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Advanced Route Planning Suggestions?

First post
Author
John Volan
Imperial Shipment
Amarr Empire
#21 - 2016-07-09 00:37:27 UTC
So far I've been writing it in C#. I've managed to get the system data from a sqlite database and add in the data from the recent jumps API endpoint to get a list of valid systems and the number of recent jumps in them. I've also got a basic recursive method to find a non-overlapping route of a given length with the fewest total jumps along it. It seems to work alright but the issue is actually applying it to the waypoints in-game, apparently using the auth CREST in a standalone application is a giant pita. I'll see if I can't hack at it some more.
Haigor
Illuminated
Goonswarm Federation
#22 - 2016-07-09 07:50:28 UTC
John Volan wrote:
It seems to work alright but the issue is actually applying it to the waypoints in-game, apparently using the auth CREST in a standalone application is a giant pita. I'll see if I can't hack at it some more.


Epic. Well if you manage to figure out how a solid way of getting waypoints from the program into the game, I would love the opportunity to see your work.
John Volan
Imperial Shipment
Amarr Empire
#23 - 2016-07-10 07:43:26 UTC
Well I officially hate CREST. Especially when I'm trying to figure it out and it's actually broken. On the plus side I finally managed to get some waypoints set in-game with some incredibly user-unfriendly workarounds and I like the results so far. Here's something like the route you planned that was generated based on the total number of recent jumps in the route's systems. At the moment I have to go in and manually get the authentication information from the SSO thing so hopefully I can make something that isn't quite so annoying without having to create a whole website for a console app. I'll post back when I make a bit more headway on the interface and have something worth sharing.
John Volan
Imperial Shipment
Amarr Empire
#24 - 2016-07-11 08:26:50 UTC
...and I gave up and created a website for it. It's pretty bare-bones at the moment, just plans a low-traffic, non-overlapping route through highsec with a given starting system and number of jumps. I may add some extra features to it as I get back in to exploration with my alt or if anyone's interested in it.
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