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Every year, there are less users playing, why??

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1101 - 2016-08-05 18:54:06 UTC
Vaerah Vahrokha wrote:
Teckos Pech wrote:

Were they doing things like not using a scout. Autopiloting? No webber? No escort at all?


I recall driving a pair of Fenrirs or escorting (back when I had been a logistics officer in my first 0.0 corp) in low sec / 0.0 depending on my superiors decision about my role for the day.

Last supply train we had about 28 freighters / orcas / indis (depending on their owner's capabilities) with perhaps 20 carriers as escort and a number of assorted BS / BCs. Those were the epic times, when EvE was totally worth playing at any cost.


However, you can't expect everybody to be as organized, to have a whole 16 hours to run such epic convoys.

A game that requires 2 subscriptions is not a fair game. It's offering features that require paying twice as much as advertised just to be able to perform basic tasks like ferrying stuff around.
If EvE is meant to be played with a minumum of two accounts, that's OK, but then CCP have to tell this to perspective new players or to let players pay 1 account and play for 2.


1. You don't need 2 accounts. Get friends.

2. If they can't be as organized, then they should not expect similar results.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1102 - 2016-08-05 18:56:54 UTC
Tao Dolcino wrote:
FlipYa wrote:
The Bottom Line is: CCP Arrogance.

CCP Development is constantly telling them selves: "We've got bigger things to deal with".

As other people have said in this thread: CCP is constantly chasing new development into areas no one cares about... while ignoring core game play issues that people actively petition about - only to be ignored.

The CCP user base is down by about 40%-50% over 4 years << and here is a clue : THIS IS Your "Bigger Thing(s) To Deal With"

CCP can point the finger in any direction they like.... The Bottom Line is: They can't retain legacy users due to things mentioned in this thread.. which will of course... Be: Completely Ignored


I agree with you but i'm not sure that CCP is sharing your point of view : maybe they already have agreed to let EVE Online die, that it won't be anymore their main source of money because it's getting old and because it's not casual and mainstream enough. Maybe they are chasing a new illusion with their "Virtual Reality" games.
Well, i find the word very adapted to what's happening here. CCP is living in a virtual reality.


Thing is it has been their only success. Everything else that has been released has failed to date.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vaerah Vahrokha
Vahrokh Consulting
#1103 - 2016-08-05 21:03:35 UTC
See, Shae Tadaruwa, bean counting tends to yield to a mono-chrome view of reality. It's better being able to swiftly connect the dots than pin pointing details that pertain to a large number of irrelevant guys who are never going to dent into emerging gameplay.

It's also extremely boring to have to slow down and tediously explain concepts that Dirty Forum Alt caught in a second.


Dirty Forum Alt wrote:
While the game clearly doesn't "require" 2 accounts - and indeed isn't "meant" to be played with 2 accounts - there are menial tasks that are much easier performed with alts than trying to bug your corp-mates into doing them all the time. Scouting/webbing for a freighter, for example, is fine once in a while - but gets old *really* fast if you get asked to do it all the time and it isn't even your cargo...

Also CCP has been really pushing the dual-account and dual training deals the past few years - so while the game may not "require" or be "meant" to be played with 2 characters, CCP would clearly like everyone to be making alts as often as possible P


edit: Incidentally the number of accounts is no longer a solid indicator of number of alts since multi-character training was introduced - although such alts are admittedly not useful as scouts or active dual-account activities - more for like having a trade alt or an industrial alt or a solo hauling alt/etc - So these alts would still *NOT* make the game something that requires 2 characters - they just let you play 2 separate EVE characters who can't directly interact, only through contracts/etc.

Dirty Forum Alt
Forum Alts Anonymous
#1104 - 2016-08-05 21:12:55 UTC
I wouldn't take it personally - we are 56 pages into the thread here and tensions are a bit high - also a large part of the recent conversation has been about precise language/statistics.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Vaerah Vahrokha
Vahrokh Consulting
#1105 - 2016-08-05 21:18:42 UTC  |  Edited by: Vaerah Vahrokha
Teckos Pech wrote:
Vaerah Vahrokha wrote:

I recall driving a pair of Fenrirs or escorting (back when I had been a logistics officer in my first 0.0 corp) in low sec / 0.0 depending on my superiors decision about my role for the day.

Last supply train we had about 28 freighters / orcas / indis (depending on their owner's capabilities) with perhaps 20 carriers as escort and a number of assorted BS / BCs. Those were the epic times, when EvE was totally worth playing at any cost.


However, you can't expect everybody to be as organized, to have a whole 16 hours to run such epic convoys.

A game that requires 2 subscriptions is not a fair game. It's offering features that require paying twice as much as advertised just to be able to perform basic tasks like ferrying stuff around.
If EvE is meant to be played with a minumum of two accounts, that's OK, but then CCP have to tell this to perspective new players or to let players pay 1 account and play for 2.


1. You don't need 2 accounts. Get friends.

2. If they can't be as organized, then they should not expect similar results.


I don't think you got the rethorical aspect of my post.

I made an example of a person (myself) who fully understands and lived in first person the point of those who tell "get friends". In fact, my dozens ships 0.0 corp ops shold quite hint at having a good deal of friends.

However I can wanted to walk in somebody else's shoes, to be able to understand those who won't get friends.


Sadly for me, you, and many others, the latter are increasing over time.

See, one soon day we'll get to the point where you won't be able to tell them: "deal with it or leave", because they already chose the "leave". This is an option that is going to hurt you, not them, because if the "old style" EvE players drop to low numbers enough, EvE is going to shut down.

It's funny I have seen people accurately looking down bean counting how many players play with 1 or 2 subs and maybe how many of them wear polka dots shirts but the one who took 5 minutes in 2011 to predict (with a chart) EvE's playerbase current trend is me.
Vaerah Vahrokha
Vahrokh Consulting
#1106 - 2016-08-05 21:20:51 UTC  |  Edited by: Vaerah Vahrokha
Dirty Forum Alt wrote:
I wouldn't take it personally - we are 56 pages into the thread here and tensions are a bit high - also a large part of the recent conversation has been about precise language/statistics.


I have organized and started the 2011 players riots (with half a dozen other valiant guys of course!).

I have not even begun to warm up Twisted

Edit:

An important bit.

I grew older, made many experiences. I have actually started as an extremely precise bean counter, I have been the last Market Discussion Auditor, I had to check dozens of balance sheets and also to find out whether the dude was cheating on the fellow investors or was genuine.

Then I've learned that reality is not bean counted, but it's made.

Who changed last the recent decade's technology trends: the big visionary called Steve Jobs or his accurate accountants?
I've been so long on the accountants role, just to learn in the end it matters just so much. Find somebody who may lift and train the masses and numbers suddenly look less intimidating. The broader view is what matters, details care are best left to 8am - 5pm employees.
Teckos Pech
Hogyoku
Goonswarm Federation
#1107 - 2016-08-05 22:04:06 UTC
Vaerah Vahrokha wrote:
Teckos Pech wrote:
Vaerah Vahrokha wrote:

I recall driving a pair of Fenrirs or escorting (back when I had been a logistics officer in my first 0.0 corp) in low sec / 0.0 depending on my superiors decision about my role for the day.

Last supply train we had about 28 freighters / orcas / indis (depending on their owner's capabilities) with perhaps 20 carriers as escort and a number of assorted BS / BCs. Those were the epic times, when EvE was totally worth playing at any cost.


However, you can't expect everybody to be as organized, to have a whole 16 hours to run such epic convoys.

A game that requires 2 subscriptions is not a fair game. It's offering features that require paying twice as much as advertised just to be able to perform basic tasks like ferrying stuff around.
If EvE is meant to be played with a minumum of two accounts, that's OK, but then CCP have to tell this to perspective new players or to let players pay 1 account and play for 2.


1. You don't need 2 accounts. Get friends.

2. If they can't be as organized, then they should not expect similar results.


I don't think you got the rethorical aspect of my post.

I made an example of a person (myself) who fully understands and lived in first person the point of those who tell "get friends". In fact, my dozens ships 0.0 corp ops shold quite hint at having a good deal of friends.

However I can wanted to walk in somebody else's shoes, to be able to understand those who won't get friends.


Sadly for me, you, and many others, the latter are increasing over time.

See, one soon day we'll get to the point where you won't be able to tell them: "deal with it or leave", because they already chose the "leave". This is an option that is going to hurt you, not them, because if the "old style" EvE players drop to low numbers enough, EvE is going to shut down.

It's funny I have seen people accurately looking down bean counting how many players play with 1 or 2 subs and maybe how many of them wear polka dots shirts but the one who took 5 minutes in 2011 to predict (with a chart) EvE's playerbase current trend is me.


Can you try again, and this time make it coherent? Here, let me show you,

Quote:
In fact, my dozens ships 0.0 corp ops shold quite hint at having a good deal of friends.


That sentence is incoherent. It makes no sense. At all. And I'm talking about the typo. The word "ships" looks like it should not be there. Further, that it should have the word "of" in there somewhere, something like,

"In fact, the dozens of 0.0 corp ops I have participated in should hint at having a good deal of friends."

But then that raises the question of: Ok, so what? You got friends in game. Don't they help you when you need it?

If I need a cyno, a scout, or other help I ask in corp chat, alliance chat, post on the forums, etc. and usually somebody helps me. I can also send out a ping on slack, see who is on TS. I don't have to log in an alt account, and even though I could sometimes my alts are not well placed and under JC timers.

Quote:
I don't think you got the rethorical aspect of my post.


Again, what? That my rhetoric his bad? That when somebody says, "A game that requires 2 or more subs is not fair." And my response is you don't have to get a second account, get a friend....is rhetorically bad? Maybe it is blunt, but FFS I have been seeing this whine so much it is well past being debunked.

As for the rest, it just seems a mess.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dane Ge
Ritoru Aroha
#1108 - 2016-08-05 22:04:06 UTC
Doc Fury wrote:
There are lots of other games to play, and CCP's latest developments seem to revolve around the further fleecing monetization of existing players, and attracting short-attention-span pay2win types of new players who don't stick around very long and are distracted easily.


THIS!!!!

As a new player it is really frustrating not be able to earn enough money to keep in PvP ships in a reasonable amount of time without buying Plex. All the suggestions I've gotten on what to do to make isk have turned out to be way too much time spent for too little return. Station trading seems to the one way to make decent money for your time and I dont have the skills or bank yet to set up enough buy/sell orders to make this an option for me.

There needs to be an improvement in loot and PvE activities in general in this game
Teckos Pech
Hogyoku
Goonswarm Federation
#1109 - 2016-08-05 22:33:00 UTC  |  Edited by: Teckos Pech
Dane Ge wrote:
Doc Fury wrote:
There are lots of other games to play, and CCP's latest developments seem to revolve around the further fleecing monetization of existing players, and attracting short-attention-span pay2win types of new players who don't stick around very long and are distracted easily.


THIS!!!!

As a new player it is really frustrating not be able to earn enough money to keep in PvP ships in a reasonable amount of time without buying Plex. All the suggestions I've gotten on what to do to make isk have turned out to be way too much time spent for too little return. Station trading seems to the one way to make decent money for your time and I dont have the skills or bank yet to set up enough buy/sell orders to make this an option for me.

There needs to be an improvement in loot and PvE activities in general in this game


Yep, making ISK early on is a struggle if you are going to stick with some of the more obvious approaches that CCP gives you right off the bat like mining or missions. Once you get skilled enough you can make decent ISK, but again that means time or money for injectors.

Even some of the methods you can get into somewhat early on like Planetary Interaction are not high on the fun scale and would mean delaying training other "fun skills" longer.

Some additional options are:

1. Find a new player friendly corp/alliance that will help with ship costs.
2. Scamming.
3. Corp thefts (get into a corp and rob them blind).

In Eve you do not grind for XP/the next level, that happens with time, instead we grind for ISK, and early on it can suck.

I myself started by selling a GTC (Game Time Card which was for 60 days) as my starting capital and went from there. The things I did are no longer a good source of income (the DED sites in Gallente space would drop nice modules that sold for a nice amount of ISK, now they are worth next a fraction of their old value). Eventually I moved on to invention and planetary interaction.

Station trading is supposedly good ISK, but part of the problem is that it is also boring, at least IMO.

Also, look at EVE New Citizen Q&A Via google I found a number of threads on how to make ISK, but some were rather dated. If you do post there, be sure to note you did look at older threads, but they are older and you don't know if their recommendations are still valid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jasmine Deer
Perkone
Caldari State
#1110 - 2016-08-05 23:02:56 UTC
Dirty Forum Alt wrote:
I wouldn't take it personally - we are 56 pages into the thread here and tensions are a bit high - also a large part of the recent conversation has been about precise language/statistics.


We could save a lot of reading using a section from one of of your previous posts in this thread as a style guide.

Dirty Forum Alt wrote:


Since you probably can't understand all those big words, let me simplify it for you:

You = Right.

You = Bad @ Gank for $$$

But You = OK because CODE. = Reasons

Yay You

Roll


Since a lot of posts can be distilled down to -

My opinion = Objective, Absolute Truth

Your opinion I disagree with = Idiotic, Ignorant rubbish

You = A******

Me > You

my.Stuff += your.Stuff ?

Shae Tadaruwa
Science and Trade Institute
Caldari State
#1111 - 2016-08-06 01:30:47 UTC  |  Edited by: Shae Tadaruwa
Vaerah Vahrokha wrote:
See, Shae Tadaruwa, bean counting tends to yield to a mono-chrome view of reality.

Reality none the less.

Much better than just making up 'facts' on a belief they are true because they conveniently happen to agree with what I think.

Your claim that Eve requires more than one account is clearly not the reality at all, no matter how much you try to dismiss the evidence that is available.

Certain activities are best performed with multiple characters. Actually, I can't think of an activity in game that is made worse with the support of alts and everything I can think of in the game is improved with that support.

That is not the same as a claim that the game requires more than one account. Most of the players in the game don't play that way (and those of us on the forum are the very special nerds that probably have a higher percentage of multiple accounts - though that is just an opinion. I can't validate that view).

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Warrior AgainstEvil
Doomheim
#1112 - 2016-08-06 02:18:40 UTC
It's because of evil plain and simple. The evil has been allowed to fester in this game for far too long and something must be done to combat this retched stink that fills the air and lets lose upon the good citizens of this galaxy. Too many ganker scum and terrible people ruin the game for everyone and this must be stopped or else it will get worse only.

Now that the bees of evil have been extinguished by another evil force there is less evil and so things are better now. Less evil is better and that makes me happy. But more work is to be done to fight the badness in the game and we need more people to put together the team to do that.

Evil is bad, we want to play the game without bad people attacking us for no reason so we can play the game in pea
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#1113 - 2016-08-06 02:30:48 UTC
Lol thank you for that- made my day again

Keep 'em coming!
Vaerah Vahrokha
Vahrokh Consulting
#1114 - 2016-08-06 02:46:04 UTC
Teckos Pech wrote:


Can you try again, and this time make it coherent? Here, let me show you,

Quote:
In fact, my dozens ships 0.0 corp ops shold quite hint at having a good deal of friends.


That sentence is incoherent. It makes no sense. At all. And I'm talking about the typo. The word "ships" looks like it should not be there. Further, that it should have the word "of" in there somewhere, something like,

"In fact, the dozens of 0.0 corp ops I have participated in should hint at having a good deal of friends."

But then that raises the question of: Ok, so what? You got friends in game. Don't they help you when you need it?

If I need a cyno, a scout, or other help I ask in corp chat, alliance chat, post on the forums, etc. and usually somebody helps me. I can also send out a ping on slack, see who is on TS. I don't have to log in an alt account, and even though I could sometimes my alts are not well placed and under JC timers.

Quote:
I don't think you got the rethorical aspect of my post.


Again, what? That my rhetoric his bad? That when somebody says, "A game that requires 2 or more subs is not fair." And my response is you don't have to get a second account, get a friend....is rhetorically bad? Maybe it is blunt, but FFS I have been seeing this whine so much it is well past being debunked.

As for the rest, it just seems a mess.


Let me rephrase it.

1) I am NOT talking about the 2 subs issue out of my interest, as I had time and again used to fly in large fleets. The situation does not apply to me.

Since it does not apply to me, I have no bias when I talk about what I believe is EvE's interest.


2) I made the effort of impersonating a 1 account guy, to walk in his shoes, and how he gets annoyed when he finds two+ accounts are really the most obvious way to play the game. EvE does not advertise two accounts play, however you are kind of much better if you do that. And this is borderline business ethic imo.


3) I have read other posts, which tell this funny thing: "make friends" as the one-size-fits-all solution. REALLY?
I have played in multiple corps from every sec and size, for years. A common trait is that even friends get quickly tired when you ask them for the 114th web or scouting jump for that day.
After a bit, they really let you "get" the fact they'd rather do something more fun than playing little scout for you and how you should get a 2nd account like everybody (decent) else.

If you manage to know people who are so selfless to keep playing the most boring roles every day, for months, then please let me meet them, I could always use some masochists.
Gadget Helmsdottir
Gadget's Workshop
#1115 - 2016-08-06 02:50:56 UTC
Vaerah Vahrokha wrote:


If you manage to know people who are so selfless to keep playing the most boring roles every day, for months, then please let me meet them, I could always use some masochists.



Have kids. :)

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Vaerah Vahrokha
Vahrokh Consulting
#1116 - 2016-08-06 03:07:54 UTC
Shae Tadaruwa wrote:
Vaerah Vahrokha wrote:
See, Shae Tadaruwa, bean counting tends to yield to a mono-chrome view of reality.

Reality none the less.

Much better than just making up 'facts' on a belief they are true because they conveniently happen to agree with what I think.


I am sorry, sometimes closely and accurately watching your finger does not lead to the same distance where raising the eyes and looking at the moon does.


Shae Tadaruwa wrote:

Your claim that Eve requires more than one account is clearly not the reality at all, no matter how much you try to dismiss the evidence that is available.

Certain activities are best performed with multiple characters. Actually, I can't think of an activity in game that is made worse with the support of alts and everything I can think of in the game is improved with that support.

That is not the same as a claim that the game requires more than one account. Most of the players in the game don't play that way (and those of us on the forum are the very special nerds that probably have a higher percentage of multiple accounts - though that is just an opinion. I can't validate that view).


I don't say EvE requires. I say, unless you are a mediocre random with no plans, nor ambitions (and I DO agree many, many are like that, hence the fallacy in statistics), then you are much better playing with 2+ accounts.

When I played with my 0.0 mates I had:

- 1 x 0.0, 100% pure PvP pilot.
- 2 x logistics pilots (scout + JF guy)
- 2 x hi sec L4 PvE pilots, with ultra-DPS fitted ships. (*)
- 1 x hi sec L4 salvage ship pilot, always close to the PvE guy(s) - became optional after salvage nerf
- 4 x trade alts
- 4+ science alts, some times I had more because I had more than 1 P.O.S.
- 2+ industry alts
- 2+ mining alts for when I had to be AFK, they'd joined others above to form Orca + (optional Freighter) + 4 mining ships.


and I was just above AVERAGE.

Most top officers and higher ranks had more than me.

All of this despite my smallest corp had 30 people online and the largest had 120+ and was part of a well accomplished 0.0 alliance.

That amount of pilots would let me enjoy EvE at optimal progress rate.


So, sure... keep playing with 1 account, you are going to compete vs people like me or above. No surprise 10 years later I am still here and the 1 account guy got replaced by some other dummy 100 times in a never ending turnover of vanilla players.
Vaerah Vahrokha
Vahrokh Consulting
#1117 - 2016-08-06 03:09:19 UTC
Gadget Helmsdottir wrote:
Vaerah Vahrokha wrote:


If you manage to know people who are so selfless to keep playing the most boring roles every day, for months, then please let me meet them, I could always use some masochists.



Have kids. :)

--Gadget


I love your attitude P
Shae Tadaruwa
Science and Trade Institute
Caldari State
#1118 - 2016-08-06 04:20:41 UTC  |  Edited by: Shae Tadaruwa
Vaerah Vahrokha wrote:
I don't say EvE requires.


ho hum...

Vaerah Vahrokha wrote:
A game that requires 2 subscriptions is not a fair game.


Just on the previous page, talking about Eve:

https://forums.eveonline.com/default.aspx?g=posts&m=6587148#post6587148

Followed not long after by the whole chicken stats comment, with the implication that a large percent of active players have more than 1 account.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Teckos Pech
Hogyoku
Goonswarm Federation
#1119 - 2016-08-06 04:44:19 UTC
Jasmine Deer wrote:
Dirty Forum Alt wrote:
I wouldn't take it personally - we are 56 pages into the thread here and tensions are a bit high - also a large part of the recent conversation has been about precise language/statistics.


We could save a lot of reading using a section from one of of your previous posts in this thread as a style guide.

Dirty Forum Alt wrote:


Since you probably can't understand all those big words, let me simplify it for you:

You = Right.

You = Bad @ Gank for $$$

But You = OK because CODE. = Reasons

Yay You

Roll


Since a lot of posts can be distilled down to -

My opinion = Objective, Absolute Truth

Your opinion I disagree with = Idiotic, Ignorant rubbish

You = A******

Me > You

my.Stuff += your.Stuff ?



So we should all talk like Master from Mad Max Beyond Thunderdome?

Embargo on!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucy Lollipops
State War Academy
Caldari State
#1120 - 2016-08-06 04:45:47 UTC
Eve developers don't advertise multiple account but they welcome them even when writing on forums.

The way the game is programmed and the chars are created and trained strongly encourage multiple accounts, only a blind would say the contrary.