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Every year, there are less users playing, why??

First post
Author
Lex Gabinia
Res Repetundae
#461 - 2016-07-29 20:59:29 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Lex Gabinia wrote:
Cerius Lennar wrote:

They are a little more than obstacles. Please share with me a solution to our corp being power blocked by Marmite and Archetype to the point where members don't even want to play the game anymore. We have been dec'd constantly and it will be allowed to continue until CCP loses more players. Please, I would love to know a solution.


From your corp description (which shows 50 members by the way):

"Change the face of EvE.

We are a group of players that enjoys all aspects of EvE; PvE and PvP. We run ops for Mining, Missions, Exploration/Wormholes, Small-Gang Roams, and plans for a move to null once our ranks are properly filled.

-TS3
-Ore Buy Back
-Ship Replacement Program
-Training in all areas
-Group Ops"

How about making Marmite or Arcehetype the subject of your "Small-Gang Roams" or "Group Ops". I also see by the war report that you have lost zero (0) ships to any of your wars.

It seems to me that some percentage of your 50 members could jump in some small cheap ships and make their life a bit miserable so perhaps they might find it a losing proposition.


But he might also go and look at your killboard and your spiffing history with war decs and think WTF!!!

I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.

edit: Also I do not make any claims to my PvP prowess in my corp description then complain when it happens to me.
Dracvlad
Taishi Combine
Astral Alliance
#462 - 2016-07-29 21:05:18 UTC  |  Edited by: Dracvlad
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lex Gabinia
Res Repetundae
#463 - 2016-07-29 21:18:34 UTC
Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way 0.0, lowsec and WH alliances and corps do not count.


I have not looked at that killboard in years (I was surprised to see me on that Wyvern kill but I think that was the original Sansha event), but let me see if I can recall all of the details from an encounter from February of 2014.

If I recall that was on station in Frarn because either I or they were suspect. It was close then a neutral RR came in to save the day. If I recall they were actually a bit late and I almost had him. Nonetheless, it was a good fight and I am not sure how this is relevant.

I do not have a large fleet on which to call to fight; therefore, I use other tactics. This does not mean that I am not aware of and experienced with fleet tactics.

Also, and maybe most importantly, I do not mind dying in a fire. It is part of the game.

Teckos Pech
Hogyoku
Goonswarm Federation
#464 - 2016-07-29 21:20:17 UTC
Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.


Well he was pointing out that:

1. This 50 man corp supposedly does do PvP and roams.
2. Why not go engage Marmite then?

Seems like a valid question given their corp description.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#465 - 2016-07-29 21:21:46 UTC
Lex Gabinia wrote:

Also, and maybe most importantly, I do not mind dying in a fire. It is part of the game.



Probably the best advice. Get used to losing ships. It will happen.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Giovanni erkelens2
Violent Trans Matching
Neon Nightmares
#466 - 2016-07-29 21:23:21 UTC
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.
Lex Gabinia
Res Repetundae
#467 - 2016-07-29 21:26:42 UTC  |  Edited by: Lex Gabinia
Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.


Maybe because it is not that big of a deal. These blanket war decs are so easy to avoid that unless you just want the PvP provided then there is no reason to go out of your way to engage.

A "friend" of mine got a war dec because he left a trade hub recently filled with some goodies. He got scanned and war dec showed up next day. Unbeknownst to the deccers this was not his normal trade hub, so week of war with no encounters - war over. This friend certainly could have engaged a fleet but the distance and possible gains were not worth the effort. Just like it was not worth the effort of the deccers to hunt him down.

In my opinion and based on my experience, a blanket war dec is not a game impacting event. Now if you've pissed someone off and they are after you that is a different story.
Teckos Pech
Hogyoku
Goonswarm Federation
#468 - 2016-07-29 21:35:41 UTC
Giovanni erkelens2 wrote:
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.


Yeah because these things only started happening in 2014. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Giovanni erkelens2
Violent Trans Matching
Neon Nightmares
#469 - 2016-07-29 21:45:48 UTC
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.


Yeah because these things only started happening in 2014. Roll



Was i implying that ?
Ralph King-Griffin
New Eden Tech Support
#470 - 2016-07-29 21:55:11 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#471 - 2016-07-29 21:58:32 UTC
Giovanni erkelens2 wrote:
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.


Yeah because these things only started happening in 2014. Roll



Was i implying that ?


Seems like it too me. Most of those things have pretty much always been in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cerius Lennar
O S I R I S
#472 - 2016-07-29 22:08:04 UTC  |  Edited by: Cerius Lennar
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Teckos Pech wrote:
Giovanni erkelens2 wrote:
Because some people got ganked, either a pointless miner gank by a CODE plant or a multibillion Indy gank.

Because some people did really dumb ****.

Because some people got tired of being camped and killed by Large HS wardec Corps.

Because some people got AWOXED (if thats still a thing in 2016, correct me if im wrong)

Because some people got tired of being hotdropped by a Large coalition in null.

Because some people Have RL Stuff going on.

Because for some people this game is too punishing.


There is probally a shitton of other reasons, but i think ive summed up the main ones.


Yeah because these things only started happening in 2014. Roll



Was i implying that ?


Seems like it too me. Most of those things have pretty much always been in game.


Whether that existed or not has never been contested in this thread. Of course they have always existed to some degree. What is relevant is the order of magnitude some of what you mentioned has become. What is relevant is the severity.
Teckos Pech
Hogyoku
Goonswarm Federation
#473 - 2016-07-29 22:14:02 UTC
Cerius Lennar wrote:

Whether that existed or not has never been contested in this thread. Of course they have always existed to some degree. What is relevant is the order of magnitude some of what you mentioned has become. What is relevant is the severity.


Good point, and the data say what?

Oh, and when you answer, please make your data publicly available.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Valkin Mordirc
#474 - 2016-07-29 22:26:30 UTC

Dracvlad wrote:
Lex Gabinia wrote:
I don't have any war decs on this account (something I sure will now change Lol). I have plenty of experience with war decs on my other accounts - even recently with Marmite.

Even if I did not have direct experience with war decs, the posts just in this thread alone would provide me with much information needed to adapt to them.


I see a loss of a Brutix to Marmite on this character. I am looking for people who give the advice that you just did and have actually done this and defeated Marmite, Archetype., Vendetta, Break A Wish. So far people talk about it but I never see it, ok maybe a one off ship kill but I would love to see the fleet fights where you actually killed something and did not die in a fire. And by the way hisec merc groups, 0.0, lowsec and WH alliances and corps do not count.

So open question if any hisec entity has had a full on fleet fight and won send me a mail, I would love to be proved wrong.

NB. CODE does not count as they are Goons.



https://zkillboard.com/character/92466311/

https://zkillboard.com/corporation/1300350841/

https://zkillboard.com/character/768915824/

https://zkillboard.com/alliance/99004882/

These three entities are complete and utter headaches to deal with. If you want to beat a mercenary in highsec, basically just look at what Jennifer does. You don't need to have a fleet fight to win.



....


I feel as if I've had this argument with you before.
#DeleteTheWeak
Pandora Carrollon
Provi Rapid Response
#475 - 2016-07-29 23:27:00 UTC
Teckos Pech wrote:

War decs are a mechanic to allow for legal fighting in HS. Always has been, and hopefully always will be. So that is why they are allowed in trade hubs. Basically it is like a bribe to CONCORD so that they won't respond when one person in a war shoots one or more of the people that have declared war on.


I used to think this too but there are some issues with considering CONCORD on this. It's not actually a bribe because the mechanics do involve both corps and you can still do things to pull CONCORD into the dispute. If it were a bribe, they'd basically overlook YOUR activities entirely (no matter whom you attacked). The current operation is closer to a contract between CONCORD and one or two corps with a fee charged. If you want the real Role Play skinny it's probably part of the huge Corporation forming contract you sign when you make a corp that you agree to these "War Declaration" contracts.

Does the mechanic need to exist in HiSec... no, but a form of it should always exist as long as HiSec does. The current form is in serious need of updating and made more realistic as well as relative to the corps in question. Many suggestions have been made to update it, but I stand with those asking for a holistic approach to the entire organism of HiSec, even down to 'is it necessary' being one of the first questions. I think the update/fix process should take at least a year with massive feedback cycles from the community and get the CSM wondering which way is up having them so engaged.

BTW, this isn't about ship to ship PvP in HiSec, ships are just attrition resources. Corps have a lot of other resources that are NOT engaged by a War Dec and that is where I think the true failure of War Declarations are. There either need to be classes of War Dec that engage certain resources or have only Total War be allowed. I also think that you should be able to buy your way out of a War Dec. The logic is, if someone can just pay ISK to take you to war, you should just be able to pay ISK to annul the war. This would force both sides almost into a bidding war on how much they are willing to invest in ISK to take on another corp. The War Dec amount should also be variable by the size of the corp declaring war against the size of corp being declared on. A Trillion ISK Corp/Alliance declaring war on a 200 Million ISK corp should cost the big guys upwards of a billion+ to take on the little fish and only a small amount from the small corp to cancel it... other wise it's open season on the small corps... which is what we've seen, but that's an extreme example. If it's closer to equal, make it pretty cheap and let the bidding drive the cost up.
Raven Ship
Center for Advanced Studies
Gallente Federation
#476 - 2016-07-30 01:16:35 UTC
I look at this case, with my 20years experience of online games, and analytic approach to it.
That said there are few things needed to be address first:

1. Culture of gameplay new players face with, with two mayor nations having biggest negative impact on this field, one are Russians with there no respect to anyone and overgrow-ed ego based on there propaganda, another are USA fellas who in majority find trolling funny, while it is just them being irritating fools, but those new players can't recognize that, and it generates sick environment for them.

2.Way how game is design, GUI part, it is really badly designed, things are not intuitive and new players have everything droped at them at once, being overwhelmed by it, they give up, default GUI need serious optimization, so that important things are visible there, and non important at current stage of game, are hidden inside neocom.

3.Way how game is design, content wise, new players are lost at first when faced with how much content there is, but what is biggest drawback is that because of no storyline approach and no levels, they have no idea what to do at first, majority of advice they get are also crappy as older players lack knowledge about what to advice them self, on other hand with how much there is, directing newer players to what they might be interested in next, involves huge amounts of dedicated time, as how complexes eve content is.

4.Starting locations... they are just bad designed, new players don't know that they are not to be messed with in there, and that it is actually there safe haven, also those new players don't actually have much to do in there.

Summarizing above points, most effective solution to them would be give new players safe haven't constellation or constellations to learn in and get basics, something like jove space, without gates to outside world, separated from outside world, and policed by customers support for any unhealthy attitude players.

Then there are things badly designed, those drive new-medium experienced players away, and those are:

1.Exploiting, yes as many have wrong knowledge about what it is, exploiting is using game mechanics in unintended (opposite to designed) way to gain personal advantage, and under this term most of suicides foll, as what they do, it while having security status at level to concord shoot them at sight, they use fact that there is delay with concord spawn in space, so while they by design shouldn't be able to do anything in hsec with bad security status, those have there ways around it.

2.Autopilot at 15km and other damn time consuming activities, like how long ti takes for system change animations, docking, undocking, there are two group of players, those young ones who started with WoW, those might have time for such things, but don't have will nor interest in not "User Friendly" game, what they got used to in WoW, and there are adults, who in majority got other things to do with there time than to stare at screen in there evening after work, here thing not named should be also that online gaming is rather entertain of poor people who work hard most of time and work a lot, so they have even less time to stare at those animations and not needed delays. But that is what that newly hired guy presented on annual gathering should define, target (people) for your product, and all implications about it.

3.No real counter to permanent cloak in nullsec.

4.Ties of gamemasters and custom support to game itself, not going to get in details about it, but if one know what to look at, there is really much of abuses and unhealthy situations about it, just as example, camp nullsec alliance expected to have gm's in it, and get ban's on all your camping alts.

5.And for above point, and how Eula is writed, unlawful by the way, but for that involve too high costs for single customer to deal with in court. And afterwards hits CCP takes back in retaliation, making not related people being unable to play in there free evening's or weekends.

Those five above point, well can't really summarize as reflections about them are only CCP part, and actions following it.



PS. I'm unwilling to discuss those points further or argue with people mentioned above.
Lex Gabinia
Res Repetundae
#477 - 2016-07-30 01:26:12 UTC  |  Edited by: Lex Gabinia
Raven Ship wrote:
I look at this case, with my 20years experience of online games, and analytic approach to it.
That said there are few things needed to be address first:

1. Culture of gameplay new players face with, with two mayor nations having biggest negative impact on this field, one are Russians with there no respect to anyone and overgrow-ed ego based on there propaganda, another are USA fellas who in majority find trolling funny, while it is just them being irritating fools, but those new players can't recognize that, and it generates sick environment for them.


PS. I'm unwilling to discuss those points further or argue with people mentioned above.


Please explain to us how your "analytic approach" fits with your assertions in point 1 that I bolded.

