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Stop the wars !!! I want to do my own thing !!!

First post
Author
Dave Day
Universal Freelance
#1 - 2016-07-22 21:44:01 UTC
Well.....kinda.

I do accept that wars are part of Eve. A very important part. But i'd like to make a suggestion on behalf of those of who just aren't into pvp. I hope that the reaction of the community will be a considered response and not just the usual "learn to fight" and "can I have your stuff". I've been around since just after launch in 2003. 13 years (without taking a break) and I hope the community will allow me a voice.

As I said, not everyone is into pvp. I still have the original game CD box on my shelf, which says I can "be anything I want to be". Well, what I want is to be left in peace to build my stuff and mine my ore with my friends. The current game mechanics simply won't allow that.

So what do I want then? Well, i'd like to be excluded from wardecs. Please read on before you hit the flame button:

I think it would be a great idea if CCP allowed corps who have no interest in pvp to sign into an opt out clause, which carries penalties for that corp. For instance, they can't build any structures (it's only fair that structures are vulnerable). They can't declare war. They pay additional taxes to buy and sell on the market and additional manufacturing costs. They suffer a mining penalty, perhaps even a general penalty to all aspects of their ships stats. They get lower mission rewards, etc etc. and they are of course as vulnerable as anyone else in low and null sec.

In short, they are disadvantaged. They must pay the price of peace.

I know....go join an NPC corp then. But as we all know the purpose of a corp is to have that small space in the game shared with you and your buddies. Concord already effectively takes bribes (the wardec fees) to turn a blind eye to aggression. Surely it wouldn't be taking it out of character if it charged "protection money" to those who don't want to fight?

If you're into fighting there are plenty of players willing to give you a fight. But I see many people who just want to mine and chat or build and sell things who quickly realise that they just aren't going to be allowed to do that in a casual, peaceful corp. So they play for a month or so and quit. In a time of falling subscriptions I wonder if it would be so harmful for CCP to finally consider those who don't consider their time in Eve to be solely fighting?

I wonder if the community has a view on my suggestion?
Marsha Mallow
#2 - 2016-07-22 22:06:38 UTC
There have been some proposals for 'social' corps with some of those features. Tbh a topic like this will just draw attention to your corp, I'd scrub it personally* and repost on an alt regarding this topic. But I would say, having started out in empire and had loads of decs during build up phase, try moving. NPC null, lowsec, renting, sovnull are easier in some ways than trying to run a corp of a certain size in empire. It's not a bad thing to move about and test out new areas.

* if you do scrub it I'll delete this reply too, but be aware both posts will still be visible on eve-search. Sometimes alt posting is justified.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Paranoid Loyd
#3 - 2016-07-22 22:09:19 UTC
If you don't wanna get war dec'd don't form a corp, pretty simple.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bumblefck
Kerensky Initiatives
#4 - 2016-07-22 22:09:48 UTC
I don't want your stuff. Can I have your SP instead, please?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Marius Duvane
The Scope
Gallente Federation
#5 - 2016-07-22 22:11:55 UTC  |  Edited by: Marius Duvane
I recently returned to EVE after several years away. I have mostly been playing solo PvE (L4 missions, Scope Network events, etc.) and began to search for a highsec corp to join so I could learn more, make friends, etc. I may want to PvP in the future, but for now I wanted to keep to PvE, including incursions.

What I have found is that every time I look for a highsec corp, it's usually in the middle of being wardec'ed ceaselessly by merc corps that simply throw 50mil ISK out there and wardec random corps by the dozen. This means that if I want to stay in a player corp, I can't do incursions, I can't do Scope Network or missions with my expensive ships (I know, don't fly what you can't afford to lose--but I'm not wealthy, I can't afford to replace a billion ISK ships over and over). I have to either quit the corp or sit in the dock for a week, and hope we don't get wardec'ed again by some other random corp the next day.

I don't think I'm burying my head in the sand here; I know that PvP is a large part of EVE. But when it's so easy to force PvP on the players who are attempting to do PvE, then that's the kind of mechanic that makes "carebears" want to spend their time in another game that better protects their interests.

I don't know what the solution is. My best thought is that it should cost more than 50mil to wardec, and the price should increase with each simultaneous wardec, so that corps can't just wardec 30 random corps and then sit back and shoot the targets passing through Jita, etc.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-07-22 22:18:13 UTC
i smell blood in the water , whats going on in here?

wars are trivial to dodge , (provided you dont have any citadels that is)

fold the corp and reform.

that aside, if you cant defend your members of facilitate them doing so themselves you can pay a lot of the people who have been mauling ye to defend you instead.

defense contracts are a thing and provided you haven't talked your way onto the shitlist , might actually be your solution.

Omar Alharazaad
New Eden Tech Support
#7 - 2016-07-22 22:25:45 UTC
Sweet Hastur... OP are you actually serious?
Things are better and safer for PVE players now than they have ever been before.

I don't actually know how to respond to this articulately after the recent castration of war corps that actively hunt their targets.
Well, without spitting teeth at the screen, that is.

No more nerfs. Get back under your bridge, troll.

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#8 - 2016-07-22 22:38:56 UTC  |  Edited by: Ralph King-Griffin
Marius Duvane wrote:
I recently returned to EVE after several years away. I have mostly been playing solo PvE (L4 missions, Scope Network events, etc.) and began to search for a highsec corp to join so I could learn more, make friends, etc. I may want to PvP in the future, but for now I wanted to keep to PvE, including incursions.

What I have found is that every time I look for a highsec corp, it's usually in the middle of being wardec'ed ceaselessly by merc corps that simply throw 50mil ISK out there and wardec random corps by the dozen. This means that if I want to stay in a player corp, I can't do incursions, I can't do Scope Network or missions with my expensive ships (I know, don't fly what you can't afford to lose--but I'm not wealthy, I can't afford to replace a billion ISK ships over and over). I have to either quit the corp or sit in the dock for a week, and hope we don't get wardec'ed again by some other random corp the next day.

I don't think I'm burying my head in the sand here; I know that PvP is a large part of EVE. But when it's so easy to force PvP on the players who are attempting to do PvE, then that's the kind of mechanic that makes "carebears" want to spend their time in another game that better protects their interests.

I don't know what the solution is. My best thought is that it should cost more than 50mil to wardec, and the price should increase with each simultaneous wardec, so that corps can't just wardec 30 random corps and then sit back and shoot the targets passing through Jita, etc.

here we go again, i knew i wasent done with this conversation i just knew it.

read this
then this
then this
Cory Za
Republic Military School
#9 - 2016-07-22 23:12:52 UTC
With respect OMG Shocked

Quote:
As I said, not everyone is into pvp. I still have the original game CD box on my shelf, which says I can "be anything I want to be". Well, what I want is to be left in peace to build my stuff and mine my ore with my friends. The current game mechanics simply won't allow that.


I totally get that, I do, but your being a bit selfish in forcing everyone who plays to play your way. Re read what the box says.
YOU CAN BE ANYTHING. ( bad guy or s miner.) What game did you think you were playing. - this is not runescape.

This IS what makes eve fun, a bit of danger and thrill not a mind dead game that you can just dwell out from.. play, get ship, die, get new ship. no problem


CCP: Don't let EVE become another Chinese grind fest MMO where you pay to play to be the best with the most. The internet is full of them and they are a dime a dozen.

"Don't be afraid to fail, be afraid to not try" - Jorym

Shallanna Yassavi
qwertz corp
#10 - 2016-07-22 23:18:01 UTC
Sisi.

You can mine all day and nobody's allowed to poke you there. It's just... there's not a lot to do with your minerals and ice.

A signature :o

Doc Fury
Furious Enterprises
#11 - 2016-07-22 23:28:19 UTC
There has been enough gentrification of EVE already, thanks, but no.

Also F&I is that way --> .

There's a million angry citizens looking down their tubes..at me.

Chopper Rollins
hahahlolspycorp
#12 - 2016-07-22 23:35:19 UTC
Dave Day wrote:
a suggestion on behalf of those of who just aren't into pvp.


They came to the Wrong neighbourhood.

Seriously though, go do anything on Sisi, the test server and try to stay awake. Without the salt and sugar of losses and gains involving the will of others, EvE is a bland meal.

You want to profit in an ocean of violent chaos without being subject to it, i get that. You'd hate that eventually, because, you know, human nature.





Goggles. Making me look good. Making you look good.

Lex Gabinia
Res Repetundae
#13 - 2016-07-22 23:38:09 UTC
Dave Day wrote:
IConcord already effectively takes bribes (the wardec fees) to turn a blind eye to aggression. Surely it wouldn't be taking it out of character if it charged "protection money" to those who don't want to fight?


I wonder if the community has a view on my suggestion?


My first response is that your suggested change makes the game not be the game it is. (Bad grammar I know). The game is not safe and was never to be safe and it has been so since the beginning. If WoW or LOTRO or pick whatever suddenly changed to allow PvP everywhere it would make the game not be the game it is.

As to protection money and relating it to in-game lore, it is much easier to ignore something happening than prevent something happening. Rival groups fight all the time over "protected" territories.



Jonah Gravenstein
Machiavellian Space Bastards
#14 - 2016-07-22 23:39:25 UTC  |  Edited by: Jonah Gravenstein
If you want to play in a social group without the risk of wardecs, drop to an NPC corp and start a chat channel for like minded folks, it won't matter what corp they're in and you'll essentially have a corp chat with none of the penalties. As mentioned above CCP were looking into social corps which would basically be the same thing.

Avoiding unwanted attention is fairly easy:
  • mine in fleets preferably with some Skiffs or Procurers in fleet for their nastiness, fleet chat means people don't tend to afk unless they have to.
  • 3rd party haul stuff to market with appropriate collateral (Red Frog and PushX are very very good at moving stuff safely)
  • don't make posts on the forums whining about wardecs lest you become the instigator of a kill it forward incident Twisted.

  • With reference to wardec fees, while Concord may seem to the police they're actually more like game park wardens, you pay for, or renew, a licence and you're allowed to hunt a select herd freely for a set period of time. If you don't pay for a licence, they'll hunt you down and kill your arse if you kill anything without good reason, such as deceiving the prey into attacking you first.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Dark Lord Trump
    Infinite Point
    Pandemic Horde
    #15 - 2016-07-22 23:55:21 UTC
    Well, why do you get to be the coddled industrialist if I can't be the mercenary who hunts you down? After all, the box says I can be whatever I want to be.

    I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

    Chopper Rollins
    hahahlolspycorp
    #16 - 2016-07-23 00:02:36 UTC
    Lex Gabinia wrote:
    My first response is that your suggested change makes the game not be the game it is.


    They don't want it to be like it is, but it do.
    It do be like it is.


    Goggles. Making me look good. Making you look good.

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #17 - 2016-07-23 00:22:23 UTC
    Marius Duvane wrote:
    I recently returned to EVE after several years away. I have mostly been playing solo PvE (L4 missions, Scope Network events, etc.) and began to search for a highsec corp to join so I could learn more, make friends, etc. I may want to PvP in the future, but for now I wanted to keep to PvE, including incursions.

    What I have found is that every time I look for a highsec corp, it's usually in the middle of being wardec'ed ceaselessly by merc corps that simply throw 50mil ISK out there and wardec random corps by the dozen. This means that if I want to stay in a player corp, I can't do incursions, I can't do Scope Network or missions with my expensive ships (I know, don't fly what you can't afford to lose--but I'm not wealthy, I can't afford to replace a billion ISK ships over and over). I have to either quit the corp or sit in the dock for a week, and hope we don't get wardec'ed again by some other random corp the next day.

    I don't think I'm burying my head in the sand here; I know that PvP is a large part of EVE. But when it's so easy to force PvP on the players who are attempting to do PvE, then that's the kind of mechanic that makes "carebears" want to spend their time in another game that better protects their interests.

    I don't know what the solution is. My best thought is that it should cost more than 50mil to wardec, and the price should increase with each simultaneous wardec, so that corps can't just wardec 30 random corps and then sit back and shoot the targets passing through Jita, etc.


    The solution was not to change things like CCP did....but they did it anyways, so too bad.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Khergit Deserters
    Crom's Angels
    #18 - 2016-07-23 00:22:36 UTC
    I think the game design team needs to rethink the whole idea of high sec war declarations. Wardec evolution:
    -The idea was for angry player corps in high sec to be able to try to eliminate each other.

    -Players spotted an opportunity, and started trying their hands at being leet PVP specialists wardeccing other highsec corps, to extort bigarse-ISK ransoms. To do so took some diligence, patience, and some degree of cajones. They had to suss out the wardecced corp's base, sit around camping, and hope somebody would poke his head over the fence.

    -Which led to actual mercenary corps. Instead of paying the ransom or putting the corp into cryonic freeze for days or weeks, you could hire a merc corp to hopefully take out the aggressors. Now the decced corp members have got a few dimensions of things to think about and hash around among themselves. Negotiations with outside parties going on, bankruptcy-level payments being discussed, pay vs. fight vs. can't undock until who knows when discussions.

    How cool is that? Very cool, I tell you. It really was war, and regular small-group players in little tribes were hashing out War Room meetings around their little campfires. You can believe that every dang player was logged on as soon after work or school to see what was going to happen next.

    -Which led to a new innovation, to be correctly attributed to Marmite, I believe. Wardeccing of big, public corps with poorly informed or probably just inattentive member. For example, RVB, Estelle Arador (sp?), etc. Pick a good traffic pipeline and pick them off as they come through. (At the time, Marmite would actually scram a ship and hold it for ransom negotiations. Trapped pilot still had some ).

    -(film caption) Present Day. World of Wardec! Perpetual multiple wardecs, (to use Ralph's phrase) hub humping, sitting around popping kills on unsuspecting solo guys. True, the could have/should have known better, but so what? From a game design perspective, does it make the game more intriguing? Does it make people look forward to logging on and seeing what's going to happen next? I doubt it, it's just repetitive quick rewards stuff.


    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #19 - 2016-07-23 00:23:37 UTC
    Dammit double post.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    DeMichael Crimson
    Republic University
    Minmatar Republic
    #20 - 2016-07-23 00:51:59 UTC
    Read the OP and agree with the general intention.

    Yeah, pay Concord a monthly fee to be taken off the WarDec list and suffer penalties across the board on everything from increased fees to lower stats.

    However forming a Player Corp and having a POS structure go hand in hand. Maybe limit it to only being able to access and own small POS structure.

    Anyway, +1 to the OP for sharing his viewpoint.



    DMC
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