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EVE New Citizens Q&A

 
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Evasive Manouvers

Author
Hael Morgan
Perkone
Caldari State
#1 - 2016-07-21 16:34:02 UTC
I know that EVE is not a flight sim, and i'm more than happy about that, but what then is the manual flight control thing for? I am probably missing something, but in combat it's not really of any use, it's not like you can shake a lock or dodge incoming fire..or can you?

What does everyone use the MFC for? and are there any acceptable evasive manouvers (not ECM)?

Thanks in advance Big smile

"My Flag boy and your Flag boy, sitting by the fire...I flew by and winked my eye and set them both on fire!"

Gloriously Unrepentant

Paranoid Loyd
#2 - 2016-07-21 17:05:21 UTC  |  Edited by: Paranoid Loyd
Manual flight control is mostly a gimmick, it does have it's niche uses (mostly when trying to bump ships), but I don't think anyone really uses it for maneuvering evasively in combat.

Evasive maneuvers in this game mostly consist of getting your transversal velocity high enough that guns can't hit you.

Here is a flash guide as to how the formula works http://www.hostile.dk/files/eve/eve-tracking101.swf

Chessur made some good videos explaining how manual piloting is done in actual combat, check out his channel. https://www.youtube.com/user/ChessurSB

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Hael Morgan
Perkone
Caldari State
#3 - 2016-07-21 17:07:31 UTC
Thanks! I'll check that link out. Big smile

"My Flag boy and your Flag boy, sitting by the fire...I flew by and winked my eye and set them both on fire!"

Gloriously Unrepentant

Cara Forelli
State War Academy
Caldari State
#4 - 2016-07-21 17:24:44 UTC
Imo the best tutorial on the subject is this video.

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Hael Morgan
Perkone
Caldari State
#5 - 2016-07-21 17:33:59 UTC
Thanks Cara! Big smileBig smile

"My Flag boy and your Flag boy, sitting by the fire...I flew by and winked my eye and set them both on fire!"

Gloriously Unrepentant

Kalmr Varys
State War Academy
Caldari State
#6 - 2016-07-21 18:50:35 UTC
Manual piloting is crucial for range and transversal dictation in small scale PvP. Higher agility helps with that.
Memphis Baas
#7 - 2016-07-21 19:15:19 UTC
Small ships don't have the equipment slots to install a full tank (armor or shield repairer, 2 resistance modules, armor or shield extender or damage control or another resistance module). Thus, small ships are forced to use a "speed" tank (also called agility tank or sig (signature radius) tank).

Because the big guns of a large ship can kill a small ship in one shot, it's absolutely critical to not stand still or move directly towards the aforementioned large ship, so frigate pilots can't afford to rely on the game's movement engine (approach, orbit, align to, etc.), because the game's path-finding is bad and results in multiple instances of your ship slowing down to 0 speed in order to turn or realign.

Thus, small ship pilots tend to "manually fly" a lot, double-clicking in space every second or two in order to manually adjust their trajectory.

Big ships, there's a lot more "sit there and let your tank absorb the damage", although for PVP it's critical to keep the correct range and use any speed advantage that you can.

As far as the Evasive Maneuvering skill, skills in this game have hyperbolic names. Infomorph Psychology, for example, you're not taking a full psychology course in order to be able to jump to a new clone. Empire Management - you're not an emperor just because your corp can have 1000 - 2500 members, 80% of them inactive or alts. And so on.
Kaybella Hakaari
State War Academy
Caldari State
#8 - 2016-07-21 19:46:20 UTC
In order to run the new event sites, I chose a build which benefits heavily from manually flying:
It's a Ferox with a rack of neutron blasters. The cruiser and rats like to follow at just past 6km (optimal is 3.7km, first falloff is 11 with gun and hull skills at IV), so I can maneuver the ship manually to apply damage a lot better. The battlecruisers like to sit a little closer. If you match speed or fly at about the right angle, the rats are a lot easier to gun down once they get into optimal.

If you'd like a demo of why flying straight at a ship with guns (particularly a class above you) is a bad idea, take some medium guns into a site and shoot at the frigates.
Missiles don't care what direction the target is flying. They only care how fast it's moving, and if it's in range, which makes them a favorite weapon for PvE.

If you're interested in industry, a lot of people seem to like Thorium M for the Serpentis event, because the price is a lot higher (80+ ISK/round) than it usually is (around 60), probably because other people have noticed this ammo works better against the ships in the event.
Demolishar
United Aggression
#9 - 2016-07-22 10:17:15 UTC
I wish people would talk about angular velocity rather than transversal velocity. It's simpler and it's what actually matters.
Mephiztopheleze
Laphroaig Inc.
#10 - 2016-07-22 11:02:08 UTC
i've found the manual flight controls occasionally useful for making smooth course corrections when kiting using an oversized prop mod.

first person view can be handy for bumping duties, however it takes some getting used too.

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Nikea Tiber
Backwater Enterprises RD
#11 - 2016-07-22 17:47:12 UTC
A good way to practice manual piloting for survival purposes is take an assault frigate into a L4 mission and either just practice survival by manual piloting in the rat furball, or survive and clear the mission assuming you have got the dps. While it isnt an endevour that will line your pockets with isk, you will learn how to keep damage from different ship classes at a minimum.

Just remember that unlike rats, players will manually pilot in order to effectively return fire on you, and that medium and large neuts are extremely common high slot utility items.

my other nano is a polycarb

Velarra
#12 - 2016-07-22 19:22:49 UTC
Kaybella Hakaari wrote:
They only care how fast it's moving, and if it's in range, which makes them a favorite weapon for PvE


And whether the missile can apply its damage via explosion radius vs. the target's signature. This, whether you're talking about PVE or PVP.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-07-22 23:54:51 UTC
Outside of it's usefulness or lack there of, I'd like to comment a little on the historical context of it's development.

Prior to manual flight controls I used to hear a lot of new players or potential new players that were coming from other PC games that use keyboard strokes for movement about how to do so in game. When you would tell that there was no way to do so a lot of them were instant turned off without even trying the game. It is what they are used to and Eve's lack of it I think scared them off to a point.

I believe the Eve devs probably got some similar feedback to what I was hearing and felt pressure to bring keyboard controls for movement into Eve.

I guess what I am trying to say is that the introduction of MFC to Eve might be more of a gimmick than a development intended to make serious changes to the way that game is played.

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