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State of Eve: War Dec

Author
Aaron
Eternal Frontier
#341 - 2016-07-09 04:08:16 UTC  |  Edited by: Aaron
Geronimo McVain wrote:
Dirty Forum Alt wrote:
No. You are an idiot.

You act as if I'm proposing something, but I'm not. I am merely factually describing the way the game *actually is*. Right now.

This is not my ideal version of the game. Far from it indeed. But this *is* the game we are playing in RIGHT NOW. That is just a fact. You can whine about it all you want, but it doesn't change the fact that what I said *is the current reality* - and unless something unexpected happens it is going to remain the reality going forward.


You can whine all you want and demand a mechanic change to magically "fix" wars - but none of your ideas will actually help in any way whatsoever. The primary problem is the mindset of high-sec residents. And I just don't see that changing, no matter what they do to the mechanics.

This is just reality. Deal with it.

You are wrong on both of it: I'm no idiot and the "Carebears" are clever. They know that it is a waste of money and gametime to chase Deccers that dock up whenever there is the slightest danger of loosing. so why waste money on it? The problem are the "clever" deccers that use every game machanic to avert any risk? It's just not worth it! You call it clever like Mittens but in the end it's the same tactic as the goons use: don't give a target and destroy the game for the enemy.

I want to force the deccers out when there is someone to fight. Make the destruction of the wardecc structure contractable= work for mercs.

Fun ingame is a fight no matter who wins or looses, at least for me (at the moment I'm at the receiving end) but the evasive tactics are something that makes fights no fun.

You think that everyone is an idiot and don't realise that most Players know what is rewarding and what is not. And the way wardeccs are fought now by the leet Players is no fun so it's better to hop corp then to fight.


Hmmm, Wardec Structure huh. Considering you are 100% correct about deccers who dock up at the slightest danger of losing (I've known many of these players) I can see the logic in requiring them to fight in order to maintain the wardec, some sort of structure related to the wardec sounds an ideal place for PVP. I have a strong feeling that Geronimo would be prepared to take up arms and fight these guys.

I have to admit Dracvlad and co may have some valid points which shouldn't be ignored. Adapting to the current design is also an accepted point, Yes I did lose a cynabal in a t1 hauler, did it happen a 2nd time? **** no, but that's just me, CCP and the other players here can throw whatever they like at me, I will adapt and carry on whistling away while I play Eve. Not everybody enjoys my kind of playstyle I guess it just depends on their general perspective of Eve, some see it as a game, I see it as an experience, my very own sci-fi book or movie where I am one of the co-stars.

People with suggestions, be gentle and patient with CCP, Start an Ideas forum, like this one and reach a general consensus, use voting forms that people can fill in and measure the stats, get someone to present it to CCP and see how it goes. We got to start thinking of ourselves as investors in Eve rather than players alone. My problem is that I don't want another couple of thousand players to go afk, I want to see online numbers over 50k again, I miss those days.

EDIT: I might head over to the ideas forums myself and find info on some sort of pvp arena. I've been playing battlefields, 4 and hardline recently and their multiplayer sections are organised well, very addictive. Bulletin board pvp in Eve would have me totally hooked, I'd grind to maintain my ship loss and spend all day fitting ships, joining and fighting fleets, studying other fleet commanders moves and looking for where I was on the leaderboards. CCP, bulletin board pvp with restrictions is the way to go.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Geronimo McVain
The Scope
Gallente Federation
#342 - 2016-07-09 08:00:05 UTC
Dirty Forum Alt wrote:
But now lets say CCP introduces your structure, and a wardec corp now needs to put up some sort of building to declare war on you - and you can end the war by killing it. Lets say, just as an example, because they have been posting here, you are war-decced by The Devil's Warrior Alliance.

Are you *really* going to go and assault their structure? Or are you just going to complain that they are too powerful, and keep hiding/avoiding war like you do right now?

Be honest now. It isn't going to change your behaviour. You are going to continue avoiding war.

It depends on the group. If the group is too strong I'm not wasting time or money but are all wardecc groups so strong? I will try to pull it all together and make a thread in ideas. The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't.

But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#343 - 2016-07-09 09:32:00 UTC  |  Edited by: Shae Tadaruwa
Geronimo McVain wrote:
The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't.