And I will be completely honest, I quit reading after this. Except for that last line...that just means probably what you said (that I didn't read) is merely nonsense.

edit: Just to be fair, I will now read the rest of your post. I am quite sure it will be just as enlightening as point 1.

edit2: Ok read it - a couple of times to be clear. First I think with the conspiracy and legal references this is likely a Dracvlad alt but who knows.

New players:

Point 1 - assumptions and stereotyping

Point 2 - This is very subjective but also very EVE like - nothing comes easy. This seems to be the only actual reasonable complaint in your whole post.

Point 3 - Storyline and levels are components of other style MMO's not this one (EVE has plenty of story and lore but is not one that you play through as in other MMO's)

Point 4 - No place in EVE is safe - an exception is made for some actions in the starter system. To wall them off is to remove them from the "single shard" which is what makes EVE, well, EVE

Medium Experienced players:

Point 1 - nothing you mentioned is an exploit and CCP defines exploits not players

Point 2 - I'm not poor. I work hard and a lot. Autopilot to 15 is bad, really??? A couple of seconds of screen animation is game breaking and causing people to leave may be the most ridiculous assertion I've read lately and there have been many.

Point 3 - You want AFK travel with warp to zero but AFK cloaking is a bad thing? See the inconsistency in your argument. Some might think you are arguing to defend just one play style.

Point 4 - Conspiracy and conjecture - again

Point 5 - I don't...I'm not...I can't...IT IS A F U C K I N G GAME! Why would anyone be going to court over a ******* game? Also, please detail for us how the EULA is illegally written.

As I suspected, nothing really useful here Dracvlad...
Teckos Pech
Hogyoku
Goonswarm Federation
#478 - 2016-07-30 04:37:15 UTC
Pandora Carrollon wrote:


BTW, this isn't about ship to ship PvP in HiSec, ships are just attrition resources. Corps have a lot of other resources that are NOT engaged by a War Dec and that is where I think the true failure of War Declarations are. There either need to be classes of War Dec that engage certain resources or have only Total War be allowed. I also think that you should be able to buy your way out of a War Dec.


The problem with war decs is one of incentives. One group does not want PvP. The other does. How do you propose to get both groups to engage in PvP and feel at least no worse or even better off? I submit that this problem is quite possibly intractable.

And buying your way out of dec won't work either. Those buying their way out will be here complaining bitterly about it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucy Lollipops
State War Academy
Caldari State
#479 - 2016-07-30 06:05:44 UTC
Teckos Pech wrote:
Pandora Carrollon wrote:


BTW, this isn't about ship to ship PvP in HiSec, ships are just attrition resources. Corps have a lot of other resources that are NOT engaged by a War Dec and that is where I think the true failure of War Declarations are. There either need to be classes of War Dec that engage certain resources or have only Total War be allowed. I also think that you should be able to buy your way out of a War Dec.


The problem with war decs is one of incentives. One group does not want PvP. The other does. How do you propose to get both groups to engage in PvP and feel at least no worse or even better off? I submit that this problem is quite possibly intractable.

And buying your way out of dec won't work either. Those buying their way out will be here complaining bitterly about it.


For what I'm seeing even with my hisec character now, wardecs ( like they are now ) are the worst idea CCP had ( or on the contrary the best way to annoy many players )

They are funny only for wardeccers.

Period.
Teckos Pech
Hogyoku
Goonswarm Federation
#480 - 2016-07-30 06:08:17 UTC
Lucy Lollipops wrote:
Teckos Pech wrote:
Pandora Carrollon wrote:


BTW, this isn't about ship to ship PvP in HiSec, ships are just attrition resources. Corps have a lot of other resources that are NOT engaged by a War Dec and that is where I think the true failure of War Declarations are. There either need to be classes of War Dec that engage certain resources or have only Total War be allowed. I also think that you should be able to buy your way out of a War Dec.


The problem with war decs is one of incentives. One group does not want PvP. The other does. How do you propose to get both groups to engage in PvP and feel at least no worse or even better off? I submit that this problem is quite possibly intractable.

And buying your way out of dec won't work either. Those buying their way out will be here complaining bitterly about it.


For what I'm seeing even with my hisec character now, wardecs ( like they are now ) are the worst idea CCP had ( or on the contrary the best way to annoy many players )

They are funny only for wardeccers.

Period.


Thank you for making my point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online