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Every year, there are less users playing, why??

First post
Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#221 - 2016-07-22 23:46:48 UTC
Jonah Gravenstein wrote:
Nana Skalski wrote:
You see strictly PvP game, I see spaceships and space and other people. Not all of them want to shoot me. Thank you.
PvP goes far deeper than just shooting people in the face Roll, there's very very little that you can do ingame that doesn't involve it.

For example anything that involves the market is PvP; pretty much every activity in the game, including the PvE, involves the market at some point.

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.
Lex Gabinia
Res Repetundae
#222 - 2016-07-22 23:51:26 UTC  |  Edited by: Lex Gabinia
Nana Skalski wrote:

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


Excellent.

So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that?
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#223 - 2016-07-22 23:57:59 UTC
Lex Gabinia wrote:
Nana Skalski wrote:

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


Excellent.

So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that?

I would say its a troll.
Lex Gabinia
Res Repetundae
#224 - 2016-07-23 00:01:54 UTC
Nana Skalski wrote:
Lex Gabinia wrote:
Nana Skalski wrote:

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


Excellent.

So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that?

I would say its a troll.


Just the same as all the War Dec Is Broken/High Sec=No PvP threads then...
Lex Gabinia
Res Repetundae
#225 - 2016-07-23 00:10:23 UTC
Lex Gabinia wrote:
Nana Skalski wrote:
Lex Gabinia wrote:
Nana Skalski wrote:

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


Excellent.

So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that?

I would say its a troll.


Just the same as all the War Dec Is Broken/High Sec=No PvP threads then...


I would suggest that the reason you would see this idea as a troll is because it completely breaks the original game design and a fundamental part of the game - a free and competitive market.

Asking for PvP exclusion zones, corps, golden tokens, etc. breaks another original game design and a fundamental part of them game - it is a PvP game.
Teckos Pech
Hogyoku
Goonswarm Federation
#226 - 2016-07-23 00:15:44 UTC
Nana Skalski wrote:
Jonah Gravenstein wrote:
Nana Skalski wrote:
You see strictly PvP game, I see spaceships and space and other people. Not all of them want to shoot me. Thank you.
PvP goes far deeper than just shooting people in the face Roll, there's very very little that you can do ingame that doesn't involve it.

For example anything that involves the market is PvP; pretty much every activity in the game, including the PvE, involves the market at some point.

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


For two reasons.

1. Alot of the trades are mutually beneficial.
2. When somebody makes a sale you were going to make, i.e. undercuts your price, you don't see the lost sale.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vaerah Vahrokha
Vahrokh Consulting
#227 - 2016-07-23 00:46:30 UTC
Here's my own personal reasons, but I feel I am hardly alone:

1) I joined when I was young(er), a decade does not sound too much but... life happens and suddenly games get less priority.

2) I joined because I love sci-fi games. Back at the time EvE was the one choice (more about this later).

3) I joined because I love PvP games. But EvE's PvP quickly turned up to be a choice between quickly finding fights in a boring blob, or finding neat small scale fights every way, way too long time. I am accustomed playing "premade" teams in other games, where a person may hone their skills and have action and fun all the time as long as they contact another top team. In EvE it's much more complicated than that. After a while, the feeling of having been so good to find a good fight fades, they are too rare.

4) I love twitch / skill games or "full immersion" sims. EvE is a bit... ankward (and mouse clicker game) in the first department and not really immersive, where by "immersion" I mean something like being able to dogfight or micromanage a landing / passing through an hole in a mountain and so on.

5) For a space sim, I always found EvE being SO lacking when it comes to interacting with planets and suns. No planetary walk / exploration worth noting, no real effects coming from very copycat stars.

6) Seeing how PvP was not what I hoped to be, I turned into playing the markets. Made 300 billions years ago and just got... enough. Just by loaning some of that, I make enough PLEXES for an army of alts in interests.
I have tried playing "general commander", hiring mercs, making corps fight each against another... in the end it gets boring.

7) Have been to all kinds of sec, done all sorts of stuff and lifestyles except pirating (not my thing, however gate camping *can* be fun if you know you can get a nice fight. IF.)

