These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

State of Eve: War Dec

Author
Dracvlad
Taishi Combine
Astral Alliance
#61 - 2016-07-04 08:44:18 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
The people that you do save don't give enough of a shite to even make an attempt to save themselves, why bother? All you're doing is delaying an explosion and possible rage quit thread.

Although if you find it fun, keep at it, fun is after all the primary purpose of entertainment.

I'll make the case more starkly, if some white knights come along and see some guy who was clearly AFK autopiloting getting ganked an rep him up and save him...they are rewarding him for being imprudent by lowering the costs of being imprudent. That person will have learned nothing and will go and engage in imprudent behavior again and again until it does bite him on the ass and nobody is there to save his pooh-pooh.

Do it if you want, but I don't find rewarding people for being imprudent to be a good thing generally speaking. Another word for imprudent is reckless....letting people off the hook for being reckless is just going to get you more recklessness.


Because I can, because its resistance against those chosing to gank, because I am not following the herd and am being a non-conformist to the prevailing wisdom in the game and because its harder and we often fail, so its a challenge. Good enough reasons for me. But this is a bit off topic...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#62 - 2016-07-04 08:59:08 UTC
Geronimo McVain wrote:

Why shouldn't they have the upper hand? The mining corp may pay for some mercs to do the job. The problem is that they have to do this day after day because your corp wouldn't be the only one. Where is THEIR right to play the game their way while you are defending your right to play the game YOUR way?
Sure it is legal to fight for your turf and thats what deccs are designed for. How big is the turf of some corps to have 300+ wardeccs? Does Jita belong to them so they are defending that nobody else uses Jita 4/4?

I have nothing against an open window if it defines the daily time while the corp can hunt the decced too. Else AUZ timers for EU Corps would be the normal thing. The thing goes into structure, you have to wait for 30 minutes, after that you can wipe it. This gives the Deccing corp some time to get their fleet together.


That is how structures tend to work in this game. The vulnerability window is set by the group anchoring the structure. Been that way pretty much forever. See, figured you wouldn't like it.

Might I suggest you sit down and have a long hard think....maybe this game is not for you. You will get shot at. You will be killed. You cannot stop this kind of thing. Not in this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#63 - 2016-07-04 09:04:02 UTC
Shae Tadaruwa wrote:
Geronimo McVain wrote:
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?

As much as they prepare for if they are going to be stupid enough to be flying in highsec during a wardec.

Freighters aren't a solo endeavour when not in a wardec, but if you are and you decide to just fly a freighter in highsec, then surely you have plenty of support? No one in their right mind would just fly solo during a war would they?

That would be plain and simple - stupid decision of the freighter pilot to not be in an NPC Corp if their player Corp is at war. It's not like dropping to an NPC Corp is hard or takes much time to do.


This.

Thanks to CODE. and CCP, flying a freighter is no longer a solo pilot endeavor. It used to be if you weren't a blundering idiot. But not thanks to CCP's nerfs, and the response that is CODE. and those like them...flying a freigher (a capital ship) in HS is now a multi-person/multi-account activity.

Flying one during a war dec...I'm sorry are you insane? Unless you have sufficient back up and are laying a very juicy trap....undocking a freighter after you have been warned about the war dec....well you are just dumb.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#64 - 2016-07-04 09:08:32 UTC
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.


This is not true...or more accurately it ignores the actual history.

Some merc corps would hunt via the watchlist. They'd use it to see when people are online. Then they'd run locator agents. Then go to that system...if not there start scouting surrounding systems. Find the guy, and if in space and feasible, engage him.

After the watchlist change, the first step is now gone. Making the remaining steps that much more difficult.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#65 - 2016-07-04 09:18:04 UTC
Black Pedro wrote:
Geronimo McVain wrote:
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?
You seem to be confused about what a war is. It is not some arranged duel at the sun where honourable warriors engage in a battle only for glory. It is a cut-throat, no-holds-barred, fight for dominance. Going after your enemy's supply lines and logistics is not only legal, but a smart strategy when trying to vanquish your opponent, as is protecting your own industrial and logistics operations.
Sure, Wardeccing corp with supply lines. Buying at Jita is such a hassle.....
Tell me where the cuthroat gets a "cut a throat for free" license? If you are a cutthroat live with the negative security standing.

Black Pedro wrote:
Shooting an undefended hauler is every much a fight as some fleet action assaulting a structure. Degrading and destroying your enemy's capacity to wage war is a classic strategy to victory.
No problem with killing the freighter but this isn't a real fight. If you have an enemy what is your goal? Wardeccs at the moment have nothing to do with war but free robbery.

Geronimo McVainThe problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back.[/quote wrote:
I am all for wardeccers having a structure that can be counter-attacked, but what you are complaining is exactly what most of Eve PvP is. You cannot force players to undock. If they don't want to give you a fight, they won't. There is nothing you can do to force gate campers, suicide gankers, hunters stalking in wormholes, or even the large former-nullsec groups like the Imperium and PL which base out of unassailable lowsec stations, to give you a fight. They can attack you and then retreat to their home station and there is absolutely nothing you can do. That's not true actually, you can stalk them, bait them, trick them or just bide your time until they get complacent and get then get the drop on them, but you can't force them to undock.
All true: but do they get a bonus for not undocking? The actual systems gives the wardecc bonus for free. I want a system that punishes it, if you don't undock= you loose the wardecc. Citadels aren't any solution for this problem, as they need a very big corp to destroy. We need something smaller that you can kill with 10-15 subcaps.
Teckos Pech
Hogyoku
Goonswarm Federation
#66 - 2016-07-04 09:21:31 UTC  |  Edited by: Teckos Pech
Geronimo McVain wrote:
Black Pedro wrote:
If they don't want to fight, why do they declare so many wardecs?
How much of a fight do freighters give?

Black Pedro wrote:
IThis is all intended and legal game play. Corporations are suppose to defend themselves from direct attacks, extortion attempts and 'robbing' wardecs. Why should that be patched out of the game? Because you don't like them?

Corporations are the competitive unit of Eve. They are suppose to defend themselves from all-comers, not just who they want to fight. That's the type of game play that happens in a PvP sandbox game. Are you sure you are playing the right game for your soft sensibilities?
The problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back. The actual system is so onesided towards the deccer that it is simpy unfair. And before you post it: unfairness may be okay but you can decc a corp for years without giving them any chance to stop you. You might loose a ship to unfairness: thats not nice but eve. But prolonged unfairness is something totally different. The example is bad but fitting: give the mining corps a minedecc where you have to harvest more ore the they are or your shields and armor will be halved. Would you think it is fun if you have to mine each day for years just because someone else thinks that it is fun? I don't think so.
But you think that Eve should you give the option to force your playingstyle on other without any way out but you certainly don't want others to do the same on you (erasing wardeccs).


Oh...and you do realize you can also fly ships with guns on them too. Nothing says you can't undock and shoot them in the face too.

In fact, if they have decced several corps at once, try contacting those corps. See if any would be interested in working cooperatively.

Find a main system where you can both stage out off. Get ships in that system so you can fight. If you have the numbers get some guys in logistics ships as well. Work on fleet composition--kitchen sink doesn't work well. Get everyone in ships of similar capabilities.

To get ships there maybe have 1 or 2 guys drop corp or have their alts drop corp and use freighters to move ships to your staging system and put ships on contracts.

If they have 5 guys after you, try to bring 7, 8, 9 or even 10 guys.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Geronimo McVain
The Scope
Gallente Federation
#67 - 2016-07-04 09:23:12 UTC  |  Edited by: Geronimo McVain
Teckos Pech wrote:
This.

Thanks to CODE. and CCP, flying a freighter is no longer a solo pilot endeavor. It used to be if you weren't a blundering idiot. But not thanks to CCP's nerfs, and the response that is CODE. and those like them...flying a freigher (a capital ship) in HS is now a multi-person/multi-account activity.

Flying one during a war dec...I'm sorry are you insane? Unless you have sufficient back up and are laying a very juicy trap....undocking a freighter after you have been warned about the war dec....well you are just dumb.
Totally right. You don't fly a freighter during wardecc. this is okay for 1 or 2 weeks but a wardecc can go on indefinitely WITHOUT any chance to anything about it. The last part is the important: you can't stop the decc. Just doubeling the decc costs every week with a 6 week cooldown will stop this.
Wardecc corps are designed to give a minimal target while especially mining corp will be a much bigger target by definition. You can't limit the target except by dropping corp which is unsatisfying for both sides.
Teckos Pech
Hogyoku
Goonswarm Federation
#68 - 2016-07-04 09:33:00 UTC
Geronimo McVain wrote:
Sure, Wardeccing corp with supply lines. Buying at Jita is such a hassle..... Tell me where the cuthroat gets a "cut a throat for free" license? If you are a cutthroat live with the negative security standing.


It is not free unless you let it be free. See the guys doing the war dec...they have OOC corp alts do their hauling, immune to war decs. They know about ganking and how to avoid it. Failing that they can also use Red Frog Freight. In other words, it is only free because the understand the game better than you and take advantage wherever they can. Whereas you do not. You do not use all the advantages available to you and instead come to the forums and complain bitterly.

Quote:
No problem with killing the freighter but this isn't a real fight. If you have an enemy what is your goal? Wardeccs at the moment have nothing to do with war but free robbery.


Of course it is a real fight. It is a real fight in that shots were fired, something blew up and an killmail was generated. If you were expecting some sort of honorable e-bushido forget it. That is just errant nonsense and not how this game works. When you have an opponent you hit him wherever he is weakest. If that means he was foolish enough to undock a freighter you hit him there.

Geronimo McVainThe problem is that you can't fight Wardeccers! In Null you can take their sov and steal their staging systems. In HS you dock up, wait till the fleet gets bored and start hunting freighters anew. How can the decced force you to fight: You've got nothing to loose. I don't want to erase wardeccs but I want wardeccs that give the decced a chance to fight back.

[snip wrote:


All true: but do they get a bonus for not undocking? The actual systems gives the wardecc bonus for free. I want a system that punishes it, if you don't undock= you loose the wardecc. Citadels aren't any solution for this problem, as they need a very big corp to destroy. We need something smaller that you can kill with 10-15 subcaps.


There are no bonuses. If you force them to dock up...you have won that engagement. Yes, you might have to camp them in for awhile, but doing that is how war decs work. The idea of a structure(s) is actually not bad, in that it gives both sides something to fight over. If you force them to dock up and then go and shoot their structure the war is over. If not then you have a fight. Same for your structure. That is how it works in NS. Shoot the structures. Defend them and you have a fight. Don’t defend them you lose your sov.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#69 - 2016-07-04 09:34:19 UTC
Geronimo McVain wrote:
Teckos Pech wrote:
This.

Thanks to CODE. and CCP, flying a freighter is no longer a solo pilot endeavor. It used to be if you weren't a blundering idiot. But not thanks to CCP's nerfs, and the response that is CODE. and those like them...flying a freigher (a capital ship) in HS is now a multi-person/multi-account activity.

Flying one during a war dec...I'm sorry are you insane? Unless you have sufficient back up and are laying a very juicy trap....undocking a freighter after you have been warned about the war dec....well you are just dumb.
Totally right. You don't fly a freighter during wardecc. this is okay for 1 or 2 weeks but a wardecc can go on indefinitely WITHOUT any chance to anything about it. The last part is the important: you can't stop the decc. Just doubeling the decc costs every week with a 6 week cooldown will stop this.
Wardecc corps are designed to give a minimal target while especially mining corp will be a much bigger target by definition. You can't limit the target except by dropping corp which is unsatisfying for both sides.


Then I suggest you learn how to fight.

Or perhaps consider using Red Frog.

Or perhaps consider the utility of an OOC alt in a NPC corp.

These are the things NS corps do....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#70 - 2016-07-04 09:55:30 UTC
As ever, drac missing the point by a hares breth, geronimo regurgitating truisms and half truths and whiles ignoring people flat out telling him how to do what je says is impossible.

Lads we have had this conversation, now off to bed with the lot of ye.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#71 - 2016-07-04 09:57:11 UTC
Teckos Pech wrote:

However, the unintended consequence was to make focused war decs (war decs where pissed off industrialist A hires HS Killbot Mercs to kill industrialist B) much harder...so much so they have, by and large, become station humping and pipe patrolling campers that you still whine about.


v. be·came (-kām′), be·come, be·com·ing, be·comes
v.intr.
To grow or come to be: became more knowledgeable; will become clearer in the morning.

?
Dracvlad
Taishi Combine
Astral Alliance
#72 - 2016-07-04 10:14:37 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Dracvlad wrote:
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin, I would suggest that Sonya Corvinus made some very good points and to just ignore her and brush her off like that is failure on your part.


Her points have been addressed. Repeatedly. Addressing them again just to satiate ignorance serves no purpose.


But the point was a very valid one, you guys have chosen to hunt in the area which is designed to be the safest area in game and yet you complain that you find no engaging content. You can chose to ignore that bitter truth, but it is there staring you right in the face.


This is not true...or more accurately it ignores the actual history.

Some merc corps would hunt via the watchlist. They'd use it to see when people are online. Then they'd run locator agents. Then go to that system...if not there start scouting surrounding systems. Find the guy, and if in space and feasible, engage him.

After the watchlist change, the first step is now gone. Making the remaining steps that much more difficult.


You start off with not true all the time and then never say why it is not true. These people have chosen to hunt in a segment of the game that is the safest, what do they expect to find, seriously. I never really went on about this part as I thought it was damn obvious, but I am surprised to see that it is not. If you want to hunt carebears then expect to get kiss and cuddles back and a hurt stare.

The watch list was free intel which you get upset with elsewhere, please be consistent, I want the OS to give this data on a per constellation basis and the happy thing is that it is something to shoot for the more aggressive but not so competent hisec players, that in itself can change attitudes over time. As I said the move towards just doing hub and pipe camping happened before the watch list changed and was due to the lack of targets.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#73 - 2016-07-04 10:21:19 UTC  |  Edited by: Dracvlad
Teckos Pech wrote:
Geronimo McVain wrote:
Teckos Pech wrote:
This.

Thanks to CODE. and CCP, flying a freighter is no longer a solo pilot endeavor. It used to be if you weren't a blundering idiot. But not thanks to CCP's nerfs, and the response that is CODE. and those like them...flying a freigher (a capital ship) in HS is now a multi-person/multi-account activity.

Flying one during a war dec...I'm sorry are you insane? Unless you have sufficient back up and are laying a very juicy trap....undocking a freighter after you have been warned about the war dec....well you are just dumb.
Totally right. You don't fly a freighter during wardecc. this is okay for 1 or 2 weeks but a wardecc can go on indefinitely WITHOUT any chance to anything about it. The last part is the important: you can't stop the decc. Just doubeling the decc costs every week with a 6 week cooldown will stop this.
Wardecc corps are designed to give a minimal target while especially mining corp will be a much bigger target by definition. You can't limit the target except by dropping corp which is unsatisfying for both sides.


Then I suggest you learn how to fight.

Or perhaps consider using Red Frog.

Or perhaps consider the utility of an OOC alt in a NPC corp.

These are the things NS corps do....


So how would you fight the war dec entities, lets say Vendetta, now run along and tell us. Hmmm actually you have, let me see their last war dec they had on EXE is 20 kills on you for zero loss. Now I am all ears on learning how to fight like NS corps do? And that was when you no longer had sov too, facepalm... Now go and sort out a fleet when they next dec you and kick their butts I dare you, then tell us how it went...

Red Frog yes that works.

An OOC alt in an NPC corp to move a freighter that now needs an organised fleet..

EDIT: It really is just hollow posting, it is so easy to talk tough, but so much more difficult to do tough...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#74 - 2016-07-04 11:30:36 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Sure, Wardeccing corp with supply lines. Buying at Jita is such a hassle.....
Tell me where the cuthroat gets a "cut a throat for free" license? If you are a cutthroat live with the negative security standing.
Why? Wars are legal in New Eden. You gave your opponent notice and filed the proper paperwork so now you get to fight. If you don't want to fight, then don't. You can dock up, or just opt-out of the war by leaving the corporation.

Exploding, harassing, stealing from, and possibly completely destroying your opponent is all part of war. Corporations are expected to defend themselves from those that want to wage war on them, but whether you defend a corporation is completely up to you. If you don't enjoy that, or tire of any given war, then just leave or stay out of a player corporation.

Black Pedro wrote:
No problem with killing the freighter but this isn't a real fight. If you have an enemy what is your goal? Wardeccs at the moment have nothing to do with war but free robbery.
Of course it is a real fight. Assets are on the line and both sides want different results. Consequences flow from who wins such an engagement and there are many decisions a player can make to get their desired outcome.

It's true though that undocking a freighter in highsec while in a war is a pretty poor decision in the first place given all the options to move goods available. But if you choose to do so, then getting to your destination safely means you have won that fight.

Killing and taking the goods of your enemy should be one of your goals in most wars. It weakens them and makes you stronger. Capturing a prize in a legal war is not piracy or robbery - there is a long tradition of such actions in real-world wars (not that really means much in this video game).

If you don't want to lose your stuff in a war, then don't get yourself in a war in the first place. But if you are fighting a war, it is up to you to do what is necessary to keep your stuff safe as it is fair game. All's fair in love and war remember?

Geronimo McVain wrote:
All true: but do they get a bonus for not undocking? The actual systems gives the wardecc bonus for free. I want a system that punishes it, if you don't undock= you loose the wardecc. Citadels aren't any solution for this problem, as they need a very big corp to destroy. We need something smaller that you can kill with 10-15 subcaps.
Why would you want to punish intended game play? So players don't do it? If you don't want them to declare war, then just eliminate wars. That's much cleaner and more fair than making wars so costly or risky that no one ever declares one. More honest too.

Wars are fine. They enable legal fighting in highsec as they are intended to do. All that is needed (aside from maybe a wardec-immune social corp for small groups that aren't competing and some mechanism to penalize corp-hopping) are some structures that the aggressors want or have to use to provide something to counter-attack if they refuse to undock. Loss of that structure can't end the war as that makes your structures invulnerable, but you should be able to inflict some financial loss on the aggressor if they choose to not undock. After all you, the defender, have the choice not to undock if the other side shows up with overwhelming force, so it is only fair that the other side is treated the same.
Dracvlad
Taishi Combine
Astral Alliance
#75 - 2016-07-04 11:31:37 UTC
Ralph King-Griffin wrote:
As ever, drac missing the point by a hares breth, geronimo regurgitating truisms and half truths and whiles ignoring people flat out telling him how to do what je says is impossible.

Lads we have had this conversation, now off to bed with the lot of ye.


Seriously, you war dec in hisec and all you get is the carebear stare... I just asked a carebear what do they do when they get a war dec, the answer was

"I use other accounts (an old player with every toon above 100m SP) but I tell my corp mates to go play another game for a week or two."

So engaging isn't it the carebear stare.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Doc J
Space Wolves ind.
Solyaris Chtonium
#76 - 2016-07-04 11:41:36 UTC  |  Edited by: Doc J
i actually think, as a war dec corp/alliance, because you are paying for the ability to destroy ships in high sec we should have access to additional information. An extra panel containing the active war decs and who is offline and online and where they are located.

At the same time this information should be available to the defending corp/alliance.

At the same time war deccing should be linked to some sort of leaderboard and badging system linked to some sort of "opportunity" which in turn scales war dec costs.

from a defenders point of view they too have "opportunity" and completion of tasks rewards reduced length of time of war dec, increased time inbetween being decced again or just some sort of reward linked activity. (mining so much whilst a war dec is active, NPC ratting whilst a war dec is active)

I hate the war dec mechanic.
on one hand it's an easy way to sign into the game and hunt/pvp/get dunked or what ever on the other it feels like an out of date mechanic paying so many millions in ISK for next to nothing in return on both sides.

To me the answer is simple.

A corp ticks a box as being a Merc and in return they pay higher costs for war decs but get special access to a upto date panel giving info about who is signed in and where and what ship they are in and location.

Corps/ Alliances that don't tick the box as a Merc don't get this information.

Defenders receive this information automatically but are locked into being in the corp until the war dec is over. This should stop a war decced corp from joining an NPC corp. Again another example of the mechanic being somewhat overdue an overhaul.
Remiel Pollard
Aliastra
Gallente Federation
#77 - 2016-07-04 12:53:01 UTC
Dracvlad wrote:
Ralph King-Griffin wrote:
As ever, drac missing the point by a hares breth, geronimo regurgitating truisms and half truths and whiles ignoring people flat out telling him how to do what je says is impossible.

Lads we have had this conversation, now off to bed with the lot of ye.


Seriously, you war dec in hisec and all you get is the carebear stare... I just asked a carebear what do they do when they get a war dec, the answer was

"I use other accounts (an old player with every toon above 100m SP) but I tell my corp mates to go play another game for a week or two."

So engaging isn't it the carebear stare.




I remember one high sec corp who kicked their leader out for suggesting they go play something else. No, sorry, they quit the corp and started a new one. They then messaged my group saying they'd done so, and we could wardec them there if we liked. They wanted the opportunity for PVP in high sec. None of them had been playing the game for more than a few months, but all of them abhorred their CEO's cowardice.

I could name any number of similar situations where 'carebears' revelled in the opportunity for some PVP in high sec with us, and I know DWA have their own similar examples because I've heard their stories from a friend who was a member once, plus read Feyd's blog, obviously, cuz who doesn't amiright?

Clearly, you have little to no experience actually wardeccing in highsec, or creating anything that merits the label of 'content' in high sec. Which is why you're so very wrong about everything. But you'll insist you know everything about it, won't you. You've never done it, but you know how it works because someone told you how it works? Gr8 b8 m8, git gud.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#78 - 2016-07-04 13:23:11 UTC
Remiel Pollard wrote:
Dracvlad wrote:
Ralph King-Griffin wrote:
As ever, drac missing the point by a hares breth, geronimo regurgitating truisms and half truths and whiles ignoring people flat out telling him how to do what je says is impossible.

Lads we have had this conversation, now off to bed with the lot of ye.


Seriously, you war dec in hisec and all you get is the carebear stare... I just asked a carebear what do they do when they get a war dec, the answer was

"I use other accounts (an old player with every toon above 100m SP) but I tell my corp mates to go play another game for a week or two."

So engaging isn't it the carebear stare.


I remember one high sec corp who kicked their leader out for suggesting they go play something else. No, sorry, they quit the corp and started a new one. They then messaged my group saying they'd done so, and we could wardec them there if we liked. They wanted the opportunity for PVP in high sec. None of them had been playing the game for more than a few months, but all of them abhorred their CEO's cowardice.

I could name any number of similar situations where 'carebears' revelled in the opportunity for some PVP in high sec with us, and I know DWA have their own similar examples because I've heard their stories from a friend who was a member once, plus read Feyd's blog, obviously, cuz who doesn't amiright?

Clearly, you have little to no experience actually wardeccing in highsec, or creating anything that merits the label of 'content' in high sec. Which is why you're so very wrong about everything. But you'll insist you know everything about it, won't you. You've never done it, but you know how it works because someone told you how it works? Gr8 b8 m8, git gud.


Good for them, its those players that have joined Pandemic Horde rather than hisec and it shows. Yes I was in that situation as a new player too, was funny.

I have read Feyd's blog, he writes very well.

I have plenty of war dec experience, mainly as a defender but including being aggressors and allies, you do know it was me who destroyed Siegfried Cohenbergs POS in Niarja a while back, that was an ally war dec you know... The other aggresive war decs I was in an entity that did it and I was involved in two POS take downs, see an objective in space, funny that...

I do not tend to fight the main war dec entities, though the last two decs I had I was looking to pick some people off, the right opportunity did not manifest itself, there was a Legion in Amarr that I was set up to kill but someone killed him first. I have plenty of experience of war decs. And without the watch list I now go off and do stuff in space and I never drop corp with my main toons, though I do drop my alts out to do stuff or scout for me. But nice try... Do you have to blanket war dec to be able to comment on war decs?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Remiel Pollard
Aliastra
Gallente Federation
#79 - 2016-07-04 13:26:32 UTC  |  Edited by: Remiel Pollard
Dracvlad wrote:


Good for them, its those players that have joined Pandemic Horde rather than hisec and it shows.


Nah mate, they stayed in high sec and formed their own merc band. Because you know, not everyone is interested in nul. Not everyone has to be, because there's no reason why PVP content shouldn't exist in high.

Dracvlad wrote:
Do you have to blanket war dec to be able to comment on war decs?


Don't you dare try to shift the goal posts on me mate. Blanket deccing is a whole other issue, and is in fact exasperated by removing the watchlist without any useful tools or tool balancing to replace it, because now, all those guys that camp hubs and pipes? They're going to want to further enrich their already target rich environment. And the market will be open, with the real mercs pulling out because they can't operate effectively anymore, the tools to do so are just not there.

Remiel Pollard wrote:

I remember one high sec corp who kicked their leader out for suggesting they go play something else. No, sorry, they quit the corp and started a new one. They then messaged my group saying they'd done so, and we could wardec them there if we liked. They wanted the opportunity for PVP in high sec. None of them had been playing the game for more than a few months, but all of them abhorred their CEO's cowardice.



I want to add to this story I told, too, because there's a point here you might have missed. A lot of people new to this game can be understandably shy about venturing into low or nul. It's the reason why groups like RvB exists. Knowing how shy I was about it, I have spent a lot of my time in EVE searching out people in high sec interested in PVP, but not sure where to start, and not entirely confident enough to go to low, or nul.

High sec wardecs bring these people that content, and that encouragement to get out of high sec. Additionally, in high sec, PVP can be very casual and fun, because you don't have any obligations to territorial claims or other assets that might require taking their defence very seriously. Not everyone has the time for this kind of PVP, not everyone has the patience for it. I know I've tried - taking R64s off of NCDot in Khanid a couple of years ago was no easy task. It always felt like a job to me. Then there was defending the ones we'd taken.... absolutely awful, no fun at all. In high sec, it's not a job anymore.

Sure, you can get your casual PVP in facwar or just roaming lowsec as well, and I often do, especially with RVB (although I've only just returned to the game since january and haven't been on for a roam with them yet, but I'll get the itch soon enough). At the end of the day though, high sec PVP offers a very comfortable entry-level PVP environment for newbros. You said it yourself, it's the safest space in New Eden. So why aren't we using it to show people the dangers of what lies beyond?

Removing watchlists severely cramps a very interpersonal style of casual PVP in high sec, and leaves the newbros to fend for themselves against the vultures camping in Uedama and Jita.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Dracvlad
Taishi Combine
Astral Alliance
#80 - 2016-07-04 13:43:36 UTC
Remiel Pollard wrote:
Dracvlad wrote:


Good for them, its those players that have joined Pandemic Horde rather than hisec and it shows.


Nah mate, they stayed in high sec and formed their own merc band. Because you know, not everyone is interested in nul. Not everyone has to be, because there's no reason why PVP content shouldn't exist in high.


I am talking about the new players joining the game and going straight to null sec as they joined Pandemic Horde, it is one of the reasons that content has dried up in hisec, but perhaps that intake will then come back to hisec and be more up for it then a normal batch of new players, one can only hope so... You are talking about new players that are doing stuff in hisec, good for them.

I agree, PvP should exist in hisec, but it does not have to be just as cannon fodder, the key thing is to change peoples attitudes on both sides of the fence and that is not easy. A good start is not to assume that people are against PvP in hisec because they have a different viewpoint.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp