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State of Eve: War Dec

Author
Dirty Forum Alt
Forum Alts Anonymous
#161 - 2016-07-05 15:57:26 UTC
Geronimo McVain wrote:
Remiel Pollard wrote:
When you log in to a pvp game, and tell people that there is nothing you can do against people pvp'ing against you, despite all the pvp tools being readily available to you, we all look at you with little more than bemusement. You are a victim of your own choices, not wardecs, if you think that decced corps can't do anything about a dec.

If this is a PVP game you are voting to erase minning, building and inventing? Ever read a monthy economic Report of Doom or CS? EVE is MORE then a PVP game! there are more playstyles then just PvP.

do you want to be forced to mine? I can't be paid enough to mine and waste my free time but it's fun for some guys. Good for me that I can do as I like and they can do as they like. They get my ISK and I get my ships: win-win Situation.
Mining is an integral part of Eve so do you want to be forced to do this integral part? Don't think so! You are always flying a combat ship, these guys don't.
You are complaining that it is hard to find the decced so why do you think it's easier for the decced? If you Need to defend something in space both side know where to go = Content = fun. Forcing other to abondan what is fun for them isn't content. Mybe for you but not for them. You don't want to mine, they don't want to fight is it so difficult to accept that some guys have other oppinion of fun then you?

BTW: Concord is protecting you or do most fights in Null/low end within 15 seconds?

Not all forms of PvP involve guns. There are battles between purely PvE players all the time. They may not officially declare "war" on each other - but Market PvP can get quite heated sometimes. Similarly miners competing for the same rocks have been known to use some pretty underhanded tricks to mine them out from their competition, or to prevent their competition from mining.

Sometimes non-violent Player vs Player competition is simply not sufficient however, and this has historically often lead to wars being declared for reasons of economic control. It happened more often than you might think. It was a large part of why mercenaries grew to be such a large part of the game.

Over time things have changed, and of course as of right now the best use of time for the majority of high sec wardeccers is just farming idiots for easy isk and killboard stats. It is an easy, reliable source of kills and income for them - and lets face it it is just about the only one left for large groups of PvP players in high sec. Given current game mechanics, they are in general *not able* to provide good value for the money it costs to hire them - and even when they are able to do so, the work available only requires a fraction of the players they have...Leaving a large idle population of un-needed "mercenaries" that their leadership needs to keep busy and happy. How do they do this? Blanket war-decs and hub-camping.

Could they take their large militant forces and go invade low-sec - or try to claim sovereign space in 0.0? Of course they could. But what, ultimately, would be the benefit? They would have *less* targets, worth *less* money. They would have more risk - because even the largest high-sec blob doesn't have enough players to take on *any* of the major Sov Space players. And if they did successfully take over a region of Low or Null space? They would have a home they didn't want to farm isk out of (via PvE), and no targets left to shoot.... So victory in Low or Null sec would be their ultimate defeat... So really the only logical path open to them is to double down on farming high-sec as hard as possible and *hope* that CCP changes mechanics to somehow make EVE fun for them again some day.

That being said - there are still smaller groups who can survive on focused war-decs and do not do blanket decs or hub-camping. I realize they are hard to find - but it isn't because they are inactive. It is just that 1-2 wars per week is a small needle in a haystack of large groups declaring hundreds per week. For this reason, people tend to just forget/ignore their existence - but some of them still have a small but noticeable impact upon the game in their own ways.



As for "being forced" to play a way that you don't want to... Nobody is forcing you to do anything. EVE is a sandbox and you are welcome to do anything you like. It is not an isolated sandbox, however, and everybody around you is also free to play the way they want to. And yes, it affects you, whether you want it to or not... But that is the nature of a shared sandbox.

Trust me, despite their insults and taunting - none of the hub-campers is actually mad at you for being a clueless idiot who chooses to fly in and give them free kills over and over. They are happy to take all the kills/loot you would like to throw at them.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#162 - 2016-07-05 16:09:50 UTC
So the question is when will we see Test come into hisec to teach the war dec entities a lesson. Vendetta is 40 kills to 1 up against you chaps. From where I sit the war dec entities kill more 0.0 players then anything else...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#163 - 2016-07-05 16:43:58 UTC
Every once in a while some nulldude gets shot in highsec, yup. Expecting the lot of them to come all the way down to highsec just to watch PIRAT or whoever it is this time dock up is silly though -- I doubt anyone in [TEST] can be bothered and even the victim would be naught but perhaps "mildly annoyed".