8) In general, as it's natural, the more a player plays, the better he gets with a game and he / she finds it easier.

CCP added general, tangible dumbing EvE down over time. Therefore, to me, EvE became way too easy to win at.

9) Never ending watering down of lore, ships (and fittings) uniqueness.

10) Getting back to 1 and 2: EVE used to be very time demanding. I recall setting my alarm clock to 3am in order to train my next skills. Same for corporation ops: be it POS bashing or whatever boring, time was set in a way that is incompatible with having a life with responsibilities.
Then CCP made a lot of changes and EvE is less demanding now. However there are things that require hours to do and that's it.

Some newer sci-fi games are tailored around more practical gameplay, less contiguous time is needed. In some cases you are almost always 5 minutes away from being able to dock, land or whatever and attend your RL obligations.

11) Some key areas never really got beyond a facelift. Basic ships "physics" felt similar to "flying submarine" for a decade. Markets facilities got some fresher looks and some changes but are generally firmly stuck to 2003 mechanics.
Production, the big plus of EvE, has always been way too easy to create "best quality" products, no real "personal touch" to enable dedicated industrials to shine. Sure, they can use software / Excel and achieve a super-profitable operation by overloading the markets with zillions of easily made stuff but that's it. OK, getting to make supercaps is a mission in itself, but it takes years. Years of repeat-it-again.

I could go on for days listing more factors, in example the 2011-2012 3rd party developers debacle, the $1000 jeans and so on.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#228 - 2016-07-23 05:57:13 UTC  |  Edited by: Nana Skalski
Lex Gabinia wrote:
Lex Gabinia wrote:
Nana Skalski wrote:
Lex Gabinia wrote:
Nana Skalski wrote:

Aha.... how many posts are about market recently?

Nobody seems to have problem with it somehow. Just saying. Its a thing I like personally.


Excellent.

So if someone proposed that constantly monitoring their orders to avoid being .01 sniped was just too much effort and that those .01 snipers should be disallowed because "I'm just a casual player", how would you respond to that?

I would say its a troll.


Just the same as all the War Dec Is Broken/High Sec=No PvP threads then...


I would suggest that the reason you would see this idea as a troll is because it completely breaks the original game design and a fundamental part of the game - a free and competitive market.

Asking for PvP exclusion zones, corps, golden tokens, etc. breaks another original game design and a fundamental part of them game - it is a PvP game.

No, its not the same. This is another situation. You would not remove all PvP but change only the direction high sec is going with wadcecs and ganking in my case.

No ganking in High sec

No wardeccing of carebears.

I suppose these wil be better changes for all, even for those who PvP because they will at last have to HTFU like everybody PvP centric and move to null and low in search for gud figths. Or they were here only to annoy and grief.

The stories of blanket wardeccing and dank ganks versus a month old noobs are hardly a good lecture.

Push those people somewhere else, like wormholes, they have potential I tell you. For now they go after the plankton.
Teckos Pech
Hogyoku
Goonswarm Federation
#229 - 2016-07-23 07:00:26 UTC
Nana Skalski wrote:

No, its not the same. This is another situation. You would not remove all PvP but change only the direction high sec is going with wadcecs and ganking in my case.

No ganking in High sec

No wardeccing of carebears.

I suppose these wil be better changes for all, even for those who PvP because they will at last have to HTFU like everybody PvP centric and move to null and low in search for gud figths. Or they were here only to annoy and grief.

The stories of blanket wardeccing and dank ganks versus a month old noobs are hardly a good lecture.


It is absolutely the same. The core of the game has been PvP from day one. You can engage in multiple forms of PvP from day one. Now you want to change it. That is a fundamental shift in the nature of the game. And HS has always had war decs and ganking.

Now you want to go whole hog and simple proscribe ganking and war decs. And you suppose these will be better changes. They are the exact opposite of better changes for all. Clearly those who do use war decs and ganking will not be better off. Second, even for those who mine and haul they will have a smaller market because ganking and war decs destroy lots of ships which in turn creates a demand for more ships and modules to replace those destroyed.

