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Every year, there are less users playing, why??

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1121 - 2016-08-06 04:56:11 UTC
Vaerah Vahrokha wrote:


Let me rephrase it.

1) I am NOT talking about the 2 subs issue out of my interest, as I had time and again used to fly in large fleets. The situation does not apply to me.

Since it does not apply to me, I have no bias when I talk about what I believe is EvE's interest.


It makes it less likely you have a bias on that issue.


Quote:
2) I made the effort of impersonating a 1 account guy, to walk in his shoes, and how he gets annoyed when he finds two+ accounts are really the most obvious way to play the game. EvE does not advertise two accounts play, however you are kind of much better if you do that. And this is borderline business ethic imo.


If you do not want to trouble yourself with the costs of having buddies in game, then yeah, having an alt might make sense. Everything is a trade off. People have to make these decisions for themselves.

Quote:
3) I have read other posts, which tell this funny thing: "make friends" as the one-size-fits-all solution. REALLY?
I have played in multiple corps from every sec and size, for years. A common trait is that even friends get quickly tired when you ask them for the 114th web or scouting jump for that day.
After a bit, they really let you "get" the fact they'd rather do something more fun than playing little scout for you and how you should get a 2nd account like everybody (decent) else.


Maybe you should toss them some ISK or some other benefit for their troubles. Maybe it is your own selfishness that is the problem. Or get a larger group of buddies so you aren't boring the same guy to death. Seriously stop treating your in game friends like pieces of ****.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vaerah Vahrokha
Vahrokh Consulting
#1122 - 2016-08-06 07:40:41 UTC
Here, another person who took all of 2 minutes to get my talk.

Lucy Lollipops wrote:
Eve developers don't advertise multiple account but they welcome them even when writing on forums.

The way the game is programmed and the chars are created and trained strongly encourage multiple accounts, only a blind would say the contrary.



On the other side, another person who does not take it when somebody plays the voice in somebody else's shoes.

In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.


Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
I don't say EvE requires.


ho hum...

Vaerah Vahrokha wrote:
A game that requires 2 subscriptions is not a fair game.


Just on the previous page, talking about Eve:

https://forums.eveonline.com/default.aspx?g=posts&m=6587148#post6587148

Followed not long after by the whole chicken stats comment, with the implication that a large percent of active players have more than 1 account.


Vaerah Vahrokha
Vahrokh Consulting
#1123 - 2016-08-06 07:42:09 UTC
Teckos Pech wrote:
Vaerah Vahrokha wrote:


Let me rephrase it.

1) I am NOT talking about the 2 subs issue out of my interest, as I had time and again used to fly in large fleets. The situation does not apply to me.

Since it does not apply to me, I have no bias when I talk about what I believe is EvE's interest.


It makes it less likely you have a bias on that issue.


Quote:
2) I made the effort of impersonating a 1 account guy, to walk in his shoes, and how he gets annoyed when he finds two+ accounts are really the most obvious way to play the game. EvE does not advertise two accounts play, however you are kind of much better if you do that. And this is borderline business ethic imo.


If you do not want to trouble yourself with the costs of having buddies in game, then yeah, having an alt might make sense. Everything is a trade off. People have to make these decisions for themselves.

Quote:
3) I have read other posts, which tell this funny thing: "make friends" as the one-size-fits-all solution. REALLY?
I have played in multiple corps from every sec and size, for years. A common trait is that even friends get quickly tired when you ask them for the 114th web or scouting jump for that day.
After a bit, they really let you "get" the fact they'd rather do something more fun than playing little scout for you and how you should get a 2nd account like everybody (decent) else.


Maybe you should toss them some ISK or some other benefit for their troubles. Maybe it is your own selfishness that is the problem. Or get a larger group of buddies so you aren't boring the same guy to death. Seriously stop treating your in game friends like pieces of ****.


Most of them are extremely rich, ISK is not going to do anything. One of them kept purchasing and reselling 2003 PvP characters and used a Caldary State Issue for PvP!
Solecist Project
#1124 - 2016-08-06 08:10:24 UTC
I don't use two accounts.
Having friends in an MMO helps.
Having the wrong friends isn't an issue with the people, but with whom you like to hang out.
Or maybe you just believe they are there to help you, which means they're not friends but your tools.
It's not *actually* a requirement, more of a help for those who don't know how else to approach certain issues.

Blaming the developers for the social shortcomings of the players is a really silly thing to do.
Many people are selfish and isolate themselves, because they suck as human beings.
Maybe one should first give support to receive support.
I WANNA I WANNA is a childish attitude.
I like text based pyramids.
That's all.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

xxxTRUSTxxx
Galactic Rangers
#1125 - 2016-08-06 09:27:40 UTC
Vaerah Vahrokha wrote:
xxxTRUSTxxx wrote:
some are forgetting their place in all of this, if you are a client (us) you take part, if you are the producer (CCP) you provide the area for the clients (us) to take part.

when you feel you want to take more a dev role and feel you have what it takes to be a part of the team that brings us EVE then hey, stick an application into CCP and i'm sure they'll interview you and then it's all up to you.

until then stfu and play.


Some years ago I got interested in that. Having to go live in Iceland and a super-low wage really convinced me to develop software for others.


well that's a shame, but you did make your mind up and not go work for them. so as a dev you must understand the difference in roles of a dev and a player.

we don't show up to see a movie then demand changes to the story when we are not happy,, oh hang on,,, Roll

feck this age of entitlement, people need to know their place and role in it all Roll

don't get me wrong feed back is a good thing, but this feeling of entitlement because you pay a sub is a laugh. when you go clubing, if ya don't like the club ya move along, go see the manager of the club and make them demands for change,,, lol see how that goes for ya.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1126 - 2016-08-06 10:16:13 UTC
Vaerah Vahrokha wrote:
In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.

And then right back to my original question to you: Can you validate your claim?

The evidence doesn't support the **** you are spinning.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Vaerah Vahrokha
Vahrokh Consulting
#1127 - 2016-08-06 10:24:31 UTC  |  Edited by: Vaerah Vahrokha
Solecist Project wrote:
I don't use two accounts.
Having friends in an MMO helps.
Having the wrong friends isn't an issue with the people, but with whom you like to hang out.
Or maybe you just believe they are there to help you, which means they're not friends but your tools.
It's not *actually* a requirement, more of a help for those who don't know how else to approach certain issues.

Blaming the developers for the social shortcomings of the players is a really silly thing to do.
Many people are selfish and isolate themselves, because they suck as human beings.
Maybe one should first give support to receive support.
I WANNA I WANNA is a childish attitude.
I like text based pyramids.
That's all.



xxxTRUSTxxx wrote:

well that's a shame, but you did make your mind up and not go work for them. so as a dev you must understand the difference in roles of a dev and a player.

we don't show up to see a movie then demand changes to the story when we are not happy,, oh hang on,,, Roll

feck this age of entitlement, people need to know their place and role in it all Roll



I am really sorry, I seem unable to convey the appropriate context for the matter at hand.

I am the first to have had loads of friends (and less than friends Pirate) in EvE.
I have been guild leader of some 160 strong hard core guild in another MMO and officer in a 200+ members corp in EvE, I am really FINE with team play.

You don't have to convince ME how having friends is good or why someone should "stfu and adapt" and similar.

You have to put in the effort to understand (I am not saying "justify") and profile why others do like they do.
Because they are the majority now, you can't sweep this dust under the rug forever.

Who we are talking about here, is a very widespread kind of EvE (and other MMOs, really) players with very clear traits:

- loner
- their best breed pays 2 subs exactly to be as self sufficient and as loner as they want
- no ambitions, no grand plans, no emergent mindset at all
- very self-centered, loves menial, repeating tasks and "dailies"
- wants to "just be left in peace"
- typical activities he does, are short missions, mining (possibily during work lunch pause)
- gives up at the first serious signs of trouble / difficulty / challenge

He's the IDEAL CITIZEN OF OUR XXI century era, the guy politicians around the world worked so hard to obtain: a rather quiet, huge, obtuse mass of very harmless, easily scared sheep.
They are so many, a famous MMOs managed to raise and peak at 13M subscriptions because it was made for them.


Now, what happens to this mass of guys when they face any of the many EvE challenges?
They are loners, won't have friends to call for help. They are helpless.

They can probably take 1 wardec / gank or so.

Repeat it twice or 3 times and:

- their few "elite" are going to take enough strength of will to post a GD thread about unfair ganking.
- all the others just quit EvE, nobody will ever notice they existed or they are gone.


Now, why should you, oh my honorable forum warriors, care about all of this?

You should care, because like it or not, this kind of profile is common, damn common in every MMO. It's so common, you are going to hurt the bottom line when enough of them quit.


What happened in the past:

- steady players turnover, no sci-fi game alternative, CCP made attractive expansions, often with nice videos: a combo those low profile players love.
Some of them would quit when the new expansion turned "old", others would quit because of ganks / scams / whatever.


What happens now:

- fickle and unpredictable players turnover (world depression did not help), 3+ sci-fi game alternatives (one of which, a MMO, keeps spamming ads, something CCP stopped doing). CCP stopped advertising anything but PLEX sales (PLEX per se does not convey any epic space themed feeling tbh), stopped making frequent videos and stopped delivering expansions. Sure, continuous improvement is good and all, but we are talking about a precise player base profile, people who need to see the flashy new gadget / carrot to buy.

With this scenario, many of them just don't sub to begin with, EvE does not blaze in any more. Others quit because of ganks / scams / whatever.

With the fickle turnover, EvE finds harder and harder to refill the depleting ranks of those bad yet so abundant players.



Now, go on and keep repeating how having friends is a must, to stfu and adapt etc. etc.

You are exclusively talking over yourselves with ZERO impact, because those who are involved in this playerbase decline won't even read the forums before they go.


xxxTRUSTxxx wrote:

well that's a shame, but you did make your mind up and not go work for them. so as a dev you must understand the difference in roles of a dev and a player.


A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.

Bold calls, naming and shaming, repeating this and that are THE right and LEGIT way to play (wasn't EvE a sandbox where people can decide their own way to play?) is not going to bring back a single quitter. Not a single one.

Only analyzing why they quit and creating some sort of way to attract them back is going to keep CCP's economy healthy. That's what a (small, big ones have analysts for this) developer does: understand his customer base. HE has to adapt to the ever-changing market, not vice versa. He HAS to deal with reality, be it nice or be it bad. Shouting how HIS way is the right way, won't bring back a single customer.
Solecist Project
#1128 - 2016-08-06 10:26:43 UTC  |  Edited by: Solecist Project
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.

And then right back to my original question to you: Can you validate your claim?

The evidence doesn't support the **** you are spinning.

I believe what VV is trying to communicate is that ...
... someone who is unable to deal with his issues ...
... will be unable to analyse the situation ...
... and come to the wrong conclusion that it is not him who is causing the issue in the first place.

In his mind he does no wrong.
Many people do not think and not blame themselves.
They tend to mindlessly react without deeper thought.

In his mind thus he literally requires certain things to solve the issue,
because he is unable to realize or think of a different perspective.

She's not wrong, it's just badly communicated.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vaerah Vahrokha
Vahrokh Consulting
#1129 - 2016-08-06 10:34:11 UTC  |  Edited by: Vaerah Vahrokha
Solecist Project wrote:
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.

And then right back to my original question to you: Can you validate your claim?

The evidence doesn't support the **** you are spinning.

I believe what VV is trying to communicate is that ...
... someone who is unable to deal with his issues ...
... will be unable to analyse the situation ...
... and come to the wrong conclusion that it is not him who is causing the issue in the first place.

In his mind he does no wrong.
Many people do not think and not blame themselves.
They tend to mindlessly react without deeper thought.

In his mind thus he literally requires certain things to solve the issue,
because he is unable to realize or think of a different perspective.

She's not wrong, it's just badly communicated.


Yeah, I hope I have explained it very well in the post above. Sadly, English is my 4th language and nobody teached it at school back at the time. I had to self learn it, with some creepy results Oops
Solecist Project
#1130 - 2016-08-06 10:46:41 UTC
Vaerah Vahrokha wrote:
Solecist Project wrote:
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.

And then right back to my original question to you: Can you validate your claim?

The evidence doesn't support the **** you are spinning.

I believe what VV is trying to communicate is that ...
... someone who is unable to deal with his issues ...
... will be unable to analyse the situation ...
... and come to the wrong conclusion that it is not him who is causing the issue in the first place.

In his mind he does no wrong.
Many people do not think and not blame themselves.
They tend to mindlessly react without deeper thought.

In his mind thus he literally requires certain things to solve the issue,
because he is unable to realize or think of a different perspective.

She's not wrong, it's just badly communicated.


Yeah, I hope I have explained it very well in the post above. Sadly, English is my 4th language and nobody teached it at school back at the time. I had to self learn it, with some creepy results Oops

I can be hired as secretary. ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Beta Maoye
#1131 - 2016-08-06 19:22:37 UTC  |  Edited by: Beta Maoye
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be increasingly difficult to compete for the same set of players against other new games that offer similar features and more.
Teckos Pech
Hogyoku
Goonswarm Federation
#1132 - 2016-08-06 20:16:14 UTC
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
In order to understand why people does this or that (including EvE subscriptions decisions), you HAVE to be able to enter their mind and see what they'd say. A guy who's at the rock bottom is going to say "requires", because in his point of view this is what it is. I dutifully report what he thinks, which is not necessarily what I think.

And then right back to my original question to you: Can you validate your claim?

The evidence doesn't support the **** you are spinning.


More than that, it requires mind reading, which just ain't possible.

Look, if you are pestering the same guy repeatedly for webbing/scouting help then you are kind of abusing that relationship. Stop it. Blaming the game is just silly, IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#1133 - 2016-08-06 20:24:36 UTC
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Eve has truly innovative features that identify it,
the bears never cease complaining about them.

Lex Gabinia
Res Repetundae
#1134 - 2016-08-06 20:54:35 UTC  |  Edited by: Lex Gabinia
Vaerah Vahrokha wrote:

A dev has to understand what drives his customer base, otherwise he quickly becomes and unemployed developer. That's why I am trying so hard to analyze the issue at hand.

What you describe is not EVE's customer base. What you describe is every other MMO's customer base.

They are different, why do we need to make them the same?
Solecist Project
#1135 - 2016-08-06 20:59:26 UTC  |  Edited by: Solecist Project
Beta Maoye wrote:
Eve has many emerging competitors that are taking players away. Eve game mechanic is getting old and familiar to players. Other games offer similar experience too. Fixing old issues cannot give the game edge over other competitors. Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

Okay so let's break this apart.

.) Eve has many emerging competitors.

No. There isn't a single thing out there or coming that's competing with the only continously evolving ...
... 13 years old ...
... single shard gaming universe.

For a game to compete with EVE it would have to grow like EVE. Organically.
There is no company out there that's both willing (!) and able to do this,
because it would demand slow growth and low population count!

The simple reason is that if you drop thousand, or tens of thousands of players ...
... into a virtual universe like ours (but empty) ...
... people will complain ...
... because there's no society or organization ...
... and barely any social structures.


Why?


Because you can't drop several tens of thousands ...
... or even hundreds of thousands of people ...
... into a single universe and have it work out.

And to top that even more, people like Goons or Dreddit would dominate such game right from the start!
And if it's not fully PvP based (not combat, but designwise) it will lack the realism to compete anyway!

It would need to be split up into smaller population servers to be allowed to grow by itself! :D
Or it would just be a PvE heaven, because the carebears would else have none of it! :D


.) Eve game mechanic is getting old and familiar to players. Other games offer similar experience too.
All factually incorrect as proven by dozens of devblogs and the lack of a game comparable to EVE.
Provide proof with your words!


.) Unless Eve can offer truly innovative features to identify itself, it will be getting more difficult to compete for the same set of players against other new games that offer similar features and more.

This sounds a bit like you heard it from a youtuber, considering the rest of your post.
The modern gamer type, who would have a hard time beating 80s computer games.

Reddit brought us lots of them. Brave Newbies first, KarmaFleet worst.
CCP already gives them what they want and luckily it's relatively uninterrupting for the rest of the game.

No one ever seems to consider how gigantically different things would have turned out ...
... if they all had settled in highsec instead.








I miss Tippia.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#1136 - 2016-08-06 21:05:18 UTC
Me too, the frozen corpse is great but its somewhat ...cold.
Dirty Forum Alt
Forum Alts Anonymous
#1137 - 2016-08-06 21:12:06 UTC
Ralph King-Griffin wrote:
Me too, the frozen corpse is great but its somewhat ...cold.

Throw it in the microwave?

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ralph King-Griffin
New Eden Tech Support
#1138 - 2016-08-06 21:23:09 UTC
Dirty Forum Alt wrote:
Ralph King-Griffin wrote:
Me too, the frozen corpse is great but its somewhat ...cold.

Throw it in the microwave?

If were going down that road , roasting it would be the way to go wouldnt you think?

That said its hardly going to keep after, Its a tippia corpse, its one of my most precious things along side my aue corpse.
Jonah Gravenstein
Machiavellian Space Bastards
#1139 - 2016-08-06 21:27:32 UTC
Solecist Project wrote:
who would have a hard time beating 80s computer games.
Can you imagine the rage if we sat them down with a copy of Jet Set Willy or something similar where there are no save games and you start from scratch every time you play?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Solecist Project
#1140 - 2016-08-06 21:43:02 UTC
Jonah Gravenstein wrote:
Solecist Project wrote:
who would have a hard time beating 80s computer games.
Can you imagine the rage if we sat them down with a copy of Jet Set Willy or something similar where there are no save games and you start from scratch every time you play?


Jet Set Willy - Commodore 64 gameplay: http://youtu.be/L4-wU7ugOjI


Or DareDevil Dennis. http://youtu.be/0PtT1gGsroA
The frustration starts AFTER the initial running sequence.

And one of my favourites, the chinese juggler! http://youtu.be/Y6KVJLanSdo

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia