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No more discovery of more of the universe?

Author
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#21 - 2016-07-16 18:45:00 UTC
Eternus8lux8lucis is right : whatever you add in EVE, if it's permanent, it will be discovered very fast and everyone will have access to the information quasi instantaneously.
The only way i see to counter that and keep the magic of discovery forever is to add random changing things. A bit like the wormholes, for example.
I'd love to see temporary systems we could only find by probing for example, which would appear randomly in any system, and only last a few days with no way to settle in. Of course, it would need to contain interesting loot or ressources. There would be no sov at all. Then after a few days the system definitively disappears. And another one appears randomly elsewhere, again just for a few days...
Also, in theory, i'd love to increase the size of the cluster too, but only if the number of people logged in increases. That depends mainly on what CCP plan to add to the game : new useless fluff and new clumsy interfaces, or new interesting content ?
Grapez
Moviintti
#22 - 2016-07-17 22:38:17 UTC  |  Edited by: Grapez
0.0 is a bit of a mess.

In 2006(!) I left an unfit mining barge in Sansha space, a good 40+ jumps from the nearest empire system. Yesterday, I decided to go fetch it in order to clean up my Assets tabs. I decided to fly it back to empire, and set out in a shuttle. Not only did the shuttle make it all the way out, the barge made it all the way back! I blind jumped 80+ jumps through 0.0, half of it in a slow, undefended barge. I got caught in a bubble, and spent a good 5 minutes slowboating it out. No player response. In nearly every system was tons of player structures: POSes, bubbles, citadels, stations, etc. What was missing? Pilots. The dangerous 0.0 world is an empty wasteland of passive income farming. The one, single time in this that anyone even tried to target me? Low sec. I insured this hunk of junk and all I got was an email.

If they add more space, it should be empire or low sec. Because 0.0 is not even used.

EDIT: Forget new systems, make planets (and moons and belts) orbit their star! That way, every system is "new" every time you jump in.
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2016-07-17 23:32:13 UTC
I think new areas of space to discover will be the Jove Empire. The Player built Stargates will have to be used there since the Jovian gate system doesn't work. There will be plenty of new tech, resources and game content available.

Just gotta give CCP time to put it all together.



DMC
Chopper Rollins
hahahlolspycorp
#24 - 2016-07-17 23:58:56 UTC
NO!

YOU IDIOTS!!

WE NEED MORE CATS IN A SMALLER BAG!!!




Oh, and get them out of hisec.









Goggles. Making me look good. Making you look good.

Malcanis
Vanishing Point.
The Initiative.
#25 - 2016-07-18 14:22:18 UTC
Merovee wrote:
If CCP do add more space they should just do it and not tell anybody about it. Lol


The logical implication is that they could have done this already.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sonya Corvinus
Grant Village
#26 - 2016-07-18 15:08:04 UTC
Brigadine Ferathine wrote:
More like shrinkage lol.


http://i.imgur.com/b4kpepI.mp4
Jean Luc Clermont
Aliastra
Gallente Federation
#27 - 2016-07-18 15:44:15 UTC
Shae Tadaruwa wrote:
The current roadmap for the game still ends up with player built stargates that provide access to new parts of space and with, according to CCP Seagull, new mechanics.

So it's coming, eventually.


I'm certain i had a very drunk conversation with a dude in Iceland at fanfest that backs this up

But infact it will start with WH-Space, which will become like completely player built. WH-space are already grouped in constellations like the rest of the Cluster..

From my understand as well, New Eden is a galactic cluster... a very dense one or a satelite cluster, like the Large Magellanic Cloud, that sit just outside of the Milky Way that orbits some 163,000 light away. (much much further than any gate to gate link in Eve) If someone can point me to more detail about this.. with regards the New Eden cluster, i'd be grateful.

If you look at the Milky Way, it only become as dense as Eve when you get quite close to the centre. In the Orion Arm (where earth is) stars systems are MUCH further apart. I guess there is some what of a Lore "limit" to how big New Eden is for this reason.

If i could see any expansion, i'd love to be able to go back to Earth and the Milky Way. I have always thought that perhaps an invasion of New Eden would be a good story line and present awesome PVE and Industrail options.. much like the sleeps

Tech Level 4 :)
Roenok Baalnorn
Baalnorn Heavy Industries
#28 - 2016-07-18 16:38:42 UTC
Chopper Rollins wrote:

Oh, and get them out of hisec.

Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.

CCP needs to push people out of high sec and stop encouraging making it a permanent home
Sonya Corvinus
Grant Village
#29 - 2016-07-18 16:55:30 UTC
Roenok Baalnorn wrote:
Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.

CCP needs to push people out of high sec and stop encouraging making it a permanent home


I personally agree, I've spent maybe two months out of four years actually living in HS.

That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers.
Owen Levanth
Sagittarius Unlimited Exploration
#30 - 2016-07-18 16:55:54 UTC
Brigadine Ferathine wrote:
Nevyn Auscent wrote:
Firstly, Shattered space says more regions have been added, and the roadmap plans adding more space already

Secondly more regions are meaningless.
Content inside the regions is what actually matters.

Also read the Lore, and that will explain why we aren't magically leaping thousands of systems a day.

I've never even come across shattered space lol. I second the 'content first' though.


I've been blown up in a shattered system last month. Drifters are evil. Pirate
Malcanis
Vanishing Point.
The Initiative.
#31 - 2016-07-18 18:18:57 UTC
Here's a question for the crowd:

If you did find some new spacethat CCP had seeded and not told anyone about, would you tell people about it?

Do you value e-fame or do you value the opportunity to explore the unknown?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ralph King-Griffin
New Eden Tech Support
#32 - 2016-07-18 18:26:54 UTC
shhhhhhhh dont tell them about griffin space!!!!
Malcanis
Vanishing Point.
The Initiative.
#33 - 2016-07-18 18:46:53 UTC
Me <--- your ISK

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ralph King-Griffin
New Eden Tech Support
#34 - 2016-07-18 18:58:08 UTC
only if can find the entrance mwuhahahahaahhahahah*cough* ... aaah.
Pandora Carrollon
Provi Rapid Response
#35 - 2016-07-18 18:59:55 UTC
This was touched on, but needs to be clear: Space isn't defined by stars and planets you see on the map. That is a GATE MAP. There are likely thousands upon thousands of other stars that aren't shown.

Which brings me to my next point:

The universe needs to be player expanded, not CCP expanded.

Players need to build 'super jump' ships capable of making super long journeys across space to stars that players explore. Players need to build the gates and align them (Gates are 1 way cannons after all. That's why it takes two to make a true path.) Players need to do all the effort and spend all the ISK to make it happen.

At this point, the sandbox becomes much larger and is no longer bounded by CCP. Yes, truly sovereign systems begin to exist, gates begin to need to be defended, massive projects and undertakings need to happen. When this exists, EVE will truly be player driven and CCP's job will just be to keep it interesting and somewhat civil.
Netan MalDoran
Cathedral.
Shadow Cartel
#36 - 2016-07-20 05:47:33 UTC
We asked for more space

We got Elite: Dangerous

For those who were smart and didnt buy it, it gets VERY boring VERY quickly Sad

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Netan MalDoran
Cathedral.
Shadow Cartel
#37 - 2016-07-20 05:50:09 UTC
Pandora Carrollon wrote:
This was touched on, but needs to be clear: Space isn't defined by stars and planets you see on the map. That is a GATE MAP. There are likely thousands upon thousands of other stars that aren't shown.

Which brings me to my next point:

The universe needs to be player expanded, not CCP expanded.

Players need to build 'super jump' ships capable of making super long journeys across space to stars that players explore. Players need to build the gates and align them (Gates are 1 way cannons after all. That's why it takes two to make a true path.) Players need to do all the effort and spend all the ISK to make it happen.

At this point, the sandbox becomes much larger and is no longer bounded by CCP. Yes, truly sovereign systems begin to exist, gates begin to need to be defended, massive projects and undertakings need to happen. When this exists, EVE will truly be player driven and CCP's job will just be to keep it interesting and somewhat civil.


I support this, goes with their player built ideology

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#38 - 2016-07-20 06:11:52 UTC
Netan MalDoran wrote:
We asked for more space

We got Elite: Dangerous

For those who were smart and didnt buy it, it gets VERY boring VERY quickly Sad

I was let down as well. Their DLC price is WAY WAY WAY too high for what it is.
Joia Crenca
Science and Trade Institute
Caldari State
#39 - 2016-07-23 00:36:09 UTC
Zappity wrote:
I was in favour of dynamic security status for systems while I was hunting in lowsec. Then I needed a stable jump route. Now I'm not so sure.



Perhaps areas of new systems that are security rating dynamic depending on player factors such as Faction Warfare?
Joia Crenca
Science and Trade Institute
Caldari State
#40 - 2016-07-23 00:38:20 UTC
Sonya Corvinus wrote:
Roenok Baalnorn wrote:
Im all for getting people out of high sec. However if you suggest either shrinking high sec and turning it into low or null or limiting player access to low SP pilots, all hell breaks loose in the bear arena. If bears fought as hard to keep space in game as they do out of game they wouldnt need the crutch that is highsec.

CCP needs to push people out of high sec and stop encouraging making it a permanent home


I personally agree, I've spent maybe two months out of four years actually living in HS.

That being said, 75% of this game's players live in HS, so CCP pushing people out of it would be a pretty bad business decision. We like to think this is a dangerous PvP-centric game, but really it makes most of its money from HS PvE-ers.



I've heard of that ratio before, but I'd have to look it up to solidify it. But yes, it does seem like the 'make everyone play the low or null-sec game' push is a way to close CCP's doors.
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