The first already has all the protection he needs. He can just drop to an NPC Corp at any point and be completely immune. He can even start the same Corp again later on.

Nothing the wardeccers can do to stop him.

Quote:
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?

So then why all the tears claiming protection is needed if 99+ % is totally unaffected.

You want 100% safety? How close to 100% is good enough when it's as you put it, already 99+ % and tax evasion has a bigger impact than ganking/wardeccing?

Why you call miners idiots I'll never know. They are just as legitimate a group of players as anyone. Not more equal in terms of deserving protections that no one else has, but equally valid as anyone.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Geronimo McVain
The Scope
Gallente Federation
#344 - 2016-07-09 10:09:01 UTC
Shae Tadaruwa wrote:
Geronimo McVain wrote:
The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't.

The first already has all the protection he needs. He can just drop to an NPC Corp at any point and be completely immune. He can even start the same Corp again later on.

Nothing the wardeccers can do to stop him.

Quote:
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?

So then why all the tears claiming protection is needed if 99+ % is totally unaffected.

You want 100% safety? How close to 100% is good enough when it's as you put it, already 99+ % and tax evasion has a bigger impact than ganking/wardeccing?

Why you call miners idiots I'll never know. They are just as legitimate a group of players as anyone. Not more equal in terms of deserving protections that no one else has, but equally valid as anyone.

A Corp should be a focal point for players and dropping corps should gain no rewards like wardecc evasion. So dropping corp is IMHO no valid concept,
I had to reassess my view, that's right but the impact on the individual player may still be high while it is neglect able for the whole players. It was just an example that the "idiot high-sec miners" aren't so idiotic but do cool calculation on losses like any suicide ganker. That's not excluding stupid actions but the mass is smarter then Dirty forum Alt thinks.

The overall security and the impact on single corps are totally different. While the mass may get away if a single small corp is targeted for prolonged time without the means to strike back it's bad. That has nothing to do with 100% security. You can decc a corp but there should be limits. Where is the real problem if you need to switch target after 1 or 2 weeks? And how does deccing just another corp improve safety? It doesn't it just "spreads" the damage which is IMHO good.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#345 - 2016-07-09 10:43:37 UTC
Geronimo McVain wrote:
Shae Tadaruwa wrote:
Geronimo McVain wrote:
The general idea would be that the max length of a wardecc depends on the size of the target corp and their ability to strike back. There is a large difference between deccing a 1 man corp or a corp with 500+ members. The first needs protection the last one don't.

The first already has all the protection he needs. He can just drop to an NPC Corp at any point and be completely immune. He can even start the same Corp again later on.

Nothing the wardeccers can do to stop him.

Quote:
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?

So then why all the tears claiming protection is needed if 99+ % is totally unaffected.

You want 100% safety? How close to 100% is good enough when it's as you put it, already 99+ % and tax evasion has a bigger impact than ganking/wardeccing?

Why you call miners idiots I'll never know. They are just as legitimate a group of players as anyone. Not more equal in terms of deserving protections that no one else has, but equally valid as anyone.

A Corp should be a focal point for players and dropping corps should gain no rewards like wardecc evasion. So dropping corp is IMHO no valid concept,
I had to reassess my view, that's right but the impact on the individual player may still be high while it is neglect able for the whole players. It was just an example that the "idiot high-sec miners" aren't so idiotic but do cool calculation on losses like any suicide ganker. That's not excluding stupid actions but the mass is smarter then Dirty forum Alt thinks.

The overall security and the impact on single corps are totally different. While the mass may get away if a single small corp is targeted for prolonged time without the means to strike back it's bad. That has nothing to do with 100% security. You can decc a corp but there should be limits. Where is the real problem if you need to switch target after 1 or 2 weeks? And how does deccing just another corp improve safety? It doesn't it just "spreads" the damage which is IMHO good.


Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.

Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.

**** some people have a high opinion of themselves, when all they really offer is ridiculous.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Ralph King-Griffin
New Eden Tech Support
#346 - 2016-07-09 10:55:24 UTC
as someone infuriated by it ill be the first to say, you cant not have trivial dec dodging in highsec.

the system would be open for rookie griefing and they would have to either
sit there and take it or say " **** this ima go play homeworld instead " or whatever eve dropouts do these days.
point is you have to be able to nope out of wars in high.

what rubs me the wrong way though is when you get " fecker-mc-wartarget-corp 0.01 " with all of the same members before your deck has even gone live.
Geronimo McVain
The Scope
Gallente Federation
#347 - 2016-07-09 11:40:28 UTC
Shae Tadaruwa wrote:

Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.

Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.

**** some people have a high opinion of themselves, when all they really offer is ridiculous.

If you think insulting other will make your arguments more vailid is totally up to you.

I might have missed the changes you would impose, because you said you are open to changes in wardeccs. Please elaborate or point me to the post where you state them.


Dracvlad
Taishi Combine
Astral Alliance
#348 - 2016-07-09 12:00:26 UTC  |  Edited by: Dracvlad
Made an error on my previous post which I removed.

Ralph King-Griffin wrote:
as someone infuriated by it ill be the first to say, you cant not have trivial dec dodging in highsec.

the system would be open for rookie griefing and they would have to either
sit there and take it or say " **** this ima go play homeworld instead " or whatever eve dropouts do these days.
point is you have to be able to nope out of wars in high.

what rubs me the wrong way though is when you get " fecker-mc-wartarget-corp 0.01 " with all of the same members before your deck has even gone live.


I agree with you, its pants and I don't like it either, and I am glad to see you understand that locking people in is not a good idea if their only option is to go play another game for a week or two.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#349 - 2016-07-09 12:23:09 UTC
Geronimo McVain wrote:
Shae Tadaruwa wrote:

Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.

Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.

**** some people have a high opinion of themselves, when all they really offer is ridiculous.

If you think insulting other will make your arguments more vailid is totally up to you.

I might have missed the changes you would impose, because you said you are open to changes in wardeccs. Please elaborate or point me to the post where you state them.


Often they only have insults left when dealing with calm rational people like yourself.

The ability to drop corps is valid, the ability to drop corp destroy corp create corp as it was is not valid. Its not so much a change in mechanics are needed but somethng of value that does not make that behaviour the preferred option. But people like Shae just like to knock and attack people, rather than come up with ideas. Yoru reply is perfect, come on Shae now explain how you will deal with this without ending up with the people being war decked just playing another game for a week or two.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lord Razpataz
Devils Rejects 666
The Devil's Warrior Alliance
#350 - 2016-07-09 12:37:15 UTC
Dracvlad wrote:
Geronimo McVain wrote:
Shae Tadaruwa wrote:

Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.

Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.

**** some people have a high opinion of themselves, when all they really offer is ridiculous.

If you think insulting other will make your arguments more vailid is totally up to you.

I might have missed the changes you would impose, because you said you are open to changes in wardeccs. Please elaborate or point me to the post where you state them.


Often they only have insults left when dealing with calm rational people like yourself.

The ability to drop corps is valid, the ability to drop corp destroy corp create corp as it was is not valid. Its not so much a change in mechanics are needed but somethng of value that does not make that behaviour the preferred option. But people like Shae just like to knock and attack people, rather than come up with ideas. Yoru reply is perfect, come on Shae now explain how you will deal with this without ending up with the people being war decked just playing another game for a week or two.


Make the same mechanic that corp has follow pilots aswell.
So.. If you are in a corp and it got dec'd and you drop to npc corp its ok.
But if you join another corp within the week you should have been at war.. the new corp inherits it.

problem solved.
Dracvlad
Taishi Combine
Astral Alliance
#351 - 2016-07-09 12:54:27 UTC
Lord Razpataz wrote:
Dracvlad wrote:
Geronimo McVain wrote:
Shae Tadaruwa wrote:

Who cares whether you think it's a valid or not. Your just a random forum idiot like the rest of us.

Your opinion means nothing more than anyone else's. The mechanic exists and is used everyday, so as far as your opinion goes, it's worth less than CCP's, who think the ability to drop Corp is valid.

**** some people have a high opinion of themselves, when all they really offer is ridiculous.

If you think insulting other will make your arguments more vailid is totally up to you.

I might have missed the changes you would impose, because you said you are open to changes in wardeccs. Please elaborate or point me to the post where you state them.


Often they only have insults left when dealing with calm rational people like yourself.

The ability to drop corps is valid, the ability to drop corp destroy corp create corp as it was is not valid. Its not so much a change in mechanics are needed but somethng of value that does not make that behaviour the preferred option. But people like Shae just like to knock and attack people, rather than come up with ideas. Yoru reply is perfect, come on Shae now explain how you will deal with this without ending up with the people being war decked just playing another game for a week or two.


Make the same mechanic that corp has follow pilots aswell.
So.. If you are in a corp and it got dec'd and you drop to npc corp its ok.
But if you join another corp within the week you should have been at war.. the new corp inherits it.

problem solved.


I could agree with that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Ralph King-Griffin
New Eden Tech Support
#352 - 2016-07-09 12:58:42 UTC
hahaha, space herpies
Geronimo McVain
The Scope
Gallente Federation
#353 - 2016-07-09 15:15:16 UTC
Ralph King-Griffin wrote:
hahaha, space herpies

In a way :). The recruiter should get a warning so it's really unlikely that you will get accepted until the dec ran out.
Dirty Forum Alt
Forum Alts Anonymous
#354 - 2016-07-09 15:47:40 UTC  |  Edited by: Dirty Forum Alt
Geronimo McVain wrote:
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?

#1 your numbers are of course biased, and don't even include some major ganking systems since you limited it to the forge itself rather than the routes leading into the forge...

But even so, your numbers show pretty convincingly that the idiot high-sec miners are barely even a factor in production. Only 1.5B isk was mined - but 32B isk was produced. That means only 4.5% of production in the forge came form ore mined in high sec. 95.5% of the ore came from elsewhere.

Also considering that 95% of the high-sec idiots aren't even at war even with the wardec spamming in EVE today, and that they only account for 0.23% of the value imported into the forge... That means the wardec spamming corps killed 5-600% of the total value of every single miner in the forge combined. It is pretty impressively idiotic that 5% of the miners can lose 6x the total value produced by all of the rest *combined*. You will never convince me that they are not idiots for doing this.

Additionally, more isk was lost than was mined.

By your own admission the high sec idiots (who only made 1.5b isk from the ore they mined per your numbers) gave the war-spamming hub-humping corp(s) in Jita 6 billion isk in profit in whatever period you are looking at. And that is *only* in Jita - that doesn't even count the other trade hubs or the major pipeline choke points!



Finally - I have said this before and I'll say it again - *I* am not in a large war-spamming corp. *I* am not doing any of the things you are talking about. And the people who are doing it, aren't *trying* to "make a dent" - they are just *farming kills and isk*. Successfully.

Why don't *you* stop flying your jump freighter full of plex into gate camps while you are at it? You may in fact be the dumbest person in all of EVE.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Shae Tadaruwa
Science and Trade Institute
Caldari State
#355 - 2016-07-09 15:53:20 UTC
Dracvlad wrote:
come on Shae now explain how you will deal with this without ending up with the people being war decked just playing another game for a week or two.

I've stated in previous threads that I don't have the answers. That doesn't mean I'm incapable of critiquing ideas when they are put forward.

Almost 100%, suggestions to change wardecs lack balance. They are almost exclusively aimed at reducing risk in higsec by making it harder/more costly to declare war, limit the number of wars and/or provide decced Corps with additional ways to get out of a war, usually with options that don't even involve interacting with the other side.

Of all the suggestions ever put in the last couple of years, every one of them I have read is less balanced than the current system.

In many ways the current system is as even as it gets, but that will be blindly rejected as a concept because oh no, it's so unfair that someone can declare war on us, even though we aren't looking for wars.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Dracvlad
Taishi Combine
Astral Alliance
#356 - 2016-07-09 15:58:06 UTC
Dirty Forum Alt wrote:
Geronimo McVain wrote:
But again to the "idiot high-sec miners". Sure there are some but if you take a look at the economic reports you start to wonder.
the Forge had build 32B ISK, Mined 1.5B ISK and Imports of 630B ISK wich sum up to around 660B ISK
Destroyed had been 2B ISK and tripple it for the loot you got 6B ISK. The "idiot high-sec miners" got 99+% through under your nose. You are outclassed by the hard hitting broker fees and the 100% efficient sales taxes. So the question is: Did you hit them hard or are these just "normal" losses like you might get toasted by some PvP group while ratting? Sure it is hard sometimes for some guys but overall you are not even making a dent. Tax evasion has greater impact then ganking/wardeccing. So are the most HS players really that dumb or just rich enough that even xB ISK losses don't hurt?

#1 your numbers are of course biased, and don't even include some major ganking systems since you limited it to the forge itself rather than the routes leading into the forge...

But even so, your numbers show pretty convincingly that the idiot high-sec miners are barely even a factor in production. Only 1.5B isk was mined - but 32B isk was produced. That means only 4.5% of production in the forge came form ore mined in high sec. 95.5% of the ore came from elsewhere.

Also considering that 95% of the high-sec idiots aren't even at war even with the wardec spamming in EVE today, and that they only account for 0.23% of the value imported into the forge... That means the wardec spamming corps killed 5-600% of the total value of every single miner in the forge combined. It is pretty impressively idiotic that 5% of the miners can lose 6x the total value produced by all of the rest *combined*. You will never convince me that they are not idiots for doing this.

Additionally, more isk was lost than was mined.

By your own admission the high sec idiots (who only made 1.5b isk from the ore they mined per your numbers) gave the war-spamming hub-humping corp(s) in Jita 6 billion isk in profit in whatever period you are looking at. And that is *only* in Jita - that doesn't even count the other trade hubs or the major pipeline choke points!



Finally - I have said this before and I'll say it again - *I* am not in a large war-spamming corp. *I* am not doing any of the things you are talking about. And the people who are doing it, aren't *trying* to "make a dent" - they are just *farming kills and isk*. Successfully.

Why don't *you* stop flying your jump freighter full of plex into gate camps while you are at it? You may in fact be the dumbest person in all of EVE.


The Forge on its own is not hisec, you might want to think what you said through again.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dirty Forum Alt
Forum Alts Anonymous
#357 - 2016-07-09 16:04:14 UTC
Dracvlad wrote:
The Forge on its own is not hisec, you might want to think what you said through again.

Eh, I'm using the numbers he provided. Fighting him on his own turf.

It may have little relation to reality, but that isn't my problem - I'm not going to look up numbers for all of high sec if he can't be bothered to.

He is an idiot citing evidence that doesn't even support his own point. That is the main thing I was trying to point out I suppose.

The dead swans lay in the stagnant pool. They lay. They rotted. They turned Around occasionally. Bits of flesh dropped off them from Time to time. And sank into the pool's mire. They also smelt a great deal.

Paula Nancy Millstone Jennings (Sussex)

Dracvlad
Taishi Combine
Astral Alliance
#358 - 2016-07-09 16:24:36 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
come on Shae now explain how you will deal with this without ending up with the people being war decked just playing another game for a week or two.

I've stated in previous threads that I don't have the answers. That doesn't mean I'm incapable of critiquing ideas when they are put forward.

Almost 100%, suggestions to change wardecs lack balance. They are almost exclusively aimed at reducing risk in higsec by making it harder/more costly to declare war, limit the number of wars and/or provide decced Corps with additional ways to get out of a war, usually with options that don't even involve interacting with the other side.

Of all the suggestions ever put in the last couple of years, every one of them I have read is less balanced than the current system.

In many ways the current system is as even as it gets, but that will be blindly rejected as a concept because oh no, it's so unfair that someone can declare war on us, even though we aren't looking for wars.


Actually I said that the current system is actually quite good as mechanics go, as far as I have seen so far you critique any ideas that are against your strongly held point of view and then you try to paint them as some sort of extremist carebear. Actually an extremist carebear is a strange concept...

My suggestions are focused on not changing the mechanics, but giving back something of value (a sort of watch list) but in such a way that people can fight over it and yet all the way through this thread you and others try to make out that I am doing this to make things more fair, or happy or reduce risk. I am also happy to restrict people instantly re-creating their corp and would reduce the fees on large alliances which are just silly.

Yes it will cost the war dec entities a bit of ISK to set these OS things up and defend them, but it creates something in space that is aimed to make people think about fighting in some way, in a game that is all about fighting what is wrong about that?

I have suggested that the Indy structures should have a lower yield one that can be taken down quickly but want better yields on ones that cannot. This is actually worse then it is now, where people can pull down a POS very quickly. The objective is to push corps that have something of value and will fight to defend it.

My suggestions are to create conflict drivers first and foremost for meaningful smaller level hisec content and yet people like you attack me as if I am some sort of anti-christ. Or accuse me of trying to delete war decs when I want them to have the capacity to perhaps create more meaningful content and my focus is on content so that an indy corp can resist and do damage if they have it in them.

I personally think that many of the detractors in this thread just want people in null sec to play their game and will do anything to keep hisec stale and un-involving. Some of the hisec players get it, but apart from the opportunity you have of being insulting to me, what is your beef with my suggestions?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#359 - 2016-07-09 16:27:46 UTC
Dirty Forum Alt wrote:
Dracvlad wrote:
The Forge on its own is not hisec, you might want to think what you said through again.

Eh, I'm using the numbers he provided. Fighting him on his own turf.

It may have little relation to reality, but that isn't my problem - I'm not going to look up numbers for all of high sec if he can't be bothered to.

He is an idiot citing evidence that doesn't even support his own point. That is the main thing I was trying to point out I suppose.


Your retort is not valid because anyone with a brain will see that hisec mining is not just limited to the Forge. Of course you are not going to look up the numbers, I did not ask that, I just suggested that your comments which were underlined and highlighted were not valid and you would be better off re-stating it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shae Tadaruwa
Science and Trade Institute
Caldari State
#360 - 2016-07-09 16:34:39 UTC  |  Edited by: Shae Tadaruwa
Dracvlad wrote:
Actually I said that the current system is actually quite good as mechanics go, as far as I have seen so far you critique any ideas that are against your strongly held point of view and then you try to paint them as some sort of extremist carebear. Actually an extremist carebear is a strange concept...

My suggestions are focused on not changing the mechanics, but giving back something of value (a sort of watch list) but in such a way that people can fight over it and yet all the way through this thread you and others try to make out that I am doing this to make things more fair, or happy or reduce risk. I am also happy to restrict people instantly re-creating their corp and would reduce the fees on large alliances which are just silly.

Yes it will cost the war dec entities a bit of ISK to set these OS things up and defend them, but it creates something in space that is aimed to make people think about fighting in some way, in a game that is all about fighting what is wrong about that?

I have suggested that the Indy structures should have a lower yield one that can be taken down quickly but want better yields on ones that cannot. This is actually worse then it is now, where people can pull down a POS very quickly. The objective is to push corps that have something of value and will fight to defend it.

My suggestions are to create conflict drivers first and foremost for meaningful smaller level hisec content and yet people like you attack me as if I am some sort of anti-christ. Or accuse me of trying to delete war decs when I want them to have the capacity to perhaps create more meaningful content and my focus is on content so that an indy corp can resist and do damage if they have it in them.

I personally think that many of the detractors in this thread just want people in null sec to play their game and will do anything to keep hisec stale and un-involving. Some of the hisec players get it, but apart from the opportunity you have of being insulting to me, what is your beef with my suggestions?

Well, we can hardly critique something based on someone else's view, so of course critiques that we all make are from our own perspective.

And yes, I critique strongly when I feel it appropriate. Somehow, it's often put that wardeccers are bullies, risk averse, gutless players that only want easy kills, to rob new players, etc., etc., etc. (sometimes much worse has been put).

Yet the expectation of people like yourself and McVain is that all responses to your posts should be cordial and respectful. Well if you guys want respect, then show some.

I don't personally care what you or McVain or many others think, so I have no problem being strong in replies, because if you are going to throw stones, then you better be prepared to have them returned, which makes your claims that it's all others have available, all the funnier after you attack someone and then get all butthurt when it's returned. That's really quite entertaining.

As to your suggestion, I already addressed that a couple of pages ago. No need to rehash it. The opinion is still the same. It's as unbalanced as every other post and in many ways one of the worst suggestions ever made, in its current form. I hope CCP never adopt it and based on what they have so far indicated about observatory arrays, it's a good chance they never will.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."