These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Interceptors and align times

Author
John Volan
Imperial Shipment
Amarr Empire
#1 - 2016-07-19 04:06:04 UTC
I saw someone say that interceptors were 'uncatchable' if fitted and flown right due to the low align times they get and my knee-jerk reaction was of course to think 'nothings uncatchable'. But it occurs to me I don't actually know how the server processes commands in between ticks, when someone activates a warp disruptor and an interceptor is aligned in the same tick which wins out? In other words, does the ceptors align time actually matter below the round second or is the two second warpout time the limit a tackler has to point one?
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-07-19 04:30:37 UTC
https://www.themittani.com/features/understanding-eve-online-server-tick

basically, if you can warp in <2s, then you can't get caught by an instalocker, simply because there's a one tick (1s) delay between locking you up and actually activating the point/scram.

if CCP ever moves to half second ticks, gatecamps are going to be all kinds of hell to get past.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Soel Reit
The Scope
Gallente Federation
#3 - 2016-07-19 04:33:35 UTC
yea, nothings is uncatchable, just smartbomb it.

the server works in ticks of 1 sec.
if you are flying a ceptor that can warp <2 sec, then
tic 1 align, tic 2 warp

instant locker that lock you in the same sec as your tic 1:
tic 1: input to lock the target. tic 2: target locked. so you are locked in 2 seconds for instant locker ships
but with your ceptor that can warp <2 sec you are warped the same tic as he "lock" you....... aka he locks nothing.

- when someone activates a warp disruptor and an interceptor is aligned in the same tick which wins out?
if you are only aligned, then he wins (2,000001 align time of your ceptor, you warp at 3,00 sec, he locks you at 2,00 with warp diruptor)

- does the ceptors align time actually matter below the round second or is the two second warpout time the limit a tackler has to point one?
doesn't matter if your ceptor can warp in 1,20sec or 1,99sec

for the server 1,00001=1,99999

that's what i know, may be wrong, except for the smartbomb part Pirate
Nikea Tiber
Backwater Enterprises RD
#4 - 2016-07-19 04:44:55 UTC
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.

my other nano is a polycarb

Sabriia
Ministry of War
Amarr Empire
#5 - 2016-07-19 04:54:37 UTC
Soel Reit wrote:
yea, nothings is uncatchable, just smartbomb it
doesn't matter if your ceptor can warp in 1,20sec or 1,99sec

:]


You'd be surprised. You can actually fit an interceptor to survive a smartbomb battleship while still instawarping.
John Volan
Imperial Shipment
Amarr Empire
#6 - 2016-07-19 04:56:42 UTC
Mephiztopheleze wrote:
https://www.themittani.com/features/understanding-eve-online-server-tick

basically, if you can warp in <2s, then you can't get caught by an instalocker, simply because there's a one tick (1s) delay between locking you up and actually activating the point/scram.

if CCP ever moves to half second ticks, gatecamps are going to be all kinds of hell to get past.

Moral of the story: avoid gatecamps in Euro-controlled space? Lol
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#7 - 2016-07-19 05:51:44 UTC
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


This doesn't sound legit. You have no orientation coming out of a gate -- align time should be the same no matter your destination.
Mephiztopheleze
Laphroaig Inc.
#8 - 2016-07-19 05:56:13 UTC
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


if you're sitting still, eg: like you are while under a gatecloak, then it doesn't matter what direction you're facing, you'll still warp at the same speed.

John Volan wrote:
Moral of the story: avoid gatecamps in Euro-controlled space? Lol


pretty much, yeah.

Here's an article by yours truly regarding the joys of AUTZ Lag (amongst other things): https://www.themittani.com/features/australian-gamers-lagging-dark

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#9 - 2016-07-19 09:25:19 UTC
Brokk Witgenstein wrote:
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


This doesn't sound legit. You have no orientation coming out of a gate -- align time should be the same no matter your destination.


People tend to think theres something like passive align, i.e the direction your ship points at is the direction you warp fastest to, cause well you already are pointed into the right directon.

Which is totally false.
elitatwo
Zansha Expansion
#10 - 2016-07-19 10:11:03 UTC
John Volan wrote:
I saw someone say that interceptors were 'uncatchable' ..


First mistake, don't believe anything you read on the internet. And second, they aren't.

/thread

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kethen T'val
Dontopiax Mining Inc.
#11 - 2016-07-19 10:20:46 UTC  |  Edited by: Kethen T'val
W0lf Crendraven wrote:
Brokk Witgenstein wrote:
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


This doesn't sound legit. You have no orientation coming out of a gate -- align time should be the same no matter your destination.


People tend to think theres something like passive align, i.e the direction your ship points at is the direction you warp fastest to, cause well you already are pointed into the right directon.

Which is totally false.


Maybe cause its not logical but alot of mechanics in eve are based around things thats not laws of nature
Robert Caldera
Caldera Trading and Investment
#12 - 2016-07-19 10:36:42 UTC
I'm sure noone can tell you the result of such race conditions, yet its safe to say fit your inty to warp within 2 second and you'll be safe, unless you're very unlucky to get killed by some tryhard smartbombing fool.
Roenok Baalnorn
Baalnorn Heavy Industries
#13 - 2016-07-20 17:56:50 UTC
W0lf Crendraven wrote:
Brokk Witgenstein wrote:
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


This doesn't sound legit. You have no orientation coming out of a gate -- align time should be the same no matter your destination.


People tend to think theres something like passive align, i.e the direction your ship points at is the direction you warp fastest to, cause well you already are pointed into the right directon.

Which is totally false.
On a ship with good agility and hence can turn quickly, no it wouldnt matter. However, on a bigger ship that is slow at making a turn then yes it does make a difference. Because you cannot "bank" as fast as you can move in a straight line.

Turning a big ship around it will take forever to hit 1/2 of speed, whereas you will hit it faster if you are pointed at the object already. This is noticeable in something like a battleship. In an interceptor not so much.

Something else people forget is human response time. When you decide to warp and come out of gate cloak you have already made all the decisions and actions to put that in motion. When you appear on the overview you are basically waiting to enter warp.

The person trying to catch you still has to process that you are now on the overview, make the decision to attack you, and hit the appropriate keys to lock you. While this may seem instant, its not. It can take 2 plus seconds for all of this processing and reaction to take place. Especially if the person is even slightly distracted, tired, drunk, etc.
Sheeth Athonille
TerraTroopers
Get Off My Lawn
#14 - 2016-07-20 20:55:00 UTC
Roenok Baalnorn wrote:
W0lf Crendraven wrote:
Brokk Witgenstein wrote:
Nikea Tiber wrote:
As an interceptor pilot, if you know you are crashing a gate camp annd you align + warp to an object you arent already roughly pointing towards you are doing things wrong.


This doesn't sound legit. You have no orientation coming out of a gate -- align time should be the same no matter your destination.


People tend to think theres something like passive align, i.e the direction your ship points at is the direction you warp fastest to, cause well you already are pointed into the right directon.

Which is totally false.
On a ship with good agility and hence can turn quickly, no it wouldnt matter. However, on a bigger ship that is slow at making a turn then yes it does make a difference. Because you cannot "bank" as fast as you can move in a straight line.

Turning a big ship around it will take forever to hit 1/2 of speed, whereas you will hit it faster if you are pointed at the object already. This is noticeable in something like a battleship. In an interceptor not so much.


No, it doesn't matter what you're flying. Turning around from a point (0 speed) doesn't take any time no matter what ship you're flying. Inty, battleship, or titan. They all align instantly. Only difference is how long it takes to get up to speed. Eve warp mechanics work on vectors. Since you have no direction when sitting still, your ship automatically starts moving in the direction you chose.

That's why webbing freighters works. The only thing that matters is speed, not direction. Makes it look rather funny when a freighter is only halfway turned but already in warp.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#15 - 2016-07-20 22:34:03 UTC
think of all ships in EvE as spheres of different radii, there is no inherent "facing direction" only velocities and vectors as the gentlemen above eloquently put.

Please stop perpetuating the myth that what direction your ship is facing has ANYTHING to do with your align time.