic to be on topic - which you are saying yours was not.

But I am certainly an idiot...

My post was on topic, as the mechanisms the OP proposed have been discussed previously, and proposed by CCP:

https://forums.eveonline.com/default.aspx?g=posts&m=5443410#post5443410 (and discussed with the CSM)

and CCP apparently still plan on implementing the idea in one form or another:

http://i.imgur.com/TAn95ZG.png (note, that is not from 27 days ago as indicated. The screenshot is a bit older than that).

As to the last bit quoted, it's good we agree.


It is on topic if the topic of stopping wars to Invincicorp is the same topic as adding "X social network" and "X Productivity Software" in game to organize a group is the same topic.
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2016-07-23 03:27:15 UTC  |  Edited by: Jonah Gravenstein
On the subject of PLEX and for the hard of understanding, PLEX is purchased with real money at a cost that is greater than the price of a sub; ergo every PLEX that gets consumed for game time has in fact put more money into CCPs wallet than the equivalent subscription would have.

As for the poster calling people sociopaths and the like, just stop, you look foolish.

Eve is a role playing game, hence the RPG in MMORPG, which allows greater freedoms to role play than the majority of others games; basically it allows people to explore the chaotic and lawless side of role playing in addition to the norms. Without the people who explore the "dark" side Eve would be A: boring, and B: in dire straits indeed; they write the stories, they create the risks in what many mistakenly think is, or should be, safe space, they create a goodly chunk of the demand for the products and services of the industrialists, haulers and miners etc, etc.

When people choose to follow the, often much more fun, swashbuckling or mercenary professions, in my experience it is very rarely a reflection on them in real life.

TL;DR Everywhere is for PvP, if you're in a non combatant profession you can either plan for, or around, it and not explode, or don't bother and explode.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Shae Tadaruwa
Science and Trade Institute
Caldari State
#39 - 2016-07-23 03:39:21 UTC
Lex Gabinia wrote:
It is on topic if the topic of stopping wars to Invincicorp is the same topic as adding "X social network" and "X Productivity Software" in game to organize a group is the same topic.

That is one side effect. Yes.

Why not go read the 45 page thread that is linked, which just happens to say right in the very third post: Apparently there are talks to create un-war deccable corps in hi sec.

Reading is not hard.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lex Gabinia
Res Repetundae
#40 - 2016-07-23 04:57:21 UTC
Shae Tadaruwa wrote:
Lex Gabinia wrote:
It is on topic if the topic of stopping wars to Invincicorp is the same topic as adding "X social network" and "X Productivity Software" in game to organize a group is the same topic.

That is one side effect. Yes.

Why not go read the 45 page thread that is linked, which just happens to say right in the very third post: Apparently there are talks to create un-war deccable corps in hi sec.

Reading is not hard.


Wow. You are a pompous ass.

Anyway, I suggest that a fundamental change allowing a player to be exempt from PvP is a bit more than a side effect. From what I read of your other posts, I believe that you agree with me.

So, what am I missing? Are you suggesting that these "social tools" are so important that people are willing to sacrifice one of the tenents of the game?