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Tiptoe-ing into level 2 security missions - in over my head?

Author
ergherhdfgh
Imperial Academy
Amarr Empire
#21 - 2016-07-13 01:13:05 UTC
Lots of good info here already. I'll just add my two cents:

Level 1 missions were supposed to be for solo frigate pilots. Level 2 for Solo Cruiser pilots etc... as has been pointed out. Lots of ship rebalancing has been done since those days and missions have not changed much. Some level 4 missions have been soloed by a T1 frigate pilot so there are no hard and fast rules on this but those guidelines are just that guidelines.

Learning how to fit and pilot your ship is a big part of running missions well. I would suggest focusing on learning more than getting the missions done. To me high sec missions are a good learning opportunity for very new pilots to try out different piloting styles in different situations.

On some missions you'll have better luck in a frigate than a destroyer. In some missions you'll be better off kitting and staying out of range of damage. Knowing your mission ( this is why other's have told you to use eve-survival.org ) and knowing which pirate race you are going up against are important to be aware of and consider before doing a mission.

Also understanding how damage is applied is very important as it will help to you apply as much damage as possible while avoiding as much as possible. Understanding gunnery and how missile damage is applied is important. Also taking into consideration the Ewar that the pirate race that you are going up against uses can help a lot in some cases.

I'll post some links that might help:

http://www.hostile.dk/files/eve/eve-tracking101.swf
a flash based tracking / gunnery intro / guide.



http://wiki.eveuniversity.org/Missile_Damage
Eve Uni wiki missile guide

http://go-dl1.eve-files.com/media/corp/knof/eve_missiles.swf
Missile flash based damage guide.

http://wiki.eveuniversity.org/Gunnery_Guide
Eve Uni gunnery guide


https://www.youtube.com/watch?v=JvfhVXbMgc8
Agony Unleashed Spiralling and Tracking video.

The above are all just guides on damage application. Once you understand how it's applied you can start to find out more specifics about the piloting styles that help you put that knowledge to use.

Skills will help but keep in mind that each level of any skill takes 5 times longer than the previous level to train but with no increased benefit. Therefore it is much better to spread your training around into more skills than focus on a few.

Some examples of what I mean:
Tracking will help with damage application significantly. However if you increase you range be it optimal or falloff that increases the range at which you orbit your target which also has the effect of indirectly increasing tracking. Then of course you have multiple skills which will increase raw damage numbers either directly or through firing rate.

So spend some time in the market reading up on what the various skills do and spread your training around. Also read up on the bonuses of the ships that you fly and try to figure out way to maximize your ships strengths and minimize it's weaknesses.

Want to talk? Join Cara's channel in game: House Forelli

Tzuke
State War Academy
Caldari State
#22 - 2016-07-13 06:58:29 UTC
Sonya Corvinus wrote:
instead of upgrading from a destroyer, I'd recommend training into a confessor. T3 destroyers are extremely versatile, and you will use a confessor for a lot more than simply missions.

A confessor can run level 3's, is very useful in combat exploration as well as PvP, so it's far from a waste to train it.


What is the caldari equivalent to a confessor....if i wanted a combat/explo ship?
Drago Shouna
Doomheim
#23 - 2016-07-13 07:09:41 UTC
Tzuke wrote:
Sonya Corvinus wrote:
instead of upgrading from a destroyer, I'd recommend training into a confessor. T3 destroyers are extremely versatile, and you will use a confessor for a lot more than simply missions.

A confessor can run level 3's, is very useful in combat exploration as well as PvP, so it's far from a waste to train it.


What is the caldari equivalent to a confessor....if i wanted a combat/explo ship?


Jackdaw, it has bonuses for Light Missiles and Rockets.


Look under Tactical Destroyers, I use a Confessor due to liking Lasers :)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Sonya Corvinus
Grant Village
#24 - 2016-07-13 13:50:01 UTC  |  Edited by: Sonya Corvinus
Tzuke wrote:
What is the caldari equivalent to a confessor....if i wanted a combat/explo ship?


As far as the T3 destroyers go,

Amarr = Confessor
Caldari = Jackdaw
Gallente = Hecate
Minmitar = Svipul

You can do lower level DED sites with a Jackdaw fairly easily, you won't do any data/relic sites with any of these (well...you can, but they don't get bonuses to hacking).

For exploration/combat sites, I'd personally start with a confessor/jackdaw/svipul (I've never flown a hecate, so can't talk about it really), then upgrade to a stratios at some point, then a tengu.
Tzuke
State War Academy
Caldari State
#25 - 2016-07-14 04:45:10 UTC
Thank you both for the explo/combat advice :)
Nikea Tiber
Backwater Enterprises RD
#26 - 2016-07-15 08:03:13 UTC
+1 to training your core skills, even though larger ships have more PG, CPU, and cap, you really get more out of them with solid core fitting skills.
Level 2 missions are generally a mix of frigates and cruisers. A destroyer makes quick work out of the frigates, but as mentioned, their tank:sig radius means damage from cruisers is going to hurt.

One thing to keep in mind when you are stepping into a turret cruiser for the first time, especially if you haven't trained motion prediction to 4 or 5, is that medium turrets have a lot less tracking speed than small turrets do, so hitting orbiting frigates can be problematic without a bit of piloting to reduce their transversal velocity. Fitting a propulsion mod will help with this as well.

Dont feel compelled to fit the largest rack of guns you can, the smaller medium turrets can assist a lot with downshipping, which makes up most of your targets in a l2 if i remember correctly.

my other nano is a polycarb

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