Further, ganking is usually the result of players being dump. I mean downright dumb. If you put 8 billion ISK worth of stuff in a freighter and run through Niarja without even a scout you are dumb. You took a stupid and foolish risk. A scout could have prevented. A single scout. Not overloading the freighter would make you a less appealing target. Fitting a tank means it will take a bigger fleet to gank you. All of these things can prevent a gank. But nope, a stupid and foolish player should be allowed to be stupid and foolish.

Eve has always been a game about choices....and consequences. But you want to take the second part away. Now everyone will max out their freighters for space. We might as well remove the fitting options for freighters and just make them max space. Of course, the price differentials between regions will become very, very small. Because moving stuff between regions in HS will be easy and cheap.

I'm sorry, but you just can't see beyond your own narrow vision. A player who is prudent in the current environment can get by just fine. What you are arguing for is making imprudent the norm and even eliminating choice.

Your suggestion is the very opposite of what this game is about and it will not make the game better.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#230 - 2016-07-23 07:27:47 UTC  |  Edited by: Nana Skalski
If only really all those gankers and mercenaries are here for risk free PvP kills.

I would admit you are right.

In that case EVE is doomed, I tell ya, doomed.

And its not the dumb players that are killing it. Its "ELITE" PvP.
Nevyn Auscent
Broke Sauce
#231 - 2016-07-23 09:55:26 UTC
Nana Skalski wrote:
If only really all those gankers and mercenaries are here for risk free PvP kills.

I would admit you are right.

In that case EVE is doomed, I tell ya, doomed.

And its not the dumb players that are killing it. Its "ELITE" PvP.

Be that is it may be, Ganking & Wardecs are very important for a healthy EVE. They are good things for the game.
The bad things for the game are not ganking, but the lack of serious fitting options for an industrial, & the lack of interaction. A gank is at most 25 seconds in a 0.5 sector, often more like 15 seconds. The industrial (With the exception of DST which are almost there) can turn hardeners on if they have them, and pray the ganker did the maths wrong.
A longer gank timer is needed, Ideally concord spawns are replaced by a remote self destruct so that no NPC spawn lag is caused in larger ganks, and industrials need real fitting options to increase interactions, options & decisions. Then it can be just as fun losing to a gank rather than the present form which feels like a server generated RNG chance every time you jump a gate you might die. (Yes there are things that lessen the odds, but nothing you do can ever remove them)

Also Teckos, the victim is not dumb. Unfortunate perhaps, but even in a game lets get away from victim blaming language. If we get in the habit here of blaming the victim it carries over to RL, and at the end of the day, the ganker is the one that chose to pull the trigger. Especially when utterly empty freighters, industrials & shuttles get ganked sometimes just because the ganker is bored and wants to make something go bang.
Dibz
Doomheim
#232 - 2016-07-23 10:35:03 UTC  |  Edited by: Dibz
Probably because:

1) There are better PvP games
2) There are better PvE games

Currently, there aren't any better space games. But when there are...
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#233 - 2016-07-23 10:42:23 UTC  |  Edited by: Nana Skalski
Quote:
Also Teckos, the victim is not dumb.

Of course he is because he dont play the game the way he should. Roll
Like Jesus on T-Rex, whooping extatically and praising the CODE of High sec, James, savior of high sec, would say.
That was only to satirically underline all of that what has been said.

Speaking of, where the hell is he?
Geronimo McVain
The Scope
Gallente Federation
#234 - 2016-07-23 13:24:59 UTC  |  Edited by: Geronimo McVain
Denavit wrote:
Is is because PLEX prices, i remember buying them at 550mill, 500mill, now is almost 1bill, or is it because the changes are making oldSchoolers quit?

Plex prices go up because there are vets that don't blink at 1B Isk. And because you only buy Plex to get Isk there is less Plex on the market when you get high prices which raises the price further. Plex prices are not influenced by CCP but player driven.

And wardeccs are a problem because they can run indefinitely. 1 week is an annoyance, 2 week is a pain in the ........ And more lets you drop Corp or Eve. Limiting the time, not the wardeccs per se would help. Pvp is a core part of Eve like trade, mining etc. Minning is IMHO okay because you can use a Skiff which is a pain to kill in HS. Freighter or industrials need boni to Ewar which will make ganking much more unreliable.
Jonah Gravenstein
Machiavellian Space Bastards
#235 - 2016-07-23 14:30:43 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
Plex prices go up because there are vets that don't blink at 1B Isk. And because you only buy Plex to get Isk there is less Plex on the market when you get high prices which raises the price further.
Ye gods man, you couldn't be any more wrong if you'd fallen into a swimming pool full of wrongness and swallowed the contents.

When PLEX was 300m odd isk it had 3 uses, character transfers, gametime and isk; fast forward to today and PLEX has multiple uses in addition to the original 3, these additional uses include multiple character training, resculpts, exchanging for AUR, tickets for real world events and HD fanfest streams. The price has increased mainly because of the utility that PLEX now has, and the increased demand that that utility causes.

Quote:
Plex prices are not influenced by CCP but player driven.
Wrong again, while players do indeed set the price, CCP have influenced the price by increasing the utility of PLEX (see the above comment)

Quote:
And wardeccs are a problem because they can run indefinitely. 1 week is an annoyance, 2 week is a pain in the ........ And more lets you drop Corp or Eve. Limiting the time, not the wardeccs per se would help.
Yet they're utterly trivial to negate, you've already suggested one possible solution which is to drop corp, there's also rerolling your corp, moving to an out of the way area to avoid the aggressors (which is actually far easier to do now that the watchlist has been changed), allying with the aggressors other war targets and taking them on en masse, etc, etc. The problem with wardecs is far more social in nature than mechanical, although that said wardecs do need looking at, but not in the way that you probably think.

Quote:
Pvp is a core part of Eve like trade, mining etc. Minning is IMHO okay because you can use a Skiff which is a pain to kill in HS. Freighter or industrials need boni to Ewar which will make ganking much more unreliable.
A Skiff is penalised in its main purpose to give survival abilities, some of the industrials can be fitted and used in ways that make them extremely hard to catch let alone kill, once again there is sacrifice involved in other areas such as cargo capacity. Freighters themselves can be fitted for an enormous tank while carrying an enormous amount of cargo, like most capitals they work best with a support fleet or escort; therein lies your e-war bonus.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Geronimo McVain
The Scope
Gallente Federation
#236 - 2016-07-23 19:30:36 UTC
I meant "buying Plex with RL money". There can be an increased demand but in the end it makes a huge difference if you get 350M Isk or 1B so you will need much less Plex to get the amount of money you need. The other uses are not really that common at least on old chars that can easily buy the Plex with Isk. The amount of multi char training or resculptering would not need that much Plex to triple the price.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#237 - 2016-07-23 19:39:05 UTC
imo its because we keep punishing the nullsec players and pampering the highsec players.

for example, every year concord gets buffed, with faster response, more ecm, etc.
gankers are forced to use more ships with bigger guns which kill the target faster
bears cry that ccp is somehow making it worse for them, since the gankers are killing them faster
ccp buffs concord again

other activities have vanished as well, like canflipping. it just doesnt exist anymore. I know, a lot of you will say "but that was horrible those meanies stole my ores!"
Right, well, thats why we're bleeding players. Because eve's player base was built on hardcore pvp players, because it was a hardcore pvp game. And now we're changing that, and the hardcore pvp players get disenfranchised and leave. And theres not many carebears coming in to replace them

You can find several threads where people demand we remove killmails completely, because they dont like the idea of ever having a record they lost something in the game. It tarnishes their "perfect run". We've got people flying deadspace fit golems in highsec who refuse to ever even consider trying nullsec. And if they ever lose that ship they'll likely quit the game forever.

Essentially, we're replacing pvp players with pve players. And tbh theres better games if you're interested only in pve.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Terminal Insanity
KarmaFleet
Goonswarm Federation
#238 - 2016-07-23 19:43:40 UTC  |  Edited by: Terminal Insanity
Nana Skalski wrote:
[You would not remove all PvP but change only the direction high sec is going with wadcecs and ganking in my case.

No ganking in High sec

No wardeccing of carebears.

I suppose these wil be better changes for all,


see this ignorance right here? this is why we're bleeding players. When eve was in its prime, did we have pvp-free zones? no. We had weaker concord, and canflipping etc was possible.

We've been removing all that. And we're losing players.
and your solution is to remove more of that.


'hey guys we did a thing, and we're losing players.... maybe we need to do more of that thing to get the players back!'
durrrrrrrrr

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

000Hunter000
Missiles 'R' Us
#239 - 2016-07-23 19:46:57 UTC
*puts on flameresistent suit*

Mebbe cuz of new playerbase are generally douchy 12 year olds who P2W and try to ruin it for everyone?

Not a popular statement i know, but sometimes someone has to say it. Twisted

Then again, i'm just a grumpy ol' vet, so wth do i know... Lol
Teckos Pech
Hogyoku
Goonswarm Federation
#240 - 2016-07-23 19:47:22 UTC
Nana Skalski wrote:
If only really all those gankers and mercenaries are here for risk free PvP kills.

I would admit you are right.

In that case EVE is doomed, I tell ya, doomed.

And its not the dumb players that are killing it. Its "ELITE" PvP.


Impose the risk on them. Instead of sitting there like a deer in the headlights. There are far, far more of players getting decced that doing the deccing. I never understood why people getting decced do not team up in cheap T1 ships and go kick some ass. The only way to make sense of it is that the people getting decced by and large have zero interest in PvP in HS or they have zero interest in PvP.

I fall into the first category. I have no interest in hunting down the corps/alliances that periodically war dec my alliance. Used to be they know where we lived so they can come find us....of course they don't need a dec for that. Second my alliance leadership does not have any interest in dealing with war decs. We know they will dock up if 50 of us roll in there with a good fleet comp (say 15-20 logi, some tackle, and the rest in DPS ships, a fleet booster, etc.). They know we'll be on comms, be flying doctrine ships for near maximum effect. We have all been doing this a fairly long time. We, as a group, are the last thing they will want to deal with. There would be no fight. They'd bugger off and dock up. We would not give them the fight they are looking for. We know this, so we don't even bother.

Then there is second category and these players simply have zero interest in PvP (well shoot each other’s ships kind of PvP), at all. These players will never ever engage in ship-to-ship PvP. They’d prefer to dock up and logoff than engage in such game play. There is not much else to be said here.

Malcanis had a very good post showing the problem with these players and those using the war dec mechanic. Here is the take away quote, but I really recommend the post,

Quote:
In short, the issue with war-decs is that they are non-consensual PvP in a way that, for example, a war between two 0.0 alliances isn't. The 0.0 guys may complain about blobs or coalitions or cloaky camping or whatever, but that's just tactics. They're not complaining about the concept of another entity shooting at them at all. Wardecs on the other hand, typically involve a defender who doesn't want to engage in combat PvP at all. How can you reconcile that desire with the desire for other players to play a FFA PvP game? The War Bond addresses the fig-leaf justifications that both sides put up. Deccers constantly complain that defenders can just quite their corps and reform another, risking nothing and losing nothing but a name. Defenders complain that they have no way to use their playstyle to protect themselves, and that the wardeccers commit nothing and take no real risks.


So the problem with players that you represent is that they are literally playing the wrong game or do not fully understand the game they are playing. Once again, unlike other MMOs Eve starts with the premise you can shoot another player anywhere at any time provided you are willing to accept the consequences, and in HS those consequences are the steepest on average unless you pay for a war dec.

In other words the only way to make the players you represent happy is to destroy the game. To change it from its basic core foundation of, you can shoot another player anywhere at any time provided you are willing to accept the consequences, to one where you cannot. That is a fundamental change. Sure the game might literally still exist, but what Eve is would no longer match what Eve was. That history would no longer apply to the game going forward. HS would become nothing short of farmville in space, which might prolong the life of the game and maybe (although I doubt it) garner more players. But in the end, it would NOT the game from 2003 to now.

And the notion this is killing the game is idiotic and stupid because this has been the case for 100% of Eve’s existence. Your view cannot explain the time span from 2003 to 2010 when the game as constantly growing and the “elite PvP” attitude was there just as much as today. Your view only makes sense in the following way: you are completely myopic and are looking only at recent history and conveniently chop of that part of history that does not fit your narrative. And that makes you dishonest.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online