In a "F'cking instalocking rats at the gate" kind of way.

That's my prediction- let wait and see how far off the mark I'll be ;-)
Dracvlad
Taishi Combine
Astral Alliance
#164 - 2016-07-05 16:53:58 UTC
Brokk Witgenstein wrote:
Every once in a while some nulldude gets shot in highsec, yup. Expecting the lot of them to come all the way down to highsec just to watch PIRAT or whoever it is this time dock up is silly though -- I doubt anyone in [TEST] can be bothered and even the victim would be naught but perhaps "mildly annoyed".

In a "F'cking instalocking rats at the gate" kind of way.

That's my prediction- let wait and see how far off the mark I'll be ;-)


But what gets me, why do they think we in hisec feel any different?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirty Forum Alt
Forum Alts Anonymous
#165 - 2016-07-05 17:00:02 UTC  |  Edited by: Dirty Forum Alt
Well just as there is no incentive for the high sec wardeccers to move to low/null sec, as they can't get the content they desire there - there is no incentive for a large 0.0 entity to migrate to high sec either.

Despite the large amounts of PvP Combat involved - at its core Sov Space (and really 0.0 in general) is primarily about territorial control for the purposes of farming the isk of the region via PvE. Not all of the members participate in the PvE in any way - but in most successful groups they at least reap the benefits of their strong PvE financial core through ship replacement programs and other things that enable them to throw a lot more isk into battle than they would ever be able to field on their own.

Pulling the majority of their PvP force out of 0.0 would leave their territory vulnerable, without providing any of the financial PvE benefits that they desire. So similar to why it makes no sense for a high-sec mercenary to invade 0.0 - it makes no sense for a large 0.0 entity to take even an extended field trip to high sec *as a unit*.



Additionally, the official haulers of most large 0.0 entities are not *in* the alliance at all. Very nearly 100% of the losses suffered by large 0.0 groups in high sec are lone members off doing their own thing *without* the permission of their leadership. I suspect most of the leadership in question considers their ignoble deaths a fitting punishment for their neglect of duty.



edit: But yes, 0.0 pilots do seem to be much more prone to the hypocritical "Come to 0.0 then!" taunts, ridiculous though they are

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#166 - 2016-07-05 17:12:32 UTC
Almost liked your post ... and then you finished with "edit: But yes, 0.0 pilots do seem to be much more prone to the hypocritical "Come to 0.0 then!" taunts, ridiculous though they are"

What's so ridiculous about that? The point made by such groups -mine included- is that your highsec tricks won't work out here because it won't just be that few that chose to be vulnerable that will be vulnerable. We'll get your booster, your logi and your scout as well, and you won't get away with traditional station games because there are considerably more tools in the sandbox (bubbles, microjumpfields, capital ships, bombs).

So ... what's ridiculous about these claims? If you declare war on our alliance and then don't have the guts to venture to our territory, we'll make fun of you. That's what you get for declaring war without doing a proper background check. You didn't honestly expect Us to come to You just because you paid concord or am I missing something here?
Dirty Forum Alt
Forum Alts Anonymous
#167 - 2016-07-05 17:22:07 UTC
Brokk Witgenstein wrote:
Almost liked your post ... and then you finished with "edit: But yes, 0.0 pilots do seem to be much more prone to the hypocritical "Come to 0.0 then!" taunts, ridiculous though they are"

What's so ridiculous about that? The point made by such groups -mine included- is that your highsec tricks won't work out here because it won't just be that few that chose to be vulnerable that will be vulnerable. We'll get your booster, your logi and your scout as well, and you won't get away with traditional station games because there are considerably more tools in the sandbox (bubbles, microjumpfields, capital ships, bombs).

So ... what's ridiculous about these claims? If you declare war on our alliance and then don't have the guts to venture to our territory, we'll make fun of you. That's what you get for declaring war without doing a proper background check. You didn't honestly expect Us to come to You just because you paid concord or am I missing something here?

My previous post dealt with why it is not a logical move for high sec wardeccing groups to move to 0.0.


As for why it makes no sense to visit - it is because you are correct - high sec groups are not equipped to deal with the tricks of 0.0 such as bubbles, capitals, etc.

And ***there is no reason for them to prepare themselves just for a short campaign***

It would cost them literally *trillions* of isk to buy supercapital characters and ships, plus capital characters + ships, etc - just to field the same equipment as a large 0.0 group. And then they would *still* be outnumbered 100 to 1... And all for 1 week of war? I think not...

It would realistically be a smaller lifestyle change for you to drop all of your sov to come fight in high sec for the week than to expect them to try to gear up to come fight you in 0.0. Get real. Neither one is ever going to happen.



As for the wars - as with all of their other wars they are just farming the idiots. 0.0 alliances have enough members that some idiots are inevitable - and the PvE pays so much that they can be very lucrative targets. The wars accomplish their goal nearly every single time - padding the killboards and the wallets.

I do agree it is ridiculous for them to brag about their kill records against 0.0 groups. But the wars themselves do serve their purpose.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Jenn aSide
Soul Machines
The Initiative.
#168 - 2016-07-05 17:40:03 UTC  |  Edited by: Jenn aSide
I have no clue how null sec came into this discussion (I can guess why though, but still don't know for sure, the ignore function is wonderful, also think you for not quoting people I have on ignore lol).

But since it has gone there, well, another point comes to mind. The people who do the war deccing know one more thing that their 'victims' don't: High Sec players don't understand cost, and don't understand that their choice (to playin high sec) comes at a cost like everything else.

I 'live' in null. Living in null comes with several costs:
-There is the cost of belonging to a group strong enough to hold sov (which means sometimes you have to do things the group needs rather than what you'd prefer).
- There is the cost (in isk and time) of getting supplies that are hard to get (like I needed a faction mod for a ship I was fitting and none were available in vale so I had it shipped out).
- There is the cost of no CONCORD coming to help if I get attacked. Add to that the cost of having to deal with bubbles and bombs and command dessies and hot drops... That last one is a ***** btw, a couple days ago Pandemic Freaking Legion dropped a super carrier on my Navy Vexor. It's like swatting a fly with a thermonuclear bomb.
-Dealing with cloaky campers is a cost too.

So forth and so on. I "pay" the cost to get the advantages like the cosmic anomalies I farm, and the fun I have with my mates embarrassing people by putting mining ships on their lossmails lol.

But high sec people, the ones who come here and whine, they are whining because they DON"T accept the cost of their decision to stay in high sec (where the advantages are massive and onl;y Start with CONCORD). War Decs are a cost. Ganking is a cost. Bumping is a cost. Poorer missions, complexes and anomalies than the 87.5% of New Eden outside of high sec are costs. Getting scammed in Jita is a cost. Not being able to play with Capitals, yep, cost.

The players in null and low and W space for the most part accept the costs of our decisions, which is why you find little sympathy to the over-coddled and always complaining high sec crowd. You chose high sec, stop trying to have your cake and eat it too.
Pandora Carrollon
Provi Rapid Response
#169 - 2016-07-05 18:12:28 UTC  |  Edited by: Pandora Carrollon
I'm not seeing that much of a whine about HiSec here at all. There is a genuine concern over the very real War Dec being over used.

To me, it only is a 'whine' when someone wants something that is pretty universally accepted, removed without a 'cost' to removing it. It's fairly universally felt that the War Dec mechanism now has major issues with the loss of the Watchlist. So, while there may have been some gripy posts, it's really not a whine.

As to costs, I disagree with the comment that most HiSec people are unaware of it. Newer players not understanding HiSec generally come here, whine about it and get schooled, but once you realize how Hi-Lo-Null actually work, the cost part is fairly clear.

Where I see a lot of the whine now is from the crowd that wants to hunt carebears with little to no cost to themselves. That's the people that only want a 'cost' (call it a fee: 1 Gank Cat) to take down major targets with little risk of loss of their pod. Any Hauler or major Miner is fully aware of the cost of HiSec. So that's something of a Red Herring.

When it comes to NullSec, if you're already out there, you don't need to recruit more people to join you, they will come on their own. HiSec cost, like Jenn was alluding to, is actually substantial. The only reason experienced players stay in HiSec is because it fits their play style better than Lo or Null does.

BTW, Jenn, sorry for your loss of the VNI, did you follow up that with a return attack on the carrier with your buddies? Always up for a good story!
Dracvlad
Taishi Combine
Astral Alliance
#170 - 2016-07-05 18:16:39 UTC  |  Edited by: Dracvlad
First of all Jenn a'Side has me blocked, which is great for me.

He feels to see that was his comment about how they deal with fighting wars, talking how easy it is and yet not doing it. So he did not see me ask so why don't you come to hisec and put them in their place. But of course I knew the answer to that as did others. I asked, why should we who chose to live in hisec who use the pipes and hubs the same way that 0.0 alliances do, to move stuff in and out to our place of residence, which is outside of the pipes and hubs feel any differently to them in terms of fighting the main war dec entities.

The simple fact is that when you look at war dec entities the majority of their high value kills is against 0.0 alliances, in other words their logistics are getting screwed and they just don't care. It is like that 0.0 alliance that moved a Fortizer in a sole freighter without even a webber and lost it to gankers. From where I am sitting at this point a war dec is just a minor irritation because I just don't use the pipes and hubs or the main mission hubs when under a war dec. There is no value for me as there is no value for 0.0 alliances to go and fight them. Which is proved by their actions. And yet players like Jenn a'Side are giving their views and advice on stuff they do not do themselves. Until Test comes in destroys a hisec war dec groups fleet which they could easily do, anything that is said about how to combat the hisec war decs and chiding people in hisec for being fail is just wind...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#171 - 2016-07-05 18:44:38 UTC
Dracvlad wrote:
Lord Razpataz wrote:
Dracvlad wrote:
Shae Tadaruwa wrote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications...


That is what you said, don't try to wiggle out of it, the increase in blanket war decs is a direct response to the loss of watchlist notifications, no it is not, it had already happened before the removal of the watchlist, all that happened is that the hunting part of it became too much effort for that part of the merc community that was still doing it, the increase happened before.

You really should get to know your subject before you post on it, I have been reading C&P since 2009 and while it is a pale shadow of what it was, it still has interesting information pertaining to war dec entities.


Since you now have started refer to my posts, you should add that blanket decs are now the only option left.
To be fair.. it does not matter when the blanket decs started, it matter that its the only tool left.

And ccp saying now.. their happy with their design chose makes it clear they want it this way.


It is not a case of being fair, because there are reasons why people started to do blanket war decs before the watch list removal, Eve is not a vacuum where people just decide to do something because it is fashionable, well some do, but that is not the point.


It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dracvlad
Taishi Combine
Astral Alliance
#172 - 2016-07-05 19:33:33 UTC
Teckos Pech wrote:
It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.


What you said is fine, the issue was:

Quote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications..


Direct response being the key word.

I think what was likely to have happened is that they all moved towards pipe and hub camping due to the need to create and sustain larger groups, but they realised that this was actually not good for them and tried to change it and bang they got hit by the watch list change. I saw it as being that the last real hunter killers gave up, but they think it just stopped any move away from the blanket approach. But what is evident is that the driving force was the need to develop bigger groups and to keep those players interested which created the need for blanket war decs.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#173 - 2016-07-05 19:47:53 UTC  |  Edited by: Ralph King-Griffin
Dracvlad wrote:
Teckos Pech wrote:
It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.


What you said is fine, the issue was:

Quote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications..


Direct response being the key word.

I think what was likely to have happened is that they all moved towards pipe and hub camping due to the need to create and sustain larger groups, but they realised that this was actually not good for them and tried to change it and bang they got hit by the watch list change. I saw it as being that the last real hunter killers gave up, but they think it just stopped any move away from the blanket approach. But what is evident is that the driving force was the need to develop bigger groups and to keep those players interested which created the need for blanket war decs.

there was a spike in wars, shortly after the watchlist went away.
that being the only relevant change to the relevant parties combined with the notion that
we said that there would be a mass decking hubhumping degenerates as farr as the eye could see before it went live
as it went live
and after it went live
we had a big flaming-pants-on-head hysterical thread about why the mercs shouldn't be allowed to do that.

i have been having this exact same discussion here every other day for literally months on end with different people, you are just the latest.
Teckos Pech
Hogyoku
Goonswarm Federation
#174 - 2016-07-05 19:49:05 UTC
Dracvlad wrote:
Teckos Pech wrote:
It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.


What you said is fine, the issue was:

Quote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications..


Direct response being the key word.

I think what was likely to have happened is that they all moved towards pipe and hub camping due to the need to create and sustain larger groups, but they realised that this was actually not good for them and tried to change it and bang they got hit by the watch list change. I saw it as being that the last real hunter killers gave up, but they think it just stopped any move away from the blanket approach. But what is evident is that the driving force was the need to develop bigger groups and to keep those players interested which created the need for blanket war decs.


What I think is that you have no evidence for this conjecture.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dirty Forum Alt
Forum Alts Anonymous
#175 - 2016-07-05 19:59:27 UTC  |  Edited by: Dirty Forum Alt
Dracvlad wrote:
First of all Jenn a'Side has me blocked, which is great for me.

Just quoting that 1 line so Jenn aSide can see it =P


Anyway first of all - I agree with 100% of Jenn aSide's post above on this page. It isn't related to what I was talking about, but it *is* related to the OP, and he raised some good points. I would only add that many bittervets in the wardeccing corps (probably not all of their members, but quite a few) have similar disdain for the whiners in high sec....and while I don't think this starts any wars it certainly contributes to the enjoyment of suffering which so frightens so many carebears.


As for Drac's observation that most isk destroyed by high sec wardec corps comes from 0.0 alliances, and that the 0.0 alliances don't care:

- I still maintain that most of these losses aren't even the core industrial group of the alliance involved. They are lone members operating on their own with no direction from their superiors - just trying to earn extra isk for themselves.

- Also, even the ones who truly are the core logistics of their respective 0.0 groups...their profit margins are so high in 0.0 that they truly can shrug off the occasional loaded jump freighter loss as "no big deal". One of my friends is in a mid-size 0.0 coalition (that shall remain nameless) - and based on the prices he pays the corp haulers for his ships (compared to jita prices) and the number of ships his group loses weekly...I'd conservatively estimate that even in his mid-size group the average hauler is pulling in between 20-40 billion isk *every single week* when they have active operations going...And that is just from their hauling, let alone any PvE farming they may do on top of that in their sov space. So similar to the retriever pilot who "already mined more isk than that anyway"...they already made enough isk to pay for the JF 3x over, why worry about losing one once in a while? Just go buy the next one and get back to work.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Ralph King-Griffin
New Eden Tech Support
#176 - 2016-07-05 20:00:24 UTC  |  Edited by: Ralph King-Griffin
double post, derp , move along people
Dracvlad
Taishi Combine
Astral Alliance
#177 - 2016-07-05 20:06:15 UTC
Ralph King-Griffin wrote:
Dracvlad wrote:
Teckos Pech wrote:
It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.


What you said is fine, the issue was:

Quote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications..


Direct response being the key word.

I think what was likely to have happened is that they all moved towards pipe and hub camping due to the need to create and sustain larger groups, but they realised that this was actually not good for them and tried to change it and bang they got hit by the watch list change. I saw it as being that the last real hunter killers gave up, but they think it just stopped any move away from the blanket approach. But what is evident is that the driving force was the need to develop bigger groups and to keep those players interested which created the need for blanket war decs.

there was a spike in wars, shortly after the watchlist went away.
we had a big flaming-pants-on-head hysterical thread about why the mercs shouldn't be allowed to do that.


But when I got a war dec by Vendetta before the watch list change I was one out of 231 I think. Anyway, but my point that the watch list removal was not the cause of blanket war decs, you pointed out the real reason which is what I thought it was but never directly said it, because I was looking for someone who was a merc to say it for obvious reasons.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#178 - 2016-07-05 20:13:43 UTC
Dracvlad wrote:
Ralph King-Griffin wrote:
Dracvlad wrote:
Teckos Pech wrote:
It is possible that all of the following are true:

1. Blanket war decs have always been around.
2. Blanket war decs have been increasing.
3. The removal of the watchlist has lead to an increase of blanket wardecs.

Further, noting 1 and 2 does not, in anyway, disprove 3.


What you said is fine, the issue was:

Quote:
The increase in blanket wardecs is a direct response to the loss of watchlist notifications..


Direct response being the key word.

I think what was likely to have happened is that they all moved towards pipe and hub camping due to the need to create and sustain larger groups, but they realised that this was actually not good for them and tried to change it and bang they got hit by the watch list change. I saw it as being that the last real hunter killers gave up, but they think it just stopped any move away from the blanket approach. But what is evident is that the driving force was the need to develop bigger groups and to keep those players interested which created the need for blanket war decs.

there was a spike in wars, shortly after the watchlist went away.
we had a big flaming-pants-on-head hysterical thread about why the mercs shouldn't be allowed to do that.


But when I got a war dec by Vendetta before the watch list change I was one out of 231 I think. Anyway, but my point that the watch list removal was not the cause of blanket war decs, you pointed out the real reason which is what I thought it was but never directly said it, because I was looking for someone who was a merc to say it for obvious reasons.


One can explain literally anything with a single data point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aaron
Eternal Frontier
#179 - 2016-07-05 20:44:48 UTC
Dracvlad,

My post was not an attack post. As usual you misunderstand me.

My post was a stop moaning and get on with it post, at no point did I say any of your points were 100% wrong. What I am saying is that your general attitude is about blaming CCP for issues like freighter bumping rather than suggesting/doing anything else you endorse the idea of changing the mechanics so its difficult/stops freighter bumping.

Of course you would view my post as an attack post, but if you read carefully you will have seen where I said "Dracvlad, you have the skills to change this" and I also said you should start something similar to Hub Zero, or create a corp/alliance specifically to fight these war deccers and gankers in hisec. I'm not sure how you saw it as an insult. What is stopping you from doing this by the way? Can't be bothered?

I realise it's not you coming up with these mechanic change ideas, but you sure do endorse them.

I remember the camper you speak of back in Stain, the one who was forced to use his friends accounts so that he could camp us? The shot caller could not stop me, I was still doing my work as usual I think I moved further up the pipe and found a clear system to rat and do combat sites. The shot caller was using 2 of his friends accounts plus his own all flying Sabre's, he still couldn't kill my cloaky hauler.

You say you were staying in 6Y so he would focus on you, This only stressed you out Drac, you chose this play style and you refused to try any other style. This is the problem, some of you Eve players flat out refuse to adapt to anything.

I'm not sure if you read this in my last post Drac, ill type it again, its up to you if you want to read and understand it. you are an extremely skillful person and you have the skills to influence people into changing this. Build your alliance up till you have some large fleets, wardec the the wardeccers, so that you and your fleets can kill them anytime. Expand your blue list and let them help you fund the war decs against the war deccers. Market and promote your ideas for change, let everyone know there is another way and get them to join you on your crusade.

Lots of folk on this thread are of the opinion you want the game to adapt to you rather than you adapting to the game. I see that you're calling me ignorant, I don't think so.. ignorance is not even bothering to try and adapt to the rigors of Eve.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Dracvlad
Taishi Combine
Astral Alliance
#180 - 2016-07-05 20:54:01 UTC
Dirty Forum Alt wrote:
Dracvlad wrote:
First of all Jenn a'Side has me blocked, which is great for me.

Just quoting that 1 line so Jenn aSide can see it =P


Anyway first of all - I agree with 100% of Jenn aSide's post above on this page. It isn't related to what I was talking about, but it *is* related to the OP, and he raised some good points. I would only add that many bittervets in the wardeccing corps (probably not all of their members, but quite a few) have similar disdain for the whiners in high sec....and while I don't think this starts any wars it certainly contributes to the enjoyment of suffering which so frightens so many carebears.


As for Drac's observation that most isk destroyed by high sec wardec corps comes from 0.0 alliances, and that the 0.0 alliances don't care:

- I still maintain that most of these losses aren't even the core industrial group of the alliance involved. They are lone members operating on their own with no direction from their superiors - just trying to earn extra isk for themselves.

- Also, even the ones who truly are the core logistics of their respective 0.0 groups...their profit margins are so high 0.0 that they truly can shrug off the occasional loaded jump freighter loss as "no big deal". One of my friends is in a mid-size 0.0 coalition (that shall remain nameless) - and based on the prices he pays the corp haulers for his ships (compared to jita prices) and the number of ships his group loses weekly...I'd conservatively estimate that even in his mid-size group the average hauler is pulling in between 20-40 billion isk *every single week* when they have active operations going...And that is just from their hauling, let alone any PvE farming they may do on top of that in their sov space. So similar to the retriever pilot who "already mined more isk than that anyway"...they already made enough isk to pay for the JF 3x over, why worry about losing one once in a while? Just go buy the next one and get back to work.


I don't disagree with that post either, the only thing I would suggest is wrong with it is suggesting that people are whining when they are expressing contempt at getting a war dec and never seeing them.

I was in a 0.0 alliances or two and know the attitude to hisec war decs, but what shocked me was the loss of Fortizers to ganks. In any case I believe taht hisec war dec entities have serious problems. I tried to explore the subject to see if things can be improved my emphasis was on seeing what could come out of hisec based players , but I think its best to let things just take their course.

I hope you find something to fight against, but I must say from what I have worked out you have a uphill struggle. Thanks for your points across multiple threads. I have clarified a number of things for myself, thanks to you and Ralph and a few others, I don't agree with you in areas but I cetainly see your point of view. o7

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp