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Fastest Ship in EVE?

Author
LAs TumbleToy
The Scope
Gallente Federation
#1 - 2016-07-13 14:33:06 UTC  |  Edited by: LAs TumbleToy
I like going fast.

Really fast.

Ridiculously fast.

So fast it is just pointless...

And this is my ship I've come up with as the fastest so far.



My question is - other than obviously adding more expensive faction equipment to the svipul hull....does anyone have a ship that goes faster?
Scotsman Howard
S0utherN Comfort
#2 - 2016-07-13 14:43:37 UTC
is this in a C6 WH (I think black hole varient)?

My only other guess would be a dram/daredevil with max setup.
LAs TumbleToy
The Scope
Gallente Federation
#3 - 2016-07-13 14:45:13 UTC
Scotsman Howard wrote:
is this in a C6 WH (I think black hole varient)?

My only other guess would be a dram/daredevil with max setup.

No this is in regular space. I actually own/fly this ship with the implants + fleet boosts shown.

Without implants/boosts it still breaks the 10km/s mark in regular space for only 80m isk invested.
Lan Wang
Federal Navy Academy
Gallente Federation
#4 - 2016-07-13 15:17:34 UTC
nerf svipuls

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Linus Gorp
Ministry of Propaganda and Morale
#5 - 2016-07-13 15:21:29 UTC
Lan Wang wrote:
nerf svipuls

nerf t3d's

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

LAs TumbleToy
The Scope
Gallente Federation
#6 - 2016-07-13 15:33:14 UTC  |  Edited by: LAs TumbleToy
Incidentally if anybody actually has an entrance to a c6 black hole wormhole it might almost be worth risking the high grade snake implants to hit 47.4km/s..... Twisted

But honestly I doubt I'd believe you even if you said you had one =P
Buliki
Publicly Owned Customs Offices
#7 - 2016-07-13 16:08:22 UTC
I tried couple years ago to go fast... and it seems I was locked at 10 km/s... has that limitation been revoked?
Sonya Corvinus
Grant Village
#8 - 2016-07-13 16:24:59 UTC
LAs TumbleToy wrote:
Incidentally if anybody actually has an entrance to a c6 black hole wormhole it might almost be worth risking the high grade snake implants to hit 47.4km/s..... Twisted

But honestly I doubt I'd believe you even if you said you had one =P


I'll let you know when we have one in the chain, and I promise nothing bad will happen to you when you get there.
Goatman NotMyFault
Lubrication Industries
#9 - 2016-07-13 17:28:33 UTC  |  Edited by: Goatman NotMyFault
LAs TumbleToy wrote:
I like going fast.

Really fast.

Ridiculously fast.

So fast it is just pointless...

And this is my ship I've come up with as the fastest so far.



My question is - other than obviously adding more expensive faction equipment to the svipul hull....does anyone have a ship that goes faster?


First of all, use digital rocket booster... preferable a 10MN Digital Rocket booster on a Daredevil (not capstsble lol) With fleetboost, implants, overheat and quafe zero, u can Reach up to 20k ms

Or.... a 100MN Digital Rocketbooster on a faction cruiser.... capstable, but not as fast as frig With 10MN. (up to 18k ms)

In wormspace where there are bonus to microwarpdrive and afterburner... u can go even faster.

To make it go even faster.. then im talking stupidious fast.... Go sunbumping... when landing on sun, hit the rocketbooster ;)
LAs TumbleToy
The Scope
Gallente Federation
#10 - 2016-07-13 17:35:41 UTC  |  Edited by: LAs TumbleToy
Goatman NotMyFault wrote:
LAs TumbleToy wrote:
I like going fast.

Really fast.

Ridiculously fast.

So fast it is just pointless...

And this is my ship I've come up with as the fastest so far.



My question is - other than obviously adding more expensive faction equipment to the svipul hull....does anyone have a ship that goes faster?


First of all, use digital rocket booster... preferable a 10MN Digital Rocket booster on a Daredevil (not capstsble lol) With fleetboost, implants, overheat and quafe zero, u can Reach up to 20k ms

Or.... a 100MN Digital Rocketbooster on a faction cruiser.... capstable, but not as fast as frig With 10MN. (up to 18k ms)

In wormspace where there are bonus to microwarpdrive and afterburner... u can go even faster.

To make it go even faster.. then im talking stupidious fast.... Go sunbumping... when landing on sun, hit the rocketbooster ;)

Unless I'm missing something the 50mn digital rocket booster daredevil is 1km/s slower...

Also I already have a bookmark into the center of a sun for sunbumping - but it isn't the same thing.

edit: Also without cap stability you can't get up to full speed, as acceleration takes a while with an oversized propulsion module. I'm only interested in ships that can actually be flown - EFT was used only for a convenient stats display format.

edit #2: You are correct however the 50mn digital rocket booster does add 200m/s to the speed - so 23.9km/s instead of 23.7. The main downside being that the ship jumps from 80m to 300m and becomes a valid ganking target - so I'm not sure it is worth it for only 200m/s. We will see.

edit #3: In fact now that I re-read your reply you clearly didn't look at my fit even... 20km/s? 18km/s? I'm already going *23.7km/s*...Without black hole effects or other unrealistic elements.
Frostys Virpio
State War Academy
Caldari State
#11 - 2016-07-13 18:49:48 UTC
Replacing the cap booster with cap batteries since you have CPU to spare mean you can get stable without needing to reload or refill your cargo. Past that, there isn't much to add because the resources are already pretty much maxed in their possibility. Splurging for a slightly better MWD (A-Type) require sacrificing a rig so you end up slower.
LAs TumbleToy
The Scope
Gallente Federation
#12 - 2016-07-13 19:00:13 UTC  |  Edited by: LAs TumbleToy
Frostys Virpio wrote:
Replacing the cap booster with cap batteries since you have CPU to spare mean you can get stable without needing to reload or refill your cargo. Past that, there isn't much to add because the resources are already pretty much maxed in their possibility. Splurging for a slightly better MWD (A-Type) require sacrificing a rig so you end up slower.

Huh, that is actually an awesome suggestion...not sure why I didn't try it before lol.

Thanks!

edit: Using a single cap recharger makes it cap stable, and leaves enough powergrid that I can throw on some guns and a token tackle module for no apparent reason (since it travels over 200km before coming to a stop from full speed - and thus can't ever hold tackle on anything) not enough powergrid to drop anything to add more speed though sadly - still a definite improvement!
Gadget Helmsdottir
Gadget's Workshop
#13 - 2016-07-13 19:08:40 UTC
Use a red SKIN. It'll go fasta' !

-Warlord Gajit

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Frostys Virpio
State War Academy
Caldari State
#14 - 2016-07-13 19:14:14 UTC
Gadget Helmsdottir wrote:
Use a red SKIN. It'll go fasta' !

-Warlord Gajit


If red isn't available, find stripes.
DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2016-07-13 19:24:33 UTC
What about a Nanofiber Structure module? Faction mod has 9.4 % Velocity Modifier.



DMC
LAs TumbleToy
The Scope
Gallente Federation
#16 - 2016-07-13 19:27:34 UTC
DeMichael Crimson wrote:
What about a Nanofiber Structure module? Faction mod has 9.4 % Velocity Modifier.



DMC

Overdrive gives a 12.5% bonus - and unfortunately the faction variants have the same speed bonus just less cargo penalty.
LAs TumbleToy
The Scope
Gallente Federation
#17 - 2016-07-13 19:33:31 UTC
Dropping the t2 auxilliary thruster rig for another t2 ancillary rig and swapping an auxilliary power core for a 2nd overdrive injector does raise the speed (with a 50mn digital booster rocket) to 24.6 km/s - so nearly 1km/s gained. Another benefit of swapping the cap booster for a simple cap recharger and freeing up a little powergrid \o/
Frostys Virpio
State War Academy
Caldari State
#18 - 2016-07-13 19:36:17 UTC  |  Edited by: Frostys Virpio
Money is no object option can achieve a bit more. Top I got as of now is 24037 in a boat valued around 1,9 Bill. This effectively show that most of the juice is already squeezed.

[Svipul, Go Fast]

Navy Micro Auxiliary Power Core
Overdrive Injector System II
Draclira's Modified Reactor Control Unit
Republic Fleet Overdrive Injector

Corelum A-Type 50MN Microwarpdrive
Thukker Small Cap Battery
[Empty Med slot]
[Empty Med slot]

[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Ancillary Current Router II
Small Ancillary Current Router I
Small Ancillary Current Router II

Add basic "go fast" implants, booster and links.

If we are serious, the only place this would go fast is probably to the killboard.

EDIT : Welp, missed the last post with the digital rocket...
LAs TumbleToy
The Scope
Gallente Federation
#19 - 2016-07-13 19:39:30 UTC  |  Edited by: LAs TumbleToy
Frostys Virpio wrote:
Money is no object option can achieve a bit more. Top I got as of now is 24037 in a boat valued around 1,9 Bill. This effectively show that most of the juice is already squeezed.

[Svipul, Go Fast]

Navy Micro Auxiliary Power Core
Overdrive Injector System II
Draclira's Modified Reactor Control Unit
Republic Fleet Overdrive Injector

Corelum A-Type 50MN Microwarpdrive
Thukker Small Cap Battery
[Empty Med slot]
[Empty Med slot]

[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Ancillary Current Router II
Small Ancillary Current Router I
Small Ancillary Current Router II

Add basic "go fast" implants, booster and links.

If we are serious, the only place this would go fast is probably to the killboard.

EDIT : Welp, missed the last post with the digital rocket...

Aye it beats my original fit, but this is where I'm at now:

[Svipul, Not-So-Cheap-Speed-1]
Navy Micro Auxiliary Power Core
Navy Micro Auxiliary Power Core
Overdrive Injector System II
Overdrive Injector System II

50MN Digital Booster Microwarpdrive
Cap Recharger II
[empty med slot]
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Ancillary Current Router II
Small Auxiliary Thrusters I
Small Ancillary Current Router II

Nanite Repair Paste x250


24.6km/s in regular space where I *will* fly it.

49.3km/s if I ever actually got up the nerve to take it to a black hole complete with snakes + fleet boosts...



Edit: Still only 280m isk total - and 200m of that is the digital booster rocket...

edit #2: 17.2 km/s *non-overheated* - CAP STABLE - FOREVER! I am in love already - don't even have to ferry cap boosters around lol
Bumblefck
Kerensky Initiatives
#20 - 2016-07-13 19:50:12 UTC
The good ship 'Friendship' - because nothing travels faster than good vibes and friendliness :)

Perfection is a dish best served like wasabi .

Bumble's Space Log

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