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make the skiff great again

Author
Cristl
#21 - 2016-07-07 16:14:00 UTC
I'd vote for an extra strip miner point on the procurer / skiff.

It's immersion breaking that the 'I sacrificed stuff for tank' ships somehow get super-powered stripminers.

Also, it's more stuff for them to pay for, and more stuff to drop for those who kill them (and even a procurer can be a pain to kill).

I'm 100% sure CCP left them this way because they didn't want to spend any additional time on the art assets for adding the turret hardpoints to the hulls. I hope it's addressed in the fall patch.
viverxia
KarmaFleet
Goonswarm Federation
#22 - 2016-07-07 16:32:36 UTC
If any of them is the ugly step child is the Mack not the skiff.
Skiff is amazing, it's tank is unreal and with boosts and a survey scanner you can do wonders.
If you want yield fly the hulk, if you want safety and not bad yield fly the skiff.

Not exactly sure why the Mack exists anymore, it needs some work
Iain Cariaba
#23 - 2016-07-07 20:58:39 UTC
viverxia wrote:
Not exactly sure why the Mack exists anymore, it needs some work

It's there because AFK miners whine. The sole purpose of a Mackinaw or Retriever is to enable people to mine semi-AFK, and the Mackinaw's yield increase isn't enough to justify the expense over a Retriever. Why spend the isk for something you know is going to explode because you're not paying attention?
Iain Cariaba
#24 - 2016-07-07 20:59:55 UTC
Donnachadh wrote:
The mining frigates are not "better" than the Skiff if both are flown by pilots that pay attention and use the tools at their disposal to maximize their yields. On the other hand a lazy or AFK Skiff pilot can be bested by an active pilot flying one of the mining frigates and to be honest with you that is how it should be.

Yes I know about mining I used to run 100 plus ship mining fleets in a past EvE life and I will add my voice to the rest who state that paying attention to what is going on with your laser / strip miners and using a survey scanner is the solution to your problem. If you do not want to put forth that much effort then you deserve to have lower yields..

Partial cycles has always been a problem and it should always be a problem simply as a way to separate the really good miners from the pretenders. Creative and active use of a survey scanner, a calculator or spread sheet and a simple stop watch can eliminate 100% of your partial cycle times, if you are willing to put forth the effort.

So. Very. Much. This.
Reaver Glitterstim
The Scope
Gallente Federation
#25 - 2016-07-09 21:50:59 UTC
Pod Bot90 wrote:
due to the high yield, most of the time you dont get full cycles.
So the efficiency plummits.

The Skiff holds a lot more than one cycle worth of ore. If you want to spend more than 5 minutes AFK at a time, you should do yourself a favor and get a Mackinaw.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gadget Helmsdottir
Gadget's Workshop
#26 - 2016-07-10 18:10:40 UTC
Reaver Glitterstim wrote:
Pod Bot90 wrote:
due to the high yield, most of the time you dont get full cycles.
So the efficiency plummits.

The Skiff holds a lot more than one cycle worth of ore. If you want to spend more than 5 minutes AFK at a time, you should do yourself a favor and get a Mackinaw.



And then tell everyone where you'll be mining Twisted

--Gadget the Good

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Frostys Virpio
State War Academy
Caldari State
#27 - 2016-07-10 18:19:22 UTC
If you are at the keyboard, you can cut your cycles short and risk less waste. It's not like the Skiff doesn't have the cap to do so...
DrysonBennington
Eagle's Talon's
#28 - 2016-07-11 00:02:19 UTC
If anything the Skiff and Procurer need to have at least two weapons mounts to use medium turrets with making them beefy **** and able to defend theirself.

Such a ship would be a good Rookie Ship that Rookies could into and feel safe about mining in while they get their space legs and join a corporation.
Frostys Virpio
State War Academy
Caldari State
#29 - 2016-07-11 03:37:02 UTC
DrysonBennington wrote:
If anything the Skiff and Procurer need to have at least two weapons mounts to use medium turrets with making them beefy **** and able to defend theirself.

Such a ship would be a good Rookie Ship that Rookies could into and feel safe about mining in while they get their space legs and join a corporation.


Because 5 damage/HP bonused drones is not enough?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#30 - 2016-07-11 03:38:02 UTC
No.

Stripminer + Cyno generator? And you try to sell us this idea by proposing a LOLturret? Nice try.

Drones are weapons, thank you very much.
Ageanal Olerie
Aliastra
Gallente Federation
#31 - 2016-07-11 04:30:34 UTC

Someone had made an earlier suggestion that I thought had merit.

That was for a survey scanner (perhaps an upgraded version) which works in conjunction with your mining lasers such that it tells them how much ore is left in a rock and puts a tick on the module each cycle to let you know when to turn off your mining laser when there is less than a full cycle's worth of ore in the rock.

Hence for those who are actively mining (watching their screen as they mine), they can turn off their mining lasers at the optimal time. Without all the hassle of having to continually click your survey scanner and determine at what point you should turn of a particular laser.

Iain Cariaba
#32 - 2016-07-11 17:05:37 UTC
Ageanal Olerie wrote:

Someone had made an earlier suggestion that I thought had merit.

That was for a survey scanner (perhaps an upgraded version) which works in conjunction with your mining lasers such that it tells them how much ore is left in a rock and puts a tick on the module each cycle to let you know when to turn off your mining laser when there is less than a full cycle's worth of ore in the rock.

Hence for those who are actively mining (watching their screen as they mine), they can turn off their mining lasers at the optimal time. Without all the hassle of having to continually click your survey scanner and determine at what point you should turn of a particular laser.

Actual experience will teach you when to shut them off as well. Once again, this is where player ability can provide a benefit